User talk:Aichon: Difference between revisions
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:::::::::::Unfortunately, still not working for me. I tried removal all other scripts to be sure there was no conflict - no luck. Tried the recommendation to use it with Better Name Colorer - again no luck... :( --[[User:Dex Man|Dex Ter]] 11:14, 18 August 2010 (BST)-- | :::::::::::Unfortunately, still not working for me. I tried removal all other scripts to be sure there was no conflict - no luck. Tried the recommendation to use it with Better Name Colorer - again no luck... :( --[[User:Dex Man|Dex Ter]] 11:14, 18 August 2010 (BST)-- | ||
::::::::::::Afraid I don't know what to tell you. I actually just installed Opera so that I could test this very issue for you, and it worked fine for me immediately (though a few of my other scripts don't seem to work, such as UDMap, chud, and possibly more I haven't realized yet). Although, now that I think of it...you mentioned earlier that you were installing version 1.3, but you should have hopefully been installing v1.4 or later at that point. Just to confirm, you ''are'' using v1.4.1 right now, right? {{User:Aichon/Signature}} 11:44, 18 August 2010 (BST) | ::::::::::::Afraid I don't know what to tell you. I actually just installed Opera so that I could test this very issue for you, and it worked fine for me immediately (though a few of my other scripts don't seem to work, such as UDMap, chud, and possibly more I haven't realized yet). Although, now that I think of it...you mentioned earlier that you were installing version 1.3, but you should have hopefully been installing v1.4 or later at that point. Just to confirm, you ''are'' using v1.4.1 right now, right? {{User:Aichon/Signature}} 11:44, 18 August 2010 (BST) | ||
:::::::::::::Well, that is odd. After your previous note saying you repaired the script and to install V1.4.1 I went back to the scripts page and found the updated header and the install button brought me to V1.4 which I installed, and it didn't work. Now I go there and it gives me V1.4.1! which I've installed and it works. Maybe I didn't refresh the page? No idea... regardless, it is working now, thanks for the help. :) --[[User:Dex Man|Dex Ter]] 15:51, 18 August 2010 (BST)-- | :::::::::::::Well, that is odd. After your previous note saying you repaired the script and to install V1.4.1 I went back to the scripts page and found the updated header and the install button brought me to V1.4 which I installed, and it didn't work. Now I go there and it gives me V1.4.1! which I've installed and it works. Maybe I didn't refresh the page? No idea... regardless, it is working now, thanks for the help. And, yes, UDMap and chud don't work for me either, and never have, along with many others... :) --[[User:Dex Man|Dex Ter]] 15:51, 18 August 2010 (BST)-- | ||
==DS Redesign== | ==DS Redesign== |
Revision as of 15:03, 18 August 2010
Announcement: I'm no longer active. My talk page is still your best bet to get in touch. —Aichon— 04:39, 15 December 2018 (UTC)
- New conversations should be started at the bottom using a level two header (e.g.
==Header==
). - I like to keep conversations wherever they start, but if a conversation ends up here, I will keep it here.
- I will format comments for stylistic reasons, delete comments for whatever reason, and generally do anything else within reason.
yo
any tips on how to make the bottom of the image on User:DanceDanceRevolution/sandpit/7 cuddle up to the black div below it, so there's no red inbetween? -- 15:29, 27 July 2010 (BST)- Well, for the life of me I can't figure out why it's doing that, but I do know a way to fix it easily. Just replace
[[Image:4020head.png|850px|4020]]
with<div style="margin-bottom: -8px;">[[Image:4020head.png|850px|4020]]</div>
and you should be fine. Cool looking design, by the way, though I'd suggest having the black bars stretch all the way to the left, rather than leaving white space there. —Aichon— 22:39, 27 July 2010 (BST)- You godsend. Thanks for the advice too, just bumming around atm for when I make a small group for me and my buddies again. -- 09:04, 28 July 2010 (BST)
Grr
--Yonnua Koponen Talk ! Contribs 23:56, 31 July 2010 (BST)
- Did I miss something? I was thinking this might be AHMH3 related, but my 7th place finish is well ahead of your 15th, so I don't see why your "grr"ing me, and the two kills I made on you didn't affect your placement in the rankings at all. —Aichon— 04:24, 1 August 2010 (BST)
- Ohhhhh. I see why now. Well, don't worry, while you may have some qualms about shooting people after the Manhunt is over, I have none. >:) —Aichon— 11:28, 1 August 2010 (BST)
- If you had died, I would have gained three or so places...--Yonnua Koponen Talk ! Contribs 20:28, 1 August 2010 (BST)
- More even. And, in retrospect, killing you again last night wasn't a good idea of mine. Even if I'm back on as a regular PKer now, it just wasn't the right thing to do, so I did want to apologize for that. It was rather rude of me. —Aichon— 20:48, 1 August 2010 (BST)
- Pff, death really doesn't bother me. My main is killed every day, it really doesn't even phase me.--User:Yonnua Koponen/signature2 20:51, 1 August 2010 (BST)
- More even. And, in retrospect, killing you again last night wasn't a good idea of mine. Even if I'm back on as a regular PKer now, it just wasn't the right thing to do, so I did want to apologize for that. It was rather rude of me. —Aichon— 20:48, 1 August 2010 (BST)
- If you had died, I would have gained three or so places...--Yonnua Koponen Talk ! Contribs 20:28, 1 August 2010 (BST)
- Ohhhhh. I see why now. Well, don't worry, while you may have some qualms about shooting people after the Manhunt is over, I have none. >:) —Aichon— 11:28, 1 August 2010 (BST)
Template Name
I've seen the template used here, but can't for the life of me figure out what the name of that template is. Could you help me find it so I could use it on the wiki too? -∞ Poodle of Doom ∞ 05:37, 1 August 2010 (BST)
