Peddlesden Village/News Archive2: Difference between revisions

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2006 - 2009 archived news
2006 - 2009 archived news. [[Peddlesden Village/News Archive|2010 - 2011 archived news]]


==2009==
==2009==

Latest revision as of 12:28, 14 November 2011

2006 - 2009 archived news. 2010 - 2011 archived news

2009

December

December 17th

25.96 MHz: "... leaving Peddlesden Village, counted a couple of dozen outside ... mostly just stragglers, no organised groups ... several buildings with power ... some minor structural damage ... lights are on in the Bascombe Building ..." --Ryan Rocksmith 15:38, 17 December 2009 (UTC)

December 4th

25.96 MHz: "... Peddlesden Village is still active, a couple of dozen on the streets ... they're just wandering around ... can't see any signs of life ... most of the buildings are ruined ..." --Ryan Rocksmith 12:55, 4 December 2009 (UTC)

November

November 14th

25.96 MHz: "... leaving Peddlesden Village, counted about forty outside ... all stragglers, no groups ... no lights on down there ... the whole suburb's wrecked ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..." --Ryan Rocksmith 15:22, 14 November 2009 (UTC)

October

October 30th

Much of the town ruined, a few zombies roam the streets, probably moving on soon. --The Stigs 04:31, 30 October 2009 (UTC)

September

September 22nd

25.96 MHz: "... leaving Peddlesden Village, counted thirty or so outside ... mostly just stragglers, no organised groups ... several buildings with power ... some minor structural damage ... lights are on in the Bascombe Building ..." -- Kittithaj 00:19, 23 September 2009 (BST)

September 8th

25.96 MHz: "... leaving Peddlesden Village, counted a couple of dozen outside ... mostly just stragglers, no organised groups ... the Bascombe Building is the only building with any lights on ... serious collateral damage ..." --Eve Amedeus 10:31, 8 September 2009 (BST)

August

August 21st

25.96 MHz: "... leaving Peddlesden Village, counted twenty or so outside ... all stragglers, no groups ... no lights on down there ... most of the buildings are ruined ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..." --Eve Amedeus 15:17, 21 August 2009 (BST)

August 14th

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Bascombe Building. The scan revealed 33 zombies within the scanning range of the facility. 5 @ The Steel Motel, 3 @ Swinnerton PD and remaining numbers thinly scattered about the 'burb.
Necro Technician:--Dr Mycroft Chris 21:42, 14 August 2009 (BST)


25.96 MHz: "... leaving Peddlesden Village, counted thirty or so outside ... mostly just stragglers, no organised groups ... only one building with lights on ... most of the buildings are ruined ... the Bascombe Building is in bad shape ..." --Rat of Steel 22:26, 14 August 2009 (BST)

August 5th

25.96 MHz: "... leaving Peddlesden Village, counted a couple of dozen outside ... all stragglers, no groups ... only one building with lights on ... heavy structural damage ... the Bascombe Building is in bad shape ..." --Rat of Steel 07:56, 5 August 2009 (BST)

July

July 26th

25.96 MHz: "... leaving Peddlesden Village, counted a couple of dozen outside ... mostly just stragglers, no organised groups ... no lights on down there ... heavy structural damage ..." Necroboy 06:45, 26 July 2009 (BST)

July 12th

25.96 MHz: "... can see thirty or so on the streets of Peddlesden Village ... they're just wandering around ... can't see any signs of life ... the whole suburb's wrecked ..." --Rat of Steel 23:40, 12 July 2009 (BST)

Based on recent External Military data, the danger level of Peddlesden Village has been upgraded from Very Dangerous to A Ghost Town. --Rat of Steel 23:40, 12 July 2009 (BST)

July 7th

25.96 MHz: "... leaving Peddlesden Village, counted about sixty outside ... mostly just stragglers, no organised groups ... no lights on down there ... the whole suburb's wrecked ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..." --Rat of Steel 04:22, 7 July 2009 (BST)

