Suggestions/18th-Feb-2007

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
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Resubmitted Changes for Kevan

Timestamp: Valore 07:24, 18 February 2007 (UTC)
Type: Technical Gameplay Improvements
Scope: Kevan and all players
Description: Alright, to be unusual, Ive actually thought of a few suggestions especially for Kevan, which are intended to make his life easier, in a two ways:

1. Raise donations

2. Reduce server strain

Firstly, Kevan has always stated he will perhaps add some benefits in the future for those who donate. I doubt that it will be possible to add any gameplay changes, as that would unfairly be forcing people to donate to keep up. However, perhaps some perks which do not influence gameplay would be possible, such as:

An increased 1000 character limit on each of their profile pages

A certain amount of SEPERATE Free AP each day, which could ONLY be used for using cell phones. Originally, this would have been used for talking and radio as well, but several voters commented on the already significant spam problem, hence these were removed.

A customized item perhaps, based on the stats of an already existing item. For example, I could see the C4NT wanting their fire axes renamed tridents for logical reasons, or the MPD renaming their pistols tasers, whatever.

Well, lets hear it. Any support for making Kevans life easier without making those who dont donate feel compelled to?

Keep Votes

  1. Keep Ooh. Donations = Cell phone chatter. That'd make donating very worthwhile. Also since it can be replicated through less convenient/less immersive AIM metagaming it doesn't provide a huge advantage so it wouldn't really penalize those that don't donate. Rather than make it complicated "additional type 2 AP" just make cell phone usage cost 0AP for those that donate. Spam isn't an issue thanks to cell phones requiring mutual contacts and the option for players to ignore those they don't want messages from. --Jon Pyre 08:29, 18 February 2007 (UTC)
  2. Keep - Even though I don't think it will change how little the cell phone is used (IMO) I think this is a good idea. Kinda like "paying your phone bill". Bubacxo 09:18, 18 February 2007 (UTC)
  3. Keep - Bubacxo put it brilliantly. --Cap'n Silly T/W/P/CAussieflag.JPG 09:35, 18 February 2007 (UTC)
  4. Keep - I like the fact you can rename items. --Cataphract 11:28, 18 February 2007 (UTC)
  5. Keep - Ayup --Gene Splicer 12:56, 18 February 2007 (UTC)
  6. Keep - Now I like it. --Revan 17:03, 18 February 2007 (UTC)
  7. sorta - but no custom items. Well, only custom items if you want zeds attacked with my Kroozuhphix! --Ev933n / Talk PPGC 18:16, 18 February 2007 (UTC)
  8. Keep - Sounds good.--Labine50 MH|ME|'07 18:56, 18 February 2007 (UTC)
  9. Keep - I like the increased character limit on profiles. Now I can tell entire short stories in my profile!--Lachryma 19:00, 18 February 2007 (UTC)
  10. Keep - If implemented, I will donate. (Hint, hint...) Both of these ideas are great! --Uncle Bill 19:43, 18 February 2007 (UTC)
  11. Keep - Sounds fine to me; they aren't ridiculously powerful benefits but at the same time they aren't useless. --ZombieSlay3rSig.png 20:46, 18 February 2007 (UTC)
  12. Keep - But no custom items please. --Matthew Fahrenheit YRCT+1 22:56, 18 February 2007 (UTC)
  13. Keep - *Makes sure Kevan is listening* GREAT IDEA! I WOULD DEFINITELY PAY MONEY FOR THAT! *makes sure kevan is still listening* ThreeSided 02:54, 19 February 2007 (UTC)
  14. Keep - I think this is a great idea, although I also agree with Funt; some of these features should be included to everyone, or perhaps high-level characters. --Ducis DuxSlothTalk 05:00, 19 February 2007 (UTC)
  15. Keep -You've fixed all the problems I had, so: That machete will be mine! --AlexanderRM 2:49 PM, 19 Febuary 2007 (EST)
  16. Keep -Even though I'm poor, I like it. --Doc Garden 05:34, 21 February 2007 (UTC)
  17. Keep - Pretty harmless, though I only really like the cellphone-part. --Jay Clarke 00:51, 22 February 2007 (UTC)
  18. Keep - Author vote, I'm glad so many of you like the idea. --Valore 13:37, 1 March 2007 (UTC)

