User talk:Amazing

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JESUS Bike-Riding CHRIST.......again

For one of our own was crucified for our sins and left this plane for five long years, while our spirits soured and crops withered. It was foretold our lord and saviour Amazing would return one day to govern the masses.

That day is here.

Rejoice o brethren of the beard! Sing high to the angels that greatness once again walks among us mortal men! For everyone else, your bikes await. Ride on to the darkness, cast away from the light of the bearded way! Hallelujah! --Zod Rhombus 01:24, 23 April 2011 (BST)

Gosh, it's almost like you think I was God or something. (HOLY SHIT I'M KIDDING YOU GUYS.) -- JJJameson 03:13, 23 April 2011 (BST)

Response.

1. Yes 2.Yes 3.Yes 4. Make a request on the Vandal Banning page if you have a concern. --Rosslessness 23:50, 22 April 2011 (BST)

The questions were:
  1. If a tree falls in the woods, does it make you horny?
  2. Can I have a bite of your Egg McMuffin?
  3. Am I going to get banned again right away?
  4. What should I do if the headmaster at my school keeps calling me into his office for "special touching"?
-- JJJameson 03:13, 23 April 2011 (BST)
Also, I have no idea why my screen name was set to JJJameson. -- Amazing?! 03:23, 23 April 2011 (BST)
I really can't stand mcmuffins. They don't seem real.--Rosslessness 12:39, 23 April 2011 (BST)
That explains why you didn't so much give me a bite of it as cram it in my face while I wept. -- Amazing?! 18:18, 23 April 2011 (BST)

lurrve u

I did it! I helped get you unbanned! Now don't make me look silly -- ϑanceϑanceevolution 12:31, 23 April 2011 (BST)

So... no writing on your face while you nap? :( -- Amazing?! 18:18, 23 April 2011 (BST)

Welcome back, Amazing. :D --Yonnua Koponen T G P ^^^ 18:53, 23 April 2011 (BST)

Why Mr. Koponen, you're trying to seduce me. -- Amazing?! 19:14, 23 April 2011 (BST)
Damn straight.--Yonnua Koponen T G P ^^^ 19:46, 23 April 2011 (BST)
*Runs out of the room quickly*--Weed.jpgArthur DentWeed.jpg BIN LADEN IS DEAD!!!!! 20:29, 23 April 2011

oh look

look who is active again... glad to see you around this place again, 'mate. Sorry i didnt took a bigger part in this than i was hoping, but i was kind of busy renting a new home for myself and the lady :) --People's Commissar Hagnat [talk] [wcdz] 20:13, 25 April 2011 (BST)

On the contrary, if you hadn't been posting about it, no one would have cared to do anything. Give yourself credit. :) Also, it looks like Arthur ran out of the room so fast he forgot to close the tag behind him. -- Amazing?! 00:39, 26 April 2011 (BST)

because i can

and nobody cares about me here. welcome back here. maybe >.> -leaves cookies on a plate on a table over there---Mikalos209 04:47, 26 April 2011 (BST)

Thanks for the cookies and the welcome. I'll try not to choke on either. :) -- Amazing?! 06:51, 27 April 2011 (BST)

Zar's Nostalgia Corner

I swung by the wiki to see whats up with UD, as I do every few months, and who else should I see but Amazing! I can remember when me and grim were always hashing it out with you. Until we banned you. And Grim went kind of nuts and I banned him. And then people kept writing new policies about stuff and I stopped paying attention. Five years, makes me feel old! Unfortunately I'm retired now, so I won't be available to be locked in endless wiki-combat with you. I'm sure you'll find something else do though. Wish you all the best in your new lease on life. XOXOXOXO. --ZaruthustraStill a Mod in His Mind 05:06, 29 April 2011 (BST)

There's nothing saying we can't flame each other anyway. I'll start: "UR A POOPER!!1" -- Amazing?! 06:22, 29 April 2011 (BST)
ZOMG... the shadowlord has spoken :D --People's Commissar Hagnat [talk] [wcdz] 14:09, 29 April 2011 (BST)
I swear, there must be a planetary conjunction or something of the sort… ᚱᛁᚹᛖᚾ 04:55, 30 April 2011 (BST)
Don't be absurd, there's a perfectly reasonable explanation. We're living in the approaching times of Ragnarök, a pitiless age of riven shields in which the ancient warrior gods of Urban Dead will gather one last time for a battle that will destroy the wiki. Stick around! --ZaruthustraStill a Mod in His Mind 14:49, 6 May 2011 (BST)

New Forum?

