Suggestions/13th-Jul-2006
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Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Propaganda Artist
Timestamp: | 03:07, 13 July 2006 |
Type: | Civilian Class Addition |
Scope: | survivor |
Description: | It would add a class called "Propaganda Artist" to the survivors. It would be a civilian class, because they are really not too military based. They would start with Radio Operation, and two (2) spray cans. I think this would be useful for larger clans, so they could spray slogans, and broadcast messages. I know this would not generate any real XP, but I think it would be a neat class for clans to use. After all, the Scout class doesn't have a way to get XP. |
Votes
- Kill - The idea of requiring Radio Operation for restricted channels is to stop the spam on serious groups. The n00bs can spam on the public channels.--The General-W! P! Mod08:24, 13 July 2006 (BST)
- Kill Ah, finally, a class for zergers. Rheingold 09:17, 13 July 2006 (BST)
- Kill - After all the scout class can get into almost any building and get FAKs to heal people. - Jedaz 09:33, 13 July 2006 (BST)
- Kill - Nah, why not change the class name to 1337 Spammer?. --Nob666 11:59, 13 July 2006 (BST)
- Keep - I just like to be different! No, but really, I think it has merit. Should we not judge on the quality of suggestion rather than how a few pain-in-the-ass players will use it? - HerrStefantheGreat 12:31, 13 July 2006 (BST)
- Kill - Keep clean the radio! --Swmono talk - W! - P! - SGP 12:47, 13 July 2006 (BST)
- Spam/
WTFSTREETS- Streets needs to learn that radio operation prevents spam and should not be given away for free. Also, two spray cans? In a group, you'd just made a character, spam a bit, repeat. Streets is Zerging. -- 343 U! 12:51, 13 July 2006 (BST)- Note - Struck out illegal part of vote. Also note that poor ripoffs of WTFCENTAURS aren't appreciated by the wiki populace. --A Bothan Spy Mod WTF U! 13:00, 13 July 2006 (BST)
- Re - But it was supposed to be a poor rip-off. Because the only thing that sucks worse then a WTFCENTAURS rip-off is a bad suggustion that would make Mr.A cry. -- 343 U! 13:13, 13 July 2006 (BST)
- Re - You do know that I wasn't inviting an Re? Notes are just that. Notes. --A Bothan Spy Mod WTF U! 13:21, 13 July 2006 (BST)
- Kill The class should also start with 15 flares. --Jon Pyre 13:48, 13 July 2006 (BST)
- Kill - No spammer class! --Boxy 14:15, 13 July 2006 (BST)
- Spam - I've got to spam this, since it's a class that only really has use to zergers, or anyone starting multis just for communication, and you've completely missed the point of radio operation. --Burgan 14:41, 13 July 2006 (BST)
- Kill - I'm against allowing new players to take utterly useless classes. --Ember MBR 16:45, 13 July 2006 (BST)
- Kill - Should we not judge on the quality of suggestion rather than how a few pain-in-the-ass players will use it?:
HELL YEAH!Uh.. I mean HELL NO! --Niilomaan 16:48, 13 July 2006 (BST) - Kill - The reasons have already been stated a unmber of times pretty clearly. Also, "Propaganda Artist" is a little bit of a specialized idea for a general class. --Rgon 17:59, 13 July 2006 (BST)
- Kill - SPAM TEAM ALPHA! GO! --Mookiemookie 18:21, 13 July 2006 (BST)
- Kill - Because of the "Z" word (no, not zombies). --Matthew Fahrenheit YRC | T | W! 18:23, 13 July 2006 (BST)