- Sorry, don't recognize it. I'd suggest asking TripleU, since it is his page you're asking about. —Aichon— 06:00, 1 August 2010 (BST)
Re: Every Villain Is Lemons
Thanks for the feedback, we dig your request, but I'd recommend you wait a couple of weeks or so before jumping in as the oldies are in the process of feeding all our current new players, we have our hands full at the moment and I foresee a pretty big drag of a startup phase. Out of curiosity, do you have DSS satellite phone? -- 11:31, 1 August 2010 (BST)- Afraid not. Doesn't work with Safari. You can shoot me an e-mail or hit me up on one of the forums I'm at though (all of the groups I'm with have forums) if you want something private. —Aichon— 11:37, 1 August 2010 (BST)
- No problemo, just curious for now. Might give you a PM or an email if our group makes it through the getting-up phase :D --
- You do have to admit though, it's kinda curious to have a recruitment ad up if you're recommending people don't join. :P —Aichon— 12:10, 1 August 2010 (BST)
- Right you are- I was going through the motions of making the group on the wiki and then you asked about joining and it was only then that I realised the group probably wasn't quite ready yet :( I think I'll take the rec add down for now :( -- 12:17, 1 August 2010 (BST)
12:00, 1 August 2010 (BST)
- You do have to admit though, it's kinda curious to have a recruitment ad up if you're recommending people don't join. :P —Aichon— 12:10, 1 August 2010 (BST)
- No problemo, just curious for now. Might give you a PM or an email if our group makes it through the getting-up phase :D --
Bolded Links
First off, the tradition is to bold links to the groups mainspace. Second of all, maybe it's just me, but sometimes, the links seem to run on into the sentences, and it's hard to tell if there's even a link there sometimes. Could we possibly leave it bolded? -∞ Poodle of Doom ∞ 03:08, 3 August 2010 (BST)
- If I had my druthers, we'd unbold both, but I figured I'd compromise and only unbold the one to your groupspace. I know it's tradition for you guys, but it's also not fair to other groups and events to be bolding your links and not theirs. As for blending in, that's what the bright blue text is for. We can ask someone else though. Hit someone else up for their opinion. —Aichon— 03:14, 3 August 2010 (BST)
I demand
that you assist me in forming a group of newbie dinosaurs.--User:Yonnua Koponen/signature2 17:27, 4 August 2010 (BST)
- I don't get it. "Newbie dinosaurs"? I'll need more details, but I'm not keen on babysitting newbie PKers (not that I'm some hotshot), I have to say... —Aichon— 21:50, 4 August 2010 (BST)
- Basically, it would let us enter and bypass the group rule by padding the group with low levels, and hopefully as many adepts as I can get. :P --User:Yonnua Koponen/signature2 21:53, 4 August 2010 (BST)
- Well, yes, but what's this about dinosaurs? —Aichon— 21:58, 4 August 2010 (BST)
- Dinosaurs are fun. I needed a new alt for the group ->>> Dinosaur Group. :P But yeah, not everyone needs to be dinosaurs. Dinosaurs are just fun.--User:Yonnua Koponen/signature2 22:00, 4 August 2010 (BST)
- Well, yes, but what's this about dinosaurs? —Aichon— 21:58, 4 August 2010 (BST)
- Basically, it would let us enter and bypass the group rule by padding the group with low levels, and hopefully as many adepts as I can get. :P --User:Yonnua Koponen/signature2 21:53, 4 August 2010 (BST)
OPEN THE DOOR GET ON THE FLOOR
EVERYBODY WALK THE DINOSAUR
22:05, 4 August 2010 (BST)
- Not much really. Since you're an experienced player, I'll bring you in as co-leader, and I'll recruit 3 newbs / other experienced people. Then we enter the EVIl manhunt as a team and win. That's the plan, basically. :P --User:Yonnua Koponen/signature2 22:08, 4 August 2010 (BST)
- You can lead. I'll be the faithful second in command. You got a board or something you want to set this up at? —Aichon— 22:34, 4 August 2010 (BST)
- Nope. Want me to set one up or should you?--User:Yonnua Koponen/signature2 22:39, 4 August 2010 (BST)
- Technically, you could have a group of Two... -∞ Poodle of Doom ∞ 22:45, 4 August 2010 (BST)
- Well, better to have an army of newbs who people will feel guilty killing.--User:Yonnua Koponen/signature2 22:47, 4 August 2010 (BST)
- I wouldn't.... Easy points really. I'd steam roll them.... -∞ Poodle of Doom ∞ 22:59, 4 August 2010 (BST)
- Yeah, you're widening the field when there's unscrupulous bastards like me leading groups in it. 23:02, 4 August 2010 (BST)
- Well it isn't looking like I'll find the dinosaur cadets anyway.--User:Yonnua Koponen/signature2 23:03, 4 August 2010 (BST)
- My offer to Aichon still stands,... and I'll extend it to you as well. -∞ Poodle of Doom ∞ 23:05, 4 August 2010 (BST)
- I'm good thanks. If Aichon wants to abandon me and my ability to be killed 11 times in a month, though, he's welcome to.--User:Yonnua Koponen/signature2 23:10, 4 August 2010 (BST)
- You could just take your cultist, (and Aich, take Emma) and join me. 23:12, 4 August 2010 (BST)
- No, I've shooped a picture of a trex with a disco ball and sunglasses. There's no going back for me.--User:Yonnua Koponen/signature2 23:23, 4 August 2010 (BST)
- It's Doug that does this stuff, since Emma is already being preempted for BB3 as it is. And which group are you doing again, Mis? —Aichon— 00:25, 5 August 2010 (BST)
- You could just take your cultist, (and Aich, take Emma) and join me. 23:12, 4 August 2010 (BST)
- I'm good thanks. If Aichon wants to abandon me and my ability to be killed 11 times in a month, though, he's welcome to.--User:Yonnua Koponen/signature2 23:10, 4 August 2010 (BST)
- My offer to Aichon still stands,... and I'll extend it to you as well. -∞ Poodle of Doom ∞ 23:05, 4 August 2010 (BST)
- I wouldn't.... Easy points really. I'd steam roll them.... -∞ Poodle of Doom ∞ 22:59, 4 August 2010 (BST)
