Suggestions/29th-May-2006
Closed Suggestions
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VOTING ENDED: 12th-Jun-2006
Gang grab man. Gang harm man.
Timestamp: | 01:41, 29 May 2006 (BST) |
Type: | Skill |
Scope: | Zombies |
Description: | If you're being held relatively still by one zombie, that should make it easier for others to grab hold of you, as long as it's not more than can fit around you.
This skill would require tangling grasp as a prereq. If you have gang grab skill and you use a hand attack on a survivor who's currently grabbed by one to four other zombies, the other zombies' grip is not broken and you get +5% to grab hold of the survivor; and if you're have hold of a survivor who's being grabbed by at least one other zombie you get -5% to lose your grip. If you grab a survivor held by five other zombies, the zombie who's been on longest loses their grip. Clarification (before anyone else votes): If you have gang grab and a zombie without it grabs, your grip isn't broken either. Grabbing would break only when both zombies don't have the skill (or when there are five). |
Votes
- Author Keep - We need some suggestions that would boost zombies, and this seems like a natural now that I've heard zombies lose their grip when other zombies grab. --Dan 01:41, 29 May 2006 (BST)
- Kill - Naaa. --hagnat mod 01:48, 29 May 2006 (BST)
- Keep - It makes sense but it'll get shot down by others. Sonny Corleone WTF 02:23, 29 May 2006 (BST)
- Keep But pretty sure its a dupe. HamsterNinja 02:31, 29 May 2006 (BST)
- Kill Zombies don't really need a boost actually. And the boost was tangling grasp. Now the boost needs a boost? --Jon Pyre 02:41, 29 May 2006 (BST)
- Re - It's not so much that zombies need a boost right now as that any fun stuff for survivors would almost always be a boost for survivors, so there need to be some zombie boosts to go with them. --15:14, 29 May 2006 (BST)
- Kill Zerger group hug! --Ron Burgundy 02:50, 29 May 2006 (BST)
- Keep - Jon pyre, pull your head out of your arse. Since the search improvement for humans, zombies have fallen an amazing seven percent of the total population. Zombies do need a boost. Ron Burgundy, with the anti zerg measures, how can five zombie zergs attacking at the same time possibly benefit from this? Please remember that a grip is broken when a zombie leaves the block. Methinks you have your brain set to stupid. --Grim s-Mod 03:10, 29 May 2006 (BST)
Re What? What's that? Look, I'm sorry, but I don't speak Spanish. --Ron Burgundy 03:21, 29 May 2006 (BST)Author Re's only please.--The General W! Mod 10:27, 29 May 2006 (BST)
Re to Grim Standing Survivors : 19738 (56%) Standing Zombies : 15252 (44%) Dead Bodies :4998 Revivifying Bodies : 2626. So that's 22364 survivors/reviving bodies to 20250 zombies/corpses. The difference is relatively small, and the numbers fluctuate enough that it's a fools game to check the numbers every day to see who is "winning" and who needs a corrective boost. And even if zombies did need a boost this wouldn't be it. --Jon Pyre 07:45, 29 May 2006 (BST)- Note - Non-author Re. --A Bothan SpyMod WTF U! 08:42, 29 May 2006 (BST)
- Keep -If your dumb enough or unfortunate enough to get gangbanged by 5 zombies then you deserve to die and all this does is make your death quicker.Why not vote keep.--LCpl Mendoza 03:15, 29 May 2006 (BST)
- Keep - I second everything Grim said --Teksura 03:17, 29 May 2006 (BST)
- Keep - Incentive to horde. I like it. --Mookiemookie 03:27, 29 May 2006 (BST)
- Kill - No more compounded advantages(or disadvantages), please, esp those that benefit others. --Raystanwick 04:03, 29 May 2006 (BST)
- Keep - For the Horde(s)! MaulMachine U! 04:29, 29 May 2006 (BST)
- Kill - So, with a new skill (that takess 100 points of my hard earned experience) zombies, if the conditions are right, get a 5% more chances of getting 10% more succes rate to hit the guy theyre attacking? Extremely underpowered IMHO. --Matthew Fahrenheit 04:33, 29 May 2006 (BST)
- Re - The main change is that you would no longer automatically lose your grip when another zombie grips. The +5% is just a bonus. --Dan 19:02, 29 May 2006 (BST)
- RE - I think that change should be already included on the Tangling Grasp skill without need to buy another skill. Even with the main change being "no lose the grip" and the 5% a bonus, its really underpowered to be a skill, as its not going to be used or doesnt give good advantages (Lets be realistic: if you hit someone enough times to grab hold of the guy, run out of AP, and the next time you come online you find that you lost your grip because another guy mauled at your prey, the guy you held is most likely to be dead already). Thus my kill stays. --Matthew Fahrenheit 20:59, 29 May 2006 (BST)
- Re - The main change is that you would no longer automatically lose your grip when another zombie grips. The +5% is just a bonus. --Dan 19:02, 29 May 2006 (BST)
- Kill -Unclear (about the losing the grip part). And Matthew Fahrenheit, it LOOKS like subsequent zombies are +15% to hit.--Pesatyel 04:40, 29 May 2006 (BST)
