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{{UnderConstruction|date=13:06, 20 August 2008 (BST)}}
'''Brain Rot''' is a [[zombie]] [[skills|skill]] which makes it impossible for a zombie to be [[revivification|revived]], except under very specific conditions. Zombies with Brain Rot can only be revivified in a [[Generator|powered]] [[NecroTech Building|NT building]] -- and only if the technician possesses the [[NecroNet Access]] skill. Brain Rot also makes the zombie harder to [[Useful Items#DNA Extractor|DNA-scan]].


''This page is in the process of being re-written. Please feel free to assist. See the Talk page for discussion.''
Brain Rot is irreversible; therefore, when a player selects Brain Rot in the "Buy Skills" menu, they are first given a confirmation message. Like all zombie skills, Brain Rot costs 100 [[Experience|XP]] to learn. It must also be purchased before the skill [[Flesh Rot]] becomes available.


----
In general, Brain Rot is only used by zombies who have no intention, or desire, to become [[Survivor|human]] again. However, some players who may be "pro-survivor" opt to purchase Brain Rot. Doing so is often referred to as "''Playing the game on Hard Mode''" -- due to the difficulty of getting a revive, should the character be killed. However, for these types -- and other Brain Rotted zombies seeking a revive for whatever reason -- certain groups and players have dedicated themselves to providing "Rot Revives". A list of current and former Rot Revive Clinics can be found at the end of this article.


'''Brain Rot''' is a [[zombie]] skill. Zombies with Brain Rot can only be [[revivification|revivified]] in a powered [[Building Types#NecroTech Building|NT building]] -- and only if the technician possesses the [[NecroNet Access]] skill. Brain Rot also makes the zombie harder to [[Useful Items#DNA Extractor|DNA-scan]].  
Zombies with Brain Rot are often referred to as "Rotters".
 
For in-game messages shown when using a DNA extractor or a syringe on zombies with Brain Rot, see [[DNA Extractor]] and [[Revivification#Flavor_Text|Revivification]].
 
==Etiology of Brain Rot==
 
There is much debate in the scientific community as to the exact nature and cause of Brain Rot. Unfortunately, attempts to study the phenomenon in detail have been, for the most part, tragically unsuccessful. Nonetheless, some of the major theories which have been proposed to explain Brain Rot are summarized below.


Brain Rot is irreversible; therefore, when a player selects Brain Rot in the "Buy Skills" menu, they are first given a confirmation message. Like all zombie skills, Brain Rot costs 100 [[Experience|XP]] to learn.  
The most common explanation of Brain Rot is that it is simply an advanced form of post-necrotic decay in the subject's brain tissue, paralleling similar forms of decay and degradation observed affecting other parts of many re-animated corpses. However, the process of normal revivification reverses and regenerates (for the most part) such normal tissue degradation. This is not the case when reviving zombies possessing Brain Rot, the treatment of which requires access to specialized NecroTech facilities -- and even then, the condition, while rendered dormant upon revivification, is not reversed.


In general, Brain Rot is only used by zombies who have no intention, or desire, to become [[Survivor|human]] again. However, some players who may be "pro-survivor" opt to purchase Brain Rot. Doing so is often referred to as "''Playing the game on Hard Mode''" -- due to the difficulty of getting a revive should the character be killed. However, for these types -- and other Brain Rotted zombies seeking a revive for whatever reason -- a number of groups and players have decicated themselves to providing "Rot Revives". A list of current and former Rot Revive Clinics can be found at the end of this article.
==Treatment==


Zombies with Brain Rot are often referred to as "Rotters".
[[Survivors]] with this state of infection have found standard NecroTech procedure unsatisfactory when seeking [[revivification]]. Some daring [[NecroTech Employment|NecroTech Employees]] have shown initiative and established special [[groups]] dedicated to this purpose in addition to standard infection prevention procedure. Some of the more noteworthy of these groups include;
 
===Active Brain Rot Revive Clinics===


==Brain Rot In Depth==
:*The '''[[South Paynterton Aces|South Paynterton Aces]]''' operate a rotters revive clinic at [[The Casely Building]] '''[93,40]''' in [[Starlingtown]]. Turnaround time is usually just a few hours. (26 March 2022)


