Suggestions/15th-Jan-2007

From The Urban Dead Wiki
Jump to navigationJump to search

Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing

Infected Death XP v1.2

Timestamp: Bloodrip 01:00, 15 January 2007 (UTC)
Type: improvement
Scope: Zombies with infectious bite.
Description: Basically this gives infectious bite a use for the zombie who has it; The first time the victim dies from an infection (and only from the infection, not if slain WHILE infected), the zombie that caused the infection will gain the 10 XP that it would usually receive for a kill. At the moment, infecting a survivor carries no real advantages for the zombie, and in fact can sometimes be a disadvantage. For example, if you are battling a survivor and infect them: you can take them down to low health, at which point they die from the infection and you lose the kill XP.

This ability would bring the bite ability up to around the same usefulness as hands, which at the moment it is somewhat inferior to. This ability does not overpower bite because in truth the frequency with which people die from infection is relatively low anyway. Although I understand that server load may be an issue, this tracking only lasts until the first death or healing of the infection anyway, and so should be no more problematic than Scent Trail

Keep Votes

  1. AuthorKeep - Lovin' my own Suggestion--Bloodrip 18:18, 16 January 2007 (UTC)
  2. Keep That's cool actually, if a survivor dies of infection.. which is in favour of the zombie cause anyways. You should get the XP for the survivor dying.. if they didn't die in combat or commit suicide or whathaveyou. Makes biting multiple survivors a bit more like an XP harvest.. that takes a day or two to pay off maybe. Hey, survivors get headshots and free running.. that infected bite should be a fun suprise for your zombie "Oh look, one of my poor victims died, yayyy" MrAushvitz Canadianflag-sm.jpg 01:35, 15 January 2007 (UTC)
  3. I think this could work. Infection is just too easy to cure, most of the time.--Pesatyel 02:20, 15 January 2007 (UTC)
  4. Keep - Sounds good to me. --Karloth Vois RR 02:44, 15 January 2007 (UTC)
  5. Keep - Were there monkeys? Some terrifying space monkeys maybe got loose? Yeah, this is a nice balancer.--Gateking 02:52, 15 January 2007 (UTC)
  6. Keep - Didn't we have this already, recently? Maybe it was withdrawn and I didn't notice. Anyway, although I disagree that infectious bite carries no advantage for zombies (it does, just not in XP terms), I think this should be implemented, if feasible -- boxy T L ZS PA DA 03:16, 15 January 2007 (UTC)
  7. Keep If it is technically feasible it should be done. --Jon Pyre 03:21, 15 January 2007 (UTC)
  8. Keep - Sounds alright, but i swear this has been submitted before. --Ducis DuxSlothTalk 05:03, 15 January 2007 (UTC)
  9. Ok - Why not? Zoift 06:47, 15 January 2007 (UTC)
  10. Keep - I myself do not play with zombies, and am out to kill them, however in the game zombies are at a HUGE dissadvantage (in many aspects) and this would help them out a little, I personally know that this is also feasible, I can see the code running in from of my eyes right now!Darkvengance 08:00, 15 January 2007 (UTC)
  11. keep - Sounds good. The Mad Axeman 10:34, 15 January 2007 (UTC)
  12. keep me likey, me likey a lot! Oh and sorry Funt but how often does the zombie actually get the 4HP, i have maybe gained 20 in the last year! If digestion let me get too 70 hp (at +1 per bite above 60hp) I would be a happy undead bunny and would agree but sadly it doesn't so at least let me laugh at the very rare sucker who i infect to death! Aww go on. --Honestmistake 17:31, 15 January 2007 (UTC)
  13. Keep - Much improved. --Toejam 18:38, 15 January 2007 (UTC)
  14. Keep - Not a bad idea. Just one question: why does this only work for the first death from infection? --GhostStalker 20:21, 15 January 2007 (UTC)
  15. Keep - Great idea. This is just the kind of thing bites need. --Reaper with no name TJ! 18:23, 16 January 2007 (UTC)

