Known Bugs: Difference between revisions
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For what it's worth, my zombie character also experiences this problem--and so does my human character whenever she ends up dead.--[[User:Elizabeth Bickell|Elizabeth Bickell]] 05:02, 24 August 2008 (BST) | For what it's worth, my zombie character also experiences this problem--and so does my human character whenever she ends up dead.--[[User:Elizabeth Bickell|Elizabeth Bickell]] 05:02, 24 August 2008 (BST) | ||
:Yep, me too. I tried clearing my cache, logging off and on - nada.--{{User:Nallan/sig}} 07:17, 9 October 2008 (BST) | :Yep, me too. I tried clearing my cache, logging off and on - nada.--{{User:Nallan/sig}} 07:17, 9 October 2008 (BST) | ||
This has been mysteriously difficult to replicate, but I think I've now changed every possible aspect that could have been causing it. If anyone's still experiencing the problem, leave your character name here or drop me an email. --[[User:Kevan|Kevan]] 09:58, 11 March 2009 (UTC) | |||
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Revision as of 09:58, 11 March 2009
Please file new bugs in Bug Reports - a problem you perceive as a bug may be a misunderstanding or a browser issue, or may benefit from other players' testing and comments. Bugs should only be posted here if they have been moved from the Bug Reports page.
Bugs that have been processed are archived on the Fixed Bugs page.
Display Bugs
Safari Display Bug
As mentioned above, Safari doesn't like long text on short buttons. Example shown. --LouisB3 22:16, 23 Sep 2005 (BST)
- As far as I know, this is going to be a pain to fix. Safari doesn't allow CSS styling of <input> elements. You'd have to use some javascript links and onsubmit attribute or something. — ceejayoz ★
.com 14:30, 30 Sep 2005 (BST)
- Actually ther might be an easier way to fix: Instead of
<input type="submit" class="m" value="Facetiously long name">
one could do a<button type="submit" class="m">Facetiously long name</button>
It's three bytes longer than the original code, which will add up in traffic of course. On the down side, the CSS might need adjustments. Oliof 02:49, 8 Oct 2005 (BST)
This seems to be fixed with the 10.4.3 update. Safari now passes the acidtest2 and other corrections were made to increase it's compatibility. The long text doesn't look as clean as it does in FireFox, but the entire text does show up now. --techess 12:03, 1 Nov 2005 (EST)
I'm pretty sure that's not the case - I'm using Safari with Mac OS X 10.4.3, and the button text is identical to 10.4.2's. --LouisB3 04:29, 3 Nov 2005 (GMT)
Actually, I think there is a simple way to fix this. On he entry window, the links to wiki, stats, and such ar not buttons: they're links styled to look like buttons. Can't the building names be like that, too? Monstah 23:45, 19 Nov 2005 (GMT)
- It's not a good idea to have links which perform actions rather than using buttons, because links can be prefetched by some browsers or download accelerators, resulting in a user appearing to perform actions without actually clicking on them. Wikipedia (http://en.wikipedia.org/wiki/Idempotence_%28computer_science%29) says that HTTP GET requests should be idempotent. Jibjibjib 12:36, 10 July 2006 (BST)
- This is still a bug in Safari 2.0.3 (OSX 10.4.4 for PPC). I'd use Firefox, but my Firefox 1.5 keeps crashing when I am at UD. Wonder what that is about, too. --Drummer boy 06:21, 15 Jan 2006 (GMT)
This also happens in Shiira, but I think Shiira is based on the Safari rendering engine. --Saxsux 18:10, 29 April 2006 (BST)
Attention: This problem appears to have been fixed in Safari 3 (Beta). The city map is displayed in the same way as what Firefox would look like, which means you can see full names of buildings. -- AHLGTG THE END IS NIGH! 00:54, 14 June 2007 (BST)
Yeah, I haven't seen anything like this... It may be because I'm using Webkit, the Safari-like program that is nevertheless faster than Safari. Everything transfers over from Safari, too. </corporateshill> --Kingofallpie 01:42, 10 March 2008 (UTC)
After an eighteen-month UD hiatus, I immediately noticed that this bug no longer persists. --LouisB3 00:12, 18 December 2008 (UTC)
Ruins don't light up on mini-map when powered
Timestamp: | 02:12, 18 August 2007 (BST) |
Originally reported by: |
Swiers |
Current Status: | new |
Severity: | Pretty minor- could likely go forever without being fixed and never cause trouble, but it should be documented if its an exception to generator "rules". |
Description: |
The image pretty much says it all. I suspect that the cause is that there is a CSS class for ruins, and a CCS class for a powered building, but no CSS class for a ruins that is a powered building. By the way, the situation above occurred when a powered building was attacked, ransacked, and ruined, without the generator being destroyed. So simply making it impossible to set up a generator in a ruined building (per this suggestion) would NOT fix this bug. |
Discussion
I can confirm this. I've been in a ruined building that had a running generator and working lights (it did say they were on), yet it was still only visible from the map as a ruined building. A darker yellow would be nice, IMO. --Nightforge 03:41, 9 September 2007 (BST)
This is well known already, and suggestions have been made to add a new "ruined but lit" color. Until that happens, this will simply continue.--Kolechovski 17:55, 4 January 2008 (UTC)
Hit Percentage Bugs
Recently Risen Zombie Strangeness
A zombie with "hand to hand combat" and "axe proficiency" will retain these hand to hand bonuses for the first round after being killed and raised. So instead of a 20% to hit with hands, the zombie has a 1 time chance to attack at 50%. I've witnessed this twice, but have no idea if it is an actual increase in percentage or simply an error in display.