- Well, better to have an army of newbs who people will feel guilty killing.--User:Yonnua Koponen/signature2 22:47, 4 August 2010 (BST)
- We could just make a tinychat or get an IRC room. —Aichon— 00:32, 5 August 2010 (BST)
- Sounds cool, but I don't know how to do either of those things.--User:Yonnua Koponen/signature2 17:44, 5 August 2010 (BST)
- Technically, you could have a group of Two... -∞ Poodle of Doom ∞ 22:45, 4 August 2010 (BST)
- Nope. Want me to set one up or should you?--User:Yonnua Koponen/signature2 22:39, 4 August 2010 (BST)
- You can lead. I'll be the faithful second in command. You got a board or something you want to set this up at? —Aichon— 22:34, 4 August 2010 (BST)
- Not much really. Since you're an experienced player, I'll bring you in as co-leader, and I'll recruit 3 newbs / other experienced people. Then we enter the EVIl manhunt as a team and win. That's the plan, basically. :P --User:Yonnua Koponen/signature2 22:08, 4 August 2010 (BST)
Yo
you playing in the Rage In a Cage at all? I'd love for you to join the All-Stars for it, if you're interested. We got all the big names atm so we have a pretty good chance. -- 06:17, 6 August 2010 (BST)- Been weighing my options while I figure out if I want to join, honestly. *points to header just above this one* I'll get back to you, Mis, Yonn, and Poodle sometime in the next day or two here, once I make up my mind on which offer to take (assuming I take one at all, of course). —Aichon— 08:33, 6 August 2010 (BST)
- For sure. Discosaurs could have been epic if the all-stars weren't made :( I would have campaigned the shit out of that! -- 10:40, 6 August 2010 (BST)
Erm...
*Cough* -- Cheese 19:58, 6 August 2010 (BST)
- Yeah...I was wondering why you didn't just ban him yourself when you voted. Figured maybe you just didn't feel like it. Anyway, thanks for pointing out the error on my part, and if it goes to A/M, you won't hear any contest from me, since I was definitely incorrect. —Aichon— 22:03, 6 August 2010 (BST)
My signature
Hi, can you help me with my sig or direct me to a tutorial page? I'd like to make one. Maybe just putting some colors. Thanks! --DiSm 14:17, 8 August 2010 (BST)
- Help:Templated Signatures should cover the basics, and anything you need beyond that, just come back and ask. 15:12, 8 August 2010 (BST)
- Misanthropy covered it. Check that page out and see how it goes for you. If you're having any issues with coloring, sizes, or whatever else, just come back, ask, and I/we will be happy to help you out with it. —Aichon— 19:52, 8 August 2010 (BST)
- Ok nice, i'll look that tonight. Just another question totally unrelated, when you responded I wasn't notified. It's obligatory to click the "watch" button, right? --DiSm 21:16, 8 August 2010 (BST)
- Yeah, some/most of us have our preferences set to automatically watch pages that we edit, and then we periodically check our watchlist (others, such as Mis, simply watch Special:Recent Changes like a hawk). You only get notified when someone posts to your actual talk page. —Aichon— 21:18, 8 August 2010 (BST)
- The Recent Change page is hardcore enough for me thanks ;) I'm trying to make my signature. Late I'll try putting colors. --DiSm ~ T 21:22, 8 August 2010 (BST)
- I'll have you know I watch my watchlist like a hawk, and RC more like a vulture. 21:28, 8 August 2010 (BST)
- Oh isn't that crazy look at that sig! thanks. I may have made a mistake by creating a page that now craves its speedy deletion DiSm/sig. Sorry --DiSm ~ T 21:31, 8 August 2010 (BST)
- I'll have you know I watch my watchlist like a hawk, and RC more like a vulture. 21:28, 8 August 2010 (BST)
- The Recent Change page is hardcore enough for me thanks ;) I'm trying to make my signature. Late I'll try putting colors. --DiSm ~ T 21:22, 8 August 2010 (BST)
- Yeah, some/most of us have our preferences set to automatically watch pages that we edit, and then we periodically check our watchlist (others, such as Mis, simply watch Special:Recent Changes like a hawk). You only get notified when someone posts to your actual talk page. —Aichon— 21:18, 8 August 2010 (BST)
- Ok nice, i'll look that tonight. Just another question totally unrelated, when you responded I wasn't notified. It's obligatory to click the "watch" button, right? --DiSm 21:16, 8 August 2010 (BST)
- Misanthropy covered it. Check that page out and see how it goes for you. If you're having any issues with coloring, sizes, or whatever else, just come back, ask, and I/we will be happy to help you out with it. —Aichon— 19:52, 8 August 2010 (BST)
RE:Removing non-suggestion comments from page
I think he was trying to make a suggestion - obviously he hadn't read any of the instructions at all. Do you want me to try and sort him out, or will you? Or is he just not worth it? --Dawkins [T][P!][W!][♞] is currently: having his arm torn off by a zombie. 20:47, 9 August 2010 (BST)
- He was trying to make one, yes, but it ended up just being a request, not a suggestion. Since it didn't follow the instructions, and it had no obvious merit, I saw no point in fixing it for him. I.e. it's not worth it, since it'd be spammed out once the mandatory six hours were up anyway. Also, that page is not a talk page, so please don't respond there. —Aichon— 21:02, 9 August 2010 (BST)
Featured updates
Its actually the kind of job that would be brilliant for someone wanting to be a sysop. Mention it next time someone moans. --RosslessnessWant a Location Image? 21:08, 9 August 2010 (BST)
- I definitely agree. It's low-profile, thankless, janitorial jobs like those that are the easiest way to get your foot in the door for a sysop position, I'd say. Even so, you're not gonna get any help from me, since I was never really very supportive of the idea (I didn't dislike it, I simply thought that this weekly maintenance would be a hassle, and I'd say I've been proven right), and "helping to become a sysop" never held up as an incentive for me since I wasn't interested in the position anyway. ;) —Aichon— 21:12, 9 August 2010 (BST)