Kill Votes

  1. Kill - I just do not like the feel of this one, without being able to say exactly why. Part of being a zambah is also, when the occaision presents itself, exhibiting the seagull like behaviour of fighting over the last morsel just for the sake of fighting over it. Zarrah. Mah zambah banana-rama zhaz zaggazhan.--SporeSore 16:02, 15 January 2007 (UTC)
  2. Kill - I like this idea, but something doesn't feel right... --Wikidead 21:51, 15 January 2007 (UTC)
  3. GhostStalker, it works only for the first death with infection because then people might zerg their way to victory. It what caused it to get Killed, so that why it was added in. I like the idea, but people could gain XP by waiting and not by playing...and how would one know that a death by Infection occurs, and hence you gaining the 10 XP? I would like you to re to the second question just to clarify. The idea is fine, but as Wikidead said, something doesn't feel right.--ShadowScope 02:34, 16 January 2007 (UTC)
    • Re - You could get a message along the lines of "Somewhere in the distance, (X) can struggle on no further, and slumps to the floor lifeless." for a bit of flavour. - Bloodrip 17:55, 16 January 2007 (UTC)
  4. Kill - As Funt, but not spam.--J Muller 04:58, 16 January 2007 (UTC)

Spam/Dupe Votes

  1. Spam - the zombie bite is NOT underpowered - it does 4 damage, provides 4HP, 4XP and infects the target. This is overpowering it. --Funt SoloScotland flag.JPG 09:28, 15 January 2007 (UTC)
    • Re - Generally when you log on you'll either be on full HP or dead, making the HP+ useless. And as I've stated above, infection is also useless at the moment, so all bite does is a low hit% of 4 dmg, making it rather underpowered. --Bloodrip 18:21, 16 January 2007 (UTC)
  2. Spam the big picture is already unbalanced towoords zombies, don't make it worse by makeing individual zombie VS individual survivor balanced. also, as funt. and server complexity-already a bad suggestion. --AlexanderRM 12:57 PM, 15 January 2007 (EST)
    • Re - See Darkvengeance's keep vote: server complexity is apparently not an issue. Also, server complexity is specifically noted in the "invalid suggestions" section.--Bloodrip 18:25, 16 January 2007 (UTC)
  3. As Funt. --Slice 'N' Dicin' Axe Hack 14:59, 16 January 2007 (UTC)
  4. Spam! Overpowered, bite is enough powerful with infection, don't need to get xp if somebody dies you infection. --Mosqu GCM GRR! 16:33, 16 January 2007 (UTC)
  5. I refuse to believe any significant amount of people actually die of infection. Make a suggestion which puts the number of deaths, and the number of deaths from infections on the stats page if you want to convince me otherwise. --ExplodingFerret
    • Re - See the Invalid suggestions section. "X should be implemented first" is invalid. --Bloodrip 11:29, 23 January 2007 (UTC)

05:26, 17 January 2007 (UTC)


Weapon Customization/Mutations

Timestamp: --05:22, 15 January 2007 (UTC)Cap'n Silly
Type: Skill
Scope: Harmans and zambahs.
Description: I'm bored of having the same old shotgun and pistol. Are you? Probably. Anyway, here goes. Weapon Customization would be a skill availiable to level 15+ survivors. They would need to find a "Weapon Customization Kit" at a Mall Gun Store at 1.5% search rate, and spend 10 AP modding their weapon. The upgrades could be-


SHOTGUN-

Easy Loading Mechanisim- Load 2 shells for 1 AP.

Penalty: -5% accuracy.

Grooved Barrel- +5% accuracy.

Penalty: - Shotgun only holds one shell.

PISTOL-

Laser Sight- +5 accuracy.

Penalty: -2 clip capacity.

Elongated Clip- Can fit 2 clips into 1 pistol.

Penalty: -2 damage.


FIRE AXE-

Easy Grip- +5% accuracy.

Penalty: No headshotting with the axe).

Sharpened Blade- +1 damage.

Penalty: -5% accuracy.

alive KNIFE-

Custom Handle Grip- +10% accuracy

Penalty: No headshot.

Razor Blade- +1 damage

Penalty: -5% accuracy.

On the other hand, Mutation would be a skill available at level 15 to zombies, and they would need 15 AP to upgrade their weapons, since they don't have to search for the customization kit.


CLAWS:

Sharp Nails: +1 Damage

Penalty: -5% accuracy

Frenzied Grip: +10% Accuracy

Penatly: -2 Damage

BITE

Sharp Teeth: +1 Damage

Penalty: -5% accuracy

Shearing Teeth: +5% Accuracy

Penalty: No Infection

This should stop oldies from dropping out of the game from boredom, since they get cool new toys to tinker with. And, in Urban Dead, old people aren't useless. (unrealistic)

NOTE: You would only be able to have one upgrade at a time.

