Old Arkham: Difference between revisions
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==Recent News== | ==Recent News== | ||
{{BurbNewsIntro}} | {{BurbNewsIntro}} | ||
===December 2008=== | |||
====Decmber 2<sup>nd</sup>==== | |||
Updated the Danger Level to Moderate. Multiple breakins at McKay PD & St Luke's Hospital, several Zeds wandering the streets. This is no longer a 'Safe' suburb.--[[User:Megaduce Flare|Megaduce Flare]] 4:42 AM 2 Dec. 08 (EST) | |||
===November 2008=== | ===November 2008=== |
Revision as of 09:45, 2 December 2008
Suburb of Old Arkham | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Known groups in this suburb:
Key buildings in Old Arkham:
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Suburb Number: 92 |
Please remember to keep this article neutral. |
Old Arkham is a suburb of Malton, located in the southwest of the city.
Resource Locations
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls none |
Bulletin Boards
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Revive Points
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Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
December 2008
Decmber 2nd
Updated the Danger Level to Moderate. Multiple breakins at McKay PD & St Luke's Hospital, several Zeds wandering the streets. This is no longer a 'Safe' suburb.--Megaduce Flare 4:42 AM 2 Dec. 08 (EST)
November 2008
November 9th
Suburb is still relatively quiet. I only saw 3 zeds outside when I went out, so the 'burb is still safe. The McKay PD is unpowered, but other than that there's not much going on out here. --Anarchy-X 12:20 PM 9 Nov. 08 (MST)
October 2008
October 4th
Only 4 zombies seen on the streets, and one of those is a suspected Mrh? cow. All of the 11 Tactical Resource Points are powered, as is much of the suburb. Safe. --Funt Solo QT 17:49, 4 October 2008 (BST)
September 2008
September 12th
Having spent the last week destroying generators and dispensing ketchup samples to locals, an obscure death cult -- XIII -- celebrated the eve of 13th day of September by inflicting several severe cases of triskaidekaphobia upon the inhabitants of the McKay Lane Police Department and St Luke's Hospital. Shortly thereafter, amidst jubilant cries of "Ia! Ia!", festive pinatas were installed at these locations.[1][2] --WanYao 12:26, 13 September 2008 (BST)
September 9th
External Military report (25.96 MHz): "... can see maybe a dozen on the streets of Old Arkham ... they're just wandering around ... power's on across most of the area ... infrastructure looks intact too ... the Button Building has power ..." (yesterday) --WanYao 10:38, 10 September 2008 (BST)
Recent Conditions in Old Arkham
- Buildings: many buildings are barricaded in the range of VS-to-EHB; there are also a few buildings only secured by closed doors. To the eastern-most half of the suburb, particularly the south-eastern quarter, most buildings are ransacked or nearly unbarricaded. Staying overnight (logging off) in resource buildings is not advised as a general rule; in particular if there is no sustained maintenance from a group of dedicated survivors for the building in question.
- Also, Miskatonic University has been reopened.
- Zombie Activity: light-to-moderate, with small hordes of 5-6.
- Survivor Strength: the suburb is currently categorized by small numbers of seemingly unaffiliated survivors strung throughout inhabitable buildings. The Reformed Old Arkham Republic (ROAR) is the largest and most organized survivor contingent active in the area. Those in need of assistance should contact ROAR.
- Other: a Crazy Tourist notes that Tikhon Medical — which operates out of Ruddlebank — no longer offers revival service at Loweth Alley, but instead at Greenleaves Alley [11,88]. (2 N, 1 W)
Revive Points
As of 22 August 2007, the Reformed Old Arkham Republic has adopted the use of indoor Revive Points. St Alda's Church (16, 96) and St. Neot's Church (13, 92) have been designated as Indoor Revive Points.
These buildings are to be left un-barricaded and are no-kill zones. Survivors and zombies alike are encouraged to assist in keeping these buildings barricade-free. Residents are also asked not to dump any bodies found inside these revive points, as these are likely to be revivified survivors. If you are seeking a revive and find yourself unable to enter a revive point, you may wait outside.
To request a NecroTech Technician's services, please make a request on the forum. Please know that ROAR members will be revived before non-members.
