Suggestion:20080628 NecroTech in Monroeville

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20080628 NecroTech in Monroeville

•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs

Suggestion type

Monroeville changes

Suggestion scope

Monroeville

Suggestion description

Allow NecroTech to come into Monroeville. Sure, everyone would say "It's not Romero enough", but just bear with me on this, especially with the current state Monroeville is in (with the Headshot and stuff...)

What I propose is that NecroTech be allowed to set up some sort of "camp" or have an airdrop at a set percentage per week. Here's how this would work:

The camp

  • These will appear weekly with a 65% chance that there'll be a "camp".
  • There would be only 2 camp throughout an entire week. Every Sunday, the location of these "camps" would change (ie: One week, a camp may be in the Pollard Building, Oak Hill, and the next week the camp would be in the Diehl Hotel, Outside the City).
  • If this camp location gets ransacked, then there will be no NecroTech camp until the next Sunday (ie: If the current camp location gets ransacked on Tuesday, survivors will have to wait 5 days for the next campsite).
    • Ransacking a NecroTech camp will earn the ransacking zombie some extra XP.
  • In these camps, there would be the items you would find in the NecroTech buildings on Monday, allowing for there to be Revive syringes. There's a catch, however. There will be a 50/50 chance of succesfully reviving the zombie.
  • These items, however, can only be found at half the rate of the Malton NecroTech buildings, since this is only a "camp", and is only a temporary location.
    • DNA Extractors - 3%
    • GPS Unit - 1%
    • NecroTech Revivification Syringe - 6.2%
      • These find rates are without a generator, of course...
  • These NecroTech camps will not have the ability to manufacture syringes.
  • Brainrot Revives can only be done at this camp, and must have a generator running, just like in Malton. However, there would be a 50/50 chance of successfully reviving the brainrot victim, unlike in Malton.
  • These camps will never be setted up inside a mall, a police dept, or a hospital.

The Pros:

  • Zombie characters can switch sides whenever they choose.
  • The NecroTech skills would no longer be useless.

The Cons:

  • These NecroTech camps are constantly on the move every week, which means players would have to search the city for them if they every want to resupply their stock of revive syringes or get a brainrot revive.

The airdrop

  • There will be a total of 6 crates a week, at a 45% chance (It's one crate per suburb, and Monroeville has 6 suburbs).
  • Inside the crates will be the items you would normally find in a NecroTech building (Revive Syringe, DNA Extractor, and GPS Unit). Each crates will have a random selction of these items (ie one crate has 1 DNA Extractor, 3 GPS Units, and 6 revive syringes, while the other crate may have 5 DNA Extractors, 3 GPS Units, and 2 Revive Syringes.
  • If a zombie destroys a crate, they will gain XP.

The Pros:

  • This allows an alternate way to gain NecroTech supplies.

The Cons:

  • These crates will have to be searched for. There's no telling where they may be dropped.
  • There is no telling what NecroTech items, and how many of else items, will be inside the crates.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author votes spam! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:04, 28 June 2008 (BST)
    I swear to God, I'm never copying from Notepad. Ever again... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:13, 28 June 2008 (BST)
  2. If only to get some use out of that Basic Shotgun skill I bought before I logged off one day, only to come back the next as a zombie. --Blake Firedancer T E RNL? P.I.S.I.T. 03:41, 28 June 2008 (BST)
  3. Even though I'm Malton, this would make Monroeville more interesting, despite somewhat killing the plot of Diary Of The Dead. Maybe if the operations were headed by some other group? No, Umbrella only applies to Resident Evil. :p --Arcology 04:37, 28 June 2008 (BST)
  4. Keep. Really limited revives, you're not viving all the zombies, are you? one crate ber giant suburb, and only one-two camps? Limited. Kill plot, but sure. --High Gen. Grue Talk 05:56, 28 June 2008 (BST)
  5. This improves the game for zombies. "WTF? But it lets people be revived, thus making more HUMANS. Jeez, don't you get it?" Ah. Ahh, that is where you are WRONG; in the long-term, at least. One of the main problems with Monroville is that once you're a zed, you're a zed forever. And this makes people want to play as HUMANS, in order to play dual natured effectivly. Thusly, few people spawn as zombies, and few people die, so the H:Z ratio remains tipped in the Human's favor. --BoboTalkClown 20:28, 28 June 2008 (BST)