Based on recent External Military data, the danger level of Peddlesden Village has been upgraded from Moderately Dangerous to Very Dangerous. --Rat of Steel 04:22, 7 July 2009 (BST)

June

June 21st

25.96 MHz: "... leaving Peddlesden Village, counted thirty or so outside ... mostly just stragglers, no organised groups ... a few buildings with lights on ... heavy structural damage ... lights are on in the Bascombe Building ..." --Rat of Steel 16:44, 21 June 2009 (BST)

June 19th

War Buddies Militia are in the village! And glad to be in it. Julie has repaired some of the ruined building. --Dr Red Shadows 21:21, 19 June 2009 (BST)

June 16th

Most building ruined. Will soon have a better update of the amount of building ruined. --Robert Egleton 03:05, 16 June 2009 (BST)

June 13th

25.96 MHz: "... leaving Peddlesden Village, counted thirty or so outside ... all stragglers, no groups ... no lights on down there ... most of the buildings are ruined ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..." --Rat of Steel 16:24, 13 June 2009 (BST)

June 6th

"... leaving Peddlesden Village, counted thirty or so outside ... all stragglers, no groups ... no lights on down there ... most of the buildings are ruined ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..."

Changing danger level to ghost town.

May

May 18th

25.96 MHz: "... Peddlesden Village is still active, maybe fifty on the streets ... mostly just small groups ... only one building with lights on ... serious collateral damage ..." --Eve Amedeus 18:15, 18 May 2009 (BST)

May 17th

25.96 MHz: "... Peddlesden Village is still active, about forty on the streets ... they're just wandering around ... a few buildings with lights on ... heavy structural damage ..." --Eve Amedeus 16:44, 17 May 2009 (BST)

25.96 MHz: "... leaving Peddlesden Village, counted about forty outside ... mostly just stragglers, no organised groups ... a few buildings with lights on ... heavy structural damage ... the Bascombe Building is in bad shape ..." --Eve Amedeus 07:29, 17 May 2009 (BST)

April

April 19th

I am starting a new group it is called Hammer any one willing to join please do so. We can all talk on my disscussion. This is a group for talented players who want to get all the reds green. The army isn't doing nothing for us so it look's like we have to do it by our selfs. Are you with me?? Please join today. If you are willing to join come on to [1]. We will stalk up on bullets and guns. Please join today. --Stuart Orlando 23:15, 19 April 2009 (BST)

April 8th

NecroWatch reported in from the Bascombe Building. The scan revealed 46 zombies in the scanning range of the facility. Of these numbers, 10 zombies were at Edmund General Hospital, 7 zombies were at a factory, 6 zombies were at Swinnerton Square Police Department, 4 zombies were at the Baboneau Arms, and 3 zombies were at Bunter Street Police Department. The remaining zombies, which numbered in the 1's and 2's, were scattered across the area. --Mobius 13:54, 8 April 2009 (BST)

April 4th

Incoming reports of THE DEAD massing outside this suburb...at least 80 zombies waiting in the shadows...all survivors are requested to stand ground...reports are that more zombies from THE DEAD are on their way, aswell as rogue zombies. Edward Wesker 23:00, 4 April 2009 (BST)

April 1st

NecroWatch reported in from the Bascombe Building. The scan revealed 38 zombies in the scanning range of the facility. Of these numbers, 4 zombies each were at Edmund General Hospital and a factory, 3 zombies each were at Bunter Street Police Department and the Baboneau Arms. Furthermore, 8 zombies were at the Catherine General Hospital in Dunell Hills. The remaining zombies were scattered across the area in groups of 1 or 2. -- -Alka Selzer- [ Talk - Map - Stuff 06:27, 1 April 2009 (BST)

March

March 18th

NecroWatch reported in from the Bascombe Building. A recent scan had revealed that there were 26 zombies within scanning range of the facility. Of these numbers, 4 zombies were at both Phipps Library and Bunter Street PD, while 2 zombies could be found at Fitkin Auto Repair, Squires Crescent and Squires Crescent over in Dunell Hills. The remaining zombies, 12 of them in all, were each on their own and scattered across the area. --Mobius 12:03, 18 March 2009 (UTC)

March 6th

25.96 MHz: "... leaving Peddlesden Village, counted twenty or so outside ... mostly just stragglers, no organised groups ... no lights on down there ... the whole suburb's wrecked ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..."--AxisKiller 05:24, 7 March 2009 (UTC)

March 1st

After weeks with no sightings, the following groups have been removed from Peddlesden Village/News Archive2's group listing.

