Suggestion:20110110 Recon Training: Difference between revisions
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#'''Keep''' - KISS and Seeing through walls don't even apply here.--{{User:Yonnua Koponen/signature}} 21:07, 11 January 2011 (UTC) | #'''Keep''' - KISS and Seeing through walls don't even apply here.--{{User:Yonnua Koponen/signature}} 21:07, 11 January 2011 (UTC) | ||
#'''Keep''' - I wanna peep my 'hood from the comfort of an abandoned rooftop, so this doesn't seem useless to me. - {{User:Nic LesFlics/Signature}} 21:37, 11 January 2011 (UTC) | #'''Keep''' - I wanna peep my 'hood from the comfort of an abandoned rooftop, so this doesn't seem useless to me. - {{User:Nic LesFlics/Signature}} 21:37, 11 January 2011 (UTC) | ||
#'''Keep''' - Yeah I dig. -- {{User:DanceDanceRevolution/l}} 02:52, 12 January 2011 (UTC) | |||
#'''Keep''' - Scouts for the Rescue! --[[User:Gargulec|Gargulec]] 00:24, 14 January 2011 (UTC) | |||
#'''Keep''' - Give those things an use finally, dammit. --{{User:Spiderzed/Sandbox/Sig}} 22:00, 15 January 2011 (UTC) | |||
#'''Keep''' - I like it. Still curious how exactly it'd work but I suppose the stems from my own lack of binocular use, either way some further explaination might be useful. {{User:Mazu/sig}} 04:36, 21 January 2011 (UTC) | |||
#'''Keep/Change''' - It would be better if they made it a subskill under "Scout Safehouse," or at least part of the same skill tree. Otherwise, keep it. --[[User:Anachomutualist|Anachomutualist]] 02:52, 22 January 2011 (UTC) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
#'''Kill''' - {{KISS}} and [[Suggestions_Dos_and_Do_Nots#Writing_New_Suggestions|Pin the Details Down]]. I want to know '''exactly''' how much AP you're suggesting that this cost, and I don't see why there should be two skills for an ultimately trivial boost. --{{User:TripleU/Sig}} 23:45, 10 January 2011 (UTC) | #'''Kill''' - {{KISS}} and [[Suggestions_Dos_and_Do_Nots#Writing_New_Suggestions|Pin the Details Down]]. I want to know '''exactly''' how much AP you're suggesting that this cost, and I don't see why there should be two skills for an ultimately trivial boost. --{{User:TripleU/Sig}} 23:45, 10 January 2011 (UTC) | ||
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#'''Kill''' - two skills just for binoculars? Excessive. Also concerned about the see-through-walls quality of it. {{User:Misanthropy/Sig}} 19:08, 11 January 2011 (UTC) | #'''Kill''' - two skills just for binoculars? Excessive. Also concerned about the see-through-walls quality of it. {{User:Misanthropy/Sig}} 19:08, 11 January 2011 (UTC) | ||
#*'''Re''' - There is so much useless XP gained after maxing out both skill trees...why not make leveling all the way up take longer? --[[User:Bjornkarl|Bjornkarl]] 20:55, 11 January 2011 (UTC) | #*'''Re''' - There is so much useless XP gained after maxing out both skill trees...why not make leveling all the way up take longer? --[[User:Bjornkarl|Bjornkarl]] 20:55, 11 January 2011 (UTC) | ||
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Latest revision as of 01:46, 25 January 2011
Closed | |
This suggestion has finished voting and has been moved to Peer Reviewed. |
20110110 Recon Training
Bjornkarl 22:08, 10 January 2011 (UTC)
Suggestion type
Skill
Suggestion scope
Survivors
Suggestion description
This skill would be made available as a Military skill. There are 8 ways to look with binoculars: purchasing this skill would provide an additional option at the cost of 6 or 7 AP to look in every direction with a single action. This way, players could still look in a single direction for 1 AP, or 3 directions for 3 AP, but a complete circular sweep would be more AP economical. An additional tier of this skill could be Advanced Recon Training, which would reduce the cost of the sweep to 4 or 5 AP. The existing rules applying to where binoculars can and cannot be used would remain unaltered.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Voting for my own suggestion. Besides, I think this skill is useful. --Bjornkarl 22:10, 10 January 2011 (UTC)
- I see no reason why not. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:12, 10 January 2011 (UTC)
- Keep/Change - I like it but a cost should be specified. I'm voting for max AP cost listed in suggestion. ~ 22:25, 10 January 2011 (UTC)
- It's no Binocular Sniping, but its still good. --RosslessnessWant a Location Image? 22:26, 10 January 2011 (UTC)
- Yessss, but please specify ammount of AP. ~m T! 02:35, 11 January 2011 (UTC)
- Keep - I see you! --GANG Giles Sednik CAPD 03:22, 11 January 2011 (UTC)
- Keep - I echo Trips' sentiments, but I still like it regardless. —Aichon— 06:35, 11 January 2011 (UTC)
- Keep - New skills are cool--TCAPD(╯°□°)╯ ┻━┻ 16:25, 11 January 2011 (UTC)
- Keep - KISS and Seeing through walls don't even apply here.--Yonnua Koponen Talk ! Contribs 21:07, 11 January 2011 (UTC)
- Keep - I wanna peep my 'hood from the comfort of an abandoned rooftop, so this doesn't seem useless to me. - Nic LesFlics|?| 21:37, 11 January 2011 (UTC)
- Keep - Yeah I dig. -- LEMON #1 02:52, 12 January 2011 (UTC)
- Keep - Scouts for the Rescue! --Gargulec 00:24, 14 January 2011 (UTC)
- Keep - Give those things an use finally, dammit. -- Spiderzed▋ 22:00, 15 January 2011 (UTC)
- Keep - I like it. Still curious how exactly it'd work but I suppose the stems from my own lack of binocular use, either way some further explaination might be useful. 04:36, 21 January 2011 (UTC)
- Keep/Change - It would be better if they made it a subskill under "Scout Safehouse," or at least part of the same skill tree. Otherwise, keep it. --Anachomutualist 02:52, 22 January 2011 (UTC)
Kill Votes
- Kill - KISS and Pin the Details Down. I want to know exactly how much AP you're suggesting that this cost, and I don't see why there should be two skills for an ultimately trivial boost. --VVV RPMBG 23:45, 10 January 2011 (UTC)
- Kill - two skills just for binoculars? Excessive. Also concerned about the see-through-walls quality of it. 19:08, 11 January 2011 (UTC)
- Re - There is so much useless XP gained after maxing out both skill trees...why not make leveling all the way up take longer? --Bjornkarl 20:55, 11 January 2011 (UTC)
Spam/Dupe Votes