- Ah, this would be a display quirk; drop-downs being populated before the player's class is altered, presumably. It won't carry over into the attack, but I'll look into tidying it. --Kevan 12:57, 19 Sep 2005 (BST)
- This one is still here. Experienced it the other day, 40% to hit, same as with axe, when my character only had 35% to hit as a zombie. –Xoid S•T•FU! 12:50, 10 June 2006 (BST)
- I just did it today. 40% hand, 25% teeth. I have both hand-to-hand and Axe proficiency. If only it had lasted... -Mark 17:04, 7 July 2006 (BST)
- I had this bug just yesterday, with 40%. Unfortunately, I didn't think of using it. Mole
- Same here today...--Farquaad 14:28, 1 September 2006 (BST)
- Sorry, I don't have axe proficiency, but I did have HtH. Still got 40% Midnight Reviver 14:48, 29 February 2008 (UTC)
- Still there. I can see the bonus, but it doesn't actually affect hit chance. --Shusamchen 07:33, 10 May 2008 (BST)
Really, REALLY bad luck?
Timestamp: | 21:42, 29 August 2007 (CST) |
Originally reported by: |
Nightforge |
Current Status: | new |
Severity: | Moderate |
Description: | Over the past few days I've been on the receiving end of some pretty horrible results from attacks/searching between my two characters (Nightforge and JustTesting). Now I can't really say anything concrete about the search odds (was getting more knives/junk than FAKs in an infirmary), but since I know my hit percentages I can at least talk about those.
Over the last 2 days of active gameplay (not including some downtime from being dead) I've had streaks of misses when attacking my targets that have had less than a 1% chance of happening (40% to hit, 10+ misses in a row), and I've gone through AT LEAST two such streaks. Not that I've ever had the best luck in the game, but when something this extreme happens more than once in such a small timeframe I have to ask if I'm running into something that's affecting my odds. |
Discussion
Well, happened again. This time I got the same result (It creaks.) 5 times in a row (with a 25% chance of it happening) against a barricade with JustTesting. There's roughly a 0.1% chance of that happening. Maybe some work needs to be done on the randomness of the game? --Nightforge 21:35, 3 September 2007 (BST)
- How close are your 2 characters to each other? --~~~~ [Talk] 09:47, 4 September 2007 (BST)
- Hmm... guess I forgot to mention that. At the time of all these observations, they were 3-5 suburbs apart. The closest they've ever come is within 2 suburbs of each other (and that lasted all of 3 minutes as one moved away after the other moved towards).
- ALSO, I'd like to note that I've now had the opposite happen. Nightforge managed to find at least 5 FAKs in a row in about 5 seconds (again, terribly poor odds of this happening). I'm almost certain now that this is a problem with how random outcomes are determined. --Nightforge 03:29, 9 September 2007 (BST)
- Wait...when you say infirmary, would you mean in the forts, or just a plain hospital? And was there a genny inside as well? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:47, 9 September 2007 (BST)
- Yep, it was in the Creedy Infirmary with a generator running. Went a whole day without finding an FAK if I remember right. --Nightforge 06:38, 12 September 2007 (BST)
- Hmm, 5 in a row does seem quite unlikely. Shouldn't happen more then once about every 18,000 times, or so. While I understand that random is odds within a range are random, and having a failure or success in no way make you more or less likely to succeed or fail on a subsequent attempt. Even so, I was searching for revive syringes the other day, and I was shocked at the number of DNA extractors and GPS units I found, and how few syringes. It almost makes me think there are some additional factors in the system, causing flux in the system, perhaps? Not a problem, if it's intended. --Morgan Blair 18:52, 9 September 2007 (BST)
- Yeah, but my problem isn't how unlikely it is... it's how often these unlikely events happen. Once again, more occurrances. Just mauled a zombie 4 times in a row with a 25% chance to hit. There's a 0.4% chance of that happening. I'd also like to note that MOST of the times this kind of thing happens there's virtually no lag in the responses from the game. --Nightforge 06:38, 12 September 2007 (BST)
- Wait...when you say infirmary, would you mean in the forts, or just a plain hospital? And was there a genny inside as well? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:47, 9 September 2007 (BST)
- Your understanding of statistics is too lay - yes any particular 4 attacks have only a 0.4% of being all successful, but whether the previous attack was successful or not does NOT affect your next attack. Please refer yourself to Gambler's Fallacy]. I'll try to find the right way to calculate how many 4-hits-in-a-row you'd be likely to get out of 50 AP, in the meantime. 'arm. 16:45, 12 September 2007 (BST)
- Well, I can't remember (or find) the wikipedia article I read last month that explained how to calculate, so I'll leave that for now. On a related now, I just read a slashdot article on how to generate TRUE randomness. If *that* could be implemented, I'd be very happy :). 'arm. 17:16, 12 September 2007 (BST)
- The odds of having at least one streak of 4 hits in 50 AP is roughly 1.2%. That becomes about 1.6% if you instead ask at least one streak of 4 hits or more. My knowledge of statistics is fine (I'm a math major), I just prefer not to talk over other people's heads. As such, I prefer to look at stuff like this as "what are the odds of my next 'X' attacks being hits?" in posts like these. Also, thanks for the link, I enjoyed it. =) --Nightforge 10:32, 16 September 2007 (BST)
- Oops, looks like I overlooked something when calculating those numbers. It'd take too much to fix them right now, but the error shouldn't have too much of an effect on the numbers. I'll try to remember to post corrected results tomorrow, need sleep. --Nightforge 10:41, 16 September 2007 (BST)
- The odds of having at least one streak of 4 hits in 50 AP is roughly 1.2%. That becomes about 1.6% if you instead ask at least one streak of 4 hits or more. My knowledge of statistics is fine (I'm a math major), I just prefer not to talk over other people's heads. As such, I prefer to look at stuff like this as "what are the odds of my next 'X' attacks being hits?" in posts like these. Also, thanks for the link, I enjoyed it. =) --Nightforge 10:32, 16 September 2007 (BST)
- Well, I can't remember (or find) the wikipedia article I read last month that explained how to calculate, so I'll leave that for now. On a related now, I just read a slashdot article on how to generate TRUE randomness. If *that* could be implemented, I'd be very happy :). 'arm. 17:16, 12 September 2007 (BST)
- How close together were these attacks/searches? I suspect this may be another occurrence of this bug. ᚱᛁᚹᛖᚾᚨᚾᛏ 19:38, 15 September 2007 (BST)
- I've actually been thinking the same thing in the last few days, as most (if not all) of these odd streaks seem lagless. And to answer your question, I'd attack/search again as soon as the page reloaded. --Nightforge 10:32, 16 September 2007 (BST)
