Heytown: Difference between revisions
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===December 2009=== | ===December 2009=== | ||
====December 7==== | |||
Entire suburb ruined, nearly 100 zeds still on the streets. -[[User:Fallout11|Fallout11]] 11:10, 8 December 2009 (UTC) | |||
====December 3<sup>rd</sup>==== | ====December 3<sup>rd</sup>==== | ||
25.96 MHz: "... about sixty in Heytown ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's back on at the Usher Building ..."--[[User:Laqueefa|Laqueefa]] 06:39, 3 December 2009 (UTC) | 25.96 MHz: "... about sixty in Heytown ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's back on at the Usher Building ..."--[[User:Laqueefa|Laqueefa]] 06:39, 3 December 2009 (UTC) |
Revision as of 11:10, 8 December 2009
Suburb of Heytown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Known groups in this suburb:
Key buildings in Heytown:
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Suburb Number: 38 |
Heytown is a suburb of Malton, located to the east of the city. Heytown used to be the rail nexus for the East of the city, with six stations once able to take you anywhere in Malton. Now, the large number of rail tracks in the city just mean several large areas of gravelly wasteland, with many abandoned or burnt-out boxcars housing unfortunate survivors or nests of zombies. However, some of the unused sidings were turned into parks, meaning there are four of them where even now, on a hot day, survivors or zombies can find somewhere to lie down, relax and throw around a frisbee or femur, respectively.
Before the zombie infestation, the Malton City Council invested heavily in an urban renewal project in Heytown after urban decay and a decline in tourism had made the suburb a less than attractive spot to visit, and created four major museums inside the suburb: the Craske Museum with its impressive display of African art in SE Heytown; the Bowles Museum, located in NE Heytown - just follow the signs; The Syms Museum; and The Tudgay Museum.
The topography of Heytown divides it into 2 main clusters of resource buildings. In the SE corner of Heytown lies the Craske Triangle containing The Usher Building, Goldney Place Police Department, and Cornelius General Hospital all surrounding The Craske Museum. Along the Northern edge of the suburb lies Sixtus General Hospital and Chaffey Alley Police Department that have been absorbed into the Dowdney Mall complex. In between these resource building clusters lies a mixture of office buildings and open spaces that are not of much interest to survivors or zombies but prove a good place to hide for anti-social hermits.
Resource Buildings
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls
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Bulletin Boards
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Revive Points
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Short-wave Radio Info | |
This group or location has a dedicated radio frequency.
Frequency: 26.06 MHz |
Heytown Information Resources
The Heytown Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Heytown from External Military Reports and NecroWatch.
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
December 2009
December 7
Entire suburb ruined, nearly 100 zeds still on the streets. -Fallout11 11:10, 8 December 2009 (UTC)
December 3rd
25.96 MHz: "... about sixty in Heytown ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's back on at the Usher Building ..."--Laqueefa 06:39, 3 December 2009 (UTC)
November 2009
November 26th
25.96 MHz: "... maybe seventy in Heytown ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... power's back on at the Usher Building ..." --Ryan Rocksmith 04:25, 26 November 2009 (UTC)
November 24th
The larger groups of zeds (including a sizable MotA force) have now moved out of Heytown proper, just over the border into Spracklingberg, although many small groups of stragglers and loners remain. Good bit of collateral damage. Usher NT intact and powered again.-Fallout11 23:25, 24 November 2009 (UTC)
November 21st
Large hordes (25+) of zeds now rampaging through Heytown, about 80-100 total in the streets or in buildings, mostly coming up from the ongoing RRF push through to the south, or from the group that trashed Dowdney Mall. Western Heytown heavily damaged, Usher Building lost but not yet ruined, Goldney PD gone. -Fallout11 00:37, 22 November 2009 (UTC)
November 16th
25.96 MHz: "... about sixty in Heytown ... maybe a dozen outside Sixtus General Hospital ... a lot of buildings with lights on ... serious collateral damage ... power's back on at the Usher Building ..." --Ryan Rocksmith 01:51, 16 November 2009 (UTC)
November 1st
NecroWatch | |
NecroWatch reported in from the Usher Building. The scan revealed 8 zombies within the scanning range of the facility. Building up and barricaded. Large survivor presence. |
Barricade Plan
For more information, see Heytown Barricade Plan.
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