Suggestion:20081218 Show item encumberance: Difference between revisions
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#'''Keep''' - Its helpful --[[User:Mightyoak|<span style="color: ForestGreen">mo</span>]] [[User talk:Mightyoak|<span style="color: DarkGreen">ヽ(´ー`)ノ </span>]] <sup>[[MCM|<span style="color: DeepSkyBlue ">MCM</span>]] [[MOB|<span style="color: DarkMagenta">MOB</span>]] [[Dribbling Beavers|<span style="color: SaddleBrown">DB</span>]]</sup> 16:08, 19 December 2008 (UTC) | #'''Keep''' - Its helpful --[[User:Mightyoak|<span style="color: ForestGreen">mo</span>]] [[User talk:Mightyoak|<span style="color: DarkGreen">ヽ(´ー`)ノ </span>]] <sup>[[MCM|<span style="color: DeepSkyBlue ">MCM</span>]] [[MOB|<span style="color: DarkMagenta">MOB</span>]] [[Dribbling Beavers|<span style="color: SaddleBrown">DB</span>]]</sup> 16:08, 19 December 2008 (UTC) | ||
#'''Keep''' - Just like Rohndogg1 said, you can find the information on the wiki in 2 seconds, it's not that big of a difference if its in-game too --[[User:Brian eetar|Brian Eetar]] <sup>[[User:Brian eetar/Day To Day|DTD]]|[[CFT]]|[[Golden Machine Gun|GMG]]</sup> 20:23, 25 December 2008 (UTC) | #'''Keep''' - Just like Rohndogg1 said, you can find the information on the wiki in 2 seconds, it's not that big of a difference if its in-game too --[[User:Brian eetar|Brian Eetar]] <sup>[[User:Brian eetar/Day To Day|DTD]]|[[CFT]]|[[Golden Machine Gun|GMG]]</sup> 20:23, 25 December 2008 (UTC) | ||
#'''Keep''' - Why not? Can't hurt anybody. [[User:Liberty|Liberty]] 06:21, 1 January 2009 (UTC) | |||
'''Kill Votes''' | '''Kill Votes''' |
Revision as of 06:21, 1 January 2009
20081218 Show item encumbrance
Diablor 00:10, 19 December 2008 (UTC)
Suggestion type
Small change
Suggestion scope
Inventory Display
Suggestion description
I propose that the encumbrance of items be displayed by the item in the drop down list for dropping items. It could be turned off in your options. This would help newbies who are unfamiliar with Urban dead at least a little and older players who might be lazy.
This is not free info because you can use readily available resources to find it (Eg. UDToolbar)
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Author vote --Diablor 00:12, 19 December 2008 (UTC)
- Keep - Useful. Helps people who don't like metagaming. --Janus talk 00:19, 19 December 2008 (UTC)
- Keep - Yes, I am voting keep on something only useful to survivors. This won't save survivors AP and as such doesn't meet the minimum requirements of barring free information, the only benefit from it is that of a better play experience and that's a benefit that should be denied no one.--Karekmaps?! 01:29, 19 December 2008 (UTC)
- Keep- Objects might not have floating signs telling you their weight before you pick them up but this isn't before you pick them up. It's about deciding what objects to drop which you can do rather easily by feeling their weight. And as Karek.--Legion8 06:06, 19 December 2008 (UTC)
- Keep - I've always thought that external tools shouldn't be needed to access (relevant) information in-game, so this gets a keep from me. Linkthewindow Talk 06:00, 19 December 2008 (UTC)
- Keep Sips from can of diet coke (330ml). This envelope I'm holding feels light. Until Kevan makes UD virtual reality (How I miss that) it helps newbs. --RosslessnessWant a Location Image? 09:03, 19 December 2008 (UTC)
- Keep - As everyone above. --Midianian|T|DS|C:RCS| 11:51, 19 December 2008 (UTC)
- keep - Usefull. The Mad Axeman 13:57, 19 December 2008 (UTC)
- Keep - Looks helpful, and it can be turned off in options. --ZsL 14:18, 19 December 2008 (UTC)
- Keep - Can't hurt. -- Cheese 14:47, 19 December 2008 (UTC)
- Keep - Just as you can feel how heavy something is in real life. Besides, it's not like you can't find the information anyhow. --Rohndogg1 15:23, 19 December 2008 (UTC)
- Keep - Its helpful --mo ヽ(´ー`)ノ MCM MOB DB 16:08, 19 December 2008 (UTC)
- Keep - Just like Rohndogg1 said, you can find the information on the wiki in 2 seconds, it's not that big of a difference if its in-game too --Brian Eetar DTD|CFT|GMG 20:23, 25 December 2008 (UTC)
- Keep - Why not? Can't hurt anybody. Liberty 06:21, 1 January 2009 (UTC)
Kill Votes
- Kill - There is little point in this, why would you need to kmnow the encumberance of the single items? Also i don't want the is unusefull infomation cluttering my interface. --Michaleson CAPD 14:39, 20 December 2008 (UTC)
- Kill - the rare times I'd actually need to know the encumbrance of an item, it's easy enough to look it up on the wiki. Just more info that is rarely used on the game interface -- boxy talk • teh rulz 23:35 25 December 2008 (BST)
Spam/Dupe Votes
- Spam - Free info, and just because external programs allow you to see it doesn't make it not so. Look around whatever room your computer is in, go on, do it now, do you see how their weight isn't written on them and reality doesn't give you a floating tag telling you how many you can carry? That's why it's free information. -- . . <== DDR Approved Editor 01:01, 19 December 2008 (UTC)
- Spam – Just because others have discovered and documented this does not mean that everybody automatically knows how much everything weighs on sight. You can see your encumbrance change when you pick something up, that's enough to know the weight. Don't force people to have their hands held. TL;DR: I like it the way it is. ;) ᚱᛁᚹᛖᚾᚨᚾᛏ 07:52, 19 December 2008 (UTC)
- Spam - As I explained during development, this is utterly unnecessary. --WanYao 03:40, 20 December 2008 (UTC)
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