Kill Votes

  1. Kill - I don't want any in-game effect that displays your "paid" status. I like the idea of renaming items, but not as part of a payers-only deal.--Funt Solo Scotland flag.JPG 15:01, 18 February 2007 (UTC)
  2. Kill - No tridents, no swords, and definitely no katanas -- boxy T L ZS Nuts2U DA 11:25, 19 February 2007 (UTC)
  3. Seems good...but have you ever try to go on UD from your phone? It sucks...and I mean it...but unless it's a Sidekick or Blackberry...but not everyone has those. I'm thinking of a cell phone application for UD...like Helio, which has some application for MySpace. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 12:37, 20 February 2007 (UTC)
    Re: Uhm... He meant the Urban Dead item Mobile Phone, which can be used for sending other players ingame a message. --Jay Clarke 00:51, 22 February 2007 (UTC)
  4. Kill, boil and skewer. Next thing you know there will be gameplay benefits. I wish for Urban Dead to remain as free as possible. I recognise that it may make Kevan's life easier, but I still don't think benefits for those who pay are a good idea, especially the AP change. --Anotherpongo 15:51, 20 February 2007 (UTC)

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Move Top: Inventory Organization

Timestamp: Jon Pyre 08:57, 18 February 2007 (UTC)
Type: Improvement
Scope: Inventory
Description: Simple addition. I suggest adding just to the right of the drop item button another button, "Move Top", also listing all your items. Selecting an item with this would cost 0AP, 1 ip hit, and move it to the top of your inventory. This would make organizing items easy, you could arrange them in any order and put like items together. Since there's nothing at the bottom of the screen except the drop button having just one more button there shouldn't clutter the display and it should certainly unclutter the inventory.

If moving items to the bottom of your inventory would be easier for some reason then "Move Bottom" would work just as well as an alternative, even if it does sound like a bad dance ballad.

Keep Votes

  1. Keep Simple, and very very useful. Inventories are really messy. --Jon Pyre 09:00, 18 February 2007 (UTC)
  2. Keep I want this NOW. --Cap'n Silly T/W/P/CAussieflag.JPG 09:17, 18 February 2007 (UTC)
  3. Keep - Cant resist saying it (sorry)... "I like to move it move it..." Bubacxo 09:20, 18 February 2007 (UTC)
  4. Keep - Yes. I could use this. --Revan 17:06, 18 February 2007 (UTC)
  5. Keep - Handy!--Labine50 MH|ME|'07 18:56, 18 February 2007 (UTC)
  6. Keep Very good Idea, I would love to have my things organized --OmishWarrior
  7. Keep - You can already manage your inventory quite well by using FireFox and the appropriate plugin of your choice, but I'm voting keep because this should be available to everyone regardless of browser choice. --Uncle Bill 19:49, 18 February 2007 (UTC)
  8. Keep - Very helpful. --ZombieSlay3rSig.png 20:49, 18 February 2007 (UTC)
  9. Keep - Well would you look at that, my first vote on a suggestion. As someone who can't use firefox to play whilst at work, I'd love the chance to reorganise things somehow. --Pickupsticks 01:50, 19 February 2007 (UTC)
  10. Keep - I would like this, and for so many different reasons --Lord Evans 19:28, 19 February 2007 (UTC)
  11. Keep - Funt! Read the voting guidelines! You jsut invalidated your vote! --Gene Splicer 01:28, 20 February 2007 (UTC)

Kill Votes

  1. Kill - just have the game sort things - it doesn't need to be user-controlled. --Funt Solo Scotland flag.JPG 15:03, 18 February 2007 (UTC)
    • Re Many players don't like the idea of their inventory being sorted in one particular way, whether they like it or not. This allows every player to arrange things however they prefer. --Jon Pyre 15:06, 18 February 2007 (UTC)
    • Re - Partly, my reasons are due to either increased server load, or complicated JavaScript. I know, there's a suggestion at the top there that says that's not a good reason to vote Kill - but knowing what I know - it's a bloody good reason to vote Kill in this case. --Funt Solo Scotland flag.JPG 19:30, 18 February 2007 (UTC)
  2. Kill -No. --Aeneid 20:02, 18 February 2007 (UTC)
  3. As Funt. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 12:40, 20 February 2007 (UTC)
    • Re I don't this the server load would be an issue because this is still limited by the ip limit. If you want to reorganize your inventory you'll be spending less server load looking at other pages, balancing things out. --Jon Pyre 07:07, 21 February 2007 (UTC)

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Triumphant Slaughter

Timestamp: Dance Emot.gifTheDavibob LLLDance Emot.gif 15:03, 18 February 2007 (UTC)
Type: Skill
Scope: Zombies
Description: The Triumphant Slaughter skill resides on the Vigour Mortis tree, with no other prerequisite than Vigour Mortis itself. It only comes into effect after the zombie kills a survivor, and it grants the zombie a +15% bonus to all claw attacks and a +10% bonus to all bite attacks for the next 5 attacks.

This works with Tangling Grasp, and only happens if all further attacks are against humans. There are a number of ways this bonus could be lost, and these are:

  • Performing another action other than attacking will negate the bonus.
  • Attacking another zombie will negate the bonus, though it still applies to the original attack.
  • Attacking with a blunt weapon will negate the bonus.
  • Being attacked by either a zombie or a survivor will negate the bonus.
  • Being healed by a survivor will negate the bonus (it is presumed that the First Aid calms you down).
  • If these actions are not fully used within the next 5 hours, the bonus it lost.