- Kill - Even worse than that midget suggestion long ago... --John Z. Delorean 18:50, 13 July 2006 (BST)
- Kill - nope--talk 19:07, 13 July 2006 (BST)
- Kill - We don't need to encourage zerging. –Bob Hammero Mod•T•P! 22:34, 13 July 2006 (BST)
- Spam - Streets is ZERGING! And scouts have healing to level up. (Woot.) David Malfisto 23:05, 13 July 2006 (BST)
- Spam - while the concept has some merit, I don't think that it could ever validate the immense amount of spam that would be generated. --Kiltric 00:51, 14 July 2006 (BST)
- Kill - I don't lyke this at all... --Adrian 18:22, 26 July 2006 (BST)
Unpowered Searches
Removed. Not a Suggestion. – Nubis NWO 15:04, 13 July 2006 (BST)
Toxic blood
Spamminated for being an auto-defense. Flavor was interestingly sweet for the spam-characteristics. --Karlsbad 17:00, 13 July 2006 (BST)
Scent Prey
Withdawn by author for reworking. Generally agreed that it needs to be cleaned up a bit, but most comments extremely constructive --Gene Splicer 14:31, 14 July 2006 (BST)
Gangster
Timestamp: | 15:21 July 13 2006 |
Type: | Class |
Scope: | Humans |
Description: | This is a civilian class, the skills that they start with are tagging and melee training. The items they start out with are would be 2 beers, 5 spray cans, and a baseball bat. I mainly want this for rp purposes. |
Votes
- Kill - SPAM TEAM BRAVO! GO! EDIT: Blackie Chan, I want to beat you over the head with a coconut mainly for rp purposes. --Mookiemookie 19:32, 13 July 2006 (BST)
- Spam - What about the zombie gangsters? I'm Sonny Corleone! Dead gangster of the RRF! Sonny Corleone WTF 19:33, 13 July 2006 (BST)
- Kill - There is a better version of this in peer review. --Paradox244 19:42, 13 July 2006 (BST)
- Kill - Because 'OG Delorean' dosen't have a ring to it. --John Z. Delorean 19:46, 13 July 2006 (BST)
- Spam - Blackie Chan, you should try Talk:Suggestions. There you can get proper fedback of what is acceptable and what is utter ridiculous without wasting everyone's time. This is really unbalanced (most survivor classes start with 1 skill and 2 items) and it's Spam. --Matthew Fahrenheit YRC | T | W! 19:50, 13 July 2006 (BST)
- Kill - One skill and two items is enough for a starting class. --Nob666 20:03, 13 July 2006 (BST)
- Spam - too much stuff for one class--talk 20:35, 13 July 2006 (BST)
- Kill - That really is quite a bit for one class to be given. --Rgon 21:26, 13 July 2006 (BST)
- Kill - How about not. –Bob Hammero Mod•T•P! 22:36, 13 July 2006 (BST)
- Spam - Bad concept and overpowed to. Sucks to be this suggester. David Malfisto 23:02, 13 July 2006 (BST)
- Kill - lol your are a noob dude or you don't understand the game :with no challenge a game is dull and if you like to make a character go for it make our own gangster... --Kcold 23:54, 13 July 2006 (BST)
- Spam - Overpowered and unneeded. The unneeded is what pushes it into spam territory --McArrowni 00:34, 14 July 2006 (BST)
- Spam - Roleplaying is all well and good, but I think that new character classes should be strictly an enhancement to the operational dynamics of gameplay, and not created just for RP. --Kiltric 00:57, 14 July 2006 (BST)
- Kill -So do you want realism, flavor, and RPing? Go here. Click me!--Labine50 MHG|MalTel 01:09, 14 July 2006 (BST)
- Spam - I get your rp but still think its too silly. --Max Grivas JG,T,P! 02:53, 14 July 2006 (BST)
- Kill - RP is good, but really; no-one gets to see what you have, so rather useless...
Smell That?