Radio Communication
The following radio frequencies serve the suburb of Old Arkham:
- 26.14 - SW-4 District frequency, which covers Old Arkham, New Arkham, Foulkes Village, Ruddlebank and Nixbank
- 27.46 - Reformed Old Arkham Republic group frequency.
Active Groups
Note: inactive groups moved to Old Arkham - Inactive Groups. The information below can be POV.
Arkham Asylum Avengers
The Arkham Asylum Avengers are a zombie group comprised of former patients from the notorious Arkham Asylum, also known as St. Luke's Hospital (Old Arkham). Strongly drawn by indistinct yet compelling memories, the Arkham Asylum Avengers attempt, even in undeath, to return to their former "home".
New Zombham Armah
The New Zombham Armah was formed in August of 2007 for the purpose of creating a second zombie homeland in the New Arkham suburb.
Choosing the Mitchener Building as their HQ, the New Zombham Armah works to secure New Zombham (New Arkham) for future zombie kind. They also lay territorial claim to the Greater Zombham areas of Old Zombham (Old Arkham) and Shambles Village (Foulkes Village).
Reformed Old Arkham Republic
The Reformed Old Arkham Republic (previously known as Old Arkham Republic, but under "new management") is dedicated to supporting survivors and eliminating zombies within the bounds of the suburb.
ROAR has never claimed ownership of any part of Malton, but has made Old Arkham its home -- in perpetuity. The Reformed Old Arkham Republic welcomes cooperation with other survivor groups, but asks that they respect the group's standing as the oldest and largest survivor organisation in the suburb.
The Damned
The Damned are a new group in Old Arkham. They are dedicated to making Old Arkham a safe place for zombie and survivor alike, and for rebuilding the infrastructure of the suburb.
"You are lost in a maze of twisty passages, all alike...."
-- "Sorry, which St Daniel's Church was that, again?"
-- "But I am at Pridmore Way School!!"
-- "Did you say to meet at the Edbrook Walk Fire Station or the Edbrook Building? Oooh, the Edgcumbe Drive Fire Station, got it!"
Sound familiar?
Finding your way in Old Arkham can be difficult sometimes. Some have speculated that time and space itself distort in Old Arkham. Most historians, however, note the suburb's long history of settlement and occupation as the reason for its sometimes disorientating urban physiognomy. Over the centuries, literally layers upon layers of architecture have been built here. Meanwhile, events such as floods, or the freakish Great Fire of 1912, destroyed large parts of Old Arkham. Many of these areas were later rebuilt. Old Arkham is a suburb whose ancient, dense, often contradictory and enigma-riddled history is reflected in its streets and its buildings.
To assist visitors and residents alike, The Old Arkham Chamber of Commerce issued the following map which is reproduced below for your convenience.
Suburb Map
Barricade Plan
Discussion, or proposed changes or modifications, of this plan can be done on the Suburb Talk page.
A copy of the old UBP Barricade Plan can be found, for now, here.
10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |
90 | bank | --- | --- | fact | bank | fact | tow | libr | club | bank |
91 | rail | HOS | hot | --- | --- | --- | auto | --- | sch | cine |
92 | ware | auto | libr | chur | RP | --- | --- | --- | junk | --- |
93 | --- | libr | bldg | --- | fire | HOS | --- | --- | --- | --- |
94 | bank | tow | chur | RP | fact | --- | --- | scho | --- | --- |
95 | --- | --- | --- | ware | club | rail | mot | PD | fire | junk |
96 | sch | PD | HOS | sch | --- | --- | chur | tow | --- | cine |
97 | --- | --- | bldg | --- | chur | RP | rail | --- | --- | NT |
98 | --- | fire | rail | --- | bldg | bldg | --- | --- | tow | --- |
99 | bldg | --- | --- | --- | bldg | fire | --- | club | mot | libr |
- Green blocks are Entry Points and are to be kept at VBS+2.
- Yellow blocks are to be kept at EHB+.
- White blocks are Revive Points (cemeteries)
- The Flambert Motel (16,95) houses Old Arkham's Phone Mast and should be maintained at EHB+.
- St Alda's Church (16,96) is a proposed indoor revive point. But unless a consensus is reached to go ahead with this, it should be barricaded to VSB+2 and used as an entry point.