Keep Votes

  1. Author Keep Thanks to Pestayel and ShadowScope, who helped a lot with this on the discussion page. --Cap'n Silly 05:22, 15 January 2007 (UTC)
  2. Keep - But only if there is only one modified weapon/mutation allowed per player. Otherwise it sounds fine!--Lachryma 05:37, 15 January 2007 (UTC)
  3. keep, but i thought that the general consensus was that US pistols were 6-shot revolvers, as all militaries and ploiece forces use automatics with much larger clips. oh well, who cares. --Kaminobob 05:59, 15 January 2007 (UTC)
  4. Keep, add in a note to spread around the Weapon Customization Kit to other places other than the Mall. Don't make the game more mall-centric than it's already is.--ShadowScope 06:11, 15 January 2007 (UTC)
  5. Keep - I very much like this idea - it's a good way to spend the XP us high level survivors and zombies have stacked up - but still requires a fair amount of AP to do it in, i also agree with the fact the kits should be found elsewhere than just in the mall - Apart from that minor quibble i'm behind this suggestion Magsmagsmags 10:23, 15 January 2007 (UTC)
  6. Keep - I think this idea works well, maybe one or two more tweaks just to be sure. --Ducis DuxSlothTalk 13:01, 15 January 2007 (UTC)
  7. Keep - I like the general idea --Karloth Vois RR 17:47, 15 January 2007 (UTC)
  8. Keep - The idea is good, but a little balance never hurt. --GhostStalker 20:51, 15 January 2007 (UTC)
  9. Keep - I can’t wait to sharpen my axe--Zombie Spray 10:14, 16 January 2007 (UTC)
  10. keepEv933n / Talk 14:55, 16 January 2007 (UTC)

Kill Votes

  1. Kill - Don't put it in mall gun stores. I wouldn't want to find multiples of this while searching for ammo or pistols. --Wikidead 06:03, 15 January 2007 (UTC)
  2. Not yet - It seems sort of over/underpowered in places. Show me the math, because I'm too lazy to bother. Zoift 06:46, 15 January 2007 (UTC)
  3. Kill - I'm not convinced this is even vaguely balanced, plus "one upgrade at a time" is a heavy handed game mechanic thrown in to stop this being overpowered - but why wouldn't someone be able to upgrade both their shotgun and their axe? Have you a role-playing reason for that? --Funt Solo Scotland flag.JPG 09:31, 15 January 2007 (UTC)
    Re. No, I meant you can only have one upgrade for each weapon. Like not being able to have 2 modified shotties. You could still have a modded pistol and a modded axe, though. --Cap'n Silly 12:31, 15 January 2007 (UTC)
    Is each upgrade, then, both balanced in and of itself, and also balanced in comparison to the other upgrades? Is there a danger here of creating super-players? I agree that the skill-climb (for many players) seems to have levelled out and isn't going anywhere, just not sure if this is a balanced solution to that. --Funt Solo Scotland flag.JPG 14:35, 15 January 2007 (UTC)
  4. Kill - 5 damage bite = 4 damage vs flak jackets, so no benefit most of the time. 60% to hit for claws, but only doing 1 damage? What? The no headshot for better accuracy with melee doesn't work, because you'd just stab someone to near death with your upgraded weapon then finish them off with your unupgraded (headshotting) weapon. Half these are useless, and the other half are ridiculously overpowered --Gene Splicer 16:02, 15 January 2007 (UTC) Actually, the first of each of the gun ones are good. --Gene Splicer 16:04, 15 January 2007 (UTC)
  5. Kill - Although I like the concept, it effectively guarantees the death of players with only a few HP left, by the hands of higher-level players. One thing I like /hate about UrbanDead is being so close to killing your target you can taste it, but then failing. Keeps life (and death) interesting. Currently the game is finely balanced to this end.--SporeSore 16:11, 15 January 2007 (UTC)
  6. kill I like the concept but after consideration i just don't like any of the numbers. Some of these make little sense and Gene Splicer makes some very good points about changing weapons for the kill etc... How about 'kiss of death' for zombies? bonus accuracy damage penalty. Far more useful and sick! --Honestmistake 17:43, 15 January 2007 (UTC)
  7. Kill - Hmmm. Let me think. No. Unnecessary, and most of them are bad. Come back with better and more balanced upgrades.--J Muller 18:31, 15 January 2007 (UTC)
  8. Not in gun stores please. I find most of this useless and putting this kit in gun stores will be a pain in the ass to PKers and survivors alike. --Slice 'N' Dicin' Axe Hack 14:03, 16 January 2007 (UTC)
  9. Change - I like this idea immensely, but it seems like it might need a little work. Adding +1 damage to the knife means more than adding +1 damage to the axe because of the accuracy difference. And by the same token, 5% accuracy isn't necessarily a fair penalty for +1 damage. For different weapons this will result in different balance (some attacks will have higher dmg/ap than normal and others will have less). I think this needs some rethinking. Maybe more time on the discussion page (hopefully with more people giving input). --Reaper with no name TJ! 18:28, 16 January 2007 (UTC)
  10. There's several things there that I don't like, and I don't see why it's a weapon, and I would hate it if you couldn't turn it off somehow (never having infection again for your zombie might be a bit annoying) -- but generally, I don't like the direction this suggestion moves in, or the complications this would add to the game. --ExplodingFerret 05:33, 17 January 2007 (UTC)
  11. You can't undo it. You might find it while searching mall gun stores when you need ammo The downsides outweigh the positives. And I should vote keep why?Waluigi Freak 99 22:27, 17 January 2007 (UTC)

