User:Rosslessness/Random Rambling/Sandbox13a: Difference between revisions
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Submitted by --{{User:Michaleson/sig}} 00:00, 22 March 2010 (UTC) | Submitted by --{{User:Michaleson/sig}} 00:00, 22 March 2010 (UTC) | ||
==New Town== | |||
{{EXP_Suburbblock|suburb=New Town| | |||
NW_Suburb=[[XXXX#Suburb_Map|NW]]| | |||
N_Suburb=[[XXXX#Suburb_Map|N]]| | |||
NE_Suburb=[[XXXX#Suburb_Map|NE]]| | |||
W_Suburb=[[XXXX#Suburb_Map|W]]| | |||
E_Suburb=[[XXXX#Suburb_Map|E]]| | |||
SW_Suburb=[[XXXX#Suburb_Map|SW]]| | |||
S_Suburb=[[XXXX#Suburb_Map|S]]| | |||
SE_Suburb=[[XXXX#Suburb_Map|SE]]| | |||
location1=Desert|location1_color=cornfield| | |||
location2=Desert|location2_color=cornfield| | |||
location3=Border|location3_color=junkyard| | |||
location4=a field|location4_color=field| | |||
location5=a field|location5_color=field| | |||
location6=Airplane Hangar|location6_color=warehouse| | |||
location7=a field|location7_color=field| | |||
location8=a field|location8_color=field| | |||
location9=a field|location9_color=field| | |||
location10=a field|location10_color=field| | |||
location11=Desert|location11_color=cornfield| | |||
location12=Desert|location12_color=cornfield| | |||
location13=Border|location13_color=junkyard| | |||
location14=a field|location14_color=field| | |||
location15=runway|location15_color=street| | |||
location16=runway|location16_color=street| | |||
location17=runway|location17_color=street| | |||
location18=runway|location18_color=street| | |||
location19=runway|location19_color=street| | |||
location20=runway|location20_color=street| | |||
location21=Desert|location21_color=cornfield| | |||
location22=Desert|location22_color=cornfield| | |||
location23=Border|location23_color=junkyard| | |||
location24=a field|location24_color=field| | |||
location25=a field|location25_color=field| | |||
location26=New Town Airport|location26_color=Hotel| | |||
location27=a field|location27_color=field| | |||
location28=a field|location28_color=field| | |||
location29=a field|location29_color=field| | |||
location30=a field|location30_color=field| | |||
location31=Desert|location31_color=cornfield| | |||
location32=Desert|location32_color=cornfield| | |||
location33=Border|location33_color=junkyard| | |||
location34=a field|location34_color=field| | |||
location35=New Town Fire department|location35_color=Fire Station| | |||
location36=Borough Avenue|location36_color=street| | |||
location37=a field|location37_color=field| | |||
location38=New Town Apartments|location38_color=Auto Repair| | |||
location39=The Panes Building (NT)|location39_color=necrotech| | |||
location40=a field|location40_color=field| | |||
location41=Dirt Track|location41_color=street| | |||
location42=Gravel Road|location42_color=street| | |||
location43=City Gate|location43_color=junkyard| | |||
location44=Lincoln Road|location44_color=street| | |||
location45=Cross Street|location45_color=street| | |||
location46=Cross-Bourough intersection|location46_color=street| | |||
location47=Cross Street|location47_color=street| | |||
location48=Jet Boulevard|location48_color=street| | |||
location49=Jet Boulevard|location49_color=street| | |||
location50=a field|location50_color=field| | |||
location51=Desert|location51_color=cornfield| | |||
location52=Desert|location52_color=cornfield| | |||
location53=Border|location53_color=junkyard| | |||
location54=a field|location54_color=field| | |||
location55=finn General Hospital|location55_color=Hospital| | |||
location56=Bourough avenue|location56_color=street| | |||
location57=new town PD|location57_color=Police Dept| | |||
location58=a field|location58_color=field| | |||
location59=Gravel road|location59_color=street| | |||
location60=a field|location60_color=field| | |||
location61=Desert|location61_color=cornfield| | |||
location62=Desert|location62_color=cornfield| | |||
location63=Border|location63_color=junkyard| | |||
location64=antique shop|location64_color=bank| | |||
location65=Georgia Place|location65_color=Street| | |||
location66=Bourough avenue|location66_color=street| | |||
location67=a field|location67_color=field| | |||
location68=a field|location68_color=field| | |||
location69=Gravel Road|location69_color=street| | |||
location70=a field|location70_color=field| | |||
location71=Desert|location71_color=cornfield| | |||
location72=Desert|location72_color=cornfield| | |||
