East Becktown Barricade Plan: Difference between revisions

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==Modification to the Barricade Plan==
{{BarricadePlanInfo|East Becktown}}
During the [[Caiger Mall]] Siege, free runners were dying due to over-barricaded [[entryway]]s. On March 1, 2006, [[PLEB]] implemented a siege response modification to the Barricade Plan. This modification intends to guarantee wide open entryway to Caiger Mall. As resources permit, '''[[Pikes Towers]]''' [22,31] will be maintained at wide open (without barricades).


Any and all interested parties are encouraged to discuss this policy and its implementation at the [[Pikes Towers/Barricade Report|Pikes Towers Barricade Report]] (and/or on this [[Talk:Barricade_Plan_of_East_Becktown | Talk page]]).
{{UBPnoncompliant|October 20, 2009}}


Pikes Towers is the closest [[East Becktown]] non-resource building that provides free-run access to Caiger Mall (NE-NW-NW-W). Pikes Towers also provides free-run access to [[The Latrobe Building]], [[The Sugg Building]], and many other resource buildings.  
{{East Becktown Barricade Plan}}
 
==About==
This is one of the earliest designed barricade plans. Original commentary on the plan follows:
 
===Modification to the Barricade Plan===
During the [[Caiger Mall]] Siege, free runners were dying due to over-barricaded [[entryway]]s. On March 1, 2006, [[PLEB]] implemented a siege response modification to the Barricade Plan. This modification intends to guarantee wide open entryway to Caiger Mall. As resources permit, '''[[Pikes Towers]]''' [22,31] will be maintained at wide open (without barricades).
 
Any and all interested parties are encouraged to discuss this policy and its implementation at the [[Pikes Towers/Barricade Report|Pikes Towers Barricade Report]] (and/or on this [[Talk:East Becktown Barricade Plan| Talk page]]).
 
Pikes Towers is the closest [[East Becktown]] non-resource building that provides free-run access to Caiger Mall (NE-NW-NW-W). Pikes Towers also provides free-run access to [[The Latrobe Building]], [[The Sugg Building]], and many other resource buildings.


For their own safety, survivors should not sleep in Pikes Towers. Free runners are encouraged to contribute to this community service by breaking down barricades at Pikes Towers when passing through. In accordance with [[Operation Tumbleweed]], survivors are encouraged not to congregate in East Becktown during [[Mall Tour '06]] zombageddon and [[Ars Requiem]]'s dinner feature. Free runners are urged to sleep in Caiger Mall or in the sparsely-populated EHB buildings.
For their own safety, survivors should not sleep in Pikes Towers. Free runners are encouraged to contribute to this community service by breaking down barricades at Pikes Towers when passing through. In accordance with [[Operation Tumbleweed]], survivors are encouraged not to congregate in East Becktown during [[Mall Tour '06]] zombageddon and [[Ars Requiem]]'s dinner feature. Free runners are urged to sleep in Caiger Mall or in the sparsely-populated EHB buildings.


==Barricade Plan==
===The Plan===
{{UBPunreviewed}}
PLEB continues to remain committed to [[barricades|barricading buildings]] to Extremely Heavily. However, in the light of certain discussions and further input from interested parties and a long discussion within PLEB, we have chosen to alter the specifics of our policy.
PLEB continues to remain committed to [[barricades|barricading buildings]] to Extremely Heavily. However, in the light of certain discussions and further input from interested parties and a long discussion within PLEB, we have chosen to alter the specifics of our policy.


''The new official policy on barricades by PLEB has been released:''
''The new official policy on barricades by PLEB has been released''


[[image:EBbarricadesSMALL.png|thumb|<i>Click to enlarge.</i>
Previously, we maintained that there would be four [[entryway|exceptions]] to the Extremely Heavily barricaded goal across the the whole suburb. However, our new policy calls for eighteen [[entryway|exceptions]] instead - over four times the previous figure. In addition, rather than simply deciding the points which will be maintained at Very Strongly based on strategic location, our main priority shall now be that of function. We will not be barricading any hospitals, police departments, fire stations, necrotech buildings or schools in the [[East Becktown]] area beyond the level of Very Strongly with '''one''' exception: [[the Daubeney Building]] will be maintained at EHB at all times.
This map shows the current barricade plan.  The bright yellow buildings are being barricaded to Extremely Heavily, whilst the other buildings are [[entryway|designated entrances]] to be barricaded to Very Strongly. Black denotes empty space - a road, monument, park, etc.]]


