Suggestion:20100708 Fort Defensive Value Changes

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Fort Defensive Value Changes

Greo0 12:25, 8 July 2010 (UTC)

Suggestion type
New Skills, primarily to do with forts (zombie + human)

Suggestion scope
Forts and those who reside and assault them.

Suggestion description
Forts are the easiest (in theory) place to defend, but thats not necessarily true, lack of free-running in and out doesn't help, nor does fairly dodgy search rates and lack of easy to reach syringes don't help either, nor do the trenchies that flock there. Anyway a few skills to make Forts harder to take and also harder to defend :?

Humans Skills

  • Defender - New Family (called Defensive or something equally cheesy), not Civilian, Military, Science or Zombie Hunter

When purchased gives you a 10% chance to double barricade a building (twice with one AP), 20% chance in Fort Gatehouses,
100xp base cost and level 15
You have been trapped in the city so long, building a barricade is second nature to you, occasionally even without thinking


  • Medicinal Expertise - Defensive family, but costs more for military and less for scientist

This one lets you heal in a powered hospital or infirmary without a FAK however it takes 2 AP and only heals a max of 5, cures infection and can't be preformed on yourself,
100xp base cost + Defender + Surgury + cannot have Rallying Call + cannot have Adrenal Rush
You have been in the business long enough to know how to give someone minor healing without the proper medications


  • Rallying Call - Defensive Family and no cost alterations (inherently civilian)

Human version of Feeding Groan, can be used when barricades are below VSB++, the lower they are, the louder the call,
100xp base cost + Defender + cannot have Medical Expertise + cannot have Adrenal Rush
You notice the defenses of your building weakening so you roar for reinforcements to come and the top of your voice, the zombies will likely notice too however


  • Adrenal Rush - Defensive Family, but costs more for scientists and less for military

When fighting indoors all your weapons gain 10% additional accuracy because you are panicking.
100xp base cost + Defender + cannot have Rallying Call + cannot have Medical Expertise
When they're fighting on their terms, the conflict gets a whole lot more scary AND dangerous


Zombie Skills

  • Hulking Monstrosity - Zombie Skills, under flesh rot

The zombie becomes huge, mutated and brutal, it gains an extra 10HP for a total of 70 and has a 50% chance of doing double damage to barricades (if it hits in the first place), all feeding groans over 5 people have different flavor text, You hear a blood-chilling roar come from X Blocks N/S, Y Blocks E/W
150 xp cost + flesh rot + cannot have Sprinting Monstrosity


  • Sprinting Monstrosity - Zombie Skills, under flesh rot

The zombies legs and arm muscles begin to regenerate, it can now moved two blocks in one action point and has a 40% chance of hitting a human twice on a successful attack, all feeding groans over 5 people have different flavor text, You hear an ear piercing shriek come form X Blocks N/S, Y Blocks E/W
150xp cost + flesh rot + cannot have Hulking Monstrosity

Why? Because having variety in a group of skills makes more co-operation needed.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes

  1. Kill. There are many, many things wrong with this... Unfortunately I have to hop to work now. I'd _heavily_ recommend you to withdraw your suggestion for now and take it to Developing Suggestions first. -- Spiderzed 06:52, 8 July 2010 (BST)
  2. Kill As below, take this to DS and work it in parts. --Maverick Talk - OBR Praise Knowledge! 404 11:41, 8 July 2010 (BST)
  3. Kill As above/below. Frankly, alot of this just seems wrong. Technical Pacifist 16:11, 8 July 2010 (BST)
  4. Kill I don't be liking this, especially when I see the words "double" and "barricades". We're coming to get you, Barbara 16:20, 8 July 2010 (BST)
  5. As almost everyone else. Take it to DS. Also, when you're panicking, you firearm accuracy actually goes down a bit... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 16:25, 8 July 2010 (BST)
  6. Kill - TIMBAAAAAAA -- 00:27, 9 July 2010 (BST)
  7. Kill As DDR. --Dawkins DAWKINS IS WATCHIN' [T][P!] 15:59, 21 July 2010 (BST)
    Light Kill Devolping suggestions next time.-- Jerrel tlk (82nd!) (Project Unwelcome!). 20:33, 26 July 2010 (BST) Made after voting ended We're coming to get you, Barbara 20:34, 26 July 2010 (BST)