- 13 misses in a row, 50% chance to hit. Lagless about half the time. Need I comment more? Again, it doesn't bother me that this kind of thing happens, it's that it happens so amazingly often. If I were to report every time something like this happened, this commentary would easily more than triple in size. --Nightforge 22:13, 16 September 2007 (BST)
- The way I work around this is by waiting a little if I miss a few times in a row. :) This definitely seems like the same bug as Button Spams, so I would assume that would make it a "Bug Reported More Than Once"? ᚱᛁᚹᛖᚾᚨᚾᛏ 09:07, 17 September 2007 (BST)
- A friend and I have this happen to one of us when we gang up on a zombie. One can hit with normal percentage, and the other is 100% miss. When the 'hitting' person leaves the area, then the other will start to connect. --Gakk Simian
My character Deadchic has also had this happen many times.Out of fifty ap I got four hits.Two days in a row plus others. Deadchic has also seen hit after hit in a row like 6 times so it goes either way. Its getting really annoying. But at least I can still kinda play--Brandy 04:54, 16 April 2008 (BST)Brandy
Other Bugs
Contacts who are corpses show up in your attack list=
I've recently been adding people to my zombie's contacts list before killing them, and I just noticed that the names of dead contacts in the square show up in the attack list (I killed "A mark" a dozen or so AP ago, so it's probably not a temporary display glitch like the free-running-into-the-street issue). This isn't a serious problem though - I tried biting the dead guy, and it didn't use any AP or have any visible effect. I'm assuming the game refused to attack (no error message was shown, it simply went back to the map as if I had just gone straight to map.cgi from a bookmark), and that the person was not infected (I bought infectious bite after killing him but before trying to bite his corpse), but I have no way to know for certain (I'm just mentioning this bit so Kevan can double-check to make sure infection won't be triggered if someone attacks a corpse). --SL 08:20, 7 Oct 2005 (BST)
- Infection isn't triggered, but yes, should do something about invalid targets cropping up in all drop-down target lists. --Kevan 10:53, 22 Oct 2005 (BST)
- No matter whether you're human or zombie, you can't attack a corpse although the contact appears in the dropdown attack list. --V2Blast 21:39, 6 June 2006 (BST)
Dead bodies on your contacts list also show up in the syringe drop-down. I haven't tried to revive one yet... -- Squidward 06:14, 29 September 2006 (BST)
- I experienced this in an odd way. I was recently killed. I added the zombie to my contacts. The next day, I stood up and walked around, and found the zombie. However, it was a body at the time, though I didn't notice it. I selected and attacked. It gave the "the target moved away before you could attack" message. I looked, and he was still there. Several tries, with the same message, I noticed my AP wasn't going down, and finally noticed he was dead. Odd. -Mark 17:10, 28 November 2006 (UTC)
- I can confirm this issue. At least there's now an error message, even if it's an incorrect one. --ExplodingFerret 14:50, 5 January 2007 (UTC)
- I confirm it too. Happened to me the other day. The message says the target moved away, yet they're still there. So the only issue is the wrong message.--Tigerfangred 06:43, 26 May 2007 (BST)
- Still an issue.--Kolechovski 21:10, 28 August 2008 (BST)
Teleport bug
Timestamp: | 02:23, 29 Nov 2005 (GMT) |
Originally reported by: |
SL |
Current Status: | reproducible |
Severity: | medium |
Description: | While Donny Osmond was probing zombies, just before retreating, I attempted to have him say something. After a couple minutes of waiting for him to actually say it, I decided it was too dangerous to just stand there waiting, and hit stop. Then I had him retreat several spaces away and go inside a hospital. Then I had him ask for help etc. I checked him a few hours later, and he was dead, lying outside Caiger Mall, in the corner where he had attempted to speak, and the log showed a bunch of zombie attacks. The only theory I can think of for explaining this is that the speaking action eventually DID finish, and when it did, for some bizarre reason it teleported Donny back to where he had been trying to speak. Perhaps it tried to update his SQL data, although I don't know why it would on speaking, since it doesn't change anything. However, it did NOT give Donny back the AP that he had before he ran away, so it can't have reset ALL of his data, either... |
Discussion
The same thing happened to crazyminer except in a different way. I had two windows open for urban dead two from when I was adding people to my contact list. Both started at caiger mall and i took one ten squares away, minimized them and went to take care of the call of nature. I coem back open the window still at caiger amll and enter the necrotech building. In my game i had the same ap as the one who went ten spaces, but I was in the necrotech building. - croteaumce
Just happened two days back to my zombie character "the gorgon" he took a swipe at another zombie( I hate my own people) and it was taking so long that I thought it was going to give me the page not found spiel, so I hit stop and then swung again ( I do this often if it looks like the page is about to fail and I have never seen this before) suddenly I am at a firestation I was at about 6 moves back, and my swing hits a new zombie at the new location. I couldn't get baqck to my original zombie in time to see what he was like, and it didn't effect my day as I was in a suburb filled with my squisy breathren, just thought it was odd and should be reported --The Gorgon05:35, 31 Jan 2006 (GMT)
same thing just happened to me i was in caiger mall and went to check the wharehouse entrypoint and found it filled with zombies itried to close the door but it was taking awhile so i moved to aouto builid next door after i was in the auto building i decided to also check the library after i click the library the page loads and it said i was attacked by the zombies a few times i assume it is because they attacked me after i left and was in the auto building and it had to deal the damage which could be potentchaly dangress if a player opened multiple windows so that person could affectvly trap a person but you may be right and i might be because of the action i took i dont know 2/14/06 5:42
Something similar happened to me just now, although I didn't hit stop at all! As Nephron Xiad, I was at Caiger shooting up a few zeds, when I started retreating towards St.Isidors. then I tried to enter St.Isidor's churche, and it showed me up at Caiger again, unable to enter as it was extremely barricaded, of course, and then I was dead! I *may* perhaps have clicked to move out of the danger zone before the page finished loading, although I don't think so, and I definately didn't hit stop.