- There's no way to set a switch function on a weekly basis, is there? It'd be a simple case of racking up the template to loop the pool, then editing it whenever a new article gets the green light. 21:15, 9 August 2010 (BST)
- The effort lies in writing the little descriptions, not updating it.--User:Yonnua Koponen/signature2 21:18, 9 August 2010 (BST)
- Yes, but the point is that instead of making it a maintenance job where a new synopsis has to be done every week, it then becomes a case of one day's effort which rolls out gradually. 21:20, 9 August 2010 (BST)
- And no, there is no way to do it. From what I understand, however, if we had the update to the wiki software, there may be a way to do stuff like that, though I haven't looked into it much. —Aichon— 21:21, 9 August 2010 (BST)
- Damn. Well, still, I guess I could patch up some ready-made synopses for the featured articles we have already, create them as subpage (of Featured, or of the page in question?), which can then just be included template-style for the update so it's easier to do. 21:23, 9 August 2010 (BST)
- Well, I guess I should rephrase. It's not possible to do what you suggested exactly, but it is possible (in an EXTREMELY complicated way) to make the same effect that you wanted happen. It would involve having to make nested switch statements with both the month and the day, and it would not at all be easily maintainable by regular users. I think I mentioned it during some of the conversations for Featured Article, but quickly threw out the idea. I'd strongly recommend against it, just because it'd be far too messy for a system that is actually meant to be updated from time to time. —Aichon— 21:25, 9 August 2010 (BST)
- Oh I abandoned switch when you said it wouldn't really work. I mean now to just make the manual update a case of simply changing the Featured box's code from {{:UDWiki:Featured Articles/Decay}} to {{:UDWiki:Feature Articles/Spawning}} (as an example), making a thankless manual task just a case of remembering to change it, not about writing it up any more. 21:32, 9 August 2010 (BST)
- Well, I guess I should rephrase. It's not possible to do what you suggested exactly, but it is possible (in an EXTREMELY complicated way) to make the same effect that you wanted happen. It would involve having to make nested switch statements with both the month and the day, and it would not at all be easily maintainable by regular users. I think I mentioned it during some of the conversations for Featured Article, but quickly threw out the idea. I'd strongly recommend against it, just because it'd be far too messy for a system that is actually meant to be updated from time to time. —Aichon— 21:25, 9 August 2010 (BST)
- Damn. Well, still, I guess I could patch up some ready-made synopses for the featured articles we have already, create them as subpage (of Featured, or of the page in question?), which can then just be included template-style for the update so it's easier to do. 21:23, 9 August 2010 (BST)
- And no, there is no way to do it. From what I understand, however, if we had the update to the wiki software, there may be a way to do stuff like that, though I haven't looked into it much. —Aichon— 21:21, 9 August 2010 (BST)
- Yes, but the point is that instead of making it a maintenance job where a new synopsis has to be done every week, it then becomes a case of one day's effort which rolls out gradually. 21:20, 9 August 2010 (BST)
- The effort lies in writing the little descriptions, not updating it.--User:Yonnua Koponen/signature2 21:18, 9 August 2010 (BST)
- There's no way to set a switch function on a weekly basis, is there? It'd be a simple case of racking up the template to loop the pool, then editing it whenever a new article gets the green light. 21:15, 9 August 2010 (BST)
If Template
Where's the If "THIS" then "THAT" Template?--User:Yonnua Koponen/signature2 00:10, 10 August 2010 (BST)
- Well, starting at the "highest level" templates (I call them that, because they are built on other templates), you might be referring to {{if}} or {{if equal}}. The former checks if variable 1 is defined, and, if so, it outputs variable 2. If it's not defined, it outputs variable 3. The latter template checks to see if variables 1 and 2 equal each other. If they do, then it outputs variable 3, otherwise it outputs variable 4. If we go "lower", there's also {{ifdef}} and {{ifndef}}. The first checks to see if variable 1 is defined, and then outputs variable 2 if it is, while the second outputs variable 2 if variable 1 is not defined. Lower still is just using default values for variables in templates, though that kinda works more in the if not this then that sense. Oh, and {{switch}} might be useful for you too. If none of those float your boat, you might also check some of my sandboxes for AND, OR, and XOR logical operators that I wrote a long time ago, but haven't found a use for yet. —Aichon— 00:24, 10 August 2010 (BST)
- You're right, this is all far too complex. I'm working on a far simpler way.--User:Yonnua Koponen/signature2 00:28, 10 August 2010 (BST)
- What always puzzled me, is I see their usage, and understand what they're supposed to be doing, but what I don't get, or can't see, is what they're actually doing. -∞ Poodle of Doom ∞ 00:50, 10 August 2010 (BST)
- I don't follow. —Aichon— 01:05, 10 August 2010 (BST)
- I know that they exist. I understand the how, Aichon gave us that. I knew that prior to this conversation. I just don't understand the why. -∞ Poodle of Doom ∞ 01:31, 10 August 2010 (BST)
- Why what? Why they exist? Why they work? I never gave the how for their working or their existence, though I did give it for their use, but "why use them" is the same as asking "why do they exist", so there's no point in restating it. —Aichon— 01:43, 10 August 2010 (BST)
- I've already answered your questions. I know why exist. I understand the how. I just don't understand what they are meant to accomplish... -∞ Poodle of Doom ∞ 01:52, 10 August 2010 (BST)
