Suggestion:20071008 Change Free Running
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This suggestion has finished voting and has been moved to Peer Rejected. |
20071008 Make Free Running from ruined buildings harder
Suggestion type
Skill Change
Suggestion scope
Free Running
Suggestion description
Partially nerf Free Running coming from ruined buildings. You have a 25% chance of making it into the building you are attemting to get into, getting the message "You leap from a broken window in the ruined building you were in, landing on your feet in the next building.". You have a 65% chance of failing, and ending up still in the building you tried to jump from, getting the message "You slip on the ruined surface as you attempt to free run from the building, and leap back into the building, slightly dazed, but unhurt." Lastly, you have a 10% chance of failing, ending up outside the building you attemted to enter, and taking 5 Damage, getting the message "You step on the ruined surface as you attempt to free run from the building, breaking it, and fall hard on the ground next the building you were aiming for, taking 5 damage in the proccess."
This won't nerf free running, but will give zombies a better reason to ruin.
I have to tribute Slicer, as he gave me the insepration for the idea.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author Keep{{Smallevil}}BoboTalkClown 22:58, 8 October 2007 (BST)
- Keep/Change - I like the general concept, but the percentages are wrong and the potential for injury must be removed. Just falling into the street is enough. --The Hierophant 23:09, 8 October 2007 (BST)
- Keep/Change - As The Hierophant. Take it to the discussion page. -- John RubinT! ZG 07:56, 9 October 2007 (BST)
- Keep - Because something has to be done. Currently it's a 1 AP loss every time someone free runs through one, unless they're using it as an entry point. Slicer 01:37, 12 October 2007 (BST)
- Keep Where are my trousers? Thekooks 18:06, 21 October 2007 (BST)
Kill Votes
- Kill - Percentages are wrong, to my mind. Also, there shouldn't be damage through a failed attempt.--SeventythreeTalk 22:57, 8 October 2007 (BST)
- Kill - Currently, choosing which buildings to Ruin (and which Ruins need to be maintained) involves carefull strategy, observation, analysis and planning. You watch the survivors as they come and go. The ones that actually live in a particular suburb (as opposed to those that are "just passing through") will tend to follow predictable paths with predictable regularity. Smart zombies can check these paths for "choke points" where the free-run corridor is restricted to just one or two buildings. Ruin the choke points, maintain that Ruin. The survivors will be forced to go outside and face being eaten, or burn their AP kicking you out of the Ruin (and probably face being eaten in the process). Your suggestion would make Ruining ALL buildings more beneficial, but where's the clever planning, strategy and fun in that? --Steakfish 01:54, 9 October 2007 (BST)
- Kill - As Steakfish above. I also find it ironic that the "Spam" votes below are spammy themselves, but meh. --Private Mark 05:31, 9 October 2007 (BST)
- Kill - As someone else said, you're taking away a skill I earned... And I dunno but I just do not like any suggestion that adds a percentage chance of failing at one of the most basic and integral things for all characters: movement. Maybe ruin needs a buff for zombies, but this isn't the way to do it IMO. --WanYao 06:04, 9 October 2007 (BST)
- Kill - Nerfs it too much. Maybe something along the lines of a 25% chance of failure? --Midianian|T|T:S|C:RCS| 06:17, 9 October 2007 (BST)
- Kill - No. Not able to free run into ruined buildings is fair enough. Glenstone 07:31, 9 October 2007 (BST)
- Kill - Ruined buildings nerf free-running enough. --T 15:59, 9 October 2007 (BST)
- Kill people who try to nerf free running.Studoku 20:06, 9 October 2007 (BST)
- Kill - Largely because damage is excessive - people could tell if not to free-run based on circumstance. --Pgunn 20:09, 9 October 2007 (BST)
- Kill - Most suggestions that try to nerf already existing stuff dont fly. This doesn;t either Taint 02:31, 10 October 2007 (BST) 9:27 9 Oct. 2007 EST
- Kill - The percentages are off and failure shouldn't result in HP loss to the free runner. --Sonofagun18 05:30, 10 October 2007 (BST)
- Kill Movement shouldn't have a % success. It's annoying enough swinging an axe ten times and not hitting once, imagine spending 10 AP trying to get into a building next door, failing, and getting stranded in a ruin filled with zombies. --Jon Pyre 16:28, 10 October 2007 (BST)
- Kill - If you fail, you shouldn't end up where you started, you should end up outside the ruin, which is why that is the way it is now. And movement shouldn't risk injuring you. --Pdeq 03:41, 14 October 2007 (BST)
- Kill - 5 or 6 is much more reasonable. Sockem 03:51, 14 October 2007 (BST)
Spam Votes
- Spam- Make your own suggestion head next time. Nalikill TALK E! W! M! USAI 22:53, 8 October 2007 (BST)
- Are you responing to my suggestion, or just the way I set it up? BoboTalkClown 22:55, 8 October 2007 (BST)
- Super-spupe -He was saying this is a copy of a suggestion from, like, yesterday. Also, sign+timestamp it, don't try to revise someone else's suggestion under a day after it's made, and this is hardly even better at all, let alone enough. --AlexanderRM 23:13, 8 October 2007 (BST)
- SPAM - PARTIAL NERF? This is worse then the one I voted kill on last night! 25% chance to use the skill I earned? 65% to waste an AP going no where? And the icing on the cake, 10% chance to take 5 damage? This is overpowered and messes with skils many people bought. LEAVE OTHER PEOPLE'S SKILLS ALONE!--Antitribu 01:02, 9 October 2007 (BST)
- I liek teh sp00n - Suggestion descriptions that start with the letter "p" are a no-no in my books.-- AHLGTG THE END IS NIGH! 01:15, 9 October 2007 (BST)
- Ignore This - I'm obviously on drugs.--Karekmaps?! 12:41, 9 October 2007 (BST)
- Spam – Karek, can you spare any? I could use some. ᚱᛁᚹᛖᚾᚨᚾᛏ 13:18, 9 October 2007 (BST)
- Spam - Stop redoing suggestions that the community has already voted convincingly against... oh, and read the instructions for making a suggestion, and next time try to get at least on part of the process right, FFS -- boxy • talk • 14:20 9 October 2007 (BST)
- Spam - Don't nerf free running. And don't say that it's a nerf at the beginning of the suggestion, and then deny it at the end. --Saluton 14:39, 9 October 2007 (BST)
- Spam - Screw With Free Running Day was yesterday. --Pavluk A! E! 16:14, 9 October 2007 (BST)
- Spam - messing with yesterdays suggestion that was strongly rejected? no. --~~~~ [talk] 17:57, 9 October 2007 (BST)
- BOO - Bad idea. Free running doesn't need a nerf. --Hhal 19:28, 9 October 2007 (BST)
- Spam I don't like the name...-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 21:51, 9 October 2007 (BST)
- Ooh, a ridiculous, unbalanced skill change, that also uses the very skill name in it's flavor text. I'd prefer my gruel back, if it's all the same to you, thank you very much. --Slightly Lions 10:12, 11 October 2007 (BST)
- Spam What part of "Don't Mess with Freerunning" do you NOT understand? ~A`Blue`JellyTME*V*I*L*? 05:03, 17 October 2007 (BST)