Spam/Dupe Votes
Spam/Dupe Votes here


Point To Crowds With Flailing Gesture

Timestamp: Jon Pyre 06:56, 15 January 2007 (UTC)
Type: Improvement
Scope: Zombies
Description: There are a few additional things I would like to be able to point to as a zombie: zombies, as a whole, and survivors, as a whole. You can point to individuals but not to everyone present collectively: "A zombie points to the humans". They'd be nice options to have.

Keep Votes

  1. Yes - Why wasn't it like this before? Zoift 07:41, 15 January 2007 (UTC)
  2. Keep- This would take about ten seconds to implement. --Cap'n Silly 07:51, 15 January 2007 (UTC)
  3. Keep - Why not? --Bloodrip 18:30, 16 January 2007 (UTC)
  4. Keep - Nice and simple. --Wikidead 07:58, 15 January 2007 (UTC)
  5. Keep Silly me, forgot to vote on my own suggestion. --Jon Pyre 08:02, 15 January 2007 (UTC)
  6. aye --Funt Solo Scotland flag.JPG 09:32, 15 January 2007 (UTC)
  7. Keep- Sure. --Ducis DuxSlothTalk 11:47, 15 January 2007 (UTC)
  8. Keep- No reason not to, but no need for it. Usually you just point at the building the survivors are in, or use the Death Rattle to say "Harmanz" or "Zambaz". Besides, its not like the survivors and all the zombies are clumped into two separate groups with no mixing. --Swiers 12:28, 15 January 2007 (UTC)
  9. Keep - More zombie dance moves. --SporeSore 16:13, 15 January 2007 (UTC)
  10. Keep - This isn't already in the game? --ZombieSlay3rSig.png 16:13, 15 January 2007 (UTC)
    • Re I gave it a shot with my zombie character and it isn't possible. --Jon Pyre 18:27, 15 January 2007 (UTC)
  11. Keep are you sure we can't already do this? --AlexanderRM 15 January 2007 (EST) Also, we should be able to point to everyone as a whole in case it's needed, but that's so minor I won't even change my vote because of it. -AlexanderRM
  12. Keep - All zombies, North! --Toejam 18:55, 15 January 2007 (UTC)
  13. Keep - A simple change. --GhostStalker 20:54, 15 January 2007 (UTC)
  14. Keep He points to the crowd, he points to his crotch, the fans boo profusely.. ohh he's quite the arrogant bum I tells ya Mean Gene MrAushvitz Canadianflag-sm.jpg 01:35, 15 January 2007 (UTC) 13:22, 16 January 2007 (UTC)
  15. A zombie points to Jon Pyre and his group of "Keep" voters. --Slice 'N' Dicin' Axe Hack 14:05, 16 January 2007 (UTC)
  16. Keep - What better way to say "Ignore the barricades. Eat the pink things" --Gene Splicer
  17. Keep - Short and sweet. Next stop: Peer Reviewed! --Reaper with no name TJ! 18:29, 16 January 2007 (UTC)
  18. OK. --ExplodingFerret 05:34, 17 January 2007 (UTC)

Kill Votes
Against Votes here
Spam/Dupe Votes
Spam/Dupe Votes here


Searching enhancement

This was a dupe of these two suggestions.--Gage 18:32, 15 January 2007 (UTC)