Suggestion:20071030 Bash Attack

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20071030 Bash Attack

Jon Pyre 14:26, 30 October 2007 (UTC)

Suggestion type
Skill, Hand to Hand Combat Subskill

Suggestion scope
Survivors

Suggestion description

Here's an idea for a new kind of attack unlocked by purchasing a skill. A bash would be a dead on, perfectly balanced, homerun style swing with a blunt weapon that has good accuracy and damage. This can push the weapon to its limits: a baseball bat can shatter hitting a ball, much less a head.

The bash attack would be unique in that it would use a random blunt object in your inventory. You would select "bash" in the attack dropdown menu but if you have a bat and a pool cue in your inventory which one you use would be random. The attack % and damage would be the same all the time, no matter which weapon is randomly selected. The reason for this random item selection is that the blunt attack's downside is that the weapon used has a chance of breaking. The purpose of this suggestion is to give people a reason to find blunt weapons. You want to keep acquiring blunt weapons, any blunt weapon, because you'd regularly lose them when bashing.

Now the hard figures:

Damage 3 Accuracy 55% Break Chance 10%

The chance of breaking also exists on misses. What the attack would look like is:

"You bash a zombie with a cricket bat for 3 damage. The cricket bat cracks on impact."

or possible

"You swing and miss a zombie with your golf club. It strikes a wall and snaps in two."

This makes blunt weapons better than the axe in terms of damage per AP but worse than the pistol, and introduces an element of random chance. Maybe on a great day your bat or golf club will last for twenty bashes, or maybe it'll shatter on the first swing without doing any damage. You'd be better off with an inventory full of pistol ammo but having a bat in your inventory provides the possibility of a lucky streak should you ever face an attacking zombie and an inventory of empty guns. And then of course "Crap! My bat broke. Time to switch to the axe."


A few minor notes:

  • You could still attack with individual blunt weapons. This uses their current rates and would not risk destroying them.
  • Since the metal pipe and the crowbar have other uses and you might not want them to be destroyed they'd be excluded from use in bash attacks. It makes sense since they'd be heavier and maybe less ideal for a swing than you'd think.
  • 3 damage may seem a lot, since it's putting blunt weapons on par with the axe for damage, but the cricket bat is already deals 3. Also, a blunt weapon can shatter skulls. With a hard enough swing, a bash if you will, a golf club can leave someone just as messed up as its sharper colleague.
  • Candy is delicious.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author New fun attack option, use for blunt weapons, a reason to continue to find blunt weapons, and a new unpredictable variable. Since this is an attack boost perhaps this should be held off from being introduced until something new is also made for zombies to balance this out. I've noticed upgrades tend to be released in pairs, one for each side to make everyone happy. Or at least less justifiably uncontent. --Jon Pyre 14:30, 30 October 2007 (UTC)
  2. I like it.. could be fun. - Whitehouse 15:11, 30 October 2007 (UTC)
  3. Keep - Karek exagerates, as a zombie doesn't ever need to look for new claws. The break chance can be tweaked by [he who shalt not be named] - it's the idea that's cool. Fun - more fun in the game == groovy, baby, yeah! --Funt Solo Scotland flag.JPG 16:13, 30 October 2007 (UTC)
  4. Keep/change - Overall good suggestion. my only problem is maybe increase the break percentage a bit, but that's pretty minor, this adds a greater element of chance. I like it.--SeventythreeTalk 17:26, 30 October 2007 (UTC)
  5. Keep - Did you get this idea from me? I posted one like it on the suggestion page. BoboTalkClown 20:10, 30 October 2007 (UTC)
    • Re I'm afraid I missed your suggestion. When did you post it? --20:39, 30 October 2007 (UTC)
  6. Keep - Eh. I feel like voting keep on something, and this is probably the best suggestion to vote keep on... =D WOOT 23:10, 30 October 2007 (UTC)
  7. Keep Like it, and, if % need or not to be adjusted is not the question, the question is that it makes usefull a bunch of garbage, the more blunt items are exactly right now. --Kaipirinha 23:19, 30 October 2007 (UTC)
    C-C-C-COMBO BREAKAR! - Just to steal the spammers and killers of their votes. Increase the break rate a teeny bit. Unsigned vote struck. ᚱᛁᚹᛖᚾ 09:31, 31 October 2007 (UTC)