- Known bug? --V2Blast 22:21, 6 June 2006 (BST)
- I'd say that this is definately confirmed. I've suffered similiar myself on two separate occasions. Hell, with one teleport, I ended up 3 suburbs away. The other was much less dramatic, but still irritating as hell. –Xoid 06:54, 15 June 2006 (BST)
- I play a zombie character and I was teleported clear across the entire city! I played my actions out completely, and I logged back in about five hours later and several things were wrong; Firstly, I was teleported from Kinch Heights all the way to Huntly Heights! Secondly, I had 13AP, and not 10AP. And lastly, a character had revivified me without my permission! This error really messed up my character since I've lost 10AP just to get back up in the hopes someone will kill me again. Here's to hoping that it can get fixed :( --Fat Handsome 23:39, 17 November 2006.
- I'd say that this is definately confirmed. I've suffered similiar myself on two separate occasions. Hell, with one teleport, I ended up 3 suburbs away. The other was much less dramatic, but still irritating as hell. –Xoid 06:54, 15 June 2006 (BST)
Something similar happened to me, I (Tahoe) was running low on AP so I took refuge in Paterson Auto Repair and when I loggen in today I was in Mylrea Street, dead, I can't figure out how I got there, not huge but annoying as heck. I hope this is the right place to post this. ~Tahoe 13:17, 18 November 2006
I had this happen to me while attempting to enter a building. I hit attack barricades many times, when the barricades were gone, I clicked to enter and was in the building. When I went to attack someone in the building, I was then teleported outside the building and told that I couldn't hit the person I wanted to attack because they were no longer there. ~Tahoe 21:13, 03 December 2006
You could have been killed then dragged --Kaynex 21:23, 10 September 2007 (BST)
I was in a sfe place, logged out, then logged back in later to find I had been placed outside! There was no notice of me being killed, then thrown out and I'm POSITIVE I WAS INSIDE! I was revived just this morning and again found a way into a safe place. I logged out, then logged back in later and found myself OUTSIDE AGAIN!! My character is Iron Can and I've donated. Any help would be greatly appreciated! I know there was an issue with time/date stamps the other day, but don't see how it can be related.
- This has also happened to me twice or so. By the way, is this being reviewed in Known Bugs? I don't think so, since I was just there. If it's not, then it should be moved to a different section. --V2Blast 21:59, 6 June 2006 (BST)
- This one's from a while ago. I moved it down here to the correct section. If anyone wants, they can put in the correct template format. --V2Blast T•P!•C•SR 02:11, 21 June 2006 (BST)
Well it could of been that you were draged outside of your building by a zombie and then he just left you there. --Clevin 13:46, 3 August 2007 (EST)
- Uh... *points at Xoid's comment* It's usually when there are no zeds to be seen. Hasn't happened to me lately, though... --V2Blast T•P!•C•SR 00:27, 20 August 2007 (BST)
- Just got hit with this, sort of. I think it might be a backlog bug. Logged in about 24 hours ago and closed my game with 1 AP left in a Chudleyton Hospital. I logged in a few hours later to move myself into a lower profile building. I used all my AP to do so and closed my window. I logged in just recently and things started normally; I had recovered lots of AP and went to change my profile. When I clicked "Go back to the City" I was teleported back into the hospital with 1 AP left. I hit refresh in my Firefox window and I went back to the other building with all the APs I recovered. Pakopako 17:02, 22 November 2007 (UTC)
Zero-time conflict
There is a big bunch of bugs that happen when 2 (or possibly more) players are performing actions on same target in the same moment of time or 1 player performing an action on another in the same moment as the target performs some actions. This results in the action not being performed, although resources (like syringes in No Revive one) are used up. Bug can be noticed by a screen message about actions that took place "0 seconds ago".
Here are bug reports that are believed to be caused by this issue
The same guy dies from an infection 6 times in a row
Timestamp: | 22:24, 12 March 2007 (UTC) |
Originally reported by: |
Matthew Fahrenheit YRC☺T☺+1 |
Current Status: | new |
Severity: | minor? |
Description: | At the Whatmore Building in Yagoton, I logged in and found this report of a guy dying 6 times on a row from an infection. Is that even possible? Screenshot here. My character there was OnlyMatt. |
Discussion
There have been many similar reports. --V2Blast T•P!•C•SR 19:25, 28 April 2007 (BST)
Infection is Immediately Cured / Infection not possible
Timestamp: | 16:30, 29 August 2007 (BST) |
Originally reported by: |
Ledin_Junis |
Current Status: | new |
Severity: | unassigned |
Description: | I experienced this on two different occasions but only managed to screen shot the second. As a zombie I was attacking and infecting survivors around me. I noticed that an active survivor that I had attacked had immediately been cured with no transition in HP. Had there been an increase in HP I would have concluded that an FAK was used but this did not seem to be the case.