Any o' you new folk I haven't pissed off yet want to go in on a sort of "Zombie Game Oriented Forum"? I just bought Zombied.com recently and have been itching to do something with it. I don't have the time though for original content, so a forum system might be interesting. Mostly, I wanted to test out my signature. -- Amazing(UD + WTF = HR) 05:36, 30 April 2011 (BST)

Hmm. --Karekmaps 2.0?! 07:09, 30 April 2011 (BST)
Come to UrbanDead.Net and talk to us, I know I'm interested. ᚱᛁᚹᛖᚾ 09:36, 30 April 2011 (BST)
Yes, I'm also known for skulking about forums and helping out on zombie related projects. --Karekmaps 2.0?! 09:52, 30 April 2011 (BST)
hows HR going? Yon still screwing with your wiki? --Rosslessness 10:06, 30 April 2011 (BST)
fuck HR whats going on with DiL2 -- ϑanceϑanceevolution 10:51, 30 April 2011 (BST)
And ZPwiki? -- ϑanceϑanceevolution 10:52, 30 April 2011 (BST)
HR's going fine. I update it a ton and listen to the community, though I don't always agree. We get tons of players in bursts, then it peters out again, probably because it's hard to find other players on the map, which is something that I need to address some time soon. UD is like Doom, and HR is like Quake. A lot of people prefer the original, but we're doing some new fun stuff that hasn't been tried before, etc. <_< -- Amazing(UD + WTF = HR) 19:56, 30 April 2011 (BST)
More like Rise of the Triad, for the sake of analogy (Quake was also made by iD). And yeah, lack of active player visibility is the biggest issue I've heard from those who've tried it. What kinda stuff do you have in mind? ᚱᛁᚹᛖᚾ 23:05, 30 April 2011 (BST)
Okay, UD = Doom, HR = Going outside and meeting a girl. :D Heh. But seriously, folks - Some of the things seperating HR from UD on the positive side would be an actual structured group system where leaders actually control who can get in and can keep track of member log ins, the greater amount of skills/items/location types/etc., and of course the inclusion of vampires. "30 Days of Night" vampires, not "OMG He's such an old soul!" vampires. And of course, there are things I'd like to get into the game in the future that are above my programming skill level. Like weather systems, complete with rare natural disasters, etc. It's just sort of like... what if there were a game where what people suggested was actually MORE likely to be included than LESS likely... assuming the suggestions aren't bat-shit crazy, of course. :) -- Amazing(UD + WTF = HR) 00:42, 1 May 2011 (BST)
I don't know whose site UrbanDead.net is, so forgive any bad vibes - but some strikes against it are the stock template, complete with unedited stock logo, the fact that the template is flowery as sin, and the fact that it's using phpBB. "Ouch" on all counts, unless it's like that for humorous purposes. I know I've set stuff up in the past with a purposefully tongue-in-cheek vibe. I'm sure the community is great and it's probably run professionally, but the first impression is an uppercut in the dick. Plus... dot net? :X I can accept that there's already a place people prefer to hang out, but I don't know if I necessarily want to swing by. (Huge loss, I know.) -- Amazing(UD + WTF = HR) 19:56, 30 April 2011 (BST)
Oh, and I was mostly talking about a site larger than UD fandom, to handle fans of all "zombie genre" games. I'm sure there are others, but probably not with a URL like Zombied.com Heh. -- Amazing(UD + WTF = HR) 20:04, 30 April 2011 (BST)
Which may well be a good way of roping more people in to Urban dead and hell rising to increase the player base.--Yonnua Koponen T G P ^^^ 21:12, 30 April 2011 (BST)
Mos Def. (Especially Hell Rising, har har.) -- Amazing(UD + WTF = HR) 00:42, 1 May 2011 (BST)
Aye, I gathered. It's certainly a catchier URL than most of these, but a lot later to the game. What do you see as being the key ingredient to get people visiting your site? ᚱᛁᚹᛖᚾ 23:05, 30 April 2011 (BST)
That's definitely a huge amount of results - but I don't know what percentage focus on zombie gaming. I'm assuming many do, but of course there's the URL advantage, etc. A big draw is also what sort of community framework you set up. Is the forum a living entity that grows and shrinks to fit the user base? If there's a 200+ thread called "Post items you want to trade in zombie games here!" will the admin take the hint and create an "Item Trading" section? etc. etc. etc. -- Amazing(UD + WTF = HR) 00:42, 1 May 2011 (BST)
Fair enough; those are (mostly) valid criticisms, as the forum is still mostly as adjunct to the Rogues Gallery (and I'm a lazy bastard Tongue :P). I'm curious, though: what's your beef with phpBB? ᚱᛁᚹᛖᚾ 23:05, 30 April 2011 (BST)
The phpBB thing just comes from the administration end of it. I haven't used it in many years, so I'm sure it's proably changed - however I usually find Simple Machines forums (SMF) very, very, very versitile, easy to set up, easy to use, etc. With two clicks you can have a blog on it. Two more clicks and you have a trade rating system. Two more and you have an entire art gallery, etc. I don't know if phpBB now offers the same ease of use and vast amount of features, but based on the sites I've seen using it - it doesn't seem so. People often have phpBB as "just a forum" when you can build so much more with other scripts. Plus the permissions feature of SMF is really great, enabling you to make a forum where people can only reply (IE: Comment on news) or make a member group that can post on a forum that displays on your main page (articles, reviews, gaming news, etc.) and much more. Ramble, ramble, ramble. -- Amazing(UD + WTF = HR) 00:42, 1 May 2011 (BST)
As an example, check out this site I'm (still) building: Germ Comics - The "blog" in the middle and the "store items" on the left side are actually taken from the forum. The whole "Germ Comics" page is actually one PHP file that just displays info I posted on the forum and in the forum's "store" add-on. -- Amazing(UD + WTF = HR) 00:42, 1 May 2011 (BST)
I should probably clarify the reason for the rant. Imagine, if you will, UrbanDead.net as a mock-up of the Urban Dead game view - but all the recent activity is actually posts and events pulled from the forum. Click them to bring up the post, or click the map view to go to a category on the forum, etc. There are a lot of possibilities with SMF that would enable the building of a unique and memorable site. Hell, it could even display your proper forum username in the proper space on the UD layout. -- Amazing(UD + WTF = HR) 18:12, 1 May 2011 (BST)