Speaking or groaning does not disable the bonus; however it takes the place of one of your attacks. So if you still have 4 attacks with the bonus, then speak, you will only have 3.

This shows the zombie killing a survivor, then, in its lust for blood; it charges forwards and attempts to rip another survivor up. This blood lust is represented by the higher accuracy, which more accurately represents the higher frenzy of attacks.

Thank you for reading this, it is not as complicated as I have probably made it sound.

Keep Votes

  1. Author Keep Arr! -- Dance Emot.gifTheDavibob LLLDance Emot.gif 15:04, 18 February 2007 (UTC)
  2. Keep Sure.--Labine50 MH|ME|'07 18:56, 18 February 2007 (UTC)
  3. Keep - Doesn't seem too overpowered by the 5 action limit. Perhaps also limit its use to once per 24hrs? --Ducis DuxSlothTalk 21:55, 18 February 2007 (UTC)
  4. Sure. I like zombie buffs. It would be especially good for newbies. -Mark D. Stroyer 22:34, 18 February 2007 (UTC)
  5. Keep - I would think that 15% is too much were it not for barricades. Other than that, I don't see what there is for anyone to fuss about. Heck, it even gives a reason (though a poor one) for survivors to use FAKs on zeds. And if Kevan's gonna let survivors have the option to use FAKs on zeds, there should darn well be a reason for it. --Reaper with no name TJ! 21:54, 19 February 2007 (UTC)
  6. Yes. We must make UD more fun by making it more dangerous! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 12:46, 20 February 2007 (UTC)
  7. Keep Zombie killing spree, cool. MrAushvitz Canadianflag-sm.jpg 13:21, 20 February 2007 (UTC)

Kill Votes

  1. Kill - is there really a need for a giant siege buff? Anyway - if this is a blind bloodlust, how come the zombie can stop to chat? --Funt Solo Scotland flag.JPG 19:35, 18 February 2007 (UTC)
  2. Kill I don't see the point of an arbitrary buff. You don't present any reason for why this should be implemented or how this would affect gameplay at all. Feeding Drag, Flailing Gesture, Scent Death, all these empower zombies by making the game have additional abilities for zeds. This is just some extra accuracy for no particular reason. --Jon Pyre 07:43, 19 February 2007 (UTC)
  3. Kill - Tangling grasp level II, by another name. Straight buffing up of attack %, zombies need something interesting, rather than more powerful (they're killing machines as is) -- boxy T L ZS Nuts2U DA 11:36, 19 February 2007 (UTC)
  4. Kill - I was tempted to keep, but it seems a little too powerful. I would change it so that it is a subskill of tangling grasp and would only work as long as you kept attacking (no other actions) and only as long as you didn't miss (similar to tangling grasp) and I would get rid of the 5 hour time limit. Also, for any combat suggestion you should provide a list of the appropriate combat numbers before and after you change (for comparison). --Gm0n3y 19:08, 19 February 2007 (UTC)
  5. Kill -Zombies do not need buffs. --AlexanderRM 3:04 PM, 19 Febuary 2007 (EST)
  6. kill - No to more combatpower to zeds. - BzAli 14:55, 20 February 2007 (UTC)

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Improved Body Recognition

Timestamp: Pode 17:40, 18 February 2007 (UTC)
Type: Improved Information Visibity
Scope: User Interface
Description: You've been in a safehouse for days, fighting back and forth when a survivor is killed. There is a message with a link to the zombie's page, but the person's name is just in text. It would be nice if there was a link to the person's name so they could be recognized in zombie form (added to contacts).

Keep Votes

  1. Keep - I think the point is that when it says "someperson was killed by a Zombie", the part "a Zombie" is a link to the zombies profile, while the "someperson" part does not link and is standard text with no way of getting the users profile to then aid them afterwards (revives). So the suggestion is to change this so that "someperson" links to the dead survivors profile. And I don't see why not, why on earth should I note the zombies appearance (profile) and not the appearance of a survivor so that I can save the afterwards. To answer Ev933n's question: revives. - Whitehouse 23:21, 18 February 2007 (UTC)
  2. Keep - But you'd be better off withdrawing this one, and re-submitting it, presented in a clearer manner. Basically you want the killed players name to be linkified... it'd be a good idea so you could look for them at the revive point, because we don't add all of those who are good allies, do we -- boxy T L ZS Nuts2U DA 11:42, 19 February 2007 (UTC)
  3. Why not?- It's not like it hurts anyone... --Reaper with no name TJ! 21:59, 19 February 2007 (UTC)
  4. Good if you feel like heading to the nearest revive point and reviving them...that is if they're at that revive point. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 12:49, 20 February 2007 (UTC)
  5. Keep - Damn you are some picky people. --Doc Garden 05:38, 21 February 2007 (UTC)
  6. Keep - Would make those potential PKs far easier to check, since I don't know how to find a player's pk info by name, but I -do- know how to find it by ID. At least that way I would know whether the killed person (really) was a known pker or not.