Here's the two screens shots: http://www.apartment142.com/images/infected1.jpg http://www.apartment142.com/images/infected2.jpg These were taken seconds apart. It appears that I can reinfect them after the miraculous recovery. In the first case, the survivor may have been active. In the second case, the survivor was certainly active. My location in both attempts was the Copeland Building in West Grayside. |
Discussion
- Repeat #1
This happened to me today. I bit the target once and got 'infected message'. A subsequent attack saw that the survivor was not infected, but had not change HP. I tried biting again, and was able to 're-infect' the survivor. Again, after attacking again, the survivor was not infected.
4 Iwrecords:
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_bite1_b81-02e-53a.html
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_postbite1_604-17b-d33.html
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_bite2_329-06a-3b4.html
http://iwrecords.urbandead.info/09-07-07_0300hrs_PUBLIC/OUT_27-76_postbite2_4fc-0fd-aec.html
I hope this problem isn't endemic, as infection is one of the only reasons biting is worthwhile. 'arm. 03:16, 7 September 2007 (BST)
- Repeat #2
http://iwrecords.urbandead.info/09-07-07_2100hrs_PUBLIC/IN_33-44_prebite1_25e-63a-d04.html http://iwrecords.urbandead.info/09-07-07_2100hrs_PUBLIC/IN_33-44_bite1_4fc-bb9-6d4.html http://iwrecords.urbandead.info/09-07-07_2100hrs_PUBLIC/IN_33-44_postbite1_c66-475-813.html
And it happens again. 'arm. 21:27, 7 September 2007 (BST)
- Repeat #3
A zombie bit and infected me. But when I hit the refresh button I was at full health, not infected, and no-one had healed me. http://iwrecords.urbandead.info/07-12-08_1200hrs_PUBLIC/IN_81-5_BUG_infection_583-c5d-6b6.html http://iwrecords.urbandead.info/07-12-08_1200hrs_PUBLIC/IN_81-5_BUG_infection2_257-323-73e.html http://iwrecords.urbandead.info/07-12-08_1200hrs_PUBLIC/IN_81-5_BUG_infection3_a02-6a0-027.html -Janus Abernathy 13:17, 12 July 2008 (GMT+2)
No Revive
Timestamp: | 21:50, 29 June 2007 (BST) |
Originally reported by: |
~Bio~ |
Current Status: | confirmed |
Severity: | moderate |
Description: | Lately I've been trying to get my profile Bioproject revived and when I get the needle, I don't revive. I just stand up a zombie again. It has happened twice now and it's really annoying. Has this happened to anyone else? |
Discussion
- This is maybe a silly question, but does your character have Brain Rot? --Toejam 03:25, 10 July 2007 (BST)
- This has happened to me as well with my main character, Mercinus3 --Mercinus3 16:27, 10 July 2007 (BST)
Just happened to me, too- and no, I'm not a rotter! I was actually on at the same time as it happened and saw "...revivified you with a NecroTech syringe." (0 seconds ago) message. Didn't even realize I was still dead until I stood up after saving my AP... Slicer 02:17, 8 August 2007 (BST)
- Repeated
This has just happened to me. I've made IWitness screenshots to prove:
- step 1 I extract DNA, take time to read profile and press revive specimen
- step 2 By the time revive is done zombie showes to be active
- step 3 Revived player changes to a corpse, but it's not marked as "smelling strange". Needle is used up
- step 4 He stands as zombie again
- step 5 Here's another shot to prove it's the same zombie. I guess he's also surprised
--~~~~T''' 21:30, 15 August 2007 (BST)
p.s. somehow <br> tags got deleted in IWitness, but they were there on pages. --~~~~T''' 07:30, 16 August 2007 (BST)
- Either I or someone else should move this to Known Bugs shortly. --V2Blast T•P!•C•SR 00:35, 20 August 2007 (BST)
- This is getting extremely depressing:
- Take a look
- Okay, here's the translation: First, I mrh-ed when i saw a survivor. He kindly revived me, but i mrhed at the same time. Okay, it was weird, cause i had my normal zombie screen, with all speak, items, and full 60 hp. I refreshed the screen (i.e. i went to my profile, then back to the city) and i see i'm dead. I stand up, and again i was a zombie. I chased the guy that revived me down, and asked him to revive me again..... again, i mrhed when he revived me, and again, the same thing, i was dead. I feel sorry for the poor broke who wasted 20ap's and 2 syringes without much help :S --Fireswordfight 19:39, 23 August 2007 (BST)
- happen again
- Quite clear this tiime that it happenned when the zombie was actively speaking - there was (0 seconds ago) action from him simultaneously with syringe poke --~~~~ [talk] 16:23, 13 October 2007 (BST)
- The syringes, they do nothing!
- Sorry, panicked before reading this page and posted a question in the Revive talk page. Yes, this just happened to me a few minutes ago. I broke into a powered NT, slashed at someone as I was being revived (got the message I was revived 0 minutes ago), changed my profile to reflect my change in living, and stood up inside the NT.