Please re-add these groups if they are still active. Linkthewindow  Talk  10:40, 1 March 2009 (UTC)

February

February 19th

NecroWatch reported in from the Bascombe Building. A recent scan had revealed that there were 51 zombies within scanning range of the facility. Of these numbers, 6 zombies were at Bunter Street PD, 5 zombies were at a nearby factory, while 3 zombies were at both the Broadrick Arms and Nich Library. The remaining zombies were scattered across the area in 1's and 2's at various locations, but not seriously threatening any other buildings. --Mobius 22:23, 19 February 2009 (UTC)

January

January 26th

Update from full recon. Over 50 zombies in the neighborhood, more than 75% of buildings ruined. Because of number of ruined buildings changing status to very dangerous. --SearchDerelict 00:28, 27 January 2009 (UTC)

January 25th

In a brief look into this neighboorhood, there were zombies at nearly all buildings (up to 12 at a building) with many open and ruined buildings. Increasing the status from moderate -> danger. Will recon more and revise if in err. --SearchDerelict 01:22, 26 January 2009 (UTC)

January 7th

25.96 MHz: "... leaving Peddlesden Village, counted thirty or so outside ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... only a few buildings damaged ... lights are on in the Bascombe Building ..."--Slavic 00:13, 9 January 2009 (UTC)

January 5th

Peddlesden Village is being rebuilt from the ashes. However with repairs costing stagering 95 AP it is taking a while. On a brighter note lights are springing up everywhere and more signs of survivor activity are becoming present. Come one and all to Peddlesden! --Specialist Snoopiefx- 22:56, 5 January 2009 (UTC)

2008

December

December 24th

External Military report (25.96 MHz): "... leaving Peddlesden Village, counted a couple of dozen outside ... all stragglers, no groups ... no lights on down there ... the whole suburb's wrecked ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..." (yesterday) --WanYao 03:36, 25 December 2008 (UTC)

November

November 6th

Its seeming more over run. Alot of the buildings have been breached or ransacked.Its not looking good. -Sgt. Stan

November 4th

I'm starting to see more zombies in the area. I'll keep looking around. Two Firehouses and a police station are down. -Veku Rommel

October

October 15th

External Military 25.96 MHz: "... leaving Peddlesden Village, counted thirty or so outside ... mostly just stragglers, no organised groups ... the Bascombe Building is the only building with any lights on ... most of the buildings are ruined ..."--xoxo 07:26, 15 October 2008 (BST)

October 9th

All buildings are ruined except Wookey Towers on the northern border. There are zombies in many of the ruined buildings and singles or small groups scattered throughout the town. This perfectly matches the definition of Ghost Town "At least 2/3rds of the suburb's buildings either Empty of Survivors or Ransacked/Ruined AND having no zombie mobs of over 10 and no total zombies over 60". -- Grogh 01:59, 9 October 2008 (BST)

October 7th

Mostly ruined, maybe totally but I didn't see *every* building. No large mobs of zombies, but many small ones out- and in- side buildings. Not a single human to be found. -- Grogh 01:48, 8 October 2008 (BST)

Damn right it's not totally ruined, Club Veal was just repaired.--xoxo 01:52, 8 October 2008 (BST)

October 1st

At least 44 zombies on the streets. Breakdown of the Tactical Resource Points:

  • 1 NecroTech: without power.
  • 2 Police depts: 1 powered (besieged by 11 zombies), 1 ruined.
  • 1 hospital: without power (besieged by 19 zombies).
  • 2 factories: 1 powered, 1 not.
  • 2 auto repairs: powered.