Timestamp: | 20:12, 13 July 2006 (BST) |
Type: | Game Change. |
Scope: | Horde discovery. |
Description: | It is currently the hottest part of the summer, and because of it large numbers of zombies in one place would give off a horrible stench from the heat. I propose that if there is a large group of zombies, say, 40 zeds, they give off a foul stench in a 8 block radius. the message is "You smell a foul stench X blocks west and X blocks South of your location." This message is given the moment you get within range, this can also be observed by both zombies and humans, inside or outside. Also, if there are 80 zeds in a block you would replace the "Foul" word and replace it with "Indescribable". |
Votes
- Keep - Author Vote, fits nicely into the current month, and could give a non-spammable way to signify a horde formation (If the numbers should be changed add it in your vote, also this would only occur during summer in real-time. So this won't happen in October.) --Canuhearmenow 20:12, 13 July 2006 (BST)
- Kill - Yeah, sure, and nerf my hording. No. And it's winter here in Argentina: it's cute how everyone assumes Malton is next to his house, but guess what? It's on some unknown server RAM pal. --Matthew Fahrenheit YRC | T | W! 20:23, 13 July 2006 (BST)
- Spam - STOP MAKING DUMB SUGGESTIONS! THIS IS WHAT SCENT DEATH IS FOR!--talk 20:38, 13 July 2006 (BST)
- Kill - Not really seeing this one. There's already Necronet for survivors to track zombies, and Scent Death for zombies to locate hordes. Realistically speaking, it's a whole city infested with the putrescent living dead, I'm sure the smell is pretty rank no matter which direction you go. --Rgon 21:25, 13 July 2006 (BST)
- Kill - Nerf hording, you say? I say no. --Nob666 21:33, 13 July 2006 (BST)
- Kill - Not spamming because I like the concept of season/time dependent events. Nerfs hording, scent death, and necronet. Largely, a waste of time. --Burgan 21:35, 13 July 2006 (BST)
- Kill - Read Suggestions Dos and Do Nots. Don't tell me you have, because it's obvious that you haven't. –Bob Hammero Mod•T•P! 22:37, 13 July 2006 (BST)
- Kill - Exactly what Burgan said. Rgon's comment about the smell is also valid. --Desperado 22:40, 13 July 2006 (BST)
- Spam - As Gage. David Malfisto 23:01, 13 July 2006 (BST)
- Spam - agree with gage --Kcold 23:50, 13 July 2006 (BST)
- Spam - As with Gage and the others above. also, I must ask, what happens when winter comes back around? --Kiltric 00:59, 14 July 2006 (BST)
0MG3R$ $p@mSpam -Rgon, nobody uses necronet. And also, This idea just sucks. Maybe a dog could smell 8 blocks away, but humans can't.--Labine50 MHG|MalTel 01:02, 14 July 2006 (BST)- Kill It's like Scent Death and Necronet but free. --Jon Pyre 02:32, 14 July 2006 (BST)
- Spam - Pull My Finger. --Max Grivas JG,T,P! 02:47, 14 July 2006 (BST)
- spam this is possibly the worst suggestion ever. i am a firm believer in constructive criticism but this is so bad all i can suggest is that you stop suggesting things, in short "this sucks!"--Honestmistake 15:52, 15 July 2006 (BST)
- spam - why don't we give them the power to choke people using the smell as well? Spam.. --Adrian 18:27, 26 July 2006 (BST)
- Kill - If this were applied would all the people in seiges keel over and regurgitate their internal organs due to the putrid stentch of the zombies outside? --Dudefromhell 02:28, 27 July 2006 (BST)
Runners
Timestamp: | 18:02, 13 July 2006 (EST) |
Type: | New Zombie Class or skill. |
Scope: | More classes needed, possible skill. |
Description: | Over the past year, we have seen the Zeds begin to communicate and use new abilities. I have myself seen people being dragged out to the street to then hear them be torn apart and howl to the others to note our safehouse. The thing is, with all of the new abilities that the walking dead have, they don't seem to have enough classes. So, in leau of this, there should be a new class addition called "Runners". These stenches, due to the mutation of the virus, start out with the Brain Rot Skill. They lack the Vigor Mortis Skill, but also have in addition to brain rot, they have Memories of Life and Lurching Gate(hence the runners). If this doesn't sound good, I am still stuck on the Runner idea. Maybe a new zombie skill that would allow zeds to move two spaces instead of one per AP. If you decide to move just one, that move would still cost 1AP no matter what. I think that this would open up a whole new style for a zombie to play. Not only a plus for Zeds, but humans as well considering the many abilities survivors currently have at their disposal. This would bring a whole new danger to the quarantine situation we have in Malton. |
Votes
- Kill - Zergers will use it to clog revive points. Sonny Corleone WTF 22:56, 13 July 2006 (BST)
- Spam - Terrible, frequently suggested, idea. And for the love of god newbie, don't rape the suggestion page by deleting everyone else's ideas next time! (Oh and thanks Sonny for fixing the page.) - David Malfisto 22:58, 13 July 2006 (BST)
- KeepSorry about that one good sir, it was an honest mistake. But for fuck sakes, stop worrying about what other people will do to use the idea for evil and not good. This is an excellent suggestion. I for one like it. Again, sorry about the page. I feel like total dick drippings. - Seanguy18:20, 13 July 2006 (EST)
- Spam - Zerg abuse is a very real problem we have to deal with. It is acceptable if there is a very real reason for non zergers to use it, but creating a starting class is very bad for newbs who don't know what they're doing, as is giving them three skills to start. Also, I dislike the two squares/one AP idea, but that might be salvageable. If you've got loose ideas like this, take them to the talk page and get input. That's what it's there for. --Burgan 23:15, 13 July 2006 (BST) Also, I've restored the suggestion. If you wish to withdraw it, please simply delete the content and leave a note in it's place. Undead head is blatant vandalism, thank you very much.
