User:Sherry Stringfield/Eastonwood: Difference between revisions

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Line 21: Line 21:
| name20=St. Chad's Church | cade20=VSB | type20=Generic | text20=Indoor RP<br><span style="color:green">DWO<span style="color:red"></span>14.8</span>
| name20=St. Chad's Church | cade20=VSB | type20=Generic | text20=Indoor RP<br><span style="color:green">DWO<span style="color:red"></span>14.8</span>
| name30=Cemetery 33,20 | alt30=a cemetery | text30=RP<br><span style="color:green">1 waiting<br>1 rotter<br> 13.8</span>
| name30=Cemetery 33,20 | alt30=a cemetery | text30=RP<br><span style="color:green">1 waiting<br>1 rotter<br> 13.8</span>
| name40=Warehouse 34,20 | alt40=a warehouse | cade40=EHB | type40=Generic | text40=<span style="color:red">Ruin ?AP<br>13.8</span>
| name40=Warehouse 34,20 | alt40=a warehouse | cade40=EHB | type40=Generic | text40=<span style="color:red">Ruin ?AP<br>19.8</span>
| name50=Coplestone Bank | cade50=EHB | type50=Generic | text50=<span style="color:red">Ruin ?AP<br>13.8</span>
| name50=Coplestone Bank | cade50=EHB | type50=Generic | text50=<span style="color:red">Ruin ?AP<br>19.8</span>
| name60=the Butterell Arms | cade60=EHB | type60=Generic | text60=<span style="color:green"></span>
| name60=the Butterell Arms | cade60=EHB | type60=Generic | text60=<span style="color:green"></span>
| name70=the Coutts Building | cade70=EHB | type70=NT | text70=<span style="color:green">VHB Lit<span style="color:red"></span><br>07.8</span><br>
| name70=the Coutts Building | cade70=EHB | type70=NT | text70=<span style="color:green">VHB Lit<span style="color:red"></span><br>07.8</span><br>
Line 32: Line 32:
| name21=Troman Lane
| name21=Troman Lane
| name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=<span style="color:green">HB Lit<span style="color:red"></span><br>13.8</span>
| name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=<span style="color:green">HB Lit<span style="color:red"></span><br>13.8</span>
| name41=St. Anselm's Hospital | cade41=EHB | type41=Hospital | text41=<span style="color:red">HB UnLit<br>13.8</span>
| name41=St. Anselm's Hospital | cade41=EHB | type41=Hospital | text41=<span style="color:red">ruin ?AP<br>19.8</span>
| name51=Brabner Row School | cade51=VSB | type51=Generic | text51=<span style="color:red">EHB<br>13.8</span>
| name51=Brabner Row School | cade51=VSB | type51=Generic | text51=<span style="color:red">EHB<br>19.8</span>
| name61=Attrell Road Fire Station | cade61=EHB | type61=Generic | text61=<span style="color:green"><span style="color:red"></span></span>
| name61=Attrell Road Fire Station | cade61=EHB | type61=Generic | text61=<span style="color:green"><span style="color:red"></span></span>
| name71=Norvell Avenue Railway Station | cade71=EHB | type71=Generic | text71=<span style="color:green"></span>
| name71=Norvell Avenue Railway Station | cade71=EHB | type71=Generic | text71=<span style="color:green"></span>
Line 45: Line 45:
| name42=Carpark 34,22 | alt42=a carpark
| name42=Carpark 34,22 | alt42=a carpark
| name52=Wasteland 35,22 | alt52=wasteland
| name52=Wasteland 35,22 | alt52=wasteland
| name62=Rutt Square Fire Station | cade62=VSB | type62=Generic | text62=<span style="color:green">VSB<br>04.8</span>
| name62=Rutt Square Fire Station | cade62=VSB | type62=Generic | text62=<span style="color:green">VSB<br>19.8</span>
| name72=The Cheeke Building (Eastonwood) | alt72=the Cheeke Building | cade72=VSB | type72=NT | text72=<span style="color:green">VSB Lit<br>07.8</span>
| name72=The Cheeke Building (Eastonwood) | alt72=the Cheeke Building | cade72=VSB | type72=NT | text72=<span style="color:green">VSB Lit<br>07.8</span>
| name82=the Knyps Monument | text82=RP
| name82=the Knyps Monument | text82=RP
Line 56: Line 56:
| name43=Warehouse 34,23 | alt43=a warehouse | cade43=EHB | type43=Generic |text43=<span style="color:red"></span>
| name43=Warehouse 34,23 | alt43=a warehouse | cade43=EHB | type43=Generic |text43=<span style="color:red"></span>
| name53=Elers Auto Repair | cade53=EHB | type53=ARS | text53=<span style="color:red"></span><span style="color:green">VSB Lit<br>16.8</span>
| name53=Elers Auto Repair | cade53=EHB | type53=ARS | text53=<span style="color:red"></span><span style="color:green">VSB Lit<br>16.8</span>
| name63=the Furlonger Building | cade63=EHB | type63=Generic | text63=<span style="color:red">VSB</span><br><span style="color:green">18.8</span>
| name63=the Furlonger Building | cade63=EHB | type63=Generic | text63=<span style="color:red">VSB</span><br><span style="color:green">19.8</span>
| name73=The Broadfoot Building (Eastonwood) | alt73=the Broadfoot Building | cade73=EHB | type73=Generic | text73=<span style="color:red"></span>
| name73=The Broadfoot Building (Eastonwood) | alt73=the Broadfoot Building | cade73=EHB | type73=Generic | text73=<span style="color:red"></span>
| name83=Symmons Towers | cade83=EHB | type83=Generic | text83=<span style="color:green"><span style="color:red"></span></span>
| name83=Symmons Towers | cade83=EHB | type83=Generic | text83=<span style="color:green"><span style="color:red"></span></span>

Revision as of 14:30, 19 August 2010

Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.

  • Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
  • The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
  • For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Pooll PD, the factories, Elers auto repair and the Hosken Building phone mast. However, ruined buildings should always be labelled, wherever they are.
  • Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
  • When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map.
  • Information more than a couple of days old is liable to be deleted.
  • Notes on how to add or change labels are at the bottom of the page.
  • Should you want to tell anyone about the status map in-game, you can give them the following link: http://tinyurl.com/EWstatus


Map: Current State of Eastonwood

30 31 32 33 34 35 36 37 38 39
20 Pauley Bank
Shippard Place
St. Chad's Church
Indoor RP
DWO14.8
a cemetery
RP
1 waiting
1 rotter
13.8
a warehouse
Ruin ?AP
19.8
Coplestone Bank
Ruin ?AP
19.8
the Butterell Arms
the Coutts Building
VHB Lit
07.8

Holman Library
a carpark
20
21 Roadnight Walk
the Pears Building
VSB Unlit
14.8
Troman Lane
St. Simon's Hospital
HB Lit
13.8
St. Anselm's Hospital
ruin ?AP
19.8
Brabner Row School
EHB
19.8
Attrell Road Fire Station
Norvell Avenue Railway Station
the Lewarn Arms
the Fortt Monument
21
22 the Stonnard Building
ruined 2AP
(2Z) 14.8
Yeatman Bank
ruined ?AP
dark 14.8
Wyles Bank
Ruin ?AP
dark 14.8
Coley Towers
HB
14.8
a carpark
wasteland
Rutt Square Fire Station
VSB
19.8
the Cheeke Building
VSB Lit
07.8
the Knyps Monument
RP
Hayes Place Railway Station
22
23 the Oakes Arms
Goodhall Avenue
Club Burningham
Ruin ?AP
13.8
the Tryme Building
VSB Lit
15.8
a warehouse
Elers Auto Repair
VSB Lit
16.8
the Furlonger Building
VSB
19.8
the Broadfoot Building
Symmons Towers
Luellin Lane Fire Station
VSB
05.8
23
24 Club Vagg
VSB
4.8
a carpark
Darke Walk
RP
Evans Row Fire Station
Ruined
18.8
the Nettleton Building
Ruined
18.8
Postlethwaite Drive
Hugo Walk
Chidley Drive
Battersby Road
the Stoy Building
24
25 Hacker Way
St. Antheros's Church
Ruined
14.8
a carpark
the Ellicott Building
QSB Unlit
14.8
the Hosken Building
MPM
VHB Unlit
18.8
Pooll Crescent PD
HB Unlit
15.8
Decade!
Cottrell Alley
the Whaits Hotel
the Dukes Hotel
wasteland
25
26 Felix General Hospital
Ruined
14.8
a cemetery
RP
a factory
VSB Lit
18.8
the Sankey Monument
Masey Drive
the Harold Building
QSB Unlit
15.8
Matcham Walk
a factory
VSB Lit
16.8
Club Poulter
Lit
06.8
Timewell Drive PD
VSB Lit
05.8
26
27 the Corrie Building
Ruined
14.8
a factory
EHB Lit
18.8

Courtney Lane Fire Station
VSB
16.8
Thickett Plaza Fire Station
VSB
16.8
Bissell Walk
Sleeman Towers
the Dalzell Building
the Surrage Building
Budmead Way
wasteland
27
28 the Mart Motel
VSB
15.8
the Strang Monument
the Fysh Monument
the Drayton Building
VSB
16.8.
Back Bank
VSB
18.8.
Stitson Library
DWO
18.8
Pattin Place
wasteland
the Gunson Building
ruined
07.8
Vasey Lane
28
29 Rooke Bank
Garret Row
Popham Place
Sherwell Place
Booth Row
the Mahagan Building
Besley Lane
Patriarch General Hospital
ruined
07.8
Warry Road
Hardy Street
RP
29
30 31 32 33 34 35 36 37 38 39


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

Notes

1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) MPM = Phone Mast. To be powered up and EHB at all times.
6) GNF = Generator, no fuel.

Notable Events

Add the most recent events at the top of the list.

Big Bash 3 arrives in Eastonwood. Expect ruin, violent death, hopefully some lively conversation. --Sherry talk MCM 18:42, 8 August 2010 (BST)

Spotted in Brabner Row School: Uncle Leroy (Batshit Insane), KingMissile (Serial Killers Inc.) --User:Gus Dink 16:04, 18 March 2010 (UTC)

Shadow Company strike team hits St Simon's. --Sherry talk MCM 21:43, 7 February 2010 (UTC)

The RRF has decided to visit Eastonwood, and a fair number of ferals have gathered too. --Sherry talk MCM 14:40, 3 January 2010 (UTC)

Cades at St Simon's Hospital temporarily raised to EHB while the numbers outside are so large (presently >50, including a large contingent of The Dead Walker, many of whom are suspected of zerging). --Sherry talk MCM 19:37, 21 November 2009 (UTC)

Editing Notes

Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.

For example, this is what the code for St Simon's Hospital looks like unedited:

name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=

This is what it would look like edited, if on 21 November you found that it was a 3AP ruin with 1 zombie inside:

name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=Ruin (3AP)<br>(1Z) 21.11

"Ruin (3AP)<br>(1Z) 21.11" was added directly after the equals sign.

Since writing these instructions, I've introduced a colour code. Things that are as they should be are labelled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To colour text green, for example, use the following code: <span style="color:green">text</span>.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.