User:Soldier: Difference between revisions

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==Special Zombie Extermination Squad Links==
==Special Zombie Extermination Squad Links==

Revision as of 04:23, 2 November 2008

File:Soldier UDW.jpg
A crude sketch of Soldier UDW

Template:Soldier

800px-Flag of the United States.svg.png American
This user is American.
Gun.jpg Military
This user is in the Military and is probably off trying to control the zombie outbreak.
Gun.jpg Trigger Happy
This user has guns. Do not cross them.
Newfireaxe.jpg Axe Crazy
This user has an axe. Do not cross them.

Template:Leader

Pkdaythumb.jpg Body Count
Soldier UDW has killed 15 zombies.

Description

Hi my name is Soldier, you can call me Soldier UDW. I have been in the city of Malton for a few months now. I kill zombies, save survivors, and barricade buildings. I' am very experience about the Living Dead and only way to kill them faster is Distruction to the brain. I have started a group called the Special Zombie Extermination Squad, a zombie hunter group. I'm also a top "Sergeant Major of the Army" Officer. So enjoy what you see on my user page and write a comment on the Discussion Page.

Name: Soldier UDW

Class: Military

Level: 13

Group: Special Zombie Extermination Squad

Infected: No

Character Type: Survivor

Situation Status: In danger

Survivor Appearrance: This is Soldier, leader of the SZES. He would help you know matter what.

Zombie Appearrance: A zombie who wants to live again. Please revive this zed.

Wearing: A pair of safety goggles, a green beret, a white T-shirt, a bloodstained camouflage jacket, a ripped pair of camouflage trousers and a pair of steel toe-capped boots.

Profile: http://www.urbandead.com/profile.cgi?id=1214138

Survivor Skills: 1. Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)

2. Pistol Training (An extra +25% to hit with a pistol.) 2A.Advanced Pistol Training (An extra +10% to hit.)

3. Free Running (Can move between adjacent buildings without stepping outside.)

4. Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)

5. Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

6. Hand-to-Hand Combat (+15% to melee attacks.) 6A. Axe Proficiency (An extra +15% when attacking with an axe.)

7. Shopping (Player may choose which stores to loot, when searching a mall.) 7A.Bargain Hunting (Player is 25% more likely to find something when searching a mall.)

8. Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

9. Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

Zombie Skills: None

Joined Urban Dead: April 03, 2008

Joined SZES: April 19, 2008

About Me

I' am a soldier who studies random things and have an interest in Firearms. Sometimes I misspell words and I have a way to try to get the upper hand. I' am a very experience Zombie Hunter that is way ahead of my level. I’ am always find something to do during my stay at safe houses. I' am the leader of the Special Zombie Extermination Squad and the Sergeant Major of the Army of the U.S. Army. I' am very skilled on Offence and Defense, I often make a safe house or two in the hot zone. I 'am a great leader who gives my soldiers the respect they deserve and I' am in charge of some safe houses. I always carry a Mobile Phone to receive calls from people I know and don't know and also a few radios to catch up on the news in the city.

Log Book

This is my Journal section. This is where I write about life in Malton. Sometimes it won't be about me so please enjoy what you find on here.

Log 1: Everything is fine in the new safehouse, I'm starting to wonder if I'm gonna abandoned the old SZES safehouses. So far there is only one person with me and there is no power or Radio Transmitter. The barricades are at VHB and its gonna hold for now. Whats next is that I'm gonna stay put and catch some rest, there is no point of escaping Malton and I need a place to live and work. The factory I'm in will have to do so no ones gonna get in and I feel bad about that. I will see whats gonna be done tomorrow and catch up on work.

Log 2: Killed a zed today, it ain't pretty ether. I' am all alone in this building now and I have nothing to lose ethier so what else is next? I don't really know.

Log 3: Tomorrow I' am gonna go get supplies for my safehouse (if I have enough AP) and I will might sure to get a Protable Generator and a Radio Transmitter too.

Log 4: I have found a GPS and a Radio Transmitter at the nearby mall. I have installed the Transmitter in the safehouse but there is still no power, also the visitor is still here.

Log 5: So far the Generator has been filled with gas and another guy have came to the safehouse. So far the mall up north has been invaded by zombies and it ain't pretty ethier. However I have mannage to make alot of XP today.

Log 6: I' am not doing well, I' am already a zed and I' am at a Revive Point waiting for Revivfication. My safehouse is in ruins and now its back to Square One.

Log 7: I have been revived, now I' am in a building with no power and people. I have drawn a picture of myself and I' am going to put it on the Urban Dead Wiki. Now I'm going to need help on this one. Going back to Fort Creedy is an option, restocking on ammunation is another but I have no where to go so its best to make a plan because I don't trust this building I'm in right now.

Log 7: I have put the skecth of myself on my user page, I should have regretted that because I don't think I'm gonna get positive comments about it. Right now the building I'm in is heavily barricaded still and someones inside too. Not much hope still.

