Dulston Alliance: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
No edit summary
(Undo revision 1401102 by Special:Contributions/Rick Astley (User talk:Rick Astley)-vandalism)
Line 8: Line 8:
group_goals=Coordination among all survivor groups to oppose all threats to peace in the [[Northeast Malton|NE Corner]].|
group_goals=Coordination among all survivor groups to oppose all threats to peace in the [[Northeast Malton|NE Corner]].|
group_recruit=[[Dulston Alliance/Members#Recruitment Policy|For further details check here.]]|
group_recruit=[[Dulston Alliance/Members#Recruitment Policy|For further details check here.]]|
group_contact=Contact a member group or visit [http://www.youtube.com/watch?v=oHg5SJYRHA0 here.]|
group_contact=Contact a member group or visit [http://z9.invisionfree.com/Dulston_Alliance/index.php here]|
}}
}}
__NOTOC__
__NOTOC__

Revision as of 00:02, 3 March 2009

The Dulston Alliance
Home - Historical Archive - Members & Allies - The Black List - The Dulston Dispatch
The Dulston Alliance
Dulston Alliance Banner.jpg
Abbreviation: DA
Group Numbers: Combined total of all member groups (roughly 100 as of January 2009)
Leadership: Group leaders represent each individual member group and together coordinate the Alliance's goals.
Goals: Coordination among all survivor groups to oppose all threats to peace in the NE Corner.
Recruitment Policy: For further details check here.
Contact: Contact a member group or visit here

History of the Alliance

"Tumulo Omnis Mortuus, Mortuus Delendus Es."
(Latin Translation: "To bury all the dead, the dead must be destroyed.")

Formed from the various survivor groups in and around the suburb of Dulston, the Dulston Alliance has grown by leaps and bounds over the years and now includes some of the most active survivor groups in the area. The Alliance has worked hard to bring security to Dulston and through these efforts has spread its protective influence into the adjoining suburbs of Pescodside and Rhodenbank in the form of patrol duties. It is due to these efforts outside Dulston that the Alliance has recruited non-Dulston survivor groups into its ranks and together the Alliance plans for the greater glory of the NE Corner. Not to be forgotten is the hard-fought suburb of Rolt Heights which, although still under contention due to the difficult nature of maintaining revivification there, will one day be fully under survivor control with help from the Alliance.

The history of the Dulston Alliance is a memorable one, as our organization has united to fight several hostile organizations since its humble beginnings. From the dreaded zombie horde, the Ridleybank Resistance Front to the cold-blooded killers from DORIS, the Dulston Alliance has always been there to provide the best resistance the suburbs have to offer. Proving yet again that through coordination and cooperation survivors will stand triumphant through any adversity, whether it be zombie or human. So always remember, Malton is our home and the zombies will never take it from us; stay the path and continue the fight... to the last man!


Recent News

As a reminder to all members of the Dulston Alliance, be sure to post the latest news items at the top. News items should reflect incidents or events that take place specifically in Dulston, or in the surrounding suburbs of Pescodside, Rhodenbank, or Rolt Heights that together form the NE Corner. Non-Alliance survivors, and hostile groups specifically, should never post news here, but rather should post to the corresponding suburb wikipage where the event occurred.

Poster.png

February 27th, 2009 - Yet another week comes to a close, but this Friday was made special for two very good reasons. The first reason was that it marked the second-last day the Hang 'Em High competition. That's right, after a month and a half the northeast bounty hunter's competition was finally coming to a close. As of today the execution tally stood at 136 criminals having been brought to justice. On the zombie front, Zombie Hunting Season has racked up an impressive 96 zombies slain to date. As the number of zombie targets wandering Dulston increases and the bounty hunter competition wraps-up, the Alliance is certain this total will reach new heights in the coming weeks. After all, it's still Zombie Hunting Season up here in the northeast, so every local hunter is encouraged to head on up and bag themselves a few prize-winning zombie heads, perfect for mounting above the fireplace.

The other reason why today was special is because it marked the 3rd Anniversary of the Dulston Alliance. The Burchell Arms in Rolt Heights was packed with Alliance operatives and allies alike as everyone took a day off from hunting to drink a few beers and celebrate our awesomeness. To put it simply, the party was a smashing success and fun was had by all! So here's to another year of good fortune and good friends. As for everyone who couldn't make it, no worries, the Alliance see you there next year. Cheers!