- Again, I don't follow. Clearly there's some disconnect in our understanding each other, since in my book, if you understand why they exist, you know what they are meant to accomplish. The two are the same. I'm not trying to be argumentative or anything, but I genuinely don't get what you're asking, and was merely looking for clarification on your question. —Aichon— 02:12, 10 August 2010 (BST)
- I'm trying to ask you politely,... but alas I've failed. You'll think I'm asking something you've already answered, but alas, you'd be mistaken. My question, though it seems to be already answered, is not. What the fuck do they do? I know that they are there to provoke a response, if a then b, if c then d.... I know that they are there to direct the flow of data. I understand what they are meant to do, and thus the why. I know how they do it, and thus the how. "What" is the question... What do they do? I see them on the wiki. I know what they are meant to do,... I know why they exist... I just can't figure out what they accomplish... -∞ Poodle of Doom ∞ 02:25, 10 August 2010 (BST)
- They spit out variables based on input. As has already been stated. 02:26, 10 August 2010 (BST)
- No, I don't think I answered your question, which is why I keep asking for clarification. It's obvious to me that I've failed to answer the question you're asking since you and I are using words differenly. So, let me restate what I think you're asking in my own terms. You're asking me what is the effect that they cause? As in, what do they actually change? Like, you see them in the code, and you know they control stuff, but you don't know what changes as a result of the control? If so, basically, we use them for lots of things. For instance, with the BB3 page, I use that {{ifdef}} one to check if the announcements page has any text on it, and if it does, then I display the announcements on all of the BB3 pages, otherwise I display nothing at all. Or with the GSGM template that was mentioned, as groups were confirmed, the GSGM folks could write the word "Confirmed" into the template, and the {{if equal}} one could recognize the word and then change the background color for that group so that it showed visually it was confirmed. Anyway, if that doesn't answer your question, I'm gonna need some more clarification or restating, since I just don't get what it is that you're asking, but I do want to answer whatever it is. —Aichon— 02:35, 10 August 2010 (BST)
- Mis went the direction I would of expected you to go, and you went the way I didn't. Thank you. You've answered my questions... -∞ Poodle of Doom ∞ 02:42, 10 August 2010 (BST)
- You do realise that Aich pretty much rehashed the first response he gave right up there, yeah? 02:45, 10 August 2010 (BST)
- Sure thing. And you gotta remember, I've spent 2.5 of the last 3 years working as a TA for Computer Science courses. I like explaining these sorts of things, but it's simply a matter of knowing what it is that I'm supposed to explain. —Aichon— 02:45, 10 August 2010 (BST)
- Mis went the direction I would of expected you to go, and you went the way I didn't. Thank you. You've answered my questions... -∞ Poodle of Doom ∞ 02:42, 10 August 2010 (BST)
- I'm trying to ask you politely,... but alas I've failed. You'll think I'm asking something you've already answered, but alas, you'd be mistaken. My question, though it seems to be already answered, is not. What the fuck do they do? I know that they are there to provoke a response, if a then b, if c then d.... I know that they are there to direct the flow of data. I understand what they are meant to do, and thus the why. I know how they do it, and thus the how. "What" is the question... What do they do? I see them on the wiki. I know what they are meant to do,... I know why they exist... I just can't figure out what they accomplish... -∞ Poodle of Doom ∞ 02:25, 10 August 2010 (BST)
- Again, I don't follow. Clearly there's some disconnect in our understanding each other, since in my book, if you understand why they exist, you know what they are meant to accomplish. The two are the same. I'm not trying to be argumentative or anything, but I genuinely don't get what you're asking, and was merely looking for clarification on your question. —Aichon— 02:12, 10 August 2010 (BST)
- I've already answered your questions. I know why exist. I understand the how. I just don't understand what they are meant to accomplish... -∞ Poodle of Doom ∞ 01:52, 10 August 2010 (BST)
- Why what? Why they exist? Why they work? I never gave the how for their working or their existence, though I did give it for their use, but "why use them" is the same as asking "why do they exist", so there's no point in restating it. —Aichon— 01:43, 10 August 2010 (BST)
- I know that they exist. I understand the how, Aichon gave us that. I knew that prior to this conversation. I just don't understand the why. -∞ Poodle of Doom ∞ 01:31, 10 August 2010 (BST)
- I don't follow. —Aichon— 01:05, 10 August 2010 (BST)
- What always puzzled me, is I see their usage, and understand what they're supposed to be doing, but what I don't get, or can't see, is what they're actually doing. -∞ Poodle of Doom ∞ 00:50, 10 August 2010 (BST)
- You're right, this is all far too complex. I'm working on a far simpler way.--User:Yonnua Koponen/signature2 00:28, 10 August 2010 (BST)
Protections
Help me out? -∞ Poodle of Doom ∞ 03:15, 10 August 2010 (BST)
Adbot
There's a new, crank-shaft adbot who just uploaded a picture and spam page. I'd normally nail it, but I'm on a phone right now and can't process the red tape that goes with bot-bans. Should be on RC still; if not' see newbie contributions. ~ Red Hawk One Talk | space for lease 07:44, 11 August 2010 (BST)
- Will do in just a moment. Thanks for the heads up. I'm not much of a RC stalker. —Aichon— 08:15, 11 August 2010 (BST)
What gives?