- I stood up as a zombie like everyone else here. (iWitness was down today, but I have the screen-cap sequence to prove it) I was confused, I bet my reviver was confused, and so I MRH'd and waited to get syringed again. Was it that I was attacking and got revived that caused the bug, or that I went and edited my profile afterwards? A Lost Boy 19:55, 19 January 2008 (UTC)
- Happened to me again! There should be an in-game or in-Wiki message that, when being revived, do absolutely nothing for 5 minutes.. unless you are sieging a mall.. or are being killed by someone else. This bug can REALLY make real-time fighting dangerous. (When a person 'dies' or a zed is revived, they just stand back up without a change in pulse.) A Lost Boy 21:03, 21 January 2008 (UTC)
- Happened again to me
- User imanewb 4real . Was revived by a kind scientist but wanted to build up AP before I stood up and lived again. So logged out and waited over night. Logged back in today and had the option to stand up, did so and I'm still a zed. D'oh April 2, 2008
- Happened to me! EXTRA INFO
A kind soul attempted to revive me, but it didn't work. As a side note, I haven't played this character for about a year. When I stopped playing I was alive in an EHB building. Guess those zeds got me before I could idle out. :-(
--Jon Stone 04:21, 8 August 2008 (BST)
- ditto, did the exact same thing - was mrh? ing a passing survivor, they apparently revived me, but i only came up as dead. i didn't even receive the revived notice, i typed mrh, and it just says 'you are dead' stand up as zed. huh. maybe some sort of lag between when the update statement runs to do the 'dead' flag and 'survivor/zombie' flag... seems like that shouldn't be a separate command, but maybe they are in separate tables & kevan doesn't like stored procedures?--Lardass 14:40, 4 September 2008 (BST)
Double Kill
Timestamp: | 23:59, 8 January 2008 (UTC) |
Originally reported by: |
Iscariot |
Current Status: | new |
Severity: | unassigned |
Description: | Killed by two different characters: http://iwrecords.urbandead.info/01-08-08_2200hrs_PUBLIC/OUT_85-43_Double_Kill_ee6-9ab-746.html |
Discussion
I think this will have been reported before, but I have no clue how this section works so I thought it'd be safest to post the report here. The annoying thing with this bug is one of those characters has Headshot, the other doesn't.
- Yet another instance of actions-made-in-same-moment bug. for other examples of what can happen in such situation are: #No Revive, #But I'm not dead yet!, #Shrugged off headshot, etc. I'll move this all into 1 big section soon --~~~~ [talk] 07:37, 9 January 2008 (UTC)
Ondrej 20:32, 24 March 2008 (UTC) Also happens with zombies: http://iwrecords.urbandead.info/03-24-08_2100hrs_PUBLIC/IN_88-19_Double_Kill_8e9-d22-618.html It's no big deal, except double XP gained for that kill.
- Mmh, a double kill happened today too, as you can see here. Not that we mind, since that guy's a zerg. Hah. --Janus talk 20:32, 24 November 2008 (UTC)
But I'm not dead yet!
Timestamp: | 3:34 Malton time, 10 Nov 2007 |
Originally reported by: |
WanYao |
Current Status: | new |
Severity: | severe |
Description: | I logged in to find that my character had been PKed, the "you have been killed by ..." message was tyhere and everything. Also, a someone inside the mall, later, told me they saw me being killed. However, I was not actually dead, but rather still standing and quite alive. Here is the iwitness of when I logged in: http://iwrecords.urbandead.info/11-10-07_0300hrs_PRIVATE/IN_58-53_WTF_928-03f-988.html |
Discussion
I do not know if this is new, or the severity rating is correct or what... You can fix that if need be.
These 2 lines IMHO are key:
Jorne healed you for 10 HP. (3 hours and 34 minutes ago) One Armed Man killed Wan Yao. (3 hours and 34 minutes ago)
I think it's an another example of bug that happens when 2 players perform some action simultaneosly. In a row with "no revive" and "super zombie" --~~~~ [talk] 22:23, 11 November 2007 (UTC)
- I figured as much, too. I need to look at it again, but I think without that heal, I am dead; with it I survive... So it seems the game didn't know what to, fenced-walked, and had both ways. :) And, yeah... I was alive, I just went about my business as a normal breather... --WanYao 22:32, 11 November 2007 (UTC)
- Read down through this page, found more examples of 0 second interaction: Shrugged off headshot, Killed, but have 60 HP and can act. Quite a lot of them can be caused by it. --~~~~ [talk] 22:37, 11 November 2007 (UTC)
Shrugged off headshot
Timestamp: | 16:10, 25 October 2007 (BST) |
Originally reported by: |
Settone |
Current Status: | new |
Severity: | unassigned |
Description: | My profile is here.
As you can see in the screenshots below, I took the headshot but had all of my normal actions. Upon attacking a player, my action was ignored and I was given a non-headshot stand option. http://dath.universityplus1.com/images/failed_headshot.jpg http://dath.universityplus1.com/images/after_failed_headshot.jpg |
Discussion
Is this a unique skill? Can I keep this? =D --Settone 16:10, 25 October 2007 (BST)
0 second action conflict. Looks like the similar bug to the "No Revive" one to me --~~~~ [talk] 19:33, 25 October 2007 (BST)
Multiple deaths
Timestamp: | 22:08, 30 August 2007 (BST) |
Originally reported by: |
Testingthelimits |
Current Status: | new |
Severity: | Minor |
Description: | Don't know how that happened... but he killed a guy again... and again...