location73=Border|location73_color=junkyard| | |||
location74=a field|location74_color=field| | |||
location75=a field|location75_color=field| | |||
location76=Bourough avenue|location76_color=street| | |||
location77=a field|location77_color=field| | |||
location78=Fort Mirada Armoury|location78_color=wasteland| | |||
location79=Fort Mirada Gatehouse|location79_color=mall| | |||
location80=Fort Mirada Infirmary|location80_color=Hospital| | |||
location81=Desert|location81_color=cornfield| | |||
location82=Desert|location82_color=cornfield| | |||
location83=Border|location83_color=junkyard| | |||
location84=Gun Store|location84_color=arms| | |||
location85=shackle road|location85_color=street| | |||
location86=borough avenue|location86_color=street| | |||
location87=a field]]|location87_color=field| | |||
location88=Fort Mirada Barracks|location88_color=creedyW| | |||
location89=Fort Mirada Training grounds|location89_color=park| | |||
location90=Fort Mirada Vehicle Depot|location90_color=bank| | |||
location91=Desert|location91_color=cornfield| | |||
location92=Desert|location92_color=cornfield| | |||
location93=Border|location93_color=junkyard| | |||
location94=a field|location94_color=field| | |||
location95=2-cola factory|location95_color=factory| | |||
location96=The Cove Arms|location96_color=arms| | |||
location97=a field]]|location97_color=field| | |||
location98=Fort Mirada Storehouse|location98_color=perrynSW| | |||
location99=Fort Mirada Exercise Yard|location99_color=creedyS| | |||
location100=Fort Mirada Helicopter Pad|location100_color=carpark| | |||
|}} | |||
'''Notes''' | |||
-"Gun Stores" are like gun stores in the mall, with the exception of finding a taser gun, (3% find, 2 dam, holds 5 charges, 70% hit, no skills availible.) and flak jackets (3%) | |||
-"Antique Stores" are mostly flavour, holding old time-y clothes for your character. | |||
-"Airports" have A limited amount of civilian clothes, and have airport-specific uniforms. | |||
-New Town Police department now also hold flare guns and taser guns. (flare: 2% taser: 6%) | |||
-The Gate can be opened with a key you can search from the antique store (1%) Once opened, it cannot be closed. | |||
--[[User:Jack Kolt|Jack Kolt]] 05:23, 7 February 2010 (UTC) |
Revision as of 19:36, 23 March 2010
Oatlands
The Malton Suburb of Oatlands | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes
Submitted by User:Lailai
Queens Quarter
Union Bank
The Malton Suburb of Union Bank | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes
Submitted by --TripleU 04:16, 16 February 2010 (UTC)
Nintendo Land
The Malton Suburb of Nintendo Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes
Submitted by --The Shoemaker Talk Red Faction 14:41, 11 February 2010 (UTC)
Park fence squares act the same as a border.
Yoshi's petting is an outside area.
People and zombies have to search to find each other in the obstacle course.
Gates can be barricaded, to bar access as in a fort.
Koopa's Casino is a multi-block building.
The 4D theater is a multi-block building, similar to the big brother house. Only the ticketing area has doors and can be barricaded.
The arcade and bunker building types are two completely new building types.You can find portable pinball machines in the arcade, amongst other stupid joke weapons. In the bunker, you can find weapons with the search rates of a gunstore in a mall.
Rammlied Ruins
The Malton Suburb of Rammlied Ruins | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes
Sehnsucht Mansion, Haifisch Abbey and Kruspe Tavern are mulit block structures.
All buildings except the hut act as Ruined Abbys
Submitted by --TCAPD(╯°□°)╯ ┻━┻ 00:00, 22 March 2010 (UTC)
New Town
The Malton Suburb of New Town | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes
-"Gun Stores" are like gun stores in the mall, with the exception of finding a taser gun, (3% find, 2 dam, holds 5 charges, 70% hit, no skills availible.) and flak jackets (3%)
-"Antique Stores" are mostly flavour, holding old time-y clothes for your character.
-"Airports" have A limited amount of civilian clothes, and have airport-specific uniforms.
-New Town Police department now also hold flare guns and taser guns. (flare: 2% taser: 6%)
-The Gate can be opened with a key you can search from the antique store (1%) Once opened, it cannot be closed.
--Jack Kolt 05:23, 7 February 2010 (UTC)