The northwest is in ruins. Given the zombie numbers (today's EMR stated around 60), the suburb remains in a high state of conflict, and Dangerous. --Funt Solo QT Scotland flag.JPG 18:03, 1 October 2008 (BST)

September

September 26th

At least 21 zombies on the streets. Breakdown of the Tactical Resource Points:

  • 1 NecroTech: no power.
  • 2 Police depts: ruined.
  • 1 hospital: no power.
  • 2 factories: no power.
  • 2 auto repairs: 1 no power, 1 ruined.

Looks like there is conflict between a survivor and zombie population, and the state of ruination is not that high. Changing from Ghost Town to Moderate. --Funt Solo QT Scotland flag.JPG 17:03, 26 September 2008 (BST)

September 15th

External Military report (25.96 MHz): "... leaving Peddlesden Village, counted a couple of dozen outside ... all stragglers, no groups ... no lights on down there ... the whole suburb's wrecked ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..." (approx. 13 hours and 43 minutes ago) --WanYao 19:04, 15 September 2008 (BST)

August

August 28th

External Military: "... leaving Peddlesden Village, counted thirty or so outside ... all stragglers, no groups ... no lights on down there ... the whole suburb's wrecked ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..." Laitaine 22:35, 28 August 2008 (BST)

August 25th

Adventure tourists from 404: Barhah not found have set up a holiday camp in the long neglected NE corner of the Village. Activities on offer include zombie baiting, suicide repairs and musical barricades. Booking enquiries welcome. --Zeug 10:58, 25 August 2008 (BST)

404 has not been active in Peddlesden Village recently, to my knowledge. It's possible somebody was there, but we haven't been focusing on the suburb at all. However, the description of our activities is hilariously accurate. --Emerald Green 05:16, 5 September 2008 (BST)

August 10th

External Military: "... leaving Peddlesden Village, counted twenty or so outside ... all stragglers, no groups ... no lights on down there ... the whole suburb's wrecked ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..." Laitaine 16:20, 10 August 2008 (BST)

July

July 3rd

External Military report: "... leaving Peddlesden Village, counted a couple of dozen outside ... mostly just stragglers, no organised groups ... no lights on down there ... the whole suburb's wrecked ... the Bascombe Building has fallen - repeat, the Bascombe Building has ..." (6 hours and 9 minutes ago) --WanYao 10:17, 3 July 2008 (BST)

May

May 21st

Barricades have fallen in Edmund Hospital, survivors are fleeing. There are scattered pockets of zombies across the suburb. A good deal of resource buildings are ransacked and surrounded by small-moderate sized zombie swarms. In my fleeing to the southeast I have found no fortified buildings or survivors.--NeoSlavic 23:45, 22 May 2008 (BST)

May 12th

Components of the DEM are engaged in a low-intensity struggle with smaller numbers of surprisingly organized zombies. Barricades are going up but most buildings still lack power. Zed resistance has effectively prevented the retaking of certain key buildings, but the survivors look to be winning overall. --Matt Mucker 12:57, 12 May 2008 (BST)

March

March 31st

Bascombe is ruined, with 10 zombies and 12 bodies inside.--Scott Timewell 00:03, 1 April 2008 (BST)

March 30th

Bascombe NT is wide open with sixteen zeds and 14 survivors inside and 30 zeds outside.--Scott Timewell 01:44, 31 March 2008 (BST)

March 29th

St. Humphrey's Church indoor RP is EHB. Three zombies waiting outside.--Scott Timewell 04:00, 30 March 2008 (BST)

March 27th

The DHPD revive clinic at the Bascombe Building is up and running at full strength. This could fuel the revival of the area. Barricades are up and zombie numbers are low. Street Legal 10:36, 27 March 2008 (UTC)

March 14th

Absolutely nothing here, folks. I slept in a ruin and got through unmolested. Not that there were any zombies in site. -Rookie