February 26th, 2009 - The Dulston Alliance is throwing a celebration! No, the zombies still happen to be mucking around Dulston for some ungodly reason, but a review of the Alliance social calendar has revealed that this coming Friday is a very special day indeed. All survivors are therefore cordially invited to a great party (with free booze, mind you) at the Burchell Arms in Rolt Heights on the 27th of February. This day officially marks the 3rd Anniversary of the Dulston Alliance. Yes, the Dulston Alliance will have served the people of Northeast Malton for three whole years, with many more years of justice and zombie suppression in our future. Even if you cannot join us on this momentous day be sure to raise up a glass and celebrate wherever you happen to be. All of Malton's law-abiding survivors are welcome to join us. See you there!

This event is sponsored by N00dles. Have you had your n00dles today? Remember: If you only get a chance to read one Urban Dead webcomic... ever... then yes, you should read this one.

February 20th, 2009 - The sixth week of the Hang 'Em High competition wrapped up, both Alliance and freelance bounty hunters admitted that last week's slump was officially over. By the end of the day the execution tally stood at 115 criminals having been served a heaping-helping of justice since the competition started. Word has it that the end of February, or this coming week, will be the final week of the hunt. With the clock ticking down no doubt efforts are being made to unseat the current lead bounty hunter and claim the honor of being the best bounty hunter in the northeast. Or at least as far as the Alliance is concerned.

Meanwhile, Zombie Hunting Season did not suffer for all the attention criminals received this week. Rather it turned out to be a bloodbath as zombie hunters dealt massive kills, primarily to zombies wandering Rhodenbank and Dulston. By the week's end the scoreboard showed that 74 zombies had been killed since the start of hunting season. How will hunters fair in the following week? However, as we are talking about the Alliance and our allies we can only assume complete a total awesomeness.

February 17th, 2009 - The Dulston Alliance announced signing a Support Accord with the relatively new mobile survivor group, the Malton Guerilla Legion. The hope is that together this alliance will lead to a new era of peace in a northeast that has known so much turmoil at the hands of the zombie menace who continue to despoil the once mighty suburb of Dulston. But even in these dark times the Alliance marches forward to a brighter future, with our motto: Fight. Win. Prevail.

February 13th, 2009 - Happy Friday the 13th! Like clockwork another week ends. However the fifth week of the Hang 'Em High competition has not yielded quite as many executions as predicted, mostly due to the lower criminal turnout by this point in the competition, as well as an increase in interest for Zombie Hunting Season. At this time a grand total of 95 criminals have been been tried, convicted, and senetenced to death by the Alliance and allies bounty hunters. On the zombie front the number of walking corpses who have landed up with their heads mounted on the trophy room wall has climbed to 43 as of today, but with a new offensive already in motion no doubt even more zombie kills will be racked-up in the near future.

February 6th, 2009 - The fourth week of the Hang 'Em High competition has ended with the execution tally standing at 86 criminals having been hung out to dry with rope neckties, all in the name of justice. Odds are already high that the competition will break 100 kills by the end of next week. The only unfortunate news is that these days there are no high-profile criminal groups in the area, leaving fewer targets to hunt. As such, Alliance operatives have been left tracking local non-aligned criminals... and members of The End. In truth, the Alliance knows its basically scrapping the bottom of the barrel when it comes to hunting The End, but given the lack of better targets the choice is clear. At least The End members are criminals... after a fashion... once you look past their general lack of proper hygiene, general ineptitude, and lack of classiness. For now operatives will continue to hunt them into extinction, or until they run away again. Whichever comes first.

In other news, Zombie Hunting Season has tallied 27 zombies hunted and bagged so far, in addition to the re-secured safehouses hunters have restored. Efforts continue to bag trophy-worthy zombies for the hunting lodge. The hunt has had a slow start, but with the inclusion of the Burchell Arms Regulars, has finally started to pick-up steam. Also, several Alliance newcomers to the zombie hunting scene have shown a remarkable aptitude for the hunt. The Alliance congratulates these new hunters and wishes them well in the following weeks.

January 30th, 2009 - Yet another week of pew-pew, bang-bang as the Hang 'Em High competition ended its third week. The current execution tally stood at 63 criminals having been brought to justice so far. On the topic of bringing criminals to justice recon reported that the Legends of Darkness were no longer in the northeast, having instead slipped off to Spracklingbank. The Alliance can neither confirm nor deny the rumors we have been spreading about them running off like frightened little girls. However, in the grand tradition of the Alliance it has been decided that they will henceforth be referred to as the "Legends of Dorkness". Why? Because it amuses us.

In other news, Zombie Hunting Season began to shows signs of life this week as competing hunters bagged various game throughout Dulston. When asked for their opinion of the hunt so far, most of the hunters agreed their prey were both slow and not much of a challenge as of yet. Even so, the Alliance is betting that the next week will show increased zombie activity that should show some impressive kills.

