Suggestions/29th-Jun-2006
Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Project Thought
Removed By Author--Canuhearmenow 13:47, 29 June 2006 (BST)
Flashlights
Spaminated with 14 Spam Votes, 3 Keep Votes, and 4 Kill Votes. Making an already unbalanced aspect of the game even more so is a quality suggestion, amirite? – Nubis NWO 15:33, 29 June 2006 (BST)
Adrenaline Syringe
Spaminated with 11 spams, 3 kills, and 1 author keep. Most voters thought the idea was poorly-developed and massively unbalanced. –Bob Hammero Mod•B'crat•T•A 09:39, 29 June 2006 (BST)
Killed With A (Blank)
Timestamp: | 04:26, 29 June 2006 (BST) |
Type: | Utility improvement |
Scope: | All players |
Description: | When you're killed, you can see what weapon you were killed with, but surrounding zombies and survivors only get the message "x killed y." This suggestion would change that to "X killed Y with a Z," where Z = knife, shotgun, flaregun, pistol, axe, etc.
In the case of zombie kills, the format would be “A zombie (clawed/bit) X to death.�? Finally, I don’t know if infection deaths are already reported, but they would now be reported as “X died of an infection.�? This suggestion wouldn't add lines of spam, it would just add a little more interest and flavor, especially for players who like to finish off their opponents with a signature weapon. It would also further the friendly rivalry between axe-users and shooter-users. |
Votes
- Author Keep - Not hard to implement, not a big change, but useful. --Rheingold 04:30, 29 June 2006 (BST).
- Keep Would be interesting to know. --Jon Pyre 04:32, 29 June 2006 (BST)
- Keep - Will be of use to guys that don't get happy enough just killing you, but do it with class. --Matthew Fahrenheit 04:36, 29 June 2006 (BST)
- Keep - I killed you with my bare hands, bi-atch--talk 04:39, 29 June 2006 (BST)
- Keep - Yes please! I'll go around finishing people off with kitchen knives, lead pipes, bats, and fists! --Burgan 04:47, 29 June 2006 (BST)
- Keep - Hey, you should know when you get taken down by a shotgun. --Darkstar949 05:05, 29 June 2006 (BST)
- Keep - Yes, I would like it more if there were more flavorful messages like "so-and-so punched your face in" or "so-and-so blew your head off with a shotgun" Monkeylord 05:36, 29 June 2006 (BST)
- Keep - Just the kind of interface tweak the game could use. Edit: I should also note that for future reference this is the kind of thing that transfers well from NW. --Jimbo Bob ASS•U! 07:58, 29 June 2006 (BST)
- Keep - Brilliant --John Z. Delorean 08:12, 29 June 2006 (BST) 08:13, 29 June 2006 (BST)
- Keep - I'm half inclined to say that a blank can't harm you. –Xoid 09:04, 29 June 2006 (BST)
- Keep - This would be interesting to see. –Bob Hammero T•W!•P! 09:32, 29 June 2006 (BST)
- Keep - Don't see any problem with this one. --Nob666 10:33, 29 June 2006 (BST)
- Keep - I'd like to know what got me, whether it was fair play with a PK'ers pistol, or a fluke with a flare. --Preasure 10:37, 29 June 2006 (BST)
- Keep - Hell yes! --Otware 10:56, 29 June 2006 (BST)
- Keep - Excellent idea KyleTravis 11:39, 29 June 2006 (BST)
- Keep - I can't say I'm as enthusiastic about this as some of the other (easily excitable?) voters as you can usually tell what got you by looking at the amount of damage you took on the killing blow, but there's no real reason why not. --Mookiemookie 12:22, 29 June 2006 (BST)
- Re - the point of the suggestion is that everyone else in the building would also able to see what you were killed with. Right now they don't know if it was a shotgun or a crowbar. Granted it's not game-altering or groundbreaking but it's a nice upgrade to the interface. --Rheingold 13:44, 29 June 2006 (BST).
- I see. Thank you for the clarification. --Mookiemookie 14:15, 29 June 2006 (BST)
- Re - the point of the suggestion is that everyone else in the building would also able to see what you were killed with. Right now they don't know if it was a shotgun or a crowbar. Granted it's not game-altering or groundbreaking but it's a nice upgrade to the interface. --Rheingold 13:44, 29 June 2006 (BST).