Previously, we maintained that there would be four [[entryway|exceptions]] to the Extremely Heavily barricaded goal across the the whole suburb. However, our new policy calls for eighteen [[entryway|exceptions]] instead - over four times the previous figure. In addition, rather than simply deciding the points which will be maintained at Very Strongly based on strategic location, our main priority shall now be that of function. We will not be barricading any hospitals, police departments, fire stations, necrotech buildings or schools in the [[East Becktown]] area beyond the level of Very Strongly with '''one''' exception: the [[Daubeney Building]] will be maintained at EHB at all times.
In addition, we will include [[the Berkeley Museum]] and [[Club Bragge]] in with these [[entryway|exclusions]] for purposes of strategic access for those using Free Running.
 
In addition, we will include the [[Berkeley Museum]] and [[Club Bragge]] in with these [[entryway|exclusions]] for purposes of strategic access for those using Free Running.


Our policy regarding EH barricades is based on two things. Firstly, in the event of zombie incursions, lone zombies will ignore EH buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at EH will diffuse targeted attacks and give time to organise an appropriate response. Secondly, a wide range of secure points and safe houses for those with Free Running will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies, and incidentally hopefully encouraging higher-level hunters to make [[East Becktown]] a base.
Our policy regarding EH barricades is based on two things. Firstly, in the event of zombie incursions, lone zombies will ignore EH buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at EH will diffuse targeted attacks and give time to organise an appropriate response. Secondly, a wide range of secure points and safe houses for those with Free Running will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies, and incidentally hopefully encouraging higher-level hunters to make [[East Becktown]] a base.


Our policy regarding VS barricades is also based on two things. Firstly, we wish to supply those survivors in the area who do not have Free Running with a reasonable amount of [[entryway|accessible buildings]] that they can use as safe houses. These will be spaced around the suburb for easy access and, with eighteen of them, should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Secondly, we wish to ensure that more inexperienced survivors can have access to the resources they need to keep them alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague.
Our policy regarding VS barricades is also based on two things. Firstly, we wish to supply those survivors in the area who do not have Free Running with a reasonable amount of [[entryway|accessible buildings]] that they can use as safe houses. These will be spaced around the suburb for easy access and, with eighteen of them, should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Secondly, we wish to ensure that more inexperienced survivors can have access to the resources they need to keep them alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague.
[[Barricade Plan of West Becktown]]
[[Category:PLEB]]
[[Category:Barricade Plans]]

Latest revision as of 14:25, 21 November 2009

This is the Barricade Plan for the suburb of East Becktown.

This diagram shows what levels buildings should ideally be barricaded to in order to provide protection in the form of Extremely Heavily Barricaded buildings, whilst designating entry points in the form of Very Strongly Barricaded buildings. Please note this plan indicates the preferred levels of barricades, and not the current levels.

If you wish to discuss alterations to this plan, please use the talk page.

If you need to edit the barricade plan, go to Template:East Becktown Barricade Plan. If changes are made, please be sure to also edit the Barricade Policy section of the page for any buildings affected.

To include the barricade plan on a page use:

{{East Becktown Barricade Plan}} for a fullsize plan

or

{{East Becktown Barricade Plan|Small}} for a smaller version.

Ubpicon2.GIF UBP Non-Compliant Barricade Plan
This barricade plan is not compliant with the Uniform Barricading Policy. This plan was last reviewed on October 20, 2009.