January 23rd, 2009 - As the Hang 'Em High competition wrapped-up its second week the collective death toll stood at 42 criminals having been brought to justice at the end of a noose. A majority of the bounties were collected on Legends of Darkness members, with more than half their group roster executed in the past two weeks. On the other hand, Zombie Hunting Season has gotten off to a slow start as it would appear that there is still greater interest in hunting bounties than there is in hunting zombies at this time. Even so, zombie season is open for a good long while so the Alliance has high hopes that some "big game" zombies will be bagged in the coming weeks.

January 21st, 2009 - Today was declared as the official first day of Zombie Hunting Season in Rhodenbank, Dulston, Rolt Heights, and Pescodside. Survivors in the area, both those from among the ranks of the Alliance and those from allies, began gearing up for the great hunt. Zombies, in their natural habitat of Malton had grown fat and lazy... oh, and stupid. Can't forget that. Anyway, the Alliance decreed that it was up to all survivors to help save them from themselves by "thinning their herd". Zombie hunters will be competing for various trophies and titles in the following weeks. The fact that bounty hunters are still focused on their own hunt, in the Hang 'Em High competition, will allow non-bounty hunters a chance to rise to the top of the scoreboard.

January 17th, 2009 - In the midst of opening diplomatic talks with the South Paynterton Aces and neutral conferencing between the warring Umbrella Corporation and the Umbrella Biohazard Containment Service (U.B.C.S.) forces, it was revealed that Whitlock Initiative for Zombie Archetype Revivification and Deliverance (W.I.Z.A.R.D.) had recently disbanded. While the group's leader, rest'in'pieces, had made this fateful decision earlier this month former members were granted continued access to Alliance resources while they decided whether to head off their separate ways or join another Alliance group. In the end it is estimated that half of the W.I.Z.A.R.D. forces opted to rejoin the Alliance. So while a member group was lost to us, in return several Alliance groups were strengthened by the former veteran W.I.Z.A.R.D. members who had joined their ranks.

January 16th, 2009 - As the Hang 'Em High competition ended its first week the death toll stood at over a dozen criminals executed in the name of justice. True to the inscription on the trophy: "Less law, more justice", the bounty hunters had gunned down some of the worst cutthroats the northeast had to offer and the only reports being filed were those used to record the bounty score placed on each criminal's head as part of the competition. In the meantime, Alliance recon continued to scour the area searching for hidden pockets of criminals and reporting them to the competition's scorekeeper, none other than noted NecroTech scientist Caleb Usher. While zombies have managed to cause minor disruptions by snatching some of the reported bounties before they could be collected everyone is eager to see how the event will progress moving into its second week.

In other news, Alliance recon reported that the Browncoats were no longer in Alliance territory. Whether these criminals had departed due to the Hang 'Em High competition or for others reasons, who can say? Officially we would rather not speculate. Unofficially we all believe they fled because they had quote-unquote "felt the thunder" of the Alliance's merciless bounty hunters and couldn't take being hunted down like dogs. What? That's a perfectly valid scenario. Also, the fact that the Burchell Arms Regulars would not agree to a cease-fire with them may have also hampered Browncoat plans for the area. It's just like the old adage, "Trapped between a rock and a hard place".

January 10th, 2009 - Well Treweeke Mall has had a turn for the worse. Zombies, with nothing better to do I might add, have overrun the mall. The Dulston Alliance continues to monitor the situation, but Alliance operatives continue to work towards defending the surrounding resource buildings, such as the mighty "Fortress of Science". The zombies though lack the numbers required to hold more than a handful of locations so the Alliance predicts it won't be long before the mall is reclaimed.

January 9th, 2009 - Without much fanfare or parades, the start of the Hang 'Em High competition was initiated today. Bounty hunters, both those with the Dulston Alliance and those from among her allies, joined together to compete for the coveted trophies and title of "Northeast Marshal". Criminals were the targets of the new competition, and as luck would have it, members of the Legends of Darkness and Browncoats were spotted in the area by Alliance recon. With this new influx of criminals and the usual suspects, who had recently been comprised into a "Top 10 Most Wanted" list, there would be more than enough bounties to collect in the race to see who was the northeast's top gunslinger.

January 4th, 2009 - Things are certainly on the mend, where only a month ago Dulston was in ruins the suburb has made a miraculous recovery, in no small part thanks to the Dulston Alliance's efforts to send the zombie packing. Signs of lonesome zombies guarding ruined building is at an all-time low and power is returning to more than just resource buildings. If not for the zombie mobs straddling the Dulston and Pescodside border it would certainly be a "Green" suburb.