* A zombie brought down the last of the barricades. (52 minutes ago) * A zombie killed Johnny Gooch. (52 minutes ago) * A zombie killed sgtbohrer. (50 minutes ago) * A zombie killed Axe L F. (48 minutes ago) * A zombie killed Splitt3r. (45 minutes ago) ...and again. ...and again. |
Discussion
My guess is it was 3 different zombies who all killed him at the same time. Looking at the timing of the barricade destruction and first three kills, you clearly have multiple active zombies. It happens a lot that more than one zombie player will get a message saying they killed somebody, so it makes sense that multiple zombies would be seen as the killer(s) in that last case. Swiers 20:59, 15 September 2007 (BST)
- I don't know about that… here's a counter-example. In this record of somebody being simultaneously killed by 5 zombies, each zombie appears on a separate line. ᚱᛁᚹᛖᚾᚨᚾᛏ 10:07, 9 October 2007 (BST)
- Server lag. The one player had 3 attacks go through at the same time, along with the other 3 players who did, seen it before in other php games where they would use it as an exploit to do things before the cost was paid and get free moves(can be done on FF with multiple tabs if you have a slow internet connection.), not that I'm saying they do here. It also used to happen during every single LUE strike because so many people were on and the game was doing everything so slow.--Karekmaps?! 12:46, 9 October 2007 (BST)
Double Head-Shot
Timestamp: | 23:30, 8 May 2007 (GMT) |
Originally reported by: |
ungoliath |
Current Status: | new |
Severity: | minimal |
Description: | When I logged in as a zombie, I found that I had been head-shot by two people at the same time. Standing up cost the same number of AP as a normal head-shot. |
Discussion
Strange, but I think it's been reported before. I'll look for it later. --V2Blast T•P!•C•SR 18:46, 16 May 2007 (BST)
- It happens, with 30,000-40,000 players, the chances of someone getting shot at the same time by two or more different players comes up everynow and then.--Roadie 11:49, 13 June 2007 (BST)
- Yep, it happens. I was brutally killed by three different zeds at the same time the other day. Each of the three got credit for killing me. That day sucked... --Nightforge 03:45, 9 September 2007 (BST)
Attack Bugs
Tangling Grasp stays after leaving
Timestamp: | 19:14, 8 Mar 2006 (GMT) |
Originally reported by: |
albertoeinstein |
Current Status: | new |
Severity: | minimal |
Description: | I started to attack as a zombie, and i grabbed hold of someone. However, i then left the building, returned some 20 AP later, attacked the same survivor and i was still grabbing hold of him. This is a more trivial bug than anything, and probably no one cares, but here for FYI. |
Discussion
The tangle status is not only preserved on moving, but even on revivification. I got 'writhing in your grip' messages when using a fire axe. --Richelieu 06:46, 4 May 2006 (BST)
- Happened to me today. Was attacking as a zombie (with tangling grasp but not death grip, if it helps any) and I lost my grip. So I tried to get my grip again and kept missing. But then I got a message "XXXXX writhes in your grip. Your attack does no damage". I hadn't landed a successful hand attack yet, so what gives? It's really gonna mess up my tangling grasp testing... --Reaper with no name TJ! 20:45, 5 February 2007 (UTC)
Its probly the system thinking that you used two accounts to thry to gain XP from one, It makes the hit percentages really low. --Kaynex 21:26, 10 September 2007 (BST)
- I've been killed by a zombie via tangling grasp from another building, screens: http://img141.imageshack.us/img141/1148/kbywhat2kz5.jpg http://img230.imageshack.us/img230/143/kbywhat3pw7.jpg Death dx 22:24, 9 January 2008 (UTC)
Some anomalies with Tangling Grasp
Timestamp: | 12:20, 10 June 2006 (BST) |
Originally reported by: |
Anchrome |
Current Status: | Known bug? |
Severity: | serious |
Description: | I've seen many cases now across a couple of characters where a successful Tangling Grasp (confirmed by "You grab hold...") is then followed by conventional "You maul/bite" or "You miss" messages instead of "Grabbing [victim], you maul..." or "[victim] writhes in your grip". When that is happening the hit % seems standard (with bite, for example - you definitely notice when it's 30% and not 40%), so it looks like although the message confirms a successful Tangling Grasp, it hasn't 'taken'.
Maybe this is just standard game behaviour, but it seems anomalous, if not in the hit % then in the feedback messages. |
Discussion
Yeah, I think somebody posted about this back in April, but I believe I may have moved it to the Archive. You can check there, but I would think anybody who experienced it should post here again. Oh, found the link: Bug Reports/Archive#Tangling Grasp Doesn't Tangle. --V2Blast P! 19:19, 10 June 2006 (BST)
- Haven't come across this myself, but Kevan didn't respond to it last time. This would be an irritating bug, and far more serious for the lower levels than the higher levels who tend to concentrate on barricades. –Xoid 05:17, 13 June 2006 (BST)
- I've had this problem continuously for the past couple weeks on my zed character, and I logged on today and found one of my survivors had been killed, and experienced the same effect. I'm not really sure what causes it, but it's highly annoying, and RANDOM. Most of the time it will behave like the bug reports describe, but on extremely rare occasions, it will work as intended. I agree that this isn't a critical bug, but it certainly is annoying, especially if it does remove the bonus that tangling grasp gives. --Marked Grimes 01:00, 22 June 2006 (CST)
- I cut and pasted the results of my testing on this bug. I did it twice, just to make sure. Here are the results:
You attack vivins and miss. You maul vivins for 3 damage, and grab hold of them. They drop to 41 HP. You maul vivins for 3 damage, and grab hold of them. They drop to 38 HP. You attack vivins and miss. You maul vivins for 3 damage, and grab hold of them. They drop to 35 HP. Here I stopped and bought Neck Lurch, and completed the Vigour Mortis skill tree. You attack vivins and miss. – x2 You maul vivins for 3 damage, and grab hold of them. They drop to 32 HP. You attack vivins and miss. – x2 You maul vivins for 3 damage, and grab hold of them. They drop to 29 HP. You attack vivins and miss. – x5 You maul vivins for 3 damage, and grab hold of them. They drop to 26 HP. You attack vivins and miss. You maul vivins for 3 damage, and grab hold of them. They drop to 23 HP. You maul vivins for 3 damage, and grab hold of them. They drop to 20 HP. You maul vivins for 3 damage, and grab hold of them. They drop to 17 HP. You maul vivins for 3 damage, and grab hold of them. They drop to 14 HP. You attack vivins and miss. – x2 You maul vivins for 3 damage, and grab hold of them. They drop to 11 HP. vivins writhes in your grip. Your attack does no damage. Gripping vivins by the shoulders, you crush them for 3 damage. They drop to 8 HP. Your attack does no damage. You lose your grip on vivins. You attack vivins and miss. – x2 You maul vivins for 3 damage, and grab hold of them. They drop to 5 HP. Gripping vivins by the shoulders, you crush them for 3 damage. They drop to 2 HP. Gripping vivins by the shoulders, you crush them for 3 damage. They die.
