Developing Suggestions: Difference between revisions
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==Suggestions== | ==Suggestions== | ||
===Shove Zombies=== | |||
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|'''Timestamp:''' [[User-scvioking|Scvideoking]] 8 May 2010 | |||
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|'''Type:''' Skill | |||
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|'''Scope:''' Survivors | |||
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|'''Description:'''OK se we all know a zombie can grab us and drag us to street level at some point right? | |||
well how about survivors can shove zombies out windows? | |||
I mean its realistic and a bit more fair. | |||
This would have the same use as a weapon except if you succeded text would be | |||
You grab the zombie by the neck and shove it with all your might out the nearest window | |||
Heres are examples | |||
*You are stading in x the building is dark | |||
there is 2 zombies here(AP would be 10 to shove one out of the dark building) | |||
*You are standing in x the building unlit | |||
There is 1 zombie here(5 AP to shove out) | |||
*Youu are standing in x the building is lit | |||
There is 1 zombie here(3 AP) | |||
What happens to the zombie? | |||
he is forced to street level and needs to stand up | |||
HP loss is 2 for they are already dead. | |||
What do you think? | |||
===Yet Another Flashlight/Torch/Portable Light Source Suggestion=== | ===Yet Another Flashlight/Torch/Portable Light Source Suggestion=== | ||
{| | {| |
Revision as of 01:58, 10 May 2010
Developing Suggestions
This section is for presenting and reviewing suggestions which have not yet been submitted and are still being worked on.
Nothing on this page will be archived.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Please Read Before Posting
- Be sure to check The Frequently Suggested List and the Suggestions Dos and Do Nots before you post your idea. You can read about many ideas that have been suggested already, which users should be aware of before posting what could be a dupe: a duplicate of an existing suggestion. These include Machine Guns and Sniper Rifles.
- Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
- If you decide not to take your suggestion to voting, please remove it from this page to avoid clutter.
- It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.
- After new game updates, users are requested to allow time for the game and community to adjust to these changes before suggesting alterations.
How To Make a Suggestion
Adding a New Suggestion
- Copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change, etc. Basically: What is it? and Is it new, or a change?
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past two days should be given a warning notice. This can be done by adding {{SDW|date}} at the top of the discussion section, where date is the day the suggestion will be removed.
- Suggestions with no new discussion in the past week may be removed.
- If you are adding a comment to a suggestion that has the warning template please remove the {{SDW|date}} at the top of the discussion section to show that there is still ongoing discussion.
This page is prone to breaking when the page gets too long, so sometimes suggestions still under discussion will be moved to the Overflow page, so the discussion can continue.
Please add new suggestions to the top of the list
Suggestions
Shove Zombies
Timestamp: Scvideoking 8 May 2010 | |||||||||||||||||||||||||
Type: Skill | |||||||||||||||||||||||||
Scope: Survivors | |||||||||||||||||||||||||
Description:OK se we all know a zombie can grab us and drag us to street level at some point right?
well how about survivors can shove zombies out windows? I mean its realistic and a bit more fair. This would have the same use as a weapon except if you succeded text would be You grab the zombie by the neck and shove it with all your might out the nearest window Heres are examples
there is 2 zombies here(AP would be 10 to shove one out of the dark building)
There is 1 zombie here(5 AP to shove out)
There is 1 zombie here(3 AP) What happens to the zombie? he is forced to street level and needs to stand up HP loss is 2 for they are already dead. What do you think?
Yet Another Flashlight/Torch/Portable Light Source Suggestion
Discussion (Yet Another Flashlight/Torch/Portable Light Source Suggestion)Being fairly new to the wiki, perhaps I'm missing something, but what are the actual details of your suggestion?--Austin hunt 18:38, 8 May 2010 (BST)
Identification by Clothing (IbC)
Discussion (Identification by Clothing (IbC))Would discourage to fill out profile descriptions as only a fraction gets to see them, makes role-playing difficult, makes zerg-hunting and -detecting difficult, would really run the contacts list limit to the hilt quickly... And those are just the first few severe mistakes I thought of in the first minute of reading this. I'd really prefer to give a friendlier conclusion and some advice for improvement with a new user's first suggestion, but all what this one leaves me to say is this: Spaminate this and kill it with fire, just to be sure. -- Spiderzed▋ 13:55, 5 May 2010 (BST) I'm ok with you remarks, except that I do think it would greatly enhances the role-playing ^^ How would they be displayed on the map exactly? Would it be like there is a herd of 52 mrh co- *Ahem* survivors here? (Although that makes it nigh impossible to click individual people) Or would it be ...,a survivor, a survivor, a survivor, a survivor, etc etc etc... That approach though is horrifically clunky at best, and utterly bewildering to new bloods at worst. While it would be nice to see the newspaper achieve importance (100% to hit 0 DAM, perfect for finding out names) This is not the way to do it. I have no idea how this would affect UDtool lists, but I'd wager it wouldn't be good. Simply put it makes us too powerful, as it is I'm only recognized in certain areas the rogues gallery has recognized 3 of my kills, This would just let me slip in and murder without having to make a contingency plan. Being hunted is half the fun of pking. -Devorac 17:00, 5 May 2010 (BST) Non-compatible with URL. I note down the URL of your clothing page, type it in to google, and I'll instantly know who you are.--User:Yonnua Koponen/signature2 17:41, 5 May 2010 (BST) The suggestion is a little difficult to read. All I had to read was the scope to immediately think "no". PKing does NOT need to be promoted. That having been said, as I understand the suggestion, this is ALREADY part of the game.
