Introduction to the B.A.R
Introduction to the B.A.R
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Back before the dead roamed the streets, there was a pub that was the scene of much drunken revelry. One night in May 2006, when some of the more unsavory locals started acting up and tried to disturb our drinking, the Burchell Arms Regulars (B.A.R.) united together as equals and decided to work together in order to defend their beloved pub. After securing our home pub and local area, in both Rolt Heights and Pescodside, we continue our good work. Back in the day the bravest (some say drunkest) and fighten'est drinker among us was a man by the name of Jim Phil and on account of his leadership during Malton's darkest days became the first BAR Owner.
Jim Phil had a good run as Owner, but eventually he retired in December 2007 and his position became shared by Co-Owners, Tommy Monahan and Clint Harbringer, former veteran BAR Managers who were more than capable of filling the big shoes Jim had left behind. Where one legend ends, two new ones had begun... such was the way of the BAR. It wasn't until September 2008 that Clint Harbringer finally decided it was time to hang-up his six-shooters and retire from his job at the BAR, entrusting the running of the BAR to Tommy. In January 2010 Tommy Monahan had decided his legacy at the BAR was secure and it was time to retire. Replacing Tommy was Leo Leonardo III who cheerily took up the mantle. Mainly for tax sheltering reasons, in February 2011 Mr. Gomez decided to offered to switch positions with Jesus Sante and Sante foolishly accepted. Mr. Gomez became a Manager, along with the newly promoted Txy94 and Father O'Keefe, and Sante became an Owner.
Despite a long history of zombie attacks and drunken nights, the Regulars have always taken another step forward in providing support for their fellow survivors, proven when we formed the Traveling Drunk Tank (TDT). Comprised of those Regulars who want to help spread camaraderie to pubs in other suburbs, the whereabouts of the TDT can only be found by following the sounds of drinking and merriment that follow them as they bring portable generators, revives, and beer throughout Malton.
In the words of Jim Phil (Founder of the BAR):
"The Burchell Arms Regulars are a group of survivors who operate out of the Burchell Arms (imagine that) in Rolt Heights. We're dedicated to the maintenance of the pub and to providing our members with medical services and revivification. Oh, and we're not above retaliation against those who compromise the safety and security of the Burchell Arms, either. Beyond that - we're just regular guys trying to keep the power on and the beer cold.
If you're new to Malton and need a group to watch your back -
If you're a maxed-out veteran looking for a new safehouse -
If you're just passing through Rolt Heights and want to relax -
- the BAR is always open."
Group Goals & Objectives
The BAR stands for a lot of things, but ask any Regular and they'll tell you that our true objectives have always been to:
- As a group we try to strike a balance between actually achieving goals and having fun. Our operations are largely voluntary, and only in extreme situations are orders issued that we expect followed (for example, if a huge zombie horde decides to invade Rolt Heights, like Mall Tour or The Big Bash). Of course every Regular gets a say in what we do, but when decisive action is required the BAR looks to its leaders to call the shots. And even then, if you prefer lone wolfing it, that's completely fine. Our members can operate any way they wish, without superiors breathing down their neck.
- Our home, the Burchell Arms, is always in need of our protection and vigilance. To do this the BAR needs to keep the surrounding area and resource buildings safe too. The BAR also set a two drink minimum at the Burch', so be sure to drink up before you leave. On a more serious note, since the Burchell Arms is our group's headquarters, it should be noted that during a time of strife precautions will be taken. By that we mean if you happen to be a stranger to the BAR, have all the telltale signs of a zombie spy, and refuse repeated hails, you may very well end up "forcibly evicted" from the pub, if you catch our drift. Unrepentant murderers are never welcome at the Burchell Arms.
- Maintain the local Revive Points
- It is our pledge to keep at our local revive points fully operational and provide 12, if not 24, hour revival services. Survivors and BAR members alike are asked to simply request a revive on our forum's revive threads, or just stand at one like a Mrh? Cow and we'll get around to you eventually. Priority is given to people who post on the right revive thread and leave their ID.
- The BAR sponsors three local Revive Points:
- Otto Street is our original revive point and been in service for years, so local doctors are well-versed in its location and it receives a lot of non-BAR support.
- Mermagen Street is located in nearby Pescodside and is also frequented by our good friends the Dulston Alliance.
- Lastly, but not leastly, we patrol the nearby Cemetery 88,13 (Goethe Memorial East) in Rolt Heights. Just make sure you stand on the East side.
- We also extend our defenses to what we call "satellite pubs" in nearby suburbs. In order to facilitate our assistance to these locations the Regulars migrate around to wherever trouble can be found. If you think that your group or area needs our assistance just post your request on our forums and we'll see what we can do! This is now a much more important part of our group's goals as our numbers have grown so much that many members want to do more and get back into the thick of the fight, which is much harder to do these days as Rolt Heights has become mostly safe nowadays. So don't be surprised if one day soon you spot the BAR helping secure your neighborhood or fighting right alongside you.