Kill Votes

  1. Kill - It's not Romero enough.--Jiangyingzi 06:48, 28 June 2008 (BST)
    This type of vote is exactly why I put in that beginning. Did you not read the suggestion? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:49, 28 June 2008 (BST)
  2. Kill - Wouldn't this make both maps the same thing? --Officer Dick Trickle 06:59, 28 June 2008 (BST)
    Well....Apparently some people didn't like a revive limit when this was in Discussion...And not really. It not exactly the same. In Malton, NT is much more accessible. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:49, 28 June 2008 (BST)
  3. Kill - takes away from the excitement --Sir Bob Fortune RR 13:59, 28 June 2008 (BST)
    Excitement? What excitement? Have you seen the Zombie-Human ratio during the first quarantine? Thanks to Headshot, it's the zombies that are losing. The only ones who will be excited in Monroeville are the PKers! Why? Because of the overabundance of survivors, and the very few handful of zombies! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 00:06, 29 June 2008 (BST)
    I'm looking forward to PKing in Monroeville. I do agree that something needs to be done to help the zombie population, but I'd rather a tweak to Headshot than the arrival of NTs --Sir Bob Fortune RR 00:09, 29 June 2008 (BST)
  4. Kill - it's much more exciting when everything is the same everywhere ... oh, wait... --Pgunn 18:38, 28 June 2008 (BST)
  5. Kill - I'd rather have the harmanz stay dead when I kill them. --ZsL 19:54, 28 June 2008 (BST)
  6. Kill - Why must the harmanz continue to wish to live? Just play zambah if you die.--drawde DORISRRRRFRI! 10:22, 29 June 2008 (BST)

Spam/Dupe Votes

  1. Spam - No. No revives in munroeville. If you die, tough shit, play a zombie. The only thing that makes it special at all is that death for humans is permenant. This, for the fiorst fucking time, makes human players actually afraid that they might be dead the next morning. I know i am, and im pretty damned good at hiding. Revivification would just fuck that over something fierce. If you dont want to die, play smart instead of stupid, as i keep hearing on the radio you guys are actually stupid enough to have mall seiges. If you die, luck of the draw, restart, or if the borders have been locked down, play as a zombie. Dont just have a sook about it on suggestions or abandon munroeville for malton like you pussies did last time. Lets have a genione fucking zombie apocalypse in the city for once. --The Grimch U! E! WAT! 04:51, 28 June 2008 (BST)
  2. Spam - Kick the dead horse more Davey.--Karekmaps?! 06:32, 28 June 2008 (BST)
  3. Spam - Moroeville was designed to play hard for survivors. This suggestion is therefore ridiculous. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 09:24, 28 June 2008 (BST)
    Guess what? It's not playing hard for survivors. It's playing hard for zombies. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:05, 28 June 2008 (BST)
    That's why making it easier (mrh cowing) for survivors is the wrong way to go. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 17:07, 28 June 2008 (BST)
  4. Spam - No NT in Monroeville. --Midianian|T|T:S|C:RCS| 11:32, 28 June 2008 (BST)
  5. spam - since i never played monroeville, i really dont care either way, but this is not consistent with romero movies --Scotw 22:32, 28 June 2008 (BST)
    Another one who says it's not Romero enough! Doesn't anyone read the suggestion? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 00:03, 29 June 2008 (BST)
    i dont vote on suggestions that i havent read, that would not be fair to you. and nowhere in your suggestion do you address how necrotech buildings or the revivification of zombies into humans follows romero movies --Scotw 11:27, 29 June 2008 (BST)
  6. Spam - It is being advertised as a Romero experience, introducing NT there just throws the whole premise of that out of the window. --Aeon17x 01:18, 29 June 2008 (BST)