- Keep - Actually Mookiemookie what this is refering to is when it says "Survivor A killed Survivor B" to "Survivor A killed Survivor B with Generic Weapon", people can't see when another person gets dammaged. - Jedaz 12:42, 29 June 2006 (BST)
- Keep - Yees.. I would start ending my opponents with crowbar. --Niilomaan 12:49, 29 June 2006 (BST)
- Keep - Seems good! Jonny12 W! 15:52, 29 June 2006 (BST)
- Keep - I like it! Canuhearmenow 18:00, 29 June 2006 (BST)
- Keep -Very good idea. Maybe also add if someone was headshot or infected along with the weapon.--Grigori 21:10, 29 June 2006 (BST)
- Keep - I think this will be satisfying to everyone, survivor and zombie alike -- Jenny D'Arc 22:27, 29 June 2006 (BST)
- Keep - Nice flavor. -Paradox244 22:28, 29 June 2006 (BST)
- Keep - Headpunch FTW!--Gene Splicer 22:40, 29 June 2006 (BST)
- Keep - Always fun to know when a firefighter blasts you with a shotgun when you're wearing a flak. David Malfisto 23:02, 29 June 2006 (BST)
- Keep - Beating someone to death with a crowbar should mean more to the folks surrounding the victim. --Max Grivas JG,T,P! 23:16, 29 June 2006 (BST)
- Keep - For the second time in my life, I'm voting for a suggestion and cackling with glee over what the PKers will do with it. Can't wait to see X killed Y with a punch. --McArrowni 23:38, 29 June 2006 (BST)
- Keep -Great idea. Makes sense.--Labine50 MHG|MalTel 00:49, 30 June 2006 (BST)
- Keep - Wow, universally accepted by all previous people plus i like it? bunus points for you ;) --DJSMITHCDF 21:47, 3 July 2006 (BST)
- Keep - I like it. Good flavor, and no significant spam problems. Hey, why not? This means new weapons will be needed. A revolver, a rope, a candlestick... --Rgon 23:09, 4 July 2006 (BST)
- Keep - Some people like using fire axes, others use shotguns. This way you can find out who is a trenchcoater. RWXSM 17:18, 11 July 2006 (BST)
Flashlights (different)
Suggestion withdrawn by author. Regarded as pointless flavour, bad for zombies. --Otware 15:36, 29 June 2006 (BST)
Mrh? Improvement
Timestamp: | 17:40, 29 June 2006 (BST) |
Type: | Improvement. |
Scope: | Newbies killed. |
Description: | While playing Urban Dead I noticed that when a newbie is killed they usually aren't able to enter most NT buildings (most are EHB+2 and if they aren't the newbs do not have MoL.) and they are too inexperienced to write for a revive on the Wiki. This is mean't to give Mrh? and only Mrh? the ability to be heard within buildings. For example "You are inside Necrotech building, You hear the sound of Mrh?ing outside." This is a simple improvement to let NT employees know their are Newbs outside and they need a revive. |
Votes
- Kill - Sorry but this seems ever so slightly pointless. - Krazy Monkey W! 17:46, 29 June 2006 (BST) EDIT: I've been thinking over this and its possible it could be used by rotters to get a newbie reviver to leave their safehouse and waste 10AP on trying to revive an unreviveable zombie. The zombie could then devouer the possibly APed out survivor.
- Re - This Suggestion was mean't for good intentions. With what you said, Don't rotters already go to cemetaries and other designated revive points just to clog up the system?. --Canuhearmenow 17:54, 29 June 2006 (BST).
- Re - Fair point yes. However if this is added it could be abused by those who cant be revived just to fool a newbie. -- Krazy Monkey W! 22:46, 29 June 2006 (BST)
- Re - This Suggestion was mean't for good intentions. With what you said, Don't rotters already go to cemetaries and other designated revive points just to clog up the system?. --Canuhearmenow 17:54, 29 June 2006 (BST).
- Kill - Just realised that this is actually missing some important details. How far does the Mrh? project? How does the tech know where it comes from? Etc. Also: see Burgan's vote. –Xoid 17:47, 29 June 2006 (BST)
- Keep - Author Vote.- Canuhearmenow 17:54, 29 June 2006 (BST)
- Kill - If they don't know to check the wiki for a revive, how do they know 'Mrh?' is a revive request? People spray directions to revive points all over the place, let them try that. Or, worst case scenario, they can try eating brains for a while. Unnecessary.--Burgan 17:56, 29 June 2006 (BST)
- Kill - Missing some details. --Nob666 18:05, 29 June 2006 (BST)
- Kill - Rotters would use this to drain revivers' AP, by just sitting outside and Mrh?ing. No. --A Bothan Spy Mod WTF U! 18:10, 29 June 2006 (BST)
- Kill - It's a nice idea, but just doesn't make sense. Why would they hear Mrh? and not any other growls? Maybe humans inside NTs can look out the window or something... --Otware 18:11, 29 June 2006 (BST)
- Kill - As per Burgan. --Jimbo Bob ASS•U! 18:14, 29 June 2006 (BST)
- Kill - I play 2 brain rotters and if this were implemented, I would "Mrh?" the ever loving shit out of every NT I came across, just because I enjoy being a dick like that. --Mookiemookie 18:31, 29 June 2006 (BST)
- Kill - I basically hate the idea of making it easier for Mrh?-cows. –Bob Hammero T•W!•P! 19:51, 29 June 2006 (BST)
- Kill -The idea is good for people that need revives, but since when do zombies love making life easy for survivors? (Not that we make life a walk in the cemetery for them either) See 2 posts above this one.--Labine50 MHG|MalTel 19:59, 29 June 2006 (BST)
- Kill -- It'd become too much spam, I think... besides, the newbs who don't know to ask for a revive on the wiki are unlikely to know that Mrh? means "please revive me" anyways. --Shadowstar 22:03, 29 June 2006 (BST)
- Keep - Ok let me set the scene. Zombies have over run a city. You're holed up in a building belonging to the only organisation who seems to have a clue what's going on. You even have power and a way to bring back the dead. You're barricaded in your little fortress. But there's a catch... you have to live with hordes of the dead groaning outside. Mrh? Read Autum. A horde of weaklings can be scary as heck. David Malfisto 23:06, 29 June 2006 (BST)
- Kill Unnecessary. There are plenty of spraypainted advertisements for revive points. What is needed though is a explanation message upon death saying the game isn't over and providing some advice. --Jon Pyre 05:34, 30 June 2006 (BST)
Track Zombies
Spaminated with 7 Spam Votes, 1 Kill and an Author Keep. Survivors can't use psychic mind powers to track zombies. Sorry. – Nubis NWO 19:41, 29 June 2006 (BST)
Flashlights and Batteries
Timestamp: | 19:14, 29 June 2006 (BST) |
Type: | New Items |
Scope: | Survivors |
Description: | Here's my attempt at a workable version of the flashlight suggestion.