Re - Read it again, as it says "you get +5% to grab hold of the survivor". If it means that you get +5% in accuaracy (in addition to the usual 10%) in consecuents attacks after grabing hold of the survivor, it needs clarification. --Matthew Fahrenheit 05:06, 29 May 2006 (BST)Author Re's only please.--The General W! Mod 10:27, 29 May 2006 (BST)
- Keep - Name is a little rough, but I like the idea. More than 1 zombie grabbing and holding a Survivor. -- Tirion529 04:57, 29 May 2006 (BST)
- Keep - I had to re-read over this to get what it was saying. But mabey just make this as an alteration instead. But I'm happy for either. - Jedaz 05:04, 29 May 2006 (BST)
- Keep - A much-needed boost for zombies. --Bob Hammero T•W!•U! 05:18, 29 May 2006 (BST)
- Kill - I agree with hagnat.. Naaaa --Steel Hammer 06:46, 29 May 2006 (BST)
- Keep - Though to be honest, I'd rather see a movement towards giving zombies new ways to play rather than endlessly buffing the same one. That said, this makes sense and I'll take what I can get. --Jimbo Bob ASS•U! 08:05, 29 May 2006 (BST)
- Keep - Zombies need some boosts, and this wouldn't suck at all. Also, makes hording more tempting, and that's what being a zombie is about, Barhar. A lone zombie is a bullet magnet.--William Raker 10:24, 29 May 2006 (BST)
- Keep Listen, I think everyone knows I'm pretty much pro survivor, but the suggestion makes sense... I'm glad somebody suggested it. Conndrakamod T W! 12:59, 29 May 2006 (BST)
- Kill - Kekekekekeke! --A Bothan Spy ModWTF U! 13:02, 29 May 2006 (BST)
- You must give a valid reason.--The General W! Mod 14:14, 29 May 2006 (BST)
- Note Vote had been struck out. I restored the vote because Kekekekeke actually is a valid reason. It's a reference to the "zerg rush" of Starcraft. A Bothan Spy is voting against this due to zerger concerns. --Jon Pyre 17:15, 29 May 2006 (BST)
- Re - I don't think this would make zerging noticeably worse: it doesn't interfere with existing countermeasures (+10% of zero is still zero), and zerging is already highly effective if you successfully circumvent those. But if you want to get into requiring a valid reason, how about "Naaa" from Hagnat and Steel Hammer? --Dan 18:22, 29 May 2006 (BST)
- Kill - You can't see which survivors are being held by zombies, which means it's impossible to tell which survivors you should attack to get the bonus.
This means if a zombie does get the bonus, it was only blind luck; the bonus might as well be dealt out randomly, which would be simpler.--Toejam 13:47, 29 May 2006 (BST)- Re - It can be either by metagaming or by a SOP such as attacking the first survivor in the list. Or blind luck. --Dan 15:14, 29 May 2006 (BST)
- Kill - I understand that zombies need to be more fun for the newbies, but this is something I really don't like. --Abi79 AB 14:13, 29 May 2006 (BST)
- Re - I intended this as more fun for advanced players. For newbs on either side it's just about killing and farming xp. But newb-fun seems as though it would be important to the population balance. I'll try to think of something for zombie newb-fun. --Dan 16:01, 29 May 2006 (BST)
- Keep - Tangling Grasp is currently a bit broken in that it can be lost so easily with no notification to the player. This change makes a lot of sense, and makes for fun tag teaming. Regarding the zombie-human ratio -- the numbers were holding steady at 50/50 before powered search, not fluctuating significantly. Since then the zombie numbers have been dropping quite rapidly. While I tend to think zombies need a barricade boost more than a combat boost at this point, I'm happy to throw them any bone I can. --Ember MBR 15:34, 29 May 2006 (BST)
- Re - A barricade-related boost for zombies? Well, what about my rope idea? It's supposed to make life slightly harder for survivors. --Dan 16:01, 29 May 2006 (BST)
- Tally 15 Keep, 10 Kill, 25 Total --TallyMan 21:16, 29 May 2006 (BST)
- Keep - I like it! - Nicks 22:19, 29 May 2006 (BST)
- Tally - 16 Keep, 10 Kill, 26 Total.-span title="Moderator">The General W! Mod
- Keep - Grim pull your head out of your arse. Now I respect you a lot, but first off a fall of 7% would put the pre-boost Z population at 52% as it's now 45%. Secondly the suggestion says "one to four". Thus a simple 2 Z Zerg would benifit from this. Now I like the concept. And I like the incentive to horde. And if you're grabbed by two or more Z's you're gonna die, so the Z's might as well save a little AP. David Malfisto 14:39, 30 May 2006 (BST)
- Keep Give the Zombies a chance--xbehave 12:25, 11 June 2006 (BST)
- Keep More incentive for Zombies. Crazy Hand 03:43, 12 June 2006 (BST)
Throw
Spaminated with 10 votes (2 keep, 1 kill, 7 spam). Most users thought the suggestion would be a waste of AP for almost no damage return. --Bob Hammero T•W!•U! 07:06, 29 May 2006 (BST)
Contacts Tweak
Duped with seven votes, incl. mine. It was a good idea, though.--'STER-Talk-Mod 18:09, 29 May 2006 (BST)