Have you actually PLAYED the game? The only thing I can see as an "actual" suggestion here is that you want the clothing section of the profile above the personal description (in order to "see the clothing first"). When my zombie attacked someone, I got this message: You maul Jane for 3 damage, and grab hold of their blood-flecked pale blue short-sleeved shirt. They drop to 37 HP. So what exactly is it you want added to the game that isn't already there?--Pesatyel 04:54, 6 May 2010 (BST) I cannot think of any feasible way of doing this without spamming the UD interface with text about what people are wearing, particularly in large areas like malls and TRPs. You also ignore the fact that it is extremely easy for a person to change clothing; just move to a new building, click "Settings", badda bing badda boom. This might be plausible in another game where it isn't so easy to change clothes, but I just don't see this working for UD. --Maverick Talk - OBR 404 23:02, 7 May 2010 (BST) Very roleplay heavy. I don't like it. Stick to simple. BoboTalkClown 16:03, 8 May 2010 (BST) Expert Skills v0.2
Discussion (Expert Skills V0.2)Alright we are updated with 7 (seven) new skills awaiting your comments-Devorac 16:35, 3 May 2010 (BST) (Lelouch I kept your comment because it made me feel all fuzzy inside.. :P)
I still like your idea, very well balanced and fun for newbies and experts alike. You do plan on special expert skill for all classes right?--V darkstar 17:13, 3 May 2010 (BST)
I still don't like the idea of expert skills at all, and I think that a good number of the ones you've given as examples are overpowered. --User:Yonnua Koponen/signature2 19:59, 3 May 2010 (BST)
Right, here we go: Scar Tissue - providing one side with an instant +10 health, especially combined with the fact that they stand up with full health, is slightly unfair. The 9000 points of damage equates to roughly 150 kills, something all three of my main characters can claim, as well as my minor characters being a good part of the way there. Major newb killer, as well as making it much harder to kill anyone. Omni-sense - Theoretically not too bad, but the prerequisite has nothing to do with the skill. Masticate, Lumberjack, Endurance Runner - Simply put, if you don't want to use an action point, then don't perform an action. Misses are there for a reason, and if we take them away, the game nears pointlessness. Before you attempt to reply that it'll only be on rare occassions, I direct you to the guideline: Rare does not equal balanced. This suggestion holds true to that. Deadeye, Jack Of All Trades and to a lesser extent Ripping Hands - +1 damage to the most powerful weapon in the game is insanely unbalancing. +2 damage to all weapons, including the most powerful weapon in the game, is INSANELY unbalancing. Hopefully Aichon will provide us with some of his brilliant maths. Pack Rat - 100% =/= 110%. Frugal Doctor - As with Masticate, etc, if you don't want to use an item, don't use it. Battlefield Surgeon - Seriously overpowered. The extra 5hp should be a benefit from staying around a certain type of building, it should most definitely not be a permanent feature. Last but not least Toughness - If you need me to explain why halving all damage to a target is a bad idea, then I doubt explaining would help. :P And on the subject of these skills in general they will ALWAYS benefit advanced players more than newbies. The gap will always be made larger, and it will become harder and harder for new players to play the game. --User:Yonnua Koponen/signature2 21:25, 3 May 2010 (BST)
Scar Tissue I'm open to changing this to the same as human toughness or halving the bonus.... in fact I think I will do that... It is a much more difficult one to balance out. Omni-sense If you can think of better I'll gladly put it in... Otherwise consider it the zombie brain getting used balancing the senses. Masticate, Lumberjack, Endurance Runner Lumber jack, 1.5 Extra attacks. Masticate, about 2 extra attacks. Endurance runner if you happen to spend all of your 50 AP outside (unlikely) you get 5 additional AP. Also Rare was meant for items (I.E the suggestion for a 0.001% chance to find a minigun in armories) not so much for percentages, if it was we would never have flare guns. On rare occasions the RNG opens up to me and I can get 40+ shots out without missing (42 is my record) does this mean I should