Log 8: Things are going good ever since the safehouse have been destroyed, I have been wandering the city for no reason and I have stumbled into a few suburbs with barley any zombies. Not much XP but it is good enough for the moment. However I can't get a signal on my cell phone so I' am stuck on communications right now. I haven't seen a zombie in 2 days already but I have seen a few courpses. They seem to be rare in this neighborhood. I' am getting ready to start up a safehouse somewhere nearby and this time I will register new recruits. I just don't care what level so a noob is good as it can get.

Log 9: Crap! Rosslessness have rejected my offer thanks to that Pkr and my mispelling of Arbiter. Its back to the drawing board.

Log 10: I' am in a safehouse by myself. I' am in a suburb right now and it is certainly packed with the living dead. The hospital next door has been ramsacked and I don't have enough AP to head back east so I know what I had to do, I smashed the generator beyond repair shutting off the lights in the safehouse. Probably will do little effect to hide my presents from the zombies. I will have to wait several hours in order to go back east if I don't, I would be one of them.

Log 11: I have sent a few men to scout the new city of Borehamwood to check it out. I do not know how long are they going to last. However it is best to dress warm because it is could out and its Fall. I wish them luck.

Log 12: I decided to head to Peddlesden Village to set up a safehouse there, it is the only Ghost Town in Malton. However I have ran out of AP awhile getting there and I have taken refuge in a ramsacked building, repaired it, and lightly barricade it before I run out of AP. Now I' am going to need help, those zombies have a chance to get me and my only hope on survival is the few contacts I have. Best make it count.

History

This is my History Section, every word in this section is true and I'm not lying. I have a story to tell and everyone has a story. So this is my story, the beggining to the present. Enjoy.

Chapter 1

It all started like this, I was dropped off at somewhere around Rolt Heights. The suburb was a complete wreck and their is no building barricaded enough to hold off the zombies. So I took shelter in on of the ramsacked buildings and I've shut the doors and slept there for the night. It was scary and I don't know if I'm gonna make it. In the morning around 5:00AM, I awoke and found myself in one piece and I was on my way to the Anti-zombie squad Headquarters. Back then I was a member so I headed there right away, it took me awhile but I made it to the building the Wigdahl Bank. There is just one problem, the building was heavily barricaded and I can't get through. So I took shelter in one of the buildings near the HQ and settled there until the barricades are at VSB. Once the barricades are demolished enough to get through I met Truemaggot the leader of the group. There wasen't much people there but I some more came, their were 3 (including me and Truemaggot) there at the time. Awhile I was a member of the group, I started making advertisements to get people to join are group. I made the AZS Supporter Template, I've spray painted on walls about the group, and I told people about the group. Everything I tried to get people to join. I was leveling up also and sometimes the barricades were at VSB. It was a great time being a member, I was only a member for a week until everything changed. Zombies smashed through the barricades and killed everyone including me. Awhile I was in my zombie state, I traveled to Spicer Hills and went to the Piggott Building and stayed there until I get revived. Once I did I wondered, "How about I make my own Zombie Hunter group?". It shoulden't be too hard until the next day, I've created the Special Zombie Extermination Squad. The group is a Zombie Exterminatior group whos job is to kill or revive the living dead and protect and support surviving humans. Soon I created the website on the Urban Dead Wiki, then I waited for members to join. The first one was Ryan Shuck, a Zombie Hunter. He is a fine friend and so I gave him a high rank of being the sub cheif of the group. Another was Capt Letiva, I haven't even heard from him ever so I don't know much about him. Me and Ryan were making advertisements around Malton and at the time he was an exellent parter and friend. We were doing fine, at one time the SZES HQ got destroyed and I traveled to Fort Creedy to get a Camoflauge Uniform. After that I was in a school near the Military base. Ryan wanted me to find a new HQ since the one we have is in the hotzone. He has a point so we started looking for a new one. But I've got killed and I was a zombie again, soon I was traveling through a suburb, wandered a bit and went inactive.