I'm noticing that LOO Rangers is actually being protected now. I'm wondering where the administration is drawing it's collective wisdom from, deciding that a page dedicated to nothing more than slandering a group of players is worth protecting. I don't find it to be any sort of fair that the page is even allowed to exist if the group being slandered is disallowed to respond to the page by making edits to it.User:Hiro Kazama/sig 8:31, 12 August 2010
Strike that. In the time it took me to see what happened and formulate a response, you deleted it. Thank you. User:Hiro Kazama/sig 02:35, 13 August 2010 (BST)
- It was protected in order to prevent the rash of vandalism that had occured, as is standard practice. The point is moot now as it currently exists within a user's namespace as a result of a move. Remember that non-encylcopedic pages are generally considered owned by their creators, and that talk pages exist for a reason. 02:38, 13 August 2010 (BST)
- To be clear, it was moved, not deleted. I merely deleted the redirect that went to the new location of the page. Edits of a vandalistic nature are never welcome, which the ones being done on that page clearly were, hence why it was protected. That said, you are correct that he shouldn't have been allowed to have that page in the main userpsace, since NPOV is supposed to be maintained there, which is why the page was moved into his userspace. Pages in a person's userspace are permitted to be POV and contain pretty much any content they want. I'll likely unprotect it in a bit, but any edits made to it by people other than LOOser will almost certainly be considered vandalism, since others are not permitted to edit pages in his userspace without his permission. —Aichon— 02:39, 13 August 2010 (BST)
Templates
Do you know of a template which will return the current second of the minute? --Dawkins [T][P!][W!][♞] is currently: having his arm torn off by a zombie. 19:31, 13 August 2010 (BST)
- Afraid that it can't be done. Same with even just getting the minute, I believe. You can use
{{CURRENTHOUR}}
for hours, however. —Aichon— 20:01, 13 August 2010 (BST)- Hmm. What about one that would generate a pseudorandom integer? --Dawkins [T][P!][W!][♞] is currently: having his arm torn off by a zombie. 21:15, 13 August 2010 (BST)
- We don't have a RNG in the wiki software, unfortunately, and if you wanted to make one yourself, the best you could probably do is seed it with a timestamp, but I don't see how you could parse...actually, come to think of it, it might be possible to get minutes, but that would be the best you could do, and that would be worthless for a RNG. Plus, with the way that the wiki handles caches, it wouldn't work well anyway, since pages can stay cached for hours or days at a time. —Aichon— 23:09, 13 August 2010 (BST)
- Not minutes, just the current time. Best way might be to nest together some switches based on hour, day and month so that it seems random but is completely pre-ordained. 23:23, 13 August 2010 (BST)
- Actually, I meant minutes, not the current time. I think it might be possible to make a switch statement that can extract the minutes from a timestamp. Regardless, caching would make it pretty useless, and an RNG that only updated once a day is similarly useless. —Aichon— 01:12, 14 August 2010 (BST)
- Not minutes, just the current time. Best way might be to nest together some switches based on hour, day and month so that it seems random but is completely pre-ordained. 23:23, 13 August 2010 (BST)
- We don't have a RNG in the wiki software, unfortunately, and if you wanted to make one yourself, the best you could probably do is seed it with a timestamp, but I don't see how you could parse...actually, come to think of it, it might be possible to get minutes, but that would be the best you could do, and that would be worthless for a RNG. Plus, with the way that the wiki handles caches, it wouldn't work well anyway, since pages can stay cached for hours or days at a time. —Aichon— 23:09, 13 August 2010 (BST)
- Hmm. What about one that would generate a pseudorandom integer? --Dawkins [T][P!][W!][♞] is currently: having his arm torn off by a zombie. 21:15, 13 August 2010 (BST)
Userscripts
I've been looking very carefully at all your GMscripts! They're really cool ones :) I'm a big fan of scripts and extensions. I think I've got ALL of them, really. I should show you some really old and kludged possession of mine. I tried to make some old stuff work for me but the results are really quick and dirty. I tried to use UD building state colorizer but that one doesn't work at all. Also Barrista does not works well. Bars are empty and my name is null. I can exit undefined :/
Something I find strange is the barricade option! I thought that for security, when you click the button the server generates a random link barricade# with # a number. Then how can your extension know the actual number before you click? Cool thing. --DiSm ~ T 12:43, 16 August 2010 (BST)
- Which browser are you using? Some browsers don't support all of the features available, and I haven't had a chance yet to see how the recent game updates might have broken the userscripts either, which might explain a few more issues you're having. For instance, with Barrista, the issues you describe make me think you're using Firefox, and that's a known issue, which is why I say in the description for Barrista that it doesn't work with Firefox. It's probably possible to make it work, but I haven't had the time nor the inclination to sit down and spend the hours figuring it out since I don't use Firefox myself (I still plan to...one day...). As for Building State Colorizer not working, that's news to me, so I'd like to look into it some more. Again, if you can tell me what browser you're using, I'd like to know, since that script should be working across all of the supported browsers (i.e. pretty much anything but IE).