Spam/Dupe Votes

  1. Spam - This really should have gone to Developing Suggestions first since there are some interesting ideas that have major flaws in them. For instance, with the Sprinting one, how do you move two blocks on one AP when you can only see blocks that are adjacent to you? Or why is Rallying Call a good thing for survivors at all (sounds to me like it's just as good for zeds)? Or why does panicking increase accuracy? It has some interesting ideas, but as it is, it simply doesn't work. Aichon 06:53, 8 July 2010 (BST)
  2. Strong Kill - Let's see here. Six completely new skills in a whole new family, including a completely new manner of buying them. Firstly, you need to KISS. Now, let me count the flaws:
    • Impossible to balance. - AKA the survivors will have the advantage.
    • Too vague. - Where does this apply? Everywhere? Inside forts? Does that mean buildings within forts, or everywhere inside? Where does the gatehouse fit in?
    • Vastly situational. - Surgery applies to 245 blocks. This applies to less than 20.
    • It's a(n) (un)life ruining decision. - Buying Brain Rot says you accept barhah, and want to be a zombie. Buying one of these skills means that you'll never be able to choose another, even when you find a new way to fulfill the same goal, whether it be pro-life or pro-death, and your new methods could benefit more from a different skill.
    • Now, for the problems with each skill:
    • Defender - Why not just raise survivors' ability to barricades? But then again, why give the winning side a buff at all?
    • Medicinal Expertise - Survivors must be fully dependent upon searching. The key difference between the living and the dead is that the living can win easily, but only with supplies, whereas the dead will triumph as soon as their foes are unequipped.
    • Rallying Call - The way this seems to be better than simple flares is that it requires low barricade levels, and thus eliminates disinformation, much like feeding groan. However, it wouldn't be hard for a Death Cultist to find a building attacked by a lone feral and left LiB, and summon every survivor in the area to help with what would have otherwise solved itself.
    • Adrenal Rush - If you're not fighting indoors, you're not really fighting.
    • Hulking Monstrosity - The "blood-chilling roar" is pointless spam, and thus anti-barhah. Also, why send the RNG through an extra roll when we could just down barricade resistance.
    • Sprinting Monstrosity - As Aichon. If we just skip over blocks, we miss valuable scouting information. Also, it's out of canon for zombies to outrun survivors.
    Some parts of this suggestion are salvageable. Develop it, try to shave it down to simple mechanic changes; For example, Adrenal Rush could be adapted to a simple, 5% decrease to survivors when outside. It would decrease trenchcoating activities while not overhauling or unbalancing anything. Remember, just because this suggestion is retarded, doesn't mean that you are, or that you can't make perfectly logical suggestions worthy of implementation. You just jumped the gun and submitted something overcomplicated without developing it first. Get on Developing Suggestions and submit your ideas there, and you'll end up with great suggestions that will pass with flying colors, help Keven brainstorm, and thus improve the game and all our lives. Don't be deterred. --VVV RPMBG 07:48, 8 July 2010 (BST)
  3. Spam By all means break this down and take it to DS, just be aware that parts of this will attract a lot of hostility. --Honestmistake 09:50, 8 July 2010 (BST)
  4. Spam - Over powered, also DS.--Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 16:32, 8 July 2010 (BST)
  5. Mountains: FUCK YEAH! - Your idea sucks, and you are now publicly humiliated for either not reading your welcome message and learning about the system you entered, or for thinking your concept was too good to get shot down somewhere safer. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 00:52, 9 July 2010 (BST)
  6. Spam - Sorry dude, use Developing Suggestions next time.-- Adward  15:08, 21 July 2010 (BST)