Chapter 2

It has already been 4 Months since I went inactive, I barley reconized my surroundings. I then began a journey back to Fort Creedy. I had no calls on my cell and I was covered with blood, it took me awhile until I got in contact with Ryan Shuck and told him I'm back. However, during my absence my group was listed "inactive" and Ryan went insane and became a Player Killer. It took me awhile to understand this that their is no way he can come back to the group. When I reached Fort Creedy, I changed clothes and settled in the West Barracks. Then I updated the SZES Wiki website and stayed at Fort Creedy for 3 days. Then it happened, I have met Ryan Shuck at Fort Creedy. This is the first time we met in person and a result in a greeding it shot me with a shotgun and after an argument I traveled to the nearby mall to get supplies. During that time I've been killed and reanimated 3 times and that sucks bad. Also I've killed a few zombies and had leveled up. Then I went up north and took shelter in an ramsacked factory, there was a zombie there and I killed him with a Fire Ax, dumped the body outside, repaired the damaged factory, barricaded it, and settled in. Today, the factory is a SZES Safehouse. I had a visitor came to rest in the factory and went the next day, then the next visitor came and stayed at the factory. The building is my responsibility and I have to take care of it. After a few days, survivors come and go that fast and the factory needs to be decorated and stocked with supplies. One survivor ask me "How did you get to level 9 when you have just killed 12 zombies?", I told him "I have no idea." After that I make plans to stock and decorate the factory. In order to do that I have to head to the nearby Mall and musiuem to do the job. If I get killed and the building ramsacked, all plans are going to be in a stand still. That I cannot afford so I have to keep those barricades at VSB for as long as possible and I have to get the supplies from the nearby mall. Well its time to get the job done first thing in the morning. The next morning, I went to the nearby mall by Free Running to it and it is suggsessfull. I then began looking around the Technololgy store and had found a Global Positioning Unit and a Amature Radio set then I stayed at the mall for awhile, when I left the mall was being invaded by zombies. Its a bad idea to choose a mall to be a safehouse in the first place because its big, has multipiule entrances, and is difficult to Fortify. I assumed that a pkr had started it because I witnessed a murder and a few people being mauled by zeds. I hightailed it out of there. When I got back to the factory I setted up the Amature Radio set but there is no Portable Generator installed in the building. Right now I better stay in the safehouse until I have enough AP. Two days later, I went to the Tynte Mall and it is like a massacure. There were more than 20 zombies there, I only killed one and injured another and also cleared out six bodies. Its all I could do.

Rewards

This is my reward section, please view all of my accomplisments if you wish.

Merits

Fitness Ribbon.jpg Engineer's Ribbon.jpg Radio Operator Ribbon 3D.jpg
Acquisition Ribbon.jpg

Special Zombie Extermination Squad Links

Supported Policys or Groups

SSS.jpg SZES Supporter
This User or Group supports the Special Zombie Extermination Squad
Ubpicon1.gif UBP Supporter
This User supports the Uniform Barricading Policy.
Police Helmet1.jpg Malton Police Departments Group
This user or group supports the MPDG in their attempt at restoring law and order in Malton.
Fortress.jpg AoFC
This user, group, building, or area is part of the Alliance of Fort Creedy.
Killer.jpg PK Reporting
This User or Group supports PK Reporting. Don't let Player Killers get away with murder. Report them on the Rogues Gallery.
Zombie-kit.jpeg
Anti-zombie Squad
This user or group supports the Anti-zombie squad

Necrotech logo.png

Danger Map of Malton Suburbs

Dakerstown Jensentown Quarlesbank West Boundwood East Boundwood Lamport Hills Chancelwood Earletown Rhodenbank Dulston
Roywood Judgewood Gatcombeton Shuttlebank Yagoton Millen Hills Raines Hills Pashenton Rolt Heights Pescodside
Peddlesden Village Chudleyton Darvall Heights Eastonwood Brooke Hills Shearbank Huntley Heights Santlerville Gibsonton Dunningwood
Dunell Hills West Becktown East
Becktown
Richmond Hills Ketchelbank Roachtown Randallbank Heytown Spracklingbank Paynterton
Owsleybank Molebank Lukinswood Havercroft Barrville Ridleybank Pimbank Peppardville Pitneybank Starlingtown
Grigg Heights Reganbank Lerwill Heights Shore Hills Galbraith Hills Stanbury Village Roftwood Edgecombe Pegton Dentonside
Crooketon Mornington North Blythville Brooksville Mockridge Heights Shackleville Tollyton Crowbank Vinetown Houldenbank
Nixbank Wykewood South Blythville Greentown Tapton Kempsterbank Wray Heights Gulsonside Osmondville Penny Heights
Foulkes Village Ruddlebank Lockettside Dartside Kinch Heights West Grayside East Grayside Scarletwood Pennville Fryerbank
New Arkham Old Arkham Spicer Hills Williamsville Buttonville Wyke Hills Hollomstown Danversbank Whittenside Miltown
Suburb Danger Level Colors
 
Safe

Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies.

 
Moderately Dangerous

Active zombies and break-ins, but no major hordes.

 
Intact

Structurally intact with few zombies, but a very low survivor population and few to no lit buildings.

 
Dangerous

Zombies inside many resource buildings and/or significant hostile mobs.

 
A Ghost Town

Mostly or entirely ruined, and devoid of significant survivor or zombie populations.

 
Very Dangerous

Most buildings wide open or zombie-infested and/or massive hostile zombie mobs.


Suburbs listed in boldface contain notable locations, groups, or events.
Factors beyond the scope of this map may affect the situation on the ground.