There is much debate in the scientific community as to the exact nature and cause of Brain Rot. Unfortunately, attempts to study the phenomenon in detail have been, for the most part, tragically unsuccessful. Nonetheless, some of the major theories which have been proposed to explain Brain Rot are summarised below.
:* Independently run rot revive clinic in [[The Montacute Building]] '''[94,32]''' in the suburb of [[Paynterton]]. If ruined, use Casely NT in Starlingtown as an alternative. (26 March 2022)


The most common explanation of Brain Rot is that it is simply an advanced form of post-necrotic decay in the subject's brain tissue, parallelling similar forms of decay and degradation observed affecting other parts of many re-animated corpses. However, the process of normal revivification reverses and regenerates (for the most part) suchn normal tissue degredation. This is not the case when reviving zombies possessing Brain Rot, the treatment of which requires access to specialised NecroTech facilities -- anf even then the condition, while rendered dormant upon revivification, is not reversed.  
:* [[The Jeffrey Building]] '''[56,15]''' in the suburb of [[Millen Hills]]. Formerly the site of [[Rotter's Relief]] North, now apparently independently run. Sometimes overbarricaded. (13 August 2021)


(etc. etc.)  
:* [[The Jack Building]] '''[66, 16]]''' in the suburb of [[Raines Hills]]. Independently run. Frequently the target of GKers. (13 August 2021)


----
:*[[The Mitchener Building]] '''[1, 96]''' in the suburb of [[New Arkham]]. Subject to frequent zombie attacks, just like everything else in New Arkham. (26 March 2022)
<br>
{{Merge|The Dirty Details}}
[[Image:Brains with captions.jpg|frame|right]]


Physical changes to the brain (See left) cause a partial rewiring of both cortex's cannibalizing those neurons used in higher brain function. As such the area of the brain targeted for revivification shrinks to almost nothing.  
:* [[The Topleaf Building]] '''[55, 84]]''' in the suburb of [[West Grayside]]. The clinic operates intermittently, and may no longer be in operation. Frequently overbarricaded. (13 October 2021)


Brain Rot has also been known to make it much harder for a [[NecroTech Employment|NecroTech Employee]] to gather useful DNA Samples with their standard issue [[Useful Items#DNA Extractor|DNA Extractors]]. If a successful scan is taken of a rotter the following message is posted; <br /><br /><span style="float:right">{{udspan|Warning: Cortex damaged. Do not attempt to revive.}}</span>
:* Independently run rot revive clinic in [[The Nisbet Building]] '''[55,28]''' in the suburb of [[Shearbank]]. (No recent verification)


===Inactive Brain Rot Revive Clinics===


:*'''[[Rotter's Relief]]''', is a large Brain Rot Revive Organization with multiple Clinics located in [[Malton]].


:*'''[[MCM]]''' is operating a Brain Rot Revive Clinic at [[The Pippard Building (South Blythville)]] '''[29,72]''' Service with a smile!  Formerly maintained by [[Brain Rot Revive Clinic|Brain Rot Revive Clinic (BRRC)]].


:* Independently run rot revive clinic [[the Silwood Building]]'''[66,74]''' in [[Wray Heights]]. check [[The Silwood Building]] page for details.


===The Dirty Details===
:* Independently run rot revive clinic in [[The Mitchener Building]] '''[1,95]''' in the suburb of [[New Arkham]]. Formerly run by the '''[[REV-Reservists]]'''
{{Pov-section}}
The infection level deemed "[[Brain Rot]]", for lack of a better or more descriptive term, makes the [[zombie]] immune to a typical [[revivification]], by corrupting the cortical tissue. [[Zombies]] afflicted with this stage of the disease can only be [[revivification|revivified]] using special technology found only inside a powered [[Building Types#NecroTech Building|NecroTech building]] by a [[NecroTech Employment|NecroTech Employee]] with [[NecroNet Access]] level approval and a working knowledge of how to properly use [[Useful Items#NecroTech Revivification Syringe|NecroTech Revivification Syringes]].