And the next day, got killed, stood and went to a nearby survivor:
You maul Edward Comby for 3 damage, and grab hold of them. They drop to 19 HP. You attack Edward Comby and miss. You maul Edward Comby for 3 damage, and grab hold of them. They drop to 16 HP. You maul Edward Comby for 3 damage, and grab hold of them. They drop to 13 HP. You maul Edward Comby for 3 damage, and grab hold of them. They drop to 10 HP. You attack Edward Comby and miss. You maul Edward Comby for 3 damage, and grab hold of them. They drop to 7 HP. You maul Edward Comby for 3 damage, and grab hold of them. They drop to 4 HP. You maul Edward Comby for 3 damage, and grab hold of them. They drop to 1 HP. You attack Edward Comby and miss. – x10 You maul Edward Comby for 3 damage, and grab hold of them. They die.
I currently have the following extensions installed: UDTranslate 0.0.7 UD Homing Beacon 1.0 DEM Auto Scout 1.0.14 UDToolbar 0.53b UDTool 0.6.6
- Having similar issues with my new zed, started when i picked up tangling grasp. Once it grab a hold no attacks succeed. Basically I am stuck with biting and wasted skills. id=1038005 - Pardus 14:16, 26 November 2007 (UTC)
- I have this identical issue as well... it's rendering my poor zed rather unplayable except as a barricade-remover. Mage Rooster 02:31, 29 January 2008 (UTC)
- I have a zed character. I bought Tangling Grasp. It worked fine...until I bought Lurching Gait. After that, the correct messages no longer displayed. See here and here for details. --Banjo2E (complain) 21:26, 4 December 2007 (UTC)
- Immediately after posting this, Tangling Grasp worked properly again. I do not understand this. --Banjo2E (complain) 21:29, 4 December 2007 (UTC)
- I've noticed this "bug" too, in my testing on tangling grasp (the data from which is near the bottom of my user page). There have been several instances of me "gripping so-and-so's shoulders, you crush them for 3 damage" and then getting "you maul so-and-so for 3 damage and grab hold of them" on the next attack. Originally I was worried that it was a bug, but then I saw it happen many times in the same testing session and decided that it may be intentional and that the one may be able to lose thier grasp even with a successful hit. However, I've since began thinking that it is a bug again, as it appears to be very rare. --Reaper with no name TJ! 15:31, 20 November 2006 (UTC)
Within our group everyone has noticed this bug and with most it is constant. In the past few months I have not gotten the "gripping so-and-so's shoulders, you crush them for 3 damage" once. Tangling grasp is simply not working at the moment.--Fisu 12:16, 16 April 2007 (GMT)
- I'll probably move this to Known Bugs soon. --V2Blast T•P!•C•SR 20:58, 8 May 2007 (BST)
- My trangling grasp doesn't work. It never worked. After a succesful attack with claws, all my further attacks on that victim are miss. ALL OF THEM. It happened to me several times, different places, different victims. So now i wasted 3 skills and I'm stuck with biting. Edit: Besides, is it suposed to say something like "You lose your grip" when you miss? Because if it does, it doesn't, it's just the same miss message. I have firefox with UDToolbar if it does anything. Nikoa, 0:31 28 May 2008.
Like Nikoa, my tangling grasp doesn't work either. It's been like this since I bought it for my zed character about a week ago. When I attack with my hands, I almost always succeed the first time, with a message like "You maul (character name) for 3 damage, and grab hold of their (clothing description). They drop to (hp)." After that, the drop down box still lists attack percentages as unmodified (hand attacks are still 50%, teeth attacks are still 20%) but subsequent hand attacks are guaranteed to fail (I've missed more than 10 times in a row before giving up on several occasions; now I don't even bother). I've tried things like leaving and coming back, but once I hit someone with my hands once, it seems that I can never do it again (at least not on that day). This is really taking the fun out of this game. My zed's id is 1209656, if that helps. Jeff S, 28 May 2008
One of the zombies I play seems to be having issues with tangling grasp. I'm not able to maintain a grip, getting the same hit sequences described above. Seems to me I hit with more accuracy BEFORE buying that skill. --DJ Deadbeat 01:22, 10 June 2008 (BST)
- Just a few more observations. There seem to be days every once in a while where Tangling Grasp works perfectly, yet the next day it's gone back to not working. However, it's been kicking in after I reach 10AP left, and by that time, it's really not very useful, especially since I don't often like to AP out.--DJ Deadbeat 01:35, 9 July 2008 (BST)
For what it's worth, my zombie character also experiences this problem--and so does my human character whenever she ends up dead.--Elizabeth Bickell 05:02, 24 August 2008 (BST)
- Yep, me too. I tried clearing my cache, logging off and on - nada.--Nallan (Talk) 07:17, 9 October 2008 (BST)
This has been mysteriously difficult to replicate, but I think I've now changed every possible aspect that could have been causing it. If anyone's still experiencing the problem, leave your character name here or drop me an email. --Kevan 09:58, 11 March 2009 (UTC)
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