March 9th

Nearly all buildings ruined - only the Huxtable Building (8, 23) is still standing. Undead presence is lower than other area suburbs - ~35 zombies visible from the street. Survivor presence minimal. --Tempest56 18:38 GMT, 9 March 2008 Addition: By the time I doubled-back to the Huxtable Building to investigate the status of it further, it had been ruined. So the whole suburb is trashed now. --Tempest56 20:22 GMT, 9 March 2008

February

February 5th

A quick walk around the center shows both PD's and the NT are ruined. I didn't see an unruined building in almost 30 AP of exploring. --Slick Willie 03:26, 6 February 2008 (UTC)

January

January 17th

Peddlesden Village is very firmly in survivor hands, with nearly every building barricaded and very few zombies in the area. See the following: [2] [3] [4] [5] [6] [7] --Banana reads Scoundrell for all of Yesterday's News, Today! 03:54, 17 January 2008 (UTC)

2007

December

December 20th

External Military: "... leaving Peddlesden Village, counted about forty outside ... mostly just stragglers, no organised groups ... no lights on down there ... the whole suburb's wrecked ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..." --WanYao 20:16, 20 December 2007 (UTC)

December 15th

External Military: "... leaving Peddlesden Village, counted a couple of dozen outside ... mostly just stragglers, no organised groups ... no lights on down there ... most of the buildings are ruined ... the Bascombe Building has fallen - repeat, the Bascombe Building ..."   --cuio (talk) (NW) 01:43, 16 December 2007 (UTC)

December 9th

External Military: "... leaving Peddlesden Village, counted about forty outside ... all stragglers, no groups ... no lights on down there ... the whole suburb's wrecked ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..." --Frozen Flame 23:18, 11 December 2007 (UTC)

December 6th

External Military: "... leaving Peddlesden Village, counted about forty outside ... all stragglers, no groups ... no lights on down there ... the whole suburb's wrecked ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..." --Lh778 06:53, 6 December 2007 (UTC)

December 2nd

This suburb is gone, there are zombies everywhere and no survivor effort can hope to solve the zombie problem in Dunell Hills. It's like some evil blood god brought this curse upon Malton for their sins. God help us all. --Zambargh the Ravener 01:44, 3 December 2007 (UTC)

October

October 25th

25.96 MHz: "... leaving Peddlesden Village, counted about sixty outside ... a horde of twenty or so outside Swinnerton Square Police Dept ... several buildings with power ... serious collateral damage ... power's on at the Bascombe Building ..." --External Military

October 10th

Heard on the military radio: "... leaving Peddlesden Village, counted a couple of dozen outside ... mostly just stragglers, no organised groups ... several buildings with power ... only a few buildings damaged ... lights are on in the Bascombe Building ..."


September

September 22th

Much of southern Peddlesden Village has been reclaimed by the DHPD and Redneck 'lil Boys, along with numerous unaffiliated survivors. Many major TRP buildings such as the Bascome Building and Swinnerton Square Police Department have been secured and powered. --Banana reads Scoundrell for all of Yesterday's News, Today! 02:00, 23 September 2007 (BST)

September 19th

Swinnerton Square Police Dept is trashed with zeds inside. The other PD is unpowered. Where are the police when you need them?

September 11th

Drama Club staged a performance of "Army of Darkness" at the Harbord Arms as part of their Border Tour of Malton. The group is traveling clockwise around the border suburbs of Malton with one show in each suburb. Today they performed for the lone survivor here, as there was no audience to perform for at the original scheduled location of the Steel Motel. See their group page for performing groups and schedules.

September 9th

A thorough scout of Peddlesden Village revealed a suburb with only a few buildings barricaded, none of these with power and only one above QSB. The vast majority of blocks are ruined, including all the local NTs, Hospitals and PDs. The Minshull NT Building just across the border in Chudleytown is also ruined. While there are some signs of life -- including tagging by the DHPD who are certainly active, albeit discretely -- they are minimal. Zombie numbers, however, are also negligible: a few dozen at most, no large groups, mostly lonely shamblers and solitary "sentinels" inside some TRPs. Peddlesden Village joins the ranks of the North West "ghost towns".... --WanYao 02:24, 9 September 2007 (BST)

August

August 31st

External Military Report: "... leaving Peddlesden Village, counted thirty or so outside ... all stragglers, no groups ... no lights on down there ... minor structural damage ... the Bascombe Building has fallen - repeat, the Bascombe Building has fallen ..." --Banana reads Scoundrell for all of Yesterday's News, Today! 20:02, 31 August 2007 (BST)

I'm beginning to like these things... *grins evily* --Marty Banks (aka. Mundane) <DHPD> 19:44, 4 September 2007 (BST)

August 15th

Within the past 48 hours large sections of this suburb have been completely ruined by rampaging zombies. There remain few pockets of survivors however travelers are advised to seek shelter elsewhere. --—The preceding unsigned comment was added by Not A Character (talkcontribs) at an unknown time.

July

July 11th

As the suburb falls under siege again survivors in the area are heading to Key resource Buildings that have not fallen one of those buildings is The Bascombe Building with it being the only Necrotech Byuilding in the area survivors are trying to make sure the cades stay up and stand ready to deal with any zombie(s) that get in as such the inside revives inside St. Humprey's Church are running in to a problem as it is being barricaded by a unknown survivor and if it is not those looking for a revive are being confused as to where to go for a revive because a somebody has spray painted inside revives 2 north the only Building 2 north is Swinnerton Square Police Department this is not a revive point though revives do occasionaly take place outside those looking for a revive should go to the indoor revive point at St. Humphrey's Church 2 south of Swinnerton Square Police Department.Dr Snow 12:32, 11 July 2007 (EST)

July 5th

Many ferals wandering the street, frequently cooperating to siege resource buildings. As such, camping overnight in resource buildings may be hazardeous to your health. Regular revives at St Humphrey's Church. --Singlespark 03:39, 6 July 2007 (BST)

June

June 2nd

Bascombe and surrounding Buildings have been under siege for awhile by Extinction, although they have recently moved upwards into Roywood. The suburb is still dangerous as many ferals roam about, DHPD and other groups and independent survivors have been able to hold them off. Those awaiting a revive in St Humphrey's Church have extremely short wait times and revives are very regular. Dr Snow 3:01PM, 2 June 2007

May

May 2nd

Bascombe has been reoccupied for approx two weeks although break-ins are still a daily occurence. Revives are performed regularly inside St. Humphrey's church by DHPD and local survivors. FmrPFCBob 16:51, 2 May 2007 (BST)

April

April 3rd

After a prolonged siege, the DHPD has been overwhelmed and the Bascombe building ransacked.

March

March 21st

Battle is raging for control of the Bascombe building, the suburb's sole necrotech. 20 odd elite survivors are holding off the Extinction campaign and providing life support for the neighborhood in the process.

February

February 1st

Revives in this area are slow in the local revive point. Several zombies have been stuck in the revive point because of a lack of acting Necrotech employees wo are actually alive. Also zombies in said revive point are being killed by survivors and other zombies. How long this slump will continue is unknowable, but if not fixed soon, the area will fall as many of its defenders die and are not brought back. --Bob Runslikehell 01:32, 27 February 2007 (UTC)

January

January 23rd

There's a nearly dead zed in Baring Auto Repair and the genny only has a little fuel left. Sorry I couldn't finish the job. Skipr 21:31:16 UTC

January 17th

After a long drawn out battle for the surrounding Area of Swinnerton Police Department [3,23] things are starting to look up as Zed population once more starts to drop in the area. Though most buildings are still caded to EHB a plan is being drawn up to lower some buildings Barricades to Very Strongly so those just starting out have a place safe place to go to so they do not wake up dead. Revive Operations Inside St Humphrey's Church [3,25] are going Very Good wait time for a revive is down to matter of minutes and has been that way for quite awhile kudos to those that get us back up on our feet. Dr Snow

2006

December

December 8th

Its been a bitter month of conflict in the Village. Zed numbers around Swinnerton at 18, and break ins daily. Swinnerton has now begun to fall on a semi daily basis. The zombie attackers are probably the local horde returning from their time at Caiger.Also there seems to be group of survivors who have barricaded themselves inside the local church revive point. Whether or not this is a problem remains to be seen. Bob Runslikehell

November

November 27th

Good News: Swinnerton is back up, and survivors are back inside, though nowhere near pre Third Siege of Caiger numbers. Survivors have taken positions throughout the burb. Zed numbers running smaller mobs then the last attack. Bad News: It is now nearly suisidal to make an attempt to leave this burb for greener and safer lands. The big red blocks of the nearby burbs also make a very real and prominent threat. --Bob Runslikehell

November 15th

Zombies all over the area around St Humphrey's, Swinnerton is busted open, no survivors inside, 14 zombies inside, 22 outside, and more in surrounding areas. --Corgano 00:20, 16 November 2006 (UTC)

Since Caiger just fell, this burb can expect a zombie influx. Of course they could always to any nearby burb, but you never know.

October

October 24th

Zed hordes are mounting an offensive in this district. If you're not ready to fight, you might want to mozy on out of the burb. Get ready for the storm. -Bob R.

September

September 20th

A disturbing trend of anti-DHPD graffiti has spread throughout Roywood. False statements such as " 'x' is for DHPD only" or "Join the DHPD or die" have appeared on many buildings recently. It is not known who is spraying this graffiti, but one thing is for sure, it is NOT DHPD personnel.

August

August 17th

The DHPD issues the following release by blanketing the area with grafitti tickertape, direct mailings, and at least one helecopter flying overhead: There have been numerous issues brought to our attention and would like to address them now. First, ALL survivors are welcome in the DMZ and specifically Dunell Hills, graffiti that indicates otherwise is griefing from an unknown source. Second, officers of the DHPD do NOT kill other survivors without warrant, if you have been killed by someone claiming to be DHPD, please contact us with the profile and register with our Science department for a revive. Third, if we set up a precinct in a PD it is not an attempt to claim territory or displace an existing groups claim, rather the precinct chief is to act as an envoy so that we may assist survivors near said P.D. We will follow the guidelines of an existing group’s mandate, unless it directly conflicts with the majority of survivors in the area. We recognize that conflicts will arise but hope that they can be resolved without the need to open fire upon one another. Signed: DHPD Command Staff.

August 14th

Largest "group" of Zeds in the Village is four. All buildings have barricades to one degree or the other. Situation looks good for the moment.

Mid-August

Heavy Zerging going on around Club Veal, as a zerg slugs it out with the Club Veal Gang. Bunter Street Police Department is under frequent but not too heavy attack. Still no real threatening mobs to be reported.

August 8th

Bunter Street Police Department is barricaded, Waiting to put in gen and radio.

August 4th

There's a brawl going on at Club Veal. Check there for details!

July

July 31st

The largest group of Zombies was 6 corpse strong at 14:20 CET. There are a few groups of four but all in all no significant concentration in this suburb anymore.

July 29th

Zombie numbers decreased significantly. Most buildings are barricaded. NT up and running.

July 15th

The Village is dead. There are no survivors, the Zombies have taken control and occupied all major points this village. It get's better as you go north though. Should be upgraded to Dangerous. -Marty Banks DHPD

June

June 11th

The Peddlesden Village Resistance is formed. Although it looks like a random event, this group's creation was indeed planned.

Status: Peddlesden Village is currently survivor-cautious with irregular zombie attacks from Roywood and Chudleyton, as well as the presence of the "Infestation".

February

February 28th

Club Veal is scheduled to be reopened sometime in the second half of March.

February 1st

The Village became part of the Dunell Hill Military Zone, as officers from the DHPD entered Peddlesden to combat the Zombie Horde known as the Peddlesden Village Infestation.