East Becktown Barricade Plan
This diagram shows what levels buildings should ideally be barricaded to in order to provide protection in the form of Extremely Heavily Barricaded buildings, whilst designating entry points in the form of Very Strongly Barricaded buildings. Please note this plan indicates the preferred levels of barricades, and not the current levels.
If you wish to discuss alterations to this plan, please use the talk page.
If you need to edit the barricade plan, go to Template:East Becktown Barricade Plan. If changes are made, please be sure to also edit the Barricade Policy section of the page for any buildings affected.
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|UBP Non-Compliant Barricade Plan
|This barricade plan is not compliant with the Uniform Barricading Policy. This plan was last reviewed on October 20, 2009.
This is one of the earliest designed barricade plans. Original commentary on the plan follows:
Modification to the Barricade Plan
During the Caiger Mall Siege, free runners were dying due to over-barricaded entryways. On March 1, 2006, PLEB implemented a siege response modification to the Barricade Plan. This modification intends to guarantee wide open entryway to Caiger Mall. As resources permit, Pikes Towers [22,31] will be maintained at wide open (without barricades).
Pikes Towers is the closest East Becktown non-resource building that provides free-run access to Caiger Mall (NE-NW-NW-W). Pikes Towers also provides free-run access to The Latrobe Building, The Sugg Building, and many other resource buildings.
For their own safety, survivors should not sleep in Pikes Towers. Free runners are encouraged to contribute to this community service by breaking down barricades at Pikes Towers when passing through. In accordance with Operation Tumbleweed, survivors are encouraged not to congregate in East Becktown during Mall Tour '06 zombageddon and Ars Requiem's dinner feature. Free runners are urged to sleep in Caiger Mall or in the sparsely-populated EHB buildings.
PLEB continues to remain committed to barricading buildings to Extremely Heavily. However, in the light of certain discussions and further input from interested parties and a long discussion within PLEB, we have chosen to alter the specifics of our policy.
The new official policy on barricades by PLEB has been released
Previously, we maintained that there would be four exceptions to the Extremely Heavily barricaded goal across the the whole suburb. However, our new policy calls for eighteen exceptions instead - over four times the previous figure. In addition, rather than simply deciding the points which will be maintained at Very Strongly based on strategic location, our main priority shall now be that of function. We will not be barricading any hospitals, police departments, fire stations, necrotech buildings or schools in the East Becktown area beyond the level of Very Strongly with one exception: the Daubeney Building will be maintained at EHB at all times.
Our policy regarding EH barricades is based on two things. Firstly, in the event of zombie incursions, lone zombies will ignore EH buildings as not being worth the effort of trying to get into. In the event of a larger and more coordinated attack, a range of buildings at EH will diffuse targeted attacks and give time to organise an appropriate response. Secondly, a wide range of secure points and safe houses for those with Free Running will keep the population spread throughout the suburb and prevent them from being tempting targets if located by zombie spies, and incidentally hopefully encouraging higher-level hunters to make East Becktown a base.
Our policy regarding VS barricades is also based on two things. Firstly, we wish to supply those survivors in the area who do not have Free Running with a reasonable amount of accessible buildings that they can use as safe houses. These will be spaced around the suburb for easy access and, with eighteen of them, should not become funnels for survivors, leading to zombies streaming in looking for easy targets. Secondly, we wish to ensure that more inexperienced survivors can have access to the resources they need to keep them alive for long enough to become experienced survivors and thus contribute more effectively to combating the zombie plague.