- Regarding the barricade link, you're right, he does generate a random number for the barricade button to use, so you can't just punch it into your address bar and hit it a lot. Instead, what my userscript does is find the barricade button that's on the page, extract the "action" field from the button (the action field contains the random number), and then use that as the action field for my button. Basically, you could say that I take the action from the actual barricade button and put it in mine instead, which is why I also delete the barricade button from the page in order to clean things up. —Aichon— 23:04, 16 August 2010 (BST)
- Actually, scratch that about known issues with Barrista. The game update broke it further, so it's not even working for me. Ditto for UDBSC...the game update broke it as well. I'll have to look into what changed... —Aichon— 00:13, 17 August 2010 (BST)
- Turns out the game didn't actually break UDBSC, but a broken Barrista caused it to not function properly. Anyway, I've fixed Barrista for the recent game update (turns out Kevan changed the code of the page), added support for Firefox (turns out the fix was simpler than expected), and fixed a few other errors I had (I was wondering why every Mall I checked didn't have a Gun Store...now I know!). Anyway, give 'em a download and install and see how they work for you now. —Aichon— 01:04, 17 August 2010 (BST)
- Actually, scratch that about known issues with Barrista. The game update broke it further, so it's not even working for me. Ditto for UDBSC...the game update broke it as well. I'll have to look into what changed... —Aichon— 00:13, 17 August 2010 (BST)
- Hey Aichon. Been testing various scripts recently (a friend of mine needed me to find some for her), anyhow I tested Barrista on Chrome and found some problems (tested the newest release).
- The HP and AP bars do not work (there is nothing in them), the XP display does not list any value, the action buttons (exit building and search in my case) overlap the suburb name, and the character name is null. Also of interest is that the old character box has not disappeared as it does in Firefox.
- One thing I'm unsure of is the greying out of the settings tab when clicking skills and contacts, making it impossible to navigate directly back there, you have to go via the city view (occurs in both Firefox and Chrome although in Chrome navigating to settings will take you to null anyway).
- By the way, I was wondering if you could explain to me why you chose zoom out as your refresh button over map.cgi?
- I hope this is of use to you. And thanks for the Survivor Aggregator, that's my favorite. :) - User:Whitehouse 02:48, 17 August 2010 (BST)
- Well, dang, right you are, it is broken in Chrome again. I'll look into it later tonight and see if I can find a fix for it. I have no idea why it's doing that, since Chrome and Safari are built on the same rendering engine, and it looks perfect in Safari.
- As for Settings, it is grayed out on those pages because I need to find your character ID on a page in order to make the link to Settings (technically, Greasemonkey in Firefox could get around that issue, since it has the ability to store information, but I don't make use of Greasemonkey-specific behavior), but your character ID isn't anywhere on those pages. In some of my earliest versions of the script, I outright removed the button, but I found that behavior to be annoying in terms of muscle memory and whatnot, so I simply chose to gray it out instead in later versions.
- And I chose ?zoom for a few reasons. One, some of my scripts (e.g. chud) rely on having that list of characters in order to work properly, so having it displayed means that other userscripts can work better as well. Two, in situations where people tend to refresh often, such as strike teams and the like, it's useful to see the complete list of people in the building and who is at what HP. Three, I figure if you're using an IP hit, you might as well get your money's worth and get more information. ;) —Aichon— 05:09, 17 August 2010 (BST)
- Okay, I don't have a great explanation for it, but I think the fault might lie with Chrome, not me. Basically, when I first installed my newest version, I had the exact same results you mentioned. Despite modifying the code and making all sorts of other changes, nothing seemed to be working. That is, until I disabled the script in the extensions settings, then reenabled it. It seems like that did the trick, since it immediately started working on its own. I even reverted back to the version of the code that I released earlier today, disabled and reenabled it, and it still works, so I'm guessing it's something odd about the way Chrome is handling these scripts, though I'm not sure what that could be. Anyway, try disabling it and then reenabling it, and let me know how that goes. —Aichon— 07:58, 17 August 2010 (BST)
- That works for me too. Everything seems to working. Thanks. :) - User:Whitehouse 16:02, 17 August 2010 (BST)
- Hey Aichon, thanks for all your hard work with these scripts. I am using Opera 10.61 and the Building Colorizer was working fine 'til the UD update. I've replaced the script with the most current one (1.3) listed on you userscripts page but no joy. Am I looking in the right place for the most current version? Were you even aware that Opera was having a problem with it as well?? --Dex Ter 02:44, 18 August 2010 (BST)
- Yeah, I've been getting a few more reports from various people both on IRC and the wiki that this script in particular is causing issues (I now have reports of issues for Chrome, Safari, and Opera). I'm not sure what the problem is just yet, since in each of the browsers I've tried it with, it gives me issues at first, but then can be made to work with just a little jimmying around with the settings for the userscript (i.e. without changing the code at all). Regardless, I'll be looking into it some more within the next few hours, since you're not the only one reporting issues, but I'm not sure if I'll be able to find a fix to the code, since the code seems to work even without changes if the browsers just want to cooperate. Anyway, I'll see if I can sort out what might be the problem, that way I can either give instructions that work or else can post code that works as expected without any funny business. —Aichon— 03:21, 18 August 2010 (BST)
- Okay, try installing the new version, 1.4.1, that I just posted. It should work now. Turns out that it may have only been partially broken (i.e. works sometimes, not others), which is why I was having trouble finding the issue. —Aichon— 10:13, 18 August 2010 (BST)
- Unfortunately, still not working for me. I tried removal all other scripts to be sure there was no conflict - no luck. Tried the recommendation to use it with Better Name Colorer - again no luck... :( --Dex Ter 11:14, 18 August 2010 (BST)--
