User:Fifth Element/Sandbox: Difference between revisions
Line 89: | Line 89: | ||
location76=[[Junkyard 85,77|a junkyard]]|location76_color=Junkyard| | location76=[[Junkyard 85,77|a junkyard]]|location76_color=Junkyard| | ||
location77=[[English Avenue]]|location77_color=Street| | location77=[[English Avenue]]|location77_color=Street| | ||
location78=[[Spragge Towers]]<br>Ruined 1ap<br>1 | location78=[[Spragge Towers]]<br>Ruined 1ap<br>1 rotter: Skullclucker|location78_color=Tower| | ||
location79=[[Club Fortescue]]<br>Ruined|location79_color=Club| | location79=[[Club Fortescue]]<br>Ruined 4 zombies:<br>Pee Pee the sailor, xraybaby, mudjack|location79_color=Club| | ||
location80=[[Neyens Avenue (Osmondville)|Neyens Avenue]]|location80_color=Street| | location80=[[Neyens Avenue (Osmondville)|Neyens Avenue]]|location80_color=Street| | ||
location81=[[Brockliss Grove Police Department]]|location81_color=Police Dept| | location81=[[Brockliss Grove Police Department]]|location81_color=Police Dept| |
Revision as of 16:11, 10 July 2009
Members of 404: Barhah not found have permission to update the information on this page.
Osmondville
Fryerbank
The Malton Suburb of Fryerbank | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Penny Heights
The Malton Suburb of Penny Heights | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Editing notes
Row 1: location1 - location10
Row 2: location11 - location20
Row 3: location21 - location30
Row 4: location31 - location40
Row 5: location41 - location50
Row 6: location51 - location60
Row 7: location61 - location70
Row 8: location71 - location80
Row 9: location81 - location90
Row 10: location91 - location100
- (Previewing the page while making edits is helpful so you can see the changes you're making.)
To update, add <br> after the location's template (second brackets), followed by the building state information. Building state information can include whether it's ruined or repaired, the number of zeds inside in parenthesis, and the AP cost for a repair. If the building's a pinata, the barricade level can be added too. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until more details are added.
- For example, this is what the code for Club Frossard looks unedited:
- location100=[[Club Frossard]]|location100_color=Club|
- This is what it would look like edited:
- location100=[[Club Frossard]]<br>Ruined (3) 21AP|location100_color=Club|
- " <br>Ruined (3) 21AP " was added directly after the second brackets.