Kill Votes

  1. Kill - Interesting, though I agree with Karek that it is over powered. Perhaps lowering the Accuracy and increasing the Break Chance? --Ryiis 15:53, 30 October 2007 (UTC)
    • Re Hmm...depending how voting goes maybe I'll try lowering it to 50% accuracy and 15% break chance. --Jon Pyre 15:57, 30 October 2007 (UTC)
      • Re Might be an idea, though I might even go 5 points more on both - 45% accuracy and 20% break chance. --Ryiis 16:01, 30 October 2007 (UTC)
  2. Kill - Overpowered. --Anotherpongo 16:16, 30 October 2007 (UTC)
  3. Kill - Overpowered. Maybe with a much higher break chance.Studoku 16:45, 30 October 2007 (UTC)
  4. Kill - I don't think this is necessarily overpowered - after all, Zombies with enough skills can do 3 damage at 50% each time. However, *because* they can do pretty much exactly the same thing as this would do, it seems kind of redundant. It might be interesting if you decreased/increased the damage and inversely increased/decreased the % to hit and % to break. Otherwise it's pretty much already there in clawing. Sheana T / TMZ 17:44, 30 October 2007 (UTC)
    • Re you know this is a survivor skill right? WOOT 23:12, 30 October 2007 (UTC)
  5. Change - breakage chance needs to be increased. --Pavluk A! E! 18:18, 30 October 2007 (UTC)
  6. Kill/Change - Great idea, makes otherwise useless weapons possibly useful, but break rate needs to go way up (as has been said before) --Pgunn 19:40, 30 October 2007 (UTC)
  7. Kill - Overpowered. Sockem 19:50, 30 October 2007 (UTC)
  8. Increase the break % and maybe make this a "special" effect of just one of the blunt weapons (like the way the crowbar's debarricading). And would zombies be able to use this?--Pesatyel 00:47, 31 October 2007 (UTC)
  9. Kill/Change - As before, re-work the %'s and you'll have a great suggestion. --Howard Bentley 02:21, 31 October 2007 (UTC)
  10. Kill/Change- I've always wanted to bash a zombie with a cricket bat, but please increase the break rates! --Darth LumisT! A! E! FU! U 02:22, 31 October 2007 (UTC)
  11. Weak Kill - Lower the hit percentage and increase the chance of breaking. --Sonofagun18 04:35, 31 October 2007 (UTC)
  12. Kill/Change - Make it usable by zombies (maybe even as far as only usable by zombies?) and increase the chance to break to something like 50% and make pool cues always auto-break with this (because they already have a chance to break). In fact, if you're not going to suggest it like that, do you mind if I do? --Midianian|T|T:S|C:RCS| 09:30, 31 October 2007 (UTC)
  13. change make it a flat +1 damage, +10% hit, +25% breakage for all blunt objects and make it so you select which you want to use (including pipes and crowbars!) --Honestmistake 11:11, 31 October 2007 (UTC)

Spam/Dupe Votes

  1. Spam - Damage 3 Accuracy 55% Break Chance 10% means over powered. You want zombies claws go zombies.--Karekmaps?! 15:16, 30 October 2007 (UTC)
  2. Spam - Damage 3 Accuracy 55% Break Chance 10% means over powered. You want zombies claws go zombies. --  AHLGTG THE END IS NIGH! 20:44, 30 October 2007 (UTC)
  3. Spam - Damage 3 Accuracy 55% Break Chance 10% means over powered. You want zombies claws go zombies. -- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 21:30, 30 October 2007 (UTC)
  4. Spam - Damage 3 Accuracy 55% Break Chance 10% means over powered. You want zombies claws go zombies. --Wooty 22:46, 30 October 2007 (UTC)
  5. Spam - Damage 3 Accuracy 55% Break Chance 10% means over powered. You want zombies claws go zombies. ᚱᛁᚹᛖᚾ 09:31, 31 October 2007 (UTC)
  6. Spam - Damage 3 Accuracy 55% Break Chance 10% means over powered. You want zombies claws go zombies. --~~~~ [talk] 09:41, 31 October 2007 (UTC)
  7. Spam - Damage 3 Accuracy 55% Break Chance 10% means over powered. You want zombies claws go zombies. --The Grimch U! E! WAT! 09:45, 31 October 2007 (UTC)