[[Brain Rot]] has also been known to make it much harder for a [[NecroTech Employment|NecroTech Employee]] to gather useful DNA Samples with their standard issue [[Useful Items#DNA Extractor|DNA Extractors]]. As such a standard warning has been issued as [[zombies]] with this stage of infection have grown in numbers, when scanned the [[Useful Items#DNA Extractor|DNA Extractors]] have been upgraded to warn [[NecroTech Employment|NecroTech Employees]] to save their [[Useful Items#NecroTech Revivification Syringe|NecroTech Revivification Syringes]] for [[zombies]] with a better chance of reacting well to the serum. This standard issue message is {{CodeInline|Warning: Cortex damaged. Do not attempt to revive.}} all [[NecroTech Employment|NecroTech Employees]] are ''strongly'' advised to heed that warning.
:* Independently run rot revive clinic in [[The Patterson Building]] in the suburb of [[Gibsonton]].


The more militaristic term for the [[zombies]] afflicted with Brain Rot is Rotters, throughout [[Malton]] [[Survivors]] use this term to describe the more aggressive [[Guides:Career Zombie|zombies]] that seem to either not remember that they too were once a [[survivor]] or no longer care. It is commonly believed that the latter is correct since Rotters tend to display high levels of ability and motor functions in spite of their damaged brains. For example, the average Rotter in [[Malton]] has shown the ability to [[Memories of Life|open doors]] and seem to have a grasp of [[Death Rattle|phonetic languages]] as opposed to the more standard grunts and groans of less capable [[zombies]]
:* Independently run rot revive clinic in [[The Craddy Building]] '''[92,76]''' in the suburb of [[Penny Heights]]


Some such [[zombies]], however, seems to yearn to be free of their severe infection and to return to a living state. If a Rotter manages to push through the [[Barricades|building's defenses]] in desperation they may not be hostile. Among these it seems that the more intelligent will [[Flailing Gesture|gesture at themselves]] while grunting, and the less physically able seems to simply make a [[Mrh?]] sound. If a [[NecroTech Employment|NecroTech Employees]] should run across a zombie performing either of these actions they are advised to attempt to [[revivification|provide assistance]].
:* [[The Attwell Building]] in the suburb of [[East Becktown]].


==Advice to the Uninfected==
:*'''[[COMBAT_REVIVE_%28Group%29|The Coalition for Organized Medical Benevolence And Tactical Resource Evaluation, Verification, Investigation, Validation and Emphasis]]''', was a mobile [[Revivification]] group of [[NecroTech Employment|NecroTech Employees]] who dedicated themselves to the complete eradication of the [[zombie]] infection. They frequently [[Revivification|revived]] any Rotters they came across at whatever [[Building Types#NecroTech Building|NecroTech Offices]] they were stationed at.  Their philosophy was "''Of course everyone wants to be alive''".
[[Survivors]] with this state of infection and found standard NecroTech procedure unsatisfactory when seeking [[revivification]].  Some daring [[NecroTech Employment|NecroTech Employees]] have shown initiative and established special [[groups]] dedicated to this purpose in addition to standard infection prevention procedure. Some of the more noteworthy of these groups include;


:<strong id="Rot Revivers">Active Brain Rot Revive Clinics</strong>
:*'''Independant Revives''' was a new clinic set up in [[Edgecombe]], based in the [[Maver Building]] '''[79, 58]''', one of the local [[Building Types#NecroTech Building|NecroTech Offices]]. The clinic only lasted a week, before the zombies destroyed it.
:*'''[[Got Mrh?]]''', a Brain Rot Revive Clinic functioning out of the [[suburb]] of [[Raines Hills]], the clinic is set up at [[The Jack Building]] '''[66,16]''', one of the local [[Building Types#NecroTech Building|NecroTech Offices]].


:*'''[[Rotter's Relief]]''', is a large Brain Rot Revive Organization with multiple Clinics located in [[Houldenbank|Houldenbank<nowiki>'</nowiki>s]] [[The_Greatorex_Building_%28Houldenbank%29|Greatorex Building]] '''[99,65]''', [[Owsleybank|Owsleybank<nowiki>'</nowiki>s]] [[The Woodborne Building|Woodborne Building]] '''[0, 44]''', and [[Stanbury Village|Stanbury Village<nowiki>'</nowiki>s]] [[The Moseley Building|Moseley Building]] '''[51, 57]''' as well as other new clinics that they constantly open all over Malton (see [[Rotter's Relief|their wiki page]] for the most up to date list of clinics).
:* Independently run rot revive clinic at [[the Angerstein Building]] '''[63,89]''' in [[East Grayside]] - seems to have only lasted from January 2014 - Feb 2014.