Hurr. -- Amazing(UD + WTF = HR) 01:18, 3 May 2011 (BST)

Category:Related Games

As you're back you might want to update the HR description. --Rosslessness 18:19, 1 May 2011 (BST)

Ahh, thanks for the heads-up. I thought since there was a Nexus War and Hell Rising page, the Related Games page was dissolved at some point. Hurrr. -- Amazing(UD + WTF = HR) 18:25, 1 May 2011 (BST)

Sell me on Hell Rising

Have taken a peek at the site since your return, but it somehow hasn't yet clicked for me. If you had 30 seconds to give me the elevator pitch, what are the best features to sell someone who likes UD on trying out HR? (Also, are there any stupid restrictions on PKers/death-cultists like some trenchtastic UD rip-offs have? Have found nothing in the FAQ about it but cursory mention of the term PKing.) -- Spiderzed 18:49, 7 May 2011 (BST)

No prob. I don't mind "selling" the game, as it's almost as fast as not doing it. :B
  1. Faster AP regen, creating a different style of play.
  2. Automated anti-zerging system, with "combat locking" as opposed to banning, and penalties that start out small and ramp up as further offences are committed.
  3. Rich group system with a ton of useful features.
    See who's not active if you're in the group.
    Set up your own member ranks w/group management privelages.
    Set group to open, invite-only, or apply-to-join.
    Etc.
  4. Tons more items with tons more uses.
    Hand-held walkie-talkies enabling global chat channels.
    Chainsaws that aren't over or underpowered. Fuck yeah.
    Stupid "damageless" weapons like joy buzzers and water guns.
    Etc.
  5. Tons more types of locations.
  6. Tons more skills.
  7. New dynamics courtesy of the much-maligned "vampire" option.
  8. Environmental effects, such as rainstorms, the ability to start and fight fires (which naturally die out in rain, btw), and more to come.
  9. Some semblance of balance between "races"... when real numbers of people are playing, of course...
  10. A great group of players who do play.
  11. Tons of hidden features and Easter Eggs, some discovered, some as of yet still hidden.
    Like http://lazarix.com - the HR version of "Necrotech" with much more of a presence and personality.
  12. An administrator who checks suggestions/discussion nightly, occasionally weighs in on said, can be asked questions directly, and often enacts changes based on userbase preference.
  13. And more. I dunno, this takes more than thirty seconds to read, doesn't it?
In all fairness, the current complaints that pop up are that Vampires deal too much damage when on a killing spree (a skill heightens damage if you have a streak of kills), Humans need stronger barricades or to bypass them, and Zombies aren't as fun to play as other "races".
We refer to "PKing" as "TKing" or "Team Killing" because PKing really would apply to everything because everyone is a "player". If you kill someone on your "team", like human vs. human, there is no penalty EXCEPT for the fact that you don't gain XP from the attack. That's it.
-- Amazing(UD + WTF = HR) 23:04, 7 May 2011 (BST)
I'll give it a shot, provided I'll get ALL of my money back when I'm unhappy :p 24 harmanz on the main map? If I'd bring in Cobra just in half force we have in UD, we could totally PK the heck out of the main map :D Have started as Convict btw - a melee attack option is in my UD experience the best way to rack up some quick first XP, and if that game is anything like UD, I figure that it will be the easiest for harmanz. Not so sure if I like zero XP for PKing - won't that make it hard for PKers to progress at all, and won't that make it tough for zombies to level who haven't yet learned Intellect? -- Spiderzed 15:40, 8 May 2011 (BST)