Group Rules & Regulations
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To be a Regular is a mark of honor. As such, we must hold ourselves to a high standard of gameplay. The following are rules that every member of the BAR must follow, and should you ever wonder if you are potentially breaking one of these rules please contact a BAR Manager or Supervisor immediately to avoid problems:
- Zerging means using 2 or more characters who cooperate together, whether in the same group or simply benefiting through sharing information. Even though this may seem harmless, it is in fact cheating. Alts must lead separate lives from each other.
- Only ONE character per UD player may join the BAR
- While players may have multiple characters, only one may be a member of the BAR at any given time. If a player has alts in a group allied with the BAR then the player must keep them in separate suburbs. If the allied group ever moves into BAR territory the player must choose either to evacuate their BAR character or keep his allied group alt outside of the suburb. It's their choice, so long as they choose one or the other.
- It can be hard to determine at times whether a situation makes it beneficial or deterimental to destroy a portable generator. The common rule is to never destroy a generator inside a Tactical Resource Point (TRP), as the benefits from lighting such buildings, in terms of search results or other features, always outweighs the negatives. However for non-TRPs they can, and often should, be left in the dark as darkened buildings provide greater safety for survivors seeking a place to sleep. In this case BAR members are allowed to destroy a generator.
- BAR members do not kill innocent survivors. Only execute PKers, GKers, PROVEN zombie spies*, and Death Cultists (who are often all of the above). Never kill a fellow BAR member or ally. If there is a problem with a BAR member or ally, bring it to the attention of a BAR Manager or Supervisor and we'll seek a diplomatic solution to the problem or resolve the situation.
- Joining a group/forum to gain undisclosed knowledge under false pretenses is strictly VERBOTEN. Information that another group posts in their public domain is acceptable, as they expect anyone to be able to read it, as is any information they disclose to you as a member of the BAR. In short, spying is a lame tactic used by losers. You're no loser, so don't ever do this.
- Conduct should remain civil
- While playful banter with enemies is encouraged, remember that UD is a game. Our enemies are here to have a good time, just as well as we are. They are simply fulfilling a role and without them UD wouldn't be half as fun. So be sportsmanlike in your actions. Keep any cussing to PG-13 in game and on any public forums. If another non-BAR player chooses to use vulgar language try not to stoop to their level. If the other player's offensive tactics persist, contact a BAR Manager or Supervisor for mediation.
- This is our most sacred rule. If you break this, the BAR has no place for you. We take our fun VERY seriously.
The punishment for infractions vary from a verbal warning to expulsion from the group, based on the frequency and severity of the infraction.
B.A.R Revive Services
Revival Policy
The BAR does not revive survivors recorded on its Deadbeat List or any other known criminals (as identified by other allied group black lists), and in some cases will even terminate any such zombies found waiting for revival. Any rotters or experienced zombies (level 2+/with only zombie skills) found standing at a revive point will be terminated as they will be considered "clogs" in the revive queue. If you were killed by the BAR while awaiting revival, but are unsure why you were terminated please post your query, along with a link to your character profile, on our forum, here.
Revive Points
At this time the BAR officially monitors and services three revive points:
Revival Procedure
Survivors who are seeking revival from the BAR after dying are requested to follow these steps:
- STEP 1 - Undead survivors are asked to choose and travel to an official revive point location (your choice). It should however be noted that the BAR patrols the Otto Street (or "PRIMARY") revive point the most often, followed by the cemetery (or "SECONDARY") revive point, and lastly the Mermagen Street (or "TERTIARY") revive point. Survivors seeking the fastest revive time (under normal circumstances) are asked to shuffle over to Otto Street as this doubles your chances of revival.
- STEP 2 - Contact the BAR by posting on the BAR's forum. Depending on which revive point you are standing at there are different forum threads to post on:
- STEP 3 - Undead survivors should now wait until the BAR sends one of our team of magnificent drunks to revive you. However, it should be noted that BAR members have a higher priority and will always be revived first.
B.A.R Radio Frequency
The BAR has a radio station which we use to provide current information on our group's status while reporting from the suburbs of Pescodside, Rolt Heights, Gibsonton and Santlerville. So be sure to tune your portable radio to 26.97 MHz and listen in Regulars!
This radio frequency is used to share information on strategic matters, such as zombie sightings and hotspots, murderers, vandals, and similar trouble where the need reinforcements are required. The radio frequency may also be used for updating the status of local revive points. It should be mentioned that this frequency is hardly secure or private, and as such there is a fair amount of banter that takes place across the airwaves between not only BAR members, but also other survivors. Never pass along secret or vital information via radio unless it's part of an ongoing assault where a fast response time is expected. All member conversations that require security should be handled from inside the BAR's Office forum.
To view more information the BAR's Radiomen, check out The Burchell Newscast Team
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