Heytown: Difference between revisions

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===December 2009===
===December 2009===
====December 7====
Entire suburb ruined, nearly 100 zeds still on the streets. -[[User:Fallout11|Fallout11]] 11:10, 8 December 2009 (UTC)
====December 3<sup>rd</sup>====
====December 3<sup>rd</sup>====
25.96 MHz: "... about sixty in Heytown ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's back on at the Usher Building ..."--[[User:Laqueefa|Laqueefa]] 06:39, 3 December 2009 (UTC)
25.96 MHz: "... about sixty in Heytown ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's back on at the Usher Building ..."--[[User:Laqueefa|Laqueefa]] 06:39, 3 December 2009 (UTC)

Revision as of 11:10, 8 December 2009

Suburb of Heytown
Huntley Heights Santlerville Gibsonton
Randallbank Heytown Spracklingbank
Pimbank Peppardville Pitneybank
Update Heytown's Danger Level
View Danger Center

Heytown's location in Malton

Resource buildings in Heytown

Latest EMR:
z: 0~i: ***
p: CMay 29

Update EMR

Phone Mast: (76,34)

The Self Hotel

Maltel-destroyed-small.jpg

Update Mast

Known groups in this suburb:
— Survivor Groups —
— Zombie Groups —
  • Only feral zombies...
— Hostile Groups —
  • Only freelance killers...

Key buildings in Heytown:

Malls:
NecroTech Buildings: 1

(78,36)

Police Departments: 2
Hospitals: 1
Fire Stations: 1
Bulletin Boards: 3
Others: Schools 1, Monuments 3
Suburb Number: 38

Heytown is a suburb of Malton, located to the east of the city. Heytown used to be the rail nexus for the East of the city, with six stations once able to take you anywhere in Malton. Now, the large number of rail tracks in the city just mean several large areas of gravelly wasteland, with many abandoned or burnt-out boxcars housing unfortunate survivors or nests of zombies. However, some of the unused sidings were turned into parks, meaning there are four of them where even now, on a hot day, survivors or zombies can find somewhere to lie down, relax and throw around a frisbee or femur, respectively.

Before the zombie infestation, the Malton City Council invested heavily in an urban renewal project in Heytown after urban decay and a decline in tourism had made the suburb a less than attractive spot to visit, and created four major museums inside the suburb: the Craske Museum with its impressive display of African art in SE Heytown; the Bowles Museum, located in NE Heytown - just follow the signs; The Syms Museum; and The Tudgay Museum.

The topography of Heytown divides it into 2 main clusters of resource buildings. In the SE corner of Heytown lies the Craske Triangle containing The Usher Building, Goldney Place Police Department, and Cornelius General Hospital all surrounding The Craske Museum. Along the Northern edge of the suburb lies Sixtus General Hospital and Chaffey Alley Police Department that have been absorbed into the Dowdney Mall complex. In between these resource building clusters lies a mixture of office buildings and open spaces that are not of much interest to survivors or zombies but prove a good place to hide for anti-social hermits.

Resource Buildings

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls

  • none

Bulletin Boards

Revive Points

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.06 MHz
Transmitter Coordinates: Heytown

AquaInfo.jpg
Heytown Information Resources

AquaInfo.jpg

The Heytown Building Information Center contains status reports and updates on key buildings in the suburb.

View zombie activity and locations in Heytown from External Military Reports and NecroWatch.

AquaNews.jpg
Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.


December 2009

December 7

Entire suburb ruined, nearly 100 zeds still on the streets. -Fallout11 11:10, 8 December 2009 (UTC)

December 3rd

25.96 MHz: "... about sixty in Heytown ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's back on at the Usher Building ..."--Laqueefa 06:39, 3 December 2009 (UTC)

November 2009

November 26th

25.96 MHz: "... maybe seventy in Heytown ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's back on at the Usher Building ..." --Ryan Rocksmith 04:25, 26 November 2009 (UTC)

November 24th

The larger groups of zeds (including a sizable MotA force) have now moved out of Heytown proper, just over the border into Spracklingberg, although many small groups of stragglers and loners remain. Good bit of collateral damage. Usher NT intact and powered again.-Fallout11 23:25, 24 November 2009 (UTC)

November 21st

Large hordes (25+) of zeds now rampaging through Heytown, about 80-100 total in the streets or in buildings, mostly coming up from the ongoing RRF push through to the south, or from the group that trashed Dowdney Mall. Western Heytown heavily damaged, Usher Building lost but not yet ruined, Goldney PD gone. -Fallout11 00:37, 22 November 2009 (UTC)

November 16th

25.96 MHz: "... about sixty in Heytown ... maybe a dozen outside Sixtus General Hospital ... a lot of buildings with lights on ... serious collateral damage ... power's back on at the Usher Building ..." --Ryan Rocksmith 01:51, 16 November 2009 (UTC)

November 1st

NecroWatchDevice-Shadow.png NecroWatch

NecroWatch reported in from the Usher Building. The scan revealed 8 zombies within the scanning range of the facility. Building up and barricaded. Large survivor presence.
Necro Technician:Itsacon 16:45, 1 November 2009 (UTC)


AquaBarricade.jpg
Barricade Plan

For more information, see Heytown Barricade Plan.


70 71 72 73 74 75 76 77 78 79
30 30
31 31
32 32
33 33
34 MPM 34
35 RP 35
36 RP 36
37 37
38 RP 38
39 39
70 71 72 73 74 75 76 77 78 79


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

AquaCompass.jpg
Suburb Map

The Malton Suburb of Heytown
NW N NE
W
the Wrigley Building Oakley Crescent the Haynes Monument Satchell Place Sixtus General Hospital Surridge Place Club Hesse wasteland Horwill Park Swale Grove
French Avenue Saddington Alley the Ryan Building Taylour Street Harry Row the Syms Museum wasteland Warren Bank wasteland Hayte Row
the Ashment Building Chavasse Bank Fitzmaurice Park St. Onuphrius's Church Chaffey Alley Police Department Rawkins Plaza Burchall Cinema the Morris Building the Dymond Monument Windham Street Railway Station
wasteland Outram Drive wasteland Keyford Grove School Maishman Crescent a warehouse Woollcombe Way the Bowles Museum Coomb Park St. Swithun's Church
the Dyett Arms Cull Boulevard Railway Station the Bustin Building Gwilliam Boulevard Railway Station McMullen Crescent Hussey Lane the Self Hotel Demack Way Inder Library Jarnell Walk
Preller Road Gunningham Square the Billingham Hotel Dupe Cinema St. Miltiades's Church Polgrahan Grove Railway Station a carpark Mester Square
RP
Club Swabey Nuttycombe Auto Repair
the Orledge Arms Lax Place Ladner Avenue the Scadding Building a cemetery
RP
a warehouse a factory the Steeds Building the Usher Building the Godson Arms
Shackle Walk Railway Station St. Cynllo's Church Riste Avenue Marchant Crescent Glenmore Boulevard Railway Station Dotin Park wasteland the Tudgay Museum a warehouse the Craske Museum
Newberry Way Crees Lane a cemetery
RP
a junkyard Dyment Row Fire Station Lettey Drive Preen Drive wasteland Ostler Towers Goldney Place Police Department
Smythies Lane the Rust Monument Bulmer Lane Lessey Row a junkyard a warehouse wasteland Vigors Road Wyse Walk the Manninge Building
E
SW S SE