- Afraid I don't know what to tell you. I actually just installed Opera so that I could test this very issue for you, and it worked fine for me immediately (though a few of my other scripts don't seem to work, such as UDMap, chud, and possibly more I haven't realized yet). Although, now that I think of it...you mentioned earlier that you were installing version 1.3, but you should have hopefully been installing v1.4 or later at that point. Just to confirm, you are using v1.4.1 right now, right? —Aichon— 11:44, 18 August 2010 (BST)
- Well, that is odd. After your previous note saying you repaired the script and to install V1.4.1 I went back to the scripts page and found the updated header and the install button brought me to V1.4 which I installed, and it didn't work. Now I go there and it gives me V1.4.1! which I've installed and it works. Maybe I didn't refresh the page? No idea... regardless, it is working now, thanks for the help. And, yes, UDMap and chud don't work for me either, and never have, along with many others... :) --Dex Ter 15:51, 18 August 2010 (BST)--
- Afraid I don't know what to tell you. I actually just installed Opera so that I could test this very issue for you, and it worked fine for me immediately (though a few of my other scripts don't seem to work, such as UDMap, chud, and possibly more I haven't realized yet). Although, now that I think of it...you mentioned earlier that you were installing version 1.3, but you should have hopefully been installing v1.4 or later at that point. Just to confirm, you are using v1.4.1 right now, right? —Aichon— 11:44, 18 August 2010 (BST)
- Unfortunately, still not working for me. I tried removal all other scripts to be sure there was no conflict - no luck. Tried the recommendation to use it with Better Name Colorer - again no luck... :( --Dex Ter 11:14, 18 August 2010 (BST)--
- Okay, try installing the new version, 1.4.1, that I just posted. It should work now. Turns out that it may have only been partially broken (i.e. works sometimes, not others), which is why I was having trouble finding the issue. —Aichon— 10:13, 18 August 2010 (BST)
- Yeah, I've been getting a few more reports from various people both on IRC and the wiki that this script in particular is causing issues (I now have reports of issues for Chrome, Safari, and Opera). I'm not sure what the problem is just yet, since in each of the browsers I've tried it with, it gives me issues at first, but then can be made to work with just a little jimmying around with the settings for the userscript (i.e. without changing the code at all). Regardless, I'll be looking into it some more within the next few hours, since you're not the only one reporting issues, but I'm not sure if I'll be able to find a fix to the code, since the code seems to work even without changes if the browsers just want to cooperate. Anyway, I'll see if I can sort out what might be the problem, that way I can either give instructions that work or else can post code that works as expected without any funny business. —Aichon— 03:21, 18 August 2010 (BST)
- Hey Aichon, thanks for all your hard work with these scripts. I am using Opera 10.61 and the Building Colorizer was working fine 'til the UD update. I've replaced the script with the most current one (1.3) listed on you userscripts page but no joy. Am I looking in the right place for the most current version? Were you even aware that Opera was having a problem with it as well?? --Dex Ter 02:44, 18 August 2010 (BST)
- That works for me too. Everything seems to working. Thanks. :) - User:Whitehouse 16:02, 17 August 2010 (BST)
- Okay, I don't have a great explanation for it, but I think the fault might lie with Chrome, not me. Basically, when I first installed my newest version, I had the exact same results you mentioned. Despite modifying the code and making all sorts of other changes, nothing seemed to be working. That is, until I disabled the script in the extensions settings, then reenabled it. It seems like that did the trick, since it immediately started working on its own. I even reverted back to the version of the code that I released earlier today, disabled and reenabled it, and it still works, so I'm guessing it's something odd about the way Chrome is handling these scripts, though I'm not sure what that could be. Anyway, try disabling it and then reenabling it, and let me know how that goes. —Aichon— 07:58, 17 August 2010 (BST)
- And I chose ?zoom for a few reasons. One, some of my scripts (e.g. chud) rely on having that list of characters in order to work properly, so having it displayed means that other userscripts can work better as well. Two, in situations where people tend to refresh often, such as strike teams and the like, it's useful to see the complete list of people in the building and who is at what HP. Three, I figure if you're using an IP hit, you might as well get your money's worth and get more information. ;) —Aichon— 05:09, 17 August 2010 (BST)
DS Redesign
Smaller does seem better. I'd probably add a link in the peer reviewed etc. box to the dupe search engine. --RosslessnessWant a Location Image? 14:10, 17 August 2010 (BST)
Building state bug
The building state Userscript is basically rejecting the new UD on Chrome ("New UD" meaning it since the update for directions to safehouses/Scent trails). I've tried reinstalling it, but it's always grey. Sorry to be a bother, but if you can fix it whenever, it would be great :D Shadok T Balance is power 14:02, 17 August 2010 (BST)
- Check a few headers up. The issue has already been addressed. It's a problem with Chrome, not the userscript. Just disable it then reenable it via the Extensions settings in Chrome. If that doesn't work, try uninstalling and reinstalling, then disable/reenable if necessary. I'm not sure exactly why Chrome is buggering it up, but it is. —Aichon— 23:33, 17 August 2010 (BST)
Urban Sombrero
Checkuser confirms Celmare as an alt of Urban sombrero. Grounds for a ban on the account or what? I shouldn't think so unless vandalism comes up, but I'd imagine something must be done.--User:Yonnua Koponen/signature2 13:02, 18 August 2010 (BST)
- I also have knowledge to indicate that several of the IPs he's used are proxies. Can we ban those IPs, or is vandalism on them necessary first?--User:Yonnua Koponen/signature2 13:06, 18 August 2010 (BST)
- I'd suggest bringing it up on A/VB, but we do have a policy regarding proxy use, so even if vandalism hasn't occurred, other steps may be taken potentially. I don't have as much experience with this area as some of the other sysops however, so I'd definitely take it to VB and see where the discussion goes. —Aichon— 13:10, 18 August 2010 (BST)