:*'''[[Brain Rot Revive Clinic|BRRC(Brain Rot Revive Clinic)]]''', is a Brain Rot Revive Clinic that serves the [[suburb]] of [[South Blythville]] from the [[The_Pippard_Building_%28South_Blythville%29|Pippard Building]] '''[29,72]''' and is back in business.
:*The '''[[Cult of the Crocodile]]''' ran a rot revive clinic at [[The Canner Building]] '''[89,26]''' in the suburb of [[Gibsonton]].  As of the last available update in 2012, it no longer appears to be in active use as a revive point.


:*'''[[COMBAT_REVIVE_%28Group%29|The Coalition for Organized Medical Benevolence And Tactical Resource Evaluation, Verification, Investigation, Validation and Emphasis]]''', is a mobile [[Revivification]] group of [[NecroTech Employment|NecroTech Employees]] who dedicate themselves to the complete eradication of the [[zombie]] infection. They frequently [[Revivification|revive]] any Rotters they came across at whatever [[Building Types#NecroTech Building|NecroTech Offices]] they are stationed at.  Their philosophy is "''Of course everyone wants to be alive''".
==External References==


[[On the Neurology of the "Undead"]]


[[Category:Skills]]
[[Category:Skills]]
[[Category:rot revive]]

Latest revision as of 14:14, 26 March 2022

Brain Rot is a zombie skill which makes it impossible for a zombie to be revived, except under very specific conditions. Zombies with Brain Rot can only be revivified in a powered NT building -- and only if the technician possesses the NecroNet Access skill. Brain Rot also makes the zombie harder to DNA-scan.

Brain Rot is irreversible; therefore, when a player selects Brain Rot in the "Buy Skills" menu, they are first given a confirmation message. Like all zombie skills, Brain Rot costs 100 XP to learn. It must also be purchased before the skill Flesh Rot becomes available.

In general, Brain Rot is only used by zombies who have no intention, or desire, to become human again. However, some players who may be "pro-survivor" opt to purchase Brain Rot. Doing so is often referred to as "Playing the game on Hard Mode" -- due to the difficulty of getting a revive, should the character be killed. However, for these types -- and other Brain Rotted zombies seeking a revive for whatever reason -- certain groups and players have dedicated themselves to providing "Rot Revives". A list of current and former Rot Revive Clinics can be found at the end of this article.

Zombies with Brain Rot are often referred to as "Rotters".

For in-game messages shown when using a DNA extractor or a syringe on zombies with Brain Rot, see DNA Extractor and Revivification.

Etiology of Brain Rot

There is much debate in the scientific community as to the exact nature and cause of Brain Rot. Unfortunately, attempts to study the phenomenon in detail have been, for the most part, tragically unsuccessful. Nonetheless, some of the major theories which have been proposed to explain Brain Rot are summarized below.

The most common explanation of Brain Rot is that it is simply an advanced form of post-necrotic decay in the subject's brain tissue, paralleling similar forms of decay and degradation observed affecting other parts of many re-animated corpses. However, the process of normal revivification reverses and regenerates (for the most part) such normal tissue degradation. This is not the case when reviving zombies possessing Brain Rot, the treatment of which requires access to specialized NecroTech facilities -- and even then, the condition, while rendered dormant upon revivification, is not reversed.

Treatment

Survivors with this state of infection have found standard NecroTech procedure unsatisfactory when seeking revivification. Some daring NecroTech Employees have shown initiative and established special groups dedicated to this purpose in addition to standard infection prevention procedure. Some of the more noteworthy of these groups include;

Active Brain Rot Revive Clinics

  • Independently run rot revive clinic in The Montacute Building [94,32] in the suburb of Paynterton. If ruined, use Casely NT in Starlingtown as an alternative. (26 March 2022)
  • The Topleaf Building [55, 84]] in the suburb of West Grayside. The clinic operates intermittently, and may no longer be in operation. Frequently overbarricaded. (13 October 2021)

Inactive Brain Rot Revive Clinics

External References

On the Neurology of the "Undead"