January 1st, 2009 - It's a new year and things are looking brighter for northeast Malton. Recon reports indicate that zombie activity in Rolt Heights and Pescodside are dropping, while the Dulston Alliance works to restore peace and order to Dulston. It's time to work twice as hard to drive out the zombie menace once and for all. Well, maybe not forever, but we'll certainly give them "what for".




Radio Frequency

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.36 MHz
Transmitter Coordinates:
Dulston: [90,0]-[99,0]-[99,9]-[90,9]

Since the inception of radios the Dulston Alliance has claimed the frequency 26.36 MHz. Communications on this channel should be limited to Dulston Alliance members or survivors requesting assistance from the Alliance. In those cases your location, the number of zombies, number of survivors, and barricade status are required in order determine the factors necessary in order to facilitate an organized response operation. This frequency is also a good means of passing on links to the profiles of any survivor charged with murder. Keep in mind this channel should not be used for general discussion or anything but vital suburb defense communications.


Dulston Alliance Code of Conduct

1. No Zerging - We do not allow members to run two seperate characters within' the Dulston Alliance or any of it's groups. In addition, if a member does have another character be it survivor, player killer or zombie. This character must stay a minimum of 20 city blocks away from their Dulston Alliance character. Basically, two full burbs away. NO EXCEPTIONS.

2. No Spying - Don't join other groups to get information & don't join other forums in hopes of gaining insider information.

3. No Player Killing - DO NOT KILL another survivor for any reason. Well, as long as they aren't on the Dulston Alliance Black List anyway. If you are killed report their name for their first warning on the Dulston Alliance forum. If they happen to commit an act again they will be on the list permanently. If killing someone on the Black List please announce their execution before or after and state they are on they are in fact on the Dulston Alliance list. Take note, we forbid the use of Rouges Gallery for bounties as well.

  • The Dulston Alliance will never ally with a PKer group or organization.
  • The Dulston Alliance will never allow a member group to ally with a PKer group or organization.
  • The Dulston Alliance will leave any alliance/expel any member group that will not break an alliance with a known PKer group or organization after being warned on the consequences.

4. No Generator Killing - These are for the common good and should not be destroyed. It's as simple as that. If the burb is in a state of emergency than a generator may be destroyed for security reasons only. If the building is occupied by other survivors please let this be known before or after you disable it.

5. Don't be an Ass! - Do not spam the radio. Do not insult other survivors (no matter dumb they may be). Do not join other groups forums to start e-drama & always help a new survivor out if they ask for advice. We are here to protect the suburbs and it's people, not act like idiots or school yard bullies. We are all for having fun but just don't carry it too far to the point people get tired of you and it takes focus away from more important things.

6. Do Not Kill Zombies at Revive Points - The only exceptions to this rule are brain rotters or Black Listed character. Be sure to check the revive points on the wiki for any suburb you are in and avoid killing ANY zombies at these specific locations.

7. In Fact, Do Not Kill Zombies in the Street...Period! - There is no greater waste of AP than to kill a zombie simply standing outside. Wait for them to breach a building before you decide to go trigger happy. If you want to level up healing other survivors is a much better way.


The Dulston Alliance's Official Zerging & Spying Policy

1. The groups and general membership of the Dulston Alliance shall not Zerg under any circumstance. The Dulston Alliance practices a slightly stricter policy when it comes to Zerging, and considers Zerging as "having more than one character within a thirty block radius."

- Any member found zerging will suffer heavy penalties. Punishment will be decided by the Dulston Alliance leadership and can be increased depending on the situation and the scale of the incident, and the length of time the member has been part of the Alliance (AKA, the "Newbie Clause"), but minimum sentence is having all zerglings deported from Dulston immediately, and the offender in question required to publicly explain and apologize. - Any member found zerging a second time, and are still part of the Alliance, will find themselves banned from the Alliance, permanently, and their offense recorded on the Black List.


2. The groups and general membership of the Dulston Alliance shall not spy, and only in a situation where there is beyond-a-doubt proof that the enemy group has spied upon the Dulston Alliance first, should such an offense be overlooked.

- Any member of a Dulston Alliance group found spying wrongfully will suffer heavy penalties. Punishment can be increased depending on the situation, but the minimum sentence will be a concerned PUBLIC apology and explanation. - Any member found wrongfully spying twice will find themselves banned from the Dulston Alliance, permanently.


This policy is hereby officially ratified by the Dulston Alliance, it's general membership, and it's member groups, new and old, as of August 18, 2008.


Dulston Alliance Emergency Gear

All members of the Dulston Alliance are required to carry the following items on them at all times. Any weight you have remaining for items can be filled with what you choose.

3 First-Aid Kits
3 Syringes
1 Radio
1 Flak Jacket
1 Toolbox
1 DNA Extractor






Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.