have my pistols taken from me? No. Deadeye, Jack Of All Trades and to a lesser extent Ripping Hands It was far FAR less overpowered than a 5% accuracy buff. Deadeye 1.625 bonus damage under ideal circumstances (50 AP, no reloads). Jack of all trades pistol, .7 average bonus. Shotgun (full load no reloads 32 shots) .416 bonus damage. Fire Axe, .4 Bonus damage. Err... Massive Overpower isn't quite what I think of when I look at this. Pack Rat - 100% =/= 110%. Well that is brilliant math there, it doesn't exactly tell me why you object though. Frugal Doctor ... Okay if that wasn't a joke I'm going to have to look at you like you're crazy. "If you don't want to die confronting zombies don't confront zombies" Why thank you captain obvious. This is a "Hey Cool!" buff. If you really believe that it is too over powered I am open to halving it again. Battlefield Surgeon - Sorry not changing this one. Toughness Please read the suggestion. It hurts my massive ego when people do this. Gaps are what make it fun. If there was no gap between 1 and 41 few people would have any interest. Even if a character had all of these skills (I need to make a note that any zombie expert skills do not carry over as a survivor and vice versa) The difference between a 41 and a 41 with expert skills is not great. The fun of them comes from achieving them, these skills are designed to be things that happen on a "Well that was nice" basis.-Devorac 22:30, 3 May 2010 (BST)
I think that Pack Rat is kind of towards the OP side, because all survivors search frequently and we hit 118% encumbrance too often as a side as it is. Battlefield Surgery might need to be in a powered building? Just an idea, not a big thing. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 03:41, 5 May 2010 (BST)
Awsome idea. And remember OMNOMNOMNOMNOMNOMNOM --Kralion 22:57, 6 May 2010 (BST
Don't like it. Makes UD too much like other "grinding" MMOs. BoboTalkClown 16:04, 8 May 2010 (BST)
Windows shading
Discussion (Windows shading)The added danger is the balance for the huge search advantage a generator gives. No making them invisible. If you don't want to pay the price, smash the generator yourself -- boxy talk • teh rulz 09:18 29 April 2010 (BST)
As others have already said, you can't have your cake and eat it too. If you can't live with being attacked in a lit resource building, destroy the genny, or even smarter yet, go to the TRP only to stock up and then sleep somewhere safer. But don't go and pester Kevan to change the game just because you can't be bothered to endure a trade-off that has been long established in UD, and that most survivor players have learned to deal with. --Spiderzed 14:36, 29 April 2010 (BST)
Caffine Pills
Discussion (Caffine Pills)
My death-cultist would gladly pack some. Health degradation not just for free, but for extra AP? Amazing parachutes could be done by that... --Spiderzed 23:40, 17 April 2010 (BST)
Could allow for massive AP usage in a single burst. Overpowered. - User:Whitehouse 23:41, 17 April 2010 (BST) Upon use: Gain 5AP, doesn't take any to eat. The next five AP using actions: Nothing unusual. The next five AP using actions: Costs double the normal AP. It all stacks, so if you eat four pills, you get 20AP, make 20 Normal moves, and then have the hangover last for 20 moves. But of corse, it would never work, like anything that afects AP. --VVV RPMBG 00:23, 18 April 2010 (BST) If this was implemented, I would stock up my inventory half full with these, and half full with bottles of wine. Then, for the next month, I'd play non-stop, Using the extra AP from this healing the 1HP cost.--Yonnua Koponen Talk ! Contribs 00:28, 18 April 2010 (BST)
Dupe --Explodey 00:35, 22 April 2010 (BST) No. This suggestion adds up to an increased ability to store AP for later use, but only for those who play at least part of their time as a survivor. More AP for survivors, less for dedicated zombies -- boxy talk • teh rulz 09:33 22 April 2010 (BST) Ridiculously overpowered. Consume 5, use a FAK, and you still have 4 AP left to use. Also tilts things too much in favor of survivors. Q. JuliusTBH 21:29, 22 April 2010 (BST) Ok well in my opinion its should be a max of say 2 pills for 36hours each one 10ap so you use them wisely anyway you would probarly get yourself a drug overdose eventully......... -- User:Boomer Australia 22:54 (GMT+10) 4th of may 2010 Suggestions up for voting |