PS: It displays the entry message twice for new players. -- Spiderzed 15:45, 8 May 2011 (BST)
Only twice, if you're lucky. I have to figure out why it started doing that. I'm not an actual PHP programmer, I just play one on the internet. -- Amazing(UD + WTF = HR) 21:09, 8 May 2011 (BST)
We have an amazing 200% money-back guarantee! And please do bring in a death squad. We could use the excitement. The revive dynamics are a bit different than UD. You revive corpses, and a bottle of revival serum does three corpses. So it's a bit easier to revive than on UD - especially important given how easy it is to die. :D The zero XP for PKers/TKers is basically just a safeguard against encouraging new players to sit in one area and cannibalize their own... as opposed to going out and finding the fun. If we had a lot more players, it might not be needed, etc. -- Amazing(UD + WTF = HR) 21:09, 8 May 2011 (BST)
Plus if you're a zombie, and you want to stay a zombie, combat revives actually give you a bonus. --Rosslessness 23:47, 8 May 2011 (BST)
Convict, eh? I recognise that class name… heh. Well played. ᚱᛁᚹᛖᚾ 10:53, 9 May 2011 (BST)
In the end, it didn't matter much which class I picked, because I found no one to whack with my nightstick and ended up holed up in a library. Levelling with nothing but books is scarily fast (especially compared to UD) - about 1/2 of all books seem to grant 1XP, and you find several of them per search. I made enough XP to learn to barricade within few hours, and have now enough spare XP banked to learn my first zombie/vampire skill in case I get nabbed. (The +10XP per skill is across all three races, not just within the skillset of your current race, right? So I need 130XP and not 100XP banked as a Lvl2 harman?) -- Spiderzed 11:06, 9 May 2011 (BST)
Second day in, and I've met the first other player (other than on the radio). Since learning to barricade (and having banked enough spare XP to function as a zed/vamp once I get killed), I have left my library and moved a bit around to repair buildings and cade-strafe. I have the feeling that that will eventually kill me (cades have been a rare sight so far, so they will probably lead someone to investigate for my survivor), but at least I get something done rather than flipping through and discarding books. -- Spiderzed 00:33, 10 May 2011 (BST)
Yeah, I really regret the lack of players. The ability to hide reduces the chance of running across someone, but it's a balancing act vs. people being out in the open at all times, and thusly immediately killable... which especially common when there's so few people on. -- Amazing(UD + WTF = HR) 01:31, 10 May 2011 (BST)
XP from books could use a ramp-down, eh? <_< I'll check it out. We have one player who actually maxxed out by doing that sort of thing, one XP at a time... but it was an alt he created specifically to do that and it took forever. :) And yes, the skill cost increases on a per-skill-bought basis. -- Amazing(UD + WTF = HR) 01:31, 10 May 2011 (BST)
Nah, leave books the way they are, I wouldn't know how else harman newbs could find something to gain XP on at a decent rate. Have also tried Lazarix computers, but that's extremely slow and requires to find a working Lazarix building. And book-learning isn't that much faster than repairing buildings (but unendlessly more dull). At best you, could scale book-learning so that newbs learn faster, while vets have trouble to see something new under the sun. -- Spiderzed 13:27, 10 May 2011 (BST)