Kill Votes

  1. If the harman was not important to you while they were alive, why should they be important to you dead? --Ev933n / Talk PPGC 18:08, 18 February 2007 (UTC)
  2. Kill - I don't understand this. --Funt Solo Scotland flag.JPG 19:37, 18 February 2007 (UTC)
  3. Kill - As Ev933 says, you should have made them a contact first. This would be useful is if somebody kills somebody else and you want to see who the victim was, but I don't think that's enough of a reason for a keep. --Uncle Bill 19:56, 18 February 2007 (UTC)
  4. Kill - The phrasing of the suggestion confuses me. --ZombieSlay3rSig.png 20:59, 18 February 2007 (UTC)
  5. Uh...what?--Pesatyel 21:51, 18 February 2007 (UTC)
  6. Kill - Unfinished, does not meet minimum requirements. Especially if people are confused about it. --Ducis DuxSlothTalk 21:54, 18 February 2007 (UTC)
  7. Kill - Would make combatreviving easier in sieges (since you would able to target people known to be on your side). - BzAli 14:57, 20 February 2007 (UTC)

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Feeding Drag

Timestamp: OmishWarrior 18:43, 18 February 2007 (UTC)
Type: balance change
Scope: Humans
Description: Feeding drag is a very powerful skill for zombies. they get to drag survivors outside and have an entire group feed on them. I know its not such a hot idea but humans should get something similar. We should be able to drag zombies away from us. I mean, whats the point of killing them if they are just going to stand up and continue killing us, they're basically unstoppable. And its not like they're going to to go very far, we have to use AP to kill them, dump their bodies outside, drag them, and have enough AP to return to a safe house. It should cost double to drag a zombie too (1 AP for you and another AP for the extra weight)

Keep Votes

  1. Weak Keep -This would be a good way for humans to truly retake the forts and such. I like, but have to agree that this would be a griefers dream. --Doc Garden 05:43, 21 February 2007 (UTC)

Kill Votes

  1. Kill - incomplete. Are you suggesting dragging between squares? Because that's a no-no in my book. --Funt Solo Scotland flag.JPG 19:38, 18 February 2007 (UTC) Edit: Hey, Uncle Bill, check this out: Fireman's Carry. --Funt Solo Scotland flag.JPG 09:53, 19 February 2007 (UTC)
  2. Kill - Survivors already have an equivalent action: dumping the bodies. I'd love to see a "fireman's carry" type skill that would let you bring a wounded survivor inside, but those are usually shot down for the same reasons that this suggestion will be. --Uncle Bill 19:59, 18 February 2007 (UTC)
  3. Kill - The suggestion is missing many essential details. --ZombieSlay3rSig.png 21:02, 18 February 2007 (UTC)
  4. Kill - Moving another person's character is a big no-no. Btw uncle bill I think there's a "fireman's carry" skill in PR. --Deras 22:38, 18 February 2007 (UTC)
  5. Kill - as Funt JD 03:41, 19 February 2007 (UTC)
  6. Kill Don't dump your garbage into your neighbor's yard. --Jon Pyre 07:45, 19 February 2007 (UTC)
  7. Kill - How would your survivor like to be dragged for up to 20 blocks and dumped somewhere else after working to get where s/he was when you left for the night? -- boxy T L ZS Nuts2U DA 11:51, 19 February 2007 (UTC)
  8. I like my zombie to stand up where he was. Not 20 blocks away from where ever he was. Same goes to my survivors. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 12:51, 20 February 2007 (UTC)
  9. kill Dumping bodies is good enough. - BzAli 15:04, 20 February 2007 (UTC)

Spam/Dupe Votes

  1. Keep - Then we just need to give survivors a form of brain rot, and digestion, and the game will really be broken! Great idea!--Labine50 MH|ME|'07 18:56, 18 February 2007 (UTC)
  2. Spam - Zombie skills are for zombies, not harmans. --Cap'n Silly T/W/P/CAussieflag.JPG 20:51, 18 February 2007 (UTC)
    Unstrike vote when you give a rational vote justification. The page had been pretty good about this for a while. --Darth Sensitive Talk W! 03:38, 19 February 2007 (UTC)
  3. Spam - unfinished. And there is no need for a readdressing of an unbalance for survivors - they have it quite easy. --Ducis DuxSlothTalk 21:52, 18 February 2007 (UTC)
  4. You didn't even come up with any specifics for us to vote on.--Gage 07:49, 19 February 2007 (UTC)
  5. Spam - As above. --Aeneid 00:48, 20 February 2007 (UTC)