- Kill - Three skills for a starting class? Two squares per AP? I think not. --Nob666 23:34, 13 July 2006 (BST)
- Spam - Zerging skill. –Bob Hammero Mod•T•P! 23:40, 13 July 2006 (BST)
- Kill - I'm uncomfortable starting anyone out with Brain Rot. If we want to encourage zeds to take the skill, we sould make it a prereq for some other, cool skills. --Ember MBR 23:48, 13 July 2006 (BST)
- Keep - yeah why not more danger is good --Kcold 23:49, 13 July 2006 (BST)
- Spam - a class that starts with 3 skills are you out of your mind?--talk 23:59, 13 July 2006 (BST)
- Spam - Same as Gage: i don't think newbies should start at level 3 already o_O --Matthew Fahrenheit YRC | T | W! 00:06, 14 July 2006 (BST)
- Kill - Whilst I have no problem with 3 skills (in my book, zombies currently start somewhere between level -2 to 0, given the arbitrary penalties to newb zombies), Sonny pointed out this could be zerg abused, and he's right, so it has to be killed --McArrowni 00:37, 14 July 2006 (BST)
- Spam - No starting with brain rot! definitely no moving 2 spaces per AP, beginning with MoL and Lurching gait, maybe, as long as they don't have Vigor Mortis, it seems fine. (btw, I think you spelled leau wrong.) --Kiltric 01:04, 14 July 2006 (BST)
- SPAM -We really need a zerging skill. They start out with all the skills, and 5 of every item in the game, and they can barricade a building to full in one hit. It transfers to zombies too. They get a %205.543 chance to hit 61 damage. What do you think?--Labine50 MHG|MalTel 01:06, 14 July 2006 (BST)
- Spam Think of one idea and make it concrete. --Jon Pyre 02:37, 14 July 2006 (BST)
- Spam - Three skills is too many to start with and Brain Rot probably isn't a good idea for a starting skill (Although as Kiltric said, maybe Memories of Life and Lurching Gait is okay). 2 spaces per AP is really no good. --Rgon 02:46, 14 July 2006 (BST)
- Spam Eat Brains, Buy Skills. --Max Grivas JG,T,P! 02:49, 14 July 2006 (BST)
- Spam - ...and Eggs. Why is this still here? Any one of these aspects would warrant a Kill. Combined they are Spam. Do you even know what brainrot does? Here's a tip: new zombies shouldn't even start as zombies. They should start as survivors(usually a cop with a Flakjacket) to get Bodybuilding. Don't smash what is already broken. --Raystanwick 15:02, 14 July 2006 (BST)
- Spam - What anybody else with "spam" said. --Niilomaan 14:38, 16 July 2006 (BST)
- Spam - Been suggested before... going to meet the same end --Adrian 18:29, 26 July 2006 (BST)
Duck and Cover
Spaminated with 4 Spams and one invalid Keep for being a generally horrible suggestion. –Bob Hammero Mod•B'crat•T•A 07:28, 14 July 2006 (BST)