So, yeah, I've tried it now for several days, and have played as all three races. These are my thoughts:

  1. Vampires are hands down the stronger of the undead races. They don't have to learn a skill to handle a friggin' door knob, they don't have to learn a skill to swing a sledge hammer, they smell targets (for easy XP), and they can ransack buildings (for even easier XP). Zombies don't have any of that, and have neither any redeeming qualities, or any area in which they are stronger than vamps.
  2. Zombies are fucked. As in, brutally ass-raped. They have no viably easy way to make XP - they can't learn from books (like humans can), they can't repair buildings (like humans with Carpentry can), and they can't wreck buildings (like vampires with Decimate can). Their only chance to make any XP is destroying cades (which are hard to find, especially as they detoriate) and finding harmanz and vampires (where vampires compete with them, and massively outclass them with their senses).
  3. Harmanz are not fun. The only way to stay alive is to never, ever end up on a square where a vamp ever passes through. As soon as a vamp enters your square, you are dead. When you sleep in a ruin, they smell you. When you put up cades, every fool knows that a harman must be found inside, because the detoriation makes cade-strafing not a viable tactic. And even if you put up insanely heavy barricades, the vampire just waits for 10 minutes to regain some APs, whacks down the barricades, and slices you in half with two kame-hame-ha attacks.

If you want to redeem the game, these are the things that you should do:

  1. Make it more newb-friendly. This isn't UD where you can simply stay in the open (as an undead) or cash in on the barricading work of others (as a survivor).
    • Make hiding a basic ability, not a skill. You've built the game around the assumption that everyone hides, so don't punish newbs for just having started the game by making them especially easy targets.
    • Let each and every new character start out with a harman, a zed _and_ a vamp skill so that they aren't completely fucked when they inevitably die.
  2. Remove barricade detoriation. Completely. That would make barricade strafing a viable tactic and would also help newb zeds/vamps as they find more cades to destroy for easy XP.
  3. Nerf the vamp's Supernatural Senses by making it only work on light barricades - not on anything higher, and not on unbarricaded buildings. That way, Hiding In Plain Sight and cade-strafing become viable tactics, while there is a barricade level at which a.) the building remains enterable and b.) the prey detection doesn't kick in. It would still be immensely powerful (it isn't hard to take down higher cades to get them to lightly), but not so much as it is now.
  4. Take Decimate away from the vamps and give it to the zombies. Turning everything over in the search for brainz is the zed's shtick, not the vamp's, and they direly need an easy way to make XP. Vamps already have their supernatural senses for that.

These are my thoughts so far. I'll play it for some more to see more of the game, but once I have the essential skills for all three races, I'm not sure if I will play on in the current state - the game seems to boil down either to getting butt-raped on daily basis by vamps, or to playing a vamp and competeing with the 40 other vamps for the dwindling number of n00bs who play anything but a vamp (13 humans, 14 zeds). --Oh, and vote on Project Funny, by the way. -- Spiderzed 16:39, 12 May 2011 (BST)

Well, thanks for at least sticking around a few days. :D Heh. Also for the suggestions. Several of these issues have been ongoing, and it's just a matter of me figuring out the best solution - measure twice and cut once, etc.
Right now I'm thinking it might be good to swap the zombie Raze skill and the vampire Decimate skill between the races... plus, I can always make starting classes with the hiding abilities as a sort of way to start people off hiding. I ramped down barricade decay recently to twice a day, but yeah. It was put in place when the entire city was overcaded and left to rot but times have changed I suppose.
As for project funny... It seems to me that everything that has ended up there is unfunny... Can I vote "Delete anything that gets posted here"? :D -- Amazing(UD + WTF = HR) 20:01, 12 May 2011 (BST)
Swapping Raze and Decimate should do the trick to make zombies suck less.
As for hiding, let it be a chance untrained (25-30%), and make it certain with the skill. That would still leave a strong incentive to learn the skill and save APs that way/have a better chance to hide on that return on the last AP, but gives newbs a better defense against the vets. --Oh, and vote on Project Funny, by the way. -- Spiderzed 21:26, 12 May 2011 (BST)
Making hiding innate with the skill as a buff is interesting. That way I don't have to ditch the skill altogether. :) That's where not being a real PHP guru (and just a guy who learns as he goes) comes into play. I can definitely handle making the skill a buff, however. But I do wonder if this should logically apply to all "races". Hrm. Also, good show on the signature w/the Project Funny link. I spent a half hour on my front porch, shaking my fist and shouting "CURSE YOU, SPIDERIZED!!" -- Amazing(UD + WTF = HR) 00:02, 13 May 2011 (BST)
The same could be applied to other essential skills. The only other skill where I'd see an immediate use for an unskilled chance is Intellect, though. That would keep doors from becoming a total showstopper for newbie zeds. (Doors in HR are anyway more a hassle than a worthwile feature, even less so than in UD. They don't stop the main threat of the vampires at all, and neither do they stop any zombie who has grinded for more than 3 days.)
I have now also a HR forums account and could file those suggestions officially if you want. However, I doubt they'd fly well, especially as most experienced players seem to stick with the vamp side. IMHO, the game needs currently a strongman developer who is willing to make unpopular decisions.
As for Project Funny... Yeah, most entries are as funny as getting a roadkilled hog stuffed down your collar. That's why we have a clean-up project to kill the worst of the worst with fire and let the 2 or 3 entries stay that are mildly funny Tongue :P (And disregard the following, it's just my temporary sig. It will be amended in a week or so when awareness of the continuation of the project has spread.) --Oh, and vote on Project Funny, by the way. -- Spiderzed 16:09, 13 May 2011 (BST)
There are some new updates you might be interested in. :B More to come, hopefully, if I can find another night where I have a good span of time to work in. Speaking of funny, I'd be interested to know your take on the humor hidden in HR, if you've found any - or even found anything to be humorous. -- Amazing(UD + WTF = HR) 04:20, 14 May 2011 (BST)
You evil developer! You has taken away my Twilight City vamp's Decimate just as she was about to rack up XP :o Which idiot has told you that it was a good idea to swap those two skills? If I ever find that person... Tongue.gif
As for humour, HR looks to me generally a bit like the freewheeling, whacky cousin of UD. It is just one magical crucifix short of running with everything that has been rejected in the UD suggestions system (and maybe not even that - it wouldn't take me wonder if there was an anti-vampire mortality that is built around that). You spend all day all the APs, rather than to wait 24h between serious bouts; it revolves heavily around combat, rather than about controlling area; and it has bikini girls and cheerleaders fighting the undead with chainsaws, cow horns and the odd fake flower. Serious business. --Oh, and vote on Project Funny, by the way. -- Spiderzed 11:53, 14 May 2011 (BST)
Be careful what you wish for... or... casually suggest... -- Amazing(UD + WTF = HR) 04:10, 15 May 2011 (BST)

Your idea?

You said you had an idea for a BBG; could you elaborate?--The General T Sys U! P! F! 08:32, 10 May 2011 (BST)

As per our convo via e-mail, I'll put the finishing touches on a mock-up tonight and upload it to give you a better idea of what I'm talking about. :) -- Amazing(UD + WTF = HR) 20:30, 11 May 2011 (BST)

Shiny!

Have we your permission to use it? ᚱᛁᚹᛖᚾ 07:02, 21 May 2011 (BST)

Butt of coarse... With the stipulation that you don't ask me why it's mail ("Dead Letter"?) themed, because I have no idea. -- Amazing(UD + WTF = HR) 07:16, 21 May 2011 (BST)
Dankeschön!… Presumably because bulletin boards are traditionally places on which to post mail, amongst other items? Cool ᚱᛁᚹᛖᚾ 07:24, 21 May 2011 (BST)
Oops! You asked! :D But I'll look the other way. -- Amazing(UD + WTF = HR) 07:28, 21 May 2011 (BST)

Your sig

UD - FML = HR? More like UD - players = HR. lololololololololol --Yonnua Koponen T G P ^^^ 17:38, 24 May 2011 (BST)

Well, it can work in a lot of ways. UD - Apathetic Creator = HR... UD - Rabid game-breaking griefers = HR... UD + Humor = HR... UD + Features people have been begging for since 2006 = HR... the possibilities are endless. :) -- Amazing (UD - FML = HR) 17:42, 24 May 2011 (BST)
I should note that, of course, the "FML" refers to being AP'd out and dead on the floor while you'd rather be enjoying the game. :B -- Amazing (UD - FML = HR) 17:48, 24 May 2011 (BST)
Yeah, I agree completely. that's something I liked about Dealt in lead, that you could essentially keep playing. the thing that gets me with Hell Rising is that it's got more classes and such, so there's more to try and remember. I just never really got around to actually playing enough.--Yonnua Koponen T G P ^^^ 18:25, 24 May 2011 (BST)

New Sig

Looks fine. Can't see why it would be illegal, but I may be missing something.--Yonnua Koponen T G P ^^^ 23:57, 29 May 2011 (BST)

HERE GOES NOTHING. -- ™ & © Amazing, INC. All rights reserved. Replying constitutes acceptance of our Terms of Service. 00:08, 30 May 2011 (BST)

I think it sucks... big time --hagnat 02:19, 30 May 2011 (BST)

"I think it sucks... big time" -- ™ & © Amazing, INC. All rights reserved. Replying constitutes acceptance of our Terms of Service. 02:44, 30 May 2011 (BST)
There, now I own it! :D -- ™ & © Amazing, INC. All rights reserved. Replying constitutes acceptance of our Terms of Service. 02:44, 30 May 2011 (BST)
Breaking pagez bru -- ϑanceϑanceevolution 03:41, 30 May 2011 (BST)
looks like you've fixed now? -- ϑanceϑanceevolution 03:43, 30 May 2011 (BST)
Yup. For some reason the closing span tag was on the next line. -- ™ & © Amazing, INC. All rights reserved. Replying constitutes acceptance of our Terms of Service. 03:55, 30 May 2011 (BST)
you could've you know... unbrake them afterwards --hagnat 12:50, 30 May 2011 (BST)