20 21 22 23 24 25 26 27 28 29
30 the Kinsman Monument
Sharland Walk
Sergeant Street
the Kening Building
a factory
Dewey Way
a carpark
the Darley Museum
wasteland
wasteland
30
31 Colquhoun Boulevard
the Preston Arms
Pikes Towers
Willcocks Grove
Hampton Place
Northup Place School
Heathman Row Railway Station
Mitchell Drive Fire Station
James General Hospital
Greenley Place
31
32 Riglar Grove
Coymer Square
a warehouse
the Fish Building
the Sugg Building
the Doggrell Hotel
Downing Towers
the Herbert Museum
Bergman Walk
a factory
32
33 Lush Auto Repair
wasteland
Cheal Lane
Middleditch Crescent
Hagerty Avenue
Brittan Towers
Weech Way
St. Ethelbert's Hospital
the Redly Monument
the Spinks Hotel
33
34 wasteland
Pudden Place
Club Bragge
the Backhouse Monument
St. Eleutherius's Hospital
Spirod Row
a warehouse
Moseley Library
the Smail Museum
Cosh Row
34
35 wasteland
McLennan Street
Crate Auto Repair
Kemball Avenue
Davies Avenue
RP
the Percival Building
MPM
the Daubeney Building
Dinmead Lane
RP
the Barlow Museum
Banfield Alley
35
36 the Attwell Building
wasteland
a factory
Bennet Auto Repair
the Stenhouse Arms
Carritt Grove Railway Station
a warehouse
St. Elisabeth's Hospital
the Commins Monument
Tupp Grove
36
37 the Samuels Hotel
wasteland
the Rideout Museum
Gresley Cinema
the Powe Arms
the Hussey Building
Pym Grove
Gomm Auto Repair
Ray Alley
a junkyard
37
38 Coombe Park
Templeton Park
the Hutchinson Building
Barbara General Hospital
Billett Row School
Nicholls Square
Tikanoff Walk
a carpark
the Berkeley Museum
wasteland
38
39 Cross Auto Repair
Haslock Walk
Edward General Hospital
Club Normandare
Loney Row Police Department
a warehouse
Bowen Towers
the Dimond Motel
Kirkwood Lane Fire Station
a carpark
39
20 21 22 23 24 25 26 27 28 29


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

About

This is one of the earliest designed barricade plans. Original commentary on the plan follows:

Modification to the Barricade Plan

During the Caiger Mall Siege, free runners were dying due to over-barricaded entryways. On March 1, 2006, PLEB implemented a siege response modification to the Barricade Plan. This modification intends to guarantee wide open entryway to Caiger Mall. As resources permit, Pikes Towers [22,31] will be maintained at wide open (without barricades).

Any and all interested parties are encouraged to discuss this policy and its implementation at the Pikes Towers Barricade Report (and/or on this Talk page).

Pikes Towers is the closest East Becktown non-resource building that provides free-run access to Caiger Mall (NE-NW-NW-W). Pikes Towers also provides free-run access to The Latrobe Building, The Sugg Building, and many other resource buildings.

For their own safety, survivors should not sleep in Pikes Towers. Free runners are encouraged to contribute to this community service by breaking down barricades at Pikes Towers when passing through. In accordance with Operation Tumbleweed, survivors are encouraged not to congregate in East Becktown during Mall Tour '06 zombageddon and Ars Requiem's dinner feature. Free runners are urged to sleep in Caiger Mall or in the sparsely-populated EHB buildings.

The Plan

PLEB continues to remain committed to barricading buildings to Extremely Heavily. However, in the light of certain discussions and further input from interested parties and a long discussion within PLEB, we have chosen to alter the specifics of our policy.

The new official policy on barricades by PLEB has been released

Previously, we maintained that there would be four exceptions to the Extremely Heavily barricaded goal across the the whole suburb. However, our new policy calls for eighteen exceptions instead - over four times the previous figure. In addition, rather than simply deciding the points which will be maintained at Very Strongly based on strategic location, our main priority shall now be that of function. We will not be barricading any hospitals, police departments, fire stations, necrotech buildings or schools in the East Becktown area beyond the level of Very Strongly with one exception: the Daubeney Building will be maintained at EHB at all times.

In addition, we will include the Berkeley Museum and Club Bragge in with these exclusions for purposes of strategic access for those using Free Running.

Our policy regarding EH barricades is based on two things. Firstly, in the event of zombie incursions, lone zombies will ignore EH buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at EH will diffuse targeted attacks and give time to organise an appropriate response. Secondly, a wide range of secure points and safe houses for those with Free Running will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies, and incidentally hopefully encouraging higher-level hunters to make East Becktown a base.

Our policy regarding VS barricades is also based on two things. Firstly, we wish to supply those survivors in the area who do not have Free Running with a reasonable amount of accessible buildings that they can use as safe houses. These will be spaced around the suburb for easy access and, with eighteen of them, should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Secondly, we wish to ensure that more inexperienced survivors can have access to the resources they need to keep them alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague.