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[[Image:Worldview ssz.png|thumb|450px|The Malton world view highlighting the Survivor Security Zone. Each mall has a (roughly) 10x10 green square projected out from the center of the mall. The Survivor Security Zone is near the center of town where four malls fall within close proximity.]]
[[Image:Worldview ssz.png|thumb|550px|The Malton world view highlighting the Survivor Security Zone. Each mall has a (roughly) 10x10 green square projected out from the center of the mall. The Survivor Security Zone is near the center of town where four malls fall within close proximity.]]


The '''Survivor Security Zone''' (a.k.a. the '''SSZ''' or the Zone) is a specific area near the center of [[Malton]] where four [[mall]]s and other resources are located closely together, allowing for efficient territory protection. The Survivor Security Zone  has a high concentration of resources compared to all other areas of Malton. The Zone is different from other tactical initiatives in that it spans multiple suburbs (at least five have important resources), and cuts some suburbs in half.
Suburbs: [[Stanbury Village]], [[Roftwood]], [[Tollyton]], [[Pimbank]], [[Shackleville]]*, [[Ridleybank]]*, [[Edgecombe]]*, [[Peppardville]]*, and [[Crowbank]]*.
:<sup>*Minor coverage of SSZ.</sup>
Radio communications in the SSZ are on frequency '''26.17 MHz'''.
The physical boundaries of the Survivor Security Zone are defined by the proximity of four malls: [[Tynte Mall]] to the north, [[Woodroffe Mall]] to the south, [[Hildebrand Mall]] to the east, and [[Nichols Mall]] to the west. Projecting out a 10-block "square of influence" from each of these malls, and combining the overlapping areas will define the boundaries of the Security Survivor Zone. The boundary has also been extended a couple blocks in a few places to "annex" some [[police station]]s on the perimeter.  Having a large number of these rim PDs manned and outfitted with powered [[radio transmitter]]s acts as an early warning system for the Zone.


The '''Survivor Security Zone''' (a.k.a. the '''SSZ''' or the '''Zone''') is a specific area near the center of [[Malton]] where four [[mall]]s and other resources are located closely together, allowing for efficient territory protection. The Survivor Security Zone  has a high concentration of resources compared to all other areas of Malton. The Zone is different from other tactical initiatives in that it spans multiple suburbs (at least five have important resources), and cuts some suburbs in half.


Main suburbs: [[Stanbury Village]], [[Roftwood]], [[Tollyton]], and [[Pimbank]].


Other suburbs with limited coverage include [[Edgecombe]], [[Crowbank]], [[Ridleybank]], [[Shackleville]], and [[Peppardville]].


Radio communications in the SSZ are on frequency '''26.17 MHz'''.


The physical boundaries of the Survivor Security Zone are defined by the proximity of four malls: [[Tynte Mall]] to the north, [[Woodroffe Mall]] to the south, [[Hildebrand Mall]] to the east, and [[Nichols Mall]] to the west. Projecting out a 10-block "square of influence" from each of these malls, and combining the overlapping areas defines the boundaries of the Security Survivor Zone. The boundary has also been extended a couple blocks in a few places to "annex" some [[police station]]s on the perimeter.  Having a large number of these rim PDs manned and outfitted with powered [[radio transmitter]]s acts as an early warning system for the Zone.
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== The Map ==


[[Image:Ssz.png|thumb|400px|left|Zoomed view of the Survivor Security Zone.  Click for larger version.]]


'''Click the picture for a larger version'''
[[Image:Ssz.png|thumb|475px|left|Zoomed view of the Survivor Security Zone.  See key below.]]


* This map is updated oftenTo ensure you are viewing the most recent version, please hit '''F5''' to refresh the page. <sub> Last update {{c|red|11/12/07}} </sub>
= '''[[Zone Information Center]]''' | '''[[SSZ_Maps|More Maps]]''' =
'''This is only a short listFor a more complete report, please click the link above.'''


{{User:DangerReport/The Greenhow Building}}
{{User:DangerReport/Joyner Boulevard Police Department}}
{{User:DangerReport/Grimshaw Road Police Department}}
{{User:DangerReport/Mayo Row Police Department}}
{{User:DangerReport/Dempsey Grove Police Department}}
<br>
<br>
<br>
'''YELLOW squares <u>DO NOT</u> mean EHB buildings.'''  <i>Survivors, check your local barricade plan!</i>
<br>
<br>


* '''[[Zone Defenders/Profile List|Enemy Profile List]]''' <sup>{{c|red|new!}} </sup>
{| border="0px" cellspacing="2" cellpadding="2" width="40%"


* '''[[Zone Information Center]]'''
|'''NT Buildings - {{c|lime|Green}}'''
|'''Revive Points - {{c|cyan|Cyan}}'''
|'''Entry Points - {{c|orange|Orange}}'''
|-
|'''Hospitals - {{c|magenta|Magenta}}'''
|'''Police Stations - {{c|blue|Blue}}'''
|'''Fire Stations - {{c|red|Red}}'''
|}
<br>
== Zone Core ==
[[Image:Capture.JPG|thumb]]


* '''[[SSZ_Maps|More Maps]]'''
The Core is in the center area of the Zone, and contains the Zone headquarters.  It is made up of '''four Police Departments, two hospitals, and one NT'''.  These should be the primary fallback resources in the event of any large-scale compromise, and serve as the staging area for retaking a compromised territory.


 
'''Core Resource Buildings'''
'''[[Tynte Mall]]''' - N
* [[Joyner Boulevard Police Dept]] (62, 54) (Zone HQ)
 
* [[Grimshaw Road Police Dept]] (62, 52)
'''[[Nichols Mall]]''' - W
* [[Mayo Row Police Dept]] (62, 52)
 
* [[Dempsey Grove Police Dept]] (64, 53)
'''[[Hildebrand Mall]]''' - E
* [[Eligius General Hospital]] (65, 54)
 
* [[The Greenhow Building]] (65, 54)
'''[[Woodroffe Mall]]''' - S
 
 
NT Buildings - {{c|lime|'''Green'''}}
 
Revive Points - {{c|cyan|'''Cyan'''}}
 
Entry Points - {{c|orange|'''Orange'''}}
 
Hospitals - {{c|magenta|'''Magenta'''}}
 
Police Stations - {{c|blue|'''Blue'''}}
 
Fire Stations - {{c|red|'''Red'''}}
 
 
{{c|yellow|'''Yellow'''}} squares DO NOT mean EHB buildings.  Survivors are encouraged to check the local barricade plan for their suburb for answers about buildings not listed here.
<br clear="both"/>




== Barricade Plan Discussion ==
== Barricade Plan Discussion ==
<br>
{{UniformBarricadingPolicy}}
{{UniformBarricadingPolicy}}
 
<br>
Generally, we support a policy that includes access to resource buildings as well as strategically placed safehouses.  Please find quick links to local barricade plans below.
Please find quick links to local barricade plans below.
 
<br>
{| border="0px" cellspacing="2" cellpadding="2" width="100%"
{| border="0px" cellspacing="2" cellpadding="2" width="100%"


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<br>{{quote|Zone Defenders|Responsible barricade policies are ones that include access to resource buildings as well as strategically placed safehouses.  Free-running lanes must be taken into consideration, especially when planning for a zombie assault.  Although we generally reference the [[Uniform_Barricading_Policy|Uniform Barricading Policy]], local adjustments are vital for survival as well.  Maps that can be easily referenced should be listed on each suburb's wiki page, and discussion is encouraged.}}
<br>
== Communications ==
== Communications ==
{{RadioFreq|freq=26.17|coords=The Survivor Security Zone}}
{{RadioFreq|freq=26.17|coords=The Survivor Security Zone}}


Communications infrastructure is still being established.
We will be using the frequency '''26.17''' -- the official [[Radio Map]] frequency for the SE-2 District. Three of the four main areas in the Zone fall within this district.   
 
We will be using the frequency 26.17 -- the official [[Radio Map]] frequency for the SE-2 District. Three of the four malls in the Zone fall within this district.  Tynte Mall to the North is in the [[Pimbank]] suburb, which falls into the NE-4 District. Several malls all have their own adopted frequencies. Adjustments will have to be made. The adjustments will break with previous conventions.
 
Outside of the game, just use the Talk page for this article or join our [http://zonedefenders.16.forumer.com/index.php forums].
 
 
== Zone Core ==
The Core is center area of the Zone, between the four malls, and contains the Zone headquarters. It is made up of four PDs, two hospitals, and one NT. Barring superior tactics developed later, these should the primary fallback resources buildings in the event of a Mall compromise, or as the staging area for retaking a compromised Mall.
 
'''Core Resource Buildings'''
* [[Joyner Boulevard Police Dept]] (62, 54) (Zone HQ)
* [[Grimshaw Road Police Dept]] (62, 52)
* [[Mayo Row Police Dept]] (62, 52)
* [[Dempsey Grove Police Dept]] (64, 53)
* [[Eligius General Hospital]] (65, 54)
* [[St._Ethelbert%27s_Hospital_%28Roftwood%29|St. Ethelbert's Hospital]] (66, 50)
* [[The Greenhow Building]] (65, 54)


[[Pimbank]] to the North is in the NE-4 District.  Residents are encouraged to establish '''26.17''' as the official radio frequency.
<br>


== How Can I Help? ==
== How Can I Help? ==
To help in the creation and sustainment of the Survivor Security Zone, you need to do a few things:
To help in the creation and sustainment of the Survivor Security Zone, you need to do a few things:
* If you are a player without a group, Join the [[Zone Defenders]] group, or another group that supports the SSZ.
* If you are a player without a group, Join the [[Zone Defenders]] group, or another group that supports the SSZ.
* If you are in a group, talk to your leaders about supporting the zone.  If you're the leader, add your name to the [[#Supporting Groups|list]] and have a liaison join our [http://zonedefenders.16.forumer.com/index.php forums].  Groups can easily adopt their own section of the Zone to patrol, and all groups will need to coordinate efforts and work together to keep the Zone safe for all survivors.
* If you are in a group, talk to your leaders about supporting the zone.  If you're the leader, add your name to the [[#Supporting Groups|list]] and have a liaison join the SSZ [http://s11.zetaboards.com/SSZ/index/ forums].  Groups can easily adopt their own section of the Zone to patrol, and all groups will need to coordinate efforts and work together to keep the Zone safe for all survivors.
* Relocate to Zone itself. Pick an area or specific location to support.
* Relocate to the Zone itself. Tune your radio to 26.17, and pick an area or specific location to support.
* Tune a radio to 26.17
* Spread the word. Speak out. Tag Buildings.  TinyURL: http://tinyurl.com/yj94pm
* Spread the word. Speak out. Tag Buildings.  TinyURL: http://tinyurl.com/yj94pm


===Template===


==Supporting Groups==
===The Zone Alliance===
If your group supports the Survivor Security Zone, add your group name here, then add a link to this page from your group's wiki page.  Also, have a liaison join our [http://zonedefenders.16.forumer.com/index.php forums].
* [[Zone Defenders]]
* [[Liberation of Crossman Department]]
* [[USSR]]
* [[Cannonball Crew]]
** [[Loose Cannons]]
** [[Pimp Legion of Doom]]
* [[Tynte Mall Union]]
* [[Havercroft Mobile Defence Squad]]
* [[Edgecombe Families]]
* [[F for Freedom]]
* [[Department of Emergency Management]]
* [[Malton Crime Syndicate]]
* [[Black Friday]]
* [[Sons of Abraham]]
* [[NNRC]]
* [[S.O.S.L.A]]
* [[The Shadow League]]
* [[Rotter's Relief]]
* [[The Secret Six]]
* [[The assault squad|The Assault Squad]]
* [[Blackmore Bastard Brigade]]
* [[Pancakes!]]
* [[The Phoenix Division]]
* [[Shuttlebank Scavenger Squad]]
* [[Team Zombie Hardcore]]
* [[Roftwood Coordination Center]]
**[[Acid War Templars]]
**[[Shining Crest Mercenary Co.]]
**[[Malton Medical Staff]]
**[[FOXHOUND]]
**[[Pexi's Angels]]
**[[Roftwood Assault Force]]
**[[The Secret Six]]
*[[MCWU|MCWU Local 14]]
*[[Dead Dude Hunters]]
*[[The resistance]]
*[[SHURLMNP]]
* [[Anti-zombie squad]]
*[[The Raiding Renegades]]
*[[Novaslovanian Grenadiers]]
*[[The Wraiths]]
===Template===
Individual users who are '''not''' in the [[Zone Defenders]] are also encouraged to use this template.
{{SSZ}}
{{SSZ}}
<pre>{{SSZ|Character or Group Name}}</pre>
<pre>{{SSZ|Character or Group Name}}</pre>
 
<br>
== Reading Material ==
== Reading Material ==
<sub>Feel free to add more</sub>
<sub>Feel free to add more</sub>
Line 172: Line 117:
* [[Lying Low]]
* [[Lying Low]]
* [[DIRT:NAP]]
* [[DIRT:NAP]]
 
<br>
== Long term goals ==
== Long term goals ==
* Barricade policies that are not suburb-specific and take into account the zone as a united entity.
* Barricade policies that are '''not suburb-specific''' and take into account the Zone as a '''united entity'''.
* Every revive point manned efficiently.
* '''Mall population equity.'''  Each of the four malls should have roughly equal populations, with each corner equally populated.
* Mall population equity. Each of the four malls will have roughly equal populations, with each corner equally populated.
* Outpost police stations manned and the perimeter patrolled, on the look out for incoming hordes, so no one is taken by surprise.
* Outpost police stations manned and the perimeter patrolled, on the look out for incoming hordes, so no one is taken by surprise
* Every single building in the zone is secured and, unless strategically indicated, has power and a radio.
* Every single building in the zone is cleaned up, secured and has power and a radio. A survivor should be able to walk safely from end of the zone to the other and not see a single building with the lights out.
* Primary and Secondary fallback plans developed for each mall area.  If a siege does happen to succeed, the abundant resources in the Zone should allow survivors to retake the area efficiently.  Our lines should not collapse and the survivors scatter to randomly pick up the pieces.
* Primary and Secondary fallback plans developed for each mall.  If a Mall siege does happen to succeed, we need to be able to use the abundant resources in the Zone to retake it efficiently and without unneeded survivor lossesPlans need to be developed for each mall. Our lines should not collapse and the survivors scatter to randomly pick up the pieces. Fall back to where? What secondary resource buildings will be used?
<br>
* Each mall will assist all other malls during siege events.
 
== Justification ==
With the fall of [[Caiger Mall]], there was no longer a center of survivor power in Malton. Recent changes in the game mechanics (Ransacking and One Body Per Dump), couple with the observed high degree of organization of the hordes, the survivors seem to be at a disadvantage in Malton lately.
 
Caiger remained a safe haven as long as it did due to superior tactics. When those tactics failed, so did Caiger. The main tactic the horde used against Caiger was resource starvation. The siege first took out the surrounding NT buildings, which effectively blocked revive efforts. Any reinforcements from other malls were too far away to respond quickly.
 
As hordes grow larger and become better organized, and as new game mechanics have given zeds the upper hand during sieges, survivors need to respond in a new way.
 
Thus, the Survivor Security Zone.
 
 
== Benefits ==  
== Benefits ==  
# Each mall is less than ten blocks from at least two other malls.  
# Each mall is less than ten blocks from at least two other malls.  
Line 202: Line 135:
# The Survivor Security Zone is a resource rich area for survivors, and is located near the center of town so that quick aid can be supplied elsewhere on a limited basis.
# The Survivor Security Zone is a resource rich area for survivors, and is located near the center of town so that quick aid can be supplied elsewhere on a limited basis.
# The Zone also allows Survivors to develop strategies that are beyond mall-level defense and even beyond suburb-level defense. The Zone exists across multiple suburbs; the definition of the zone was developed by looking only at resource points and proximity to malls.
# The Zone also allows Survivors to develop strategies that are beyond mall-level defense and even beyond suburb-level defense. The Zone exists across multiple suburbs; the definition of the zone was developed by looking only at resource points and proximity to malls.
== Problems ==
It sounds nice, but there are a number of problems that must be overcome.
* Part of the zone overlaps with the [[Ridleybank]] suburb, which puts the Zone in direct and immediate conflict with the [[RRF]].
* The scale of this effort is unprecedented in Malton. Others have observed on the Talk page that this project will required a '''minimum''' participation of about 300 survivors to make this work. It will be an uphill and long-term effort to build the kind of momentum needed. The success of the Zone will require a level of communcation and cooperation not yet seen in Malton.


[[Category:Organizations]]
[[Category:Organizations]]
[[Category:Survivor Security Zone| ]]
[[Category:Survivor Security Zone| ]]

Revision as of 01:07, 22 January 2012

The Malton world view highlighting the Survivor Security Zone. Each mall has a (roughly) 10x10 green square projected out from the center of the mall. The Survivor Security Zone is near the center of town where four malls fall within close proximity.


The Survivor Security Zone (a.k.a. the SSZ or the Zone) is a specific area near the center of Malton where four malls and other resources are located closely together, allowing for efficient territory protection. The Survivor Security Zone has a high concentration of resources compared to all other areas of Malton. The Zone is different from other tactical initiatives in that it spans multiple suburbs (at least five have important resources), and cuts some suburbs in half.

Main suburbs: Stanbury Village, Roftwood, Tollyton, and Pimbank.

Other suburbs with limited coverage include Edgecombe, Crowbank, Ridleybank, Shackleville, and Peppardville.

Radio communications in the SSZ are on frequency 26.17 MHz.

The physical boundaries of the Survivor Security Zone are defined by the proximity of four malls: Tynte Mall to the north, Woodroffe Mall to the south, Hildebrand Mall to the east, and Nichols Mall to the west. Projecting out a 10-block "square of influence" from each of these malls, and combining the overlapping areas defines the boundaries of the Security Survivor Zone. The boundary has also been extended a couple blocks in a few places to "annex" some police stations on the perimeter. Having a large number of these rim PDs manned and outfitted with powered radio transmitters acts as an early warning system for the Zone.





Zoomed view of the Survivor Security Zone. See key below.

Zone Information Center | More Maps

This is only a short list. For a more complete report, please click the link above.


Mall-ruined-small.jpg

The Greenhow Building
--VVV RPMBG 01:02, 13 April 2024 (UTC)


Mall-rebuilding-small.jpg

Joyner Boulevard Police Department
--VVV RPMBG 05:50, 11 April 2024 (UTC)


Mall-safe-small.jpg

Grimshaw Road Police Department
This police department is barricaded with no zombies outside.
ZombGG (talk) 22:11, 27 April 2023 (UTC)


Mall-ruined-small.jpg

Mayo Row Police Department
--VVV RPMBG 05:52, 11 April 2024 (UTC)


Mall-safe-small.jpg

Dempsey Grove Police Department
--Mallrat The Spanish Inquisition TSI The Kilt Store TKS Clubbed to Death CTD 05:05, 19 June 2023 (UTC)




YELLOW squares DO NOT mean EHB buildings. Survivors, check your local barricade plan!

NT Buildings - Green Revive Points - Cyan Entry Points - Orange
Hospitals - Magenta Police Stations - Blue Fire Stations - Red


Zone Core

Capture.JPG

The Core is in the center area of the Zone, and contains the Zone headquarters. It is made up of four Police Departments, two hospitals, and one NT. These should be the primary fallback resources in the event of any large-scale compromise, and serve as the staging area for retaking a compromised territory.

Core Resource Buildings


Barricade Plan Discussion


Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.


Please find quick links to local barricade plans below.

Stanbury Village (W) Roftwood (E) Tollyton (S)
Pimbank (N) Shackleville (SW) Ridleybank (NW)
Edgecombe (Far E) [Peppardville] (NE)


Zone Defenders said:
Responsible barricade policies are ones that include access to resource buildings as well as strategically placed safehouses. Free-running lanes must be taken into consideration, especially when planning for a zombie assault. Although we generally reference the Uniform Barricading Policy, local adjustments are vital for survival as well. Maps that can be easily referenced should be listed on each suburb's wiki page, and discussion is encouraged.


Communications

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.17 MHz
Transmitter Coordinates: The Survivor Security Zone

We will be using the frequency 26.17 -- the official Radio Map frequency for the SE-2 District. Three of the four main areas in the Zone fall within this district.

Pimbank to the North is in the NE-4 District. Residents are encouraged to establish 26.17 as the official radio frequency.

How Can I Help?

To help in the creation and sustainment of the Survivor Security Zone, you need to do a few things:

  • If you are a player without a group, Join the Zone Defenders group, or another group that supports the SSZ.
  • If you are in a group, talk to your leaders about supporting the zone. If you're the leader, add your name to the list and have a liaison join the SSZ forums. Groups can easily adopt their own section of the Zone to patrol, and all groups will need to coordinate efforts and work together to keep the Zone safe for all survivors.
  • Relocate to the Zone itself. Tune your radio to 26.17, and pick an area or specific location to support.
  • Spread the word. Speak out. Tag Buildings. TinyURL: http://tinyurl.com/yj94pm

Template

SSZlogo2.jpg Survivor Security Zone
(Your Name Here) helps to protect the Survivor Security Zone.
{{SSZ|Character or Group Name}}


Reading Material

Feel free to add more


Long term goals

  • Barricade policies that are not suburb-specific and take into account the Zone as a united entity.
  • Mall population equity. Each of the four malls should have roughly equal populations, with each corner equally populated.
  • Outpost police stations manned and the perimeter patrolled, on the look out for incoming hordes, so no one is taken by surprise.
  • Every single building in the zone is secured and, unless strategically indicated, has power and a radio.
  • Primary and Secondary fallback plans developed for each mall area. If a siege does happen to succeed, the abundant resources in the Zone should allow survivors to retake the area efficiently. Our lines should not collapse and the survivors scatter to randomly pick up the pieces.


Benefits

  1. Each mall is less than ten blocks from at least two other malls.
  2. Hildebrand Mall and Nichols Mall are less than ten blocks from three other malls. Hildebrand also shares a corner with an NT building (the Herbert Building), putting it on par with Caiger with its ability to sustain revive efforts during a siege.
  3. Nichols Mall is the mall closest to the center of the city, offering a staging point for rescue operations. People in Nichols could be just about anywhere else in Malton in, at most, one day's travel — including every other mall in Malton.
  4. Standing at the center of the Security Survivor Zone, a survivor will be less than 10 blocks away from four malls.
  5. The Zone has a number of police stations that dot the perimeter as outposts and fall back positions.
  6. The Zone has 9 NT buildings and six revive points. The NT buildings are well distributed — some along the perimeter, some in the center of the zone, all within 5 blocks of a mall.
  7. Each mall is a fall-back position for two other malls, and a staging point for retaking two other malls.
  8. The Survivor Security Zone is a resource rich area for survivors, and is located near the center of town so that quick aid can be supplied elsewhere on a limited basis.
  9. The Zone also allows Survivors to develop strategies that are beyond mall-level defense and even beyond suburb-level defense. The Zone exists across multiple suburbs; the definition of the zone was developed by looking only at resource points and proximity to malls.