Summary: Flashlights can be found and used to help searching in dark, unpowered buildings. They do not help the already-high search odds in powered locations, as there is already plenty of light. Flashlights require batteries, which expire after a while. Mechanics: - Flashlights would be a fairly rare item with find rates like the portable generator: Factories (3%), Fire Stations (2%), Power Stations (2%), Mall Hardware Stores(1%/2%). Batteries would be a bit more common, being found in Power Stations (8%), Mall Hardware Stores (4%/8%), and Junkyards (4%). Flashlights would not be found with batteries already inside. For a flashlight to be useful, it must first be loaded with a new battery. Clicking on the battery inventory button powers the flashlight and removes the battery from inventory (1 AP). The flashlight item will show an asterisk to indicate it's powered. When searching in an unpowered building with a powered flashlight in hand, search odds go up by half the powered building search bonus. (I.e., if a generator would have gotten you +5%, the flashlight will get you +2.5%.) After 20 searches in an unpowered building, the flashlight's battery dies (the asterisk disappears) and search rates return to normal. Searches in powered buildings would not count against the battery's lifespan. The flashlight is assumed to be switched off while in the lit location. Searching definitely doesn't need a boost, which is why I'm not suggesting the rates go any higher than the current powered search rates (and rates with the flashlight are only partly boosted). However, I like giving survivors more things to juggle in their inventory, as it forces them to decide what's really essential for their gameplay style. |
Votes
- Keep - Author vote. Fun but not overpowering. --Ember MBR 19:14, 29 June 2006 (BST)
- Kill - as underpowered as this is, it would be worth it just to pop a genny in there --talk 19:18, 29 June 2006 (BST)
- Keep -Yay! Survivor Friendly Suggestion. Seriously, Powered Searches don't make a differnce.--Labine50 MHG|MalTel 19:28, 29 June 2006 (BST)
- Kill - You certainly present a well thought out suggestion. But one of the things I love to harp on is fostering zombie/survivor conflict. And to that end, the zombie counter for the survivor benefits gained from having a powered building is to break in and smash the generator. While you do balance out the benefits conferred by your suggestion by having to have a battery and the searching related to getting one, it isn't specifically a zombie conflict related counter. And that's why I vote kill. --Mookiemookie 19:31, 29 June 2006 (BST)
- Kill - Close, but not quite. Make it so that flashlights can be seen from outside, have the status text change to indicate who has a flashlight (e.g., "You are inside a warehouse. The light from Player1, Player2, and Player3's flashlights illuminates some dusty crates in the corner.") so that zombies can still take out powered searches entirely, and make it so that when you die, you lose whatever battery is in your flashlight, and I'll consider a keep. –Bob Hammero T•W!•P! 19:56, 29 June 2006 (BST)
- Kill - No. Just get a genny and fuel. It's more effective. Stop half-assing with a flashlight. Sonny Corleone WTF 20:09, 29 June 2006 (BST)
- Keep - On the right track, at least. Maybe some more flavour and stuff. --Otware 20:45, 29 June 2006 (BST)
- Kill - This is getting close to a working flashlight suggestion. 15 flashlight searches should be enough and add something to be seen outside. "You see some lights moving inside... and again (5 minutes ago)" --Nob666 21:21, 29 June 2006 (BST)
- Kill - As Nob. David Malfisto 23:08, 29 June 2006 (BST)
- Keep - I like the idea, especially since it won't force a player to establish a generator just to have better search odds. -Kiltric 22:20 29 June 2006 (EST)
- Kill - Powered Searching is enough. If you want to have the benefits, find a generator. -- Tirion529 03:58, 30 June 2006 (BST)
Radio Tracking Tags
Spaminated with 7 Spam Votes and an Author Keep. Use Necronet. – Nubis NWO 19:43, 29 June 2006 (BST)