Suggestion:20080207 More Activity Messages
Edited Suggestion | |
This suggestion has been removed from voting because the suggestion being proposed was significantly edited after voting was under way. Suggestions that need modification should be removed and resubmitted as a new suggestion. |
20080207 More Activity Messages
—The preceding unsigned comment was added by Andrew Carver (talk • contribs) 16:30, 7 February 2008 (UTC).
Suggestion type
Important Messages
Suggestion scope
Player Characters
Suggestion description
All players at location should receive a message when:
A player at the location attacks another player
A player at the location attacks a barricade
A player at the location attacks a generator/transmitter
The lack of these messages allows traitors and playerkillers to operate without detection until they kill/destroy their target. If they choose not to deliver the final blow themselves to a barricade/generator/transmitter, they can operate undetected indefinately. While it's conceivable that a person could do these things without being detected, anyone playing the side of the survivors wouldn't without some kind of explanation. It only aids the zombies in human disguise and people who kill at random not to have notification when these things occur.
Changes from original version:
1. Messages should be condensed. 'PlayerName attacked TargetName multiple times.' would equal every attack since your last refresh.
2. An exception to Malls would need to be provided, due to the sheer number of people found inside.
Forgive the teething problems, I'm new to the formatting used here... ^^' Andrew Carver 18:37, 7 February 2008 (UTC)
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
Kill Votes
Spam/Dupe Votes
- Spam Fritters and Chips - It would literally spam up the "Since your last turn" list with "Such and such attacked this dude for 3 damage...and again...and again...and again...and again..." and so on. Kind of annoying. Plus also, your formating was broken and I fixed it for you. :) -- Cheeseman W!RandomTalk 16:35, 7 February 2008 (UTC)
- RE - Can be condensed as 'PlayerName attacked TargetName multiple times.' for every attack since your last refresh. —The preceding unsigned comment was added by Andrew Carver (talk • contribs) 16:54, 7 February 2008 (UTC).
- Dupe of pretty much the entire Report Events sub-section of the User Interface: Main Screen sub-section of the User Interface sub-section of Peer_Reviewed_Suggestions. Player attacks are covered by More "Since Your Last Turn" Events, cade attacks are covered by Report Barricade Attacks. And gennie attacks are either in-game already or have been suggested and cast down to the fiery pits of Peer Rejected - and you'd have to pay me to trawl in there. --Funt Solo QT 16:42, 7 February 2008 (UTC)
- Dupe - As funt. Also, in the extremely early alpha of NW, seeing actions as they happened was tried. The result was so spamtacular it beggars belief. --The Grimch U! E! WAT! 17:03, 7 February 2008 (UTC)
- Dupe However, I would ask that this suggestion stay here for at least an hour or two so other voters can see that this suggestion has been made before. People won't become aware that ideas are dupes if we take them off the page as soon as they appear. Good suggestion though. There are ways around the spam issue - for example condensing messages into a one line summary. --Jon Pyre 17:42, 7 February 2008 (UTC)
- Spam - More useless crap cluttering up my screen? No. --The Hierophant 17:59, 7 February 2008 (UTC)
- Dupe - I tend to agree with you, that if you're standing in a room you would probably notice somebody being murdered in there with you, but sadly this has been voted down already. It would be nice if somebody could come up with a workable solution, but I have no idea what that would even look like. - Headshot Hal 18:45, 7 February 2008 (UTC)