Suggestion:20071111 Express Subway

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20071111 Express subway

Loop ho tep 01:05, 11 November 2007 (UTC)

Suggestion type
Improvement

Suggestion scope
express subway routes reestablished

Suggestion description
After 3 years some kind soul has repaired two of the City's express subway routes they run from Mornington to Crowbank (E/W) and from Kempsterbank to Lamport Hills (N/S) the subway is unbarricadeable due to the design of the station and is accessable to both the living and the dead (as long as the dead have Memories of life) The subway is automatic fed by a connection to the outside power grid but it is also a wee bit unpredictable sometimes going offline for several days (randomizer activated at use) it costs 20 ap to use regardeless of status as alive or dead and it immeadiately transports you to the terminus af the line ( I randomly chose the 4 locations for the stations and the actual squares within the neighborhood would be chosen by the admin) If the subway is deemed offline the user forfeits 5ap for the attempted use and should make other travel arrangementss

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep ~ Author vote --Loop Ho Tep 06:27, 11 November 2007 (UTC)


Kill Votes

  1. kill - as in the previous suggestion, the distance between the sides of the map is a balance feature that prevents everyone from reinforcing any position in the city with one set of ap and next to no risk. This would undermine that. --The Grimch U! E! WAT! 06:31, 11 November 2007 (UTC)
  2. Incomplete.--Pesatyel 07:30, 11 November 2007 (UTC)
  3. Kill - An interesting idea, but in this format, it's too neutral. It needs to be something that can be fought over... if the zombies control both ends, it's operable, but only for zombie travel... (humans turning up at a zombie controlled station get slaughtered, and vice versa). Also, nominate specific location points -- boxytalk • 11:55 11 November 2007 (BST)
  4. Change - As Boxy.Studoku 12:00, 11 November 2007 (UTC)
  5. Interested kill Looking good, there's some great ideas there just waiting to be argued about on Talk:Suggestions--SeventythreeTalk 12:33, 11 November 2007 (UTC)
  6. Kill - Attempts shouldn't take AP. As Funt. Sockem 15:37, 11 November 2007 (UTC)
  7. Incomplete - as boxy --~~~~ [talk] 16:01, 11 November 2007 (UTC)
  8. Incomplete - as 73. Take it to Talk:Suggestions. --Pavluk A! E! 16:30, 11 November 2007 (UTC)
  9. Kill - As the box.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 17:31, 11 November 2007 (UTC)
  10. Kill - As the box with a y at the end.--  AHLGTG THE END IS NIGH! 18:21, 11 November 2007 (UTC)
  11. Discuss - I've started a discussion for this and similar subway suggestions on the Talk:Suggestions page. The best idea I've come up with so far also involves the currently useless power stations. --Uncle Bill 19:42, 11 November 2007 (UTC)
  12. Kill - I think it has some potential, but it needs some work over at Talk:Suggestions. --Z. slay3r Talk  21:18, 11 November 2007 (UTC)
  13. Kill --Druuuuu 21:24, 11 November 2007 (UTC)
  14. Kill - A slightly less spastic version of Sunt Folo's vote. BoboTalkClown 23:07, 11 November 2007 (UTC)
  15. Change- As 73. --Darth LumisT! A! E! FU! U 00:46, 12 November 2007 (UTC)
  16. Kill - For now, but keep working on it and give us some specific locations. Oh, and tack on the power stations, yeah? --Howard Bentley 14:27, 12 November 2007 (UTC)
  17. Kill Who is driving the train? --Jon Pyre 14:49, 12 November 2007 (UTC)
  18. Kill - Needs more work to make it a fair and useful change, IMO. Cost of AP is too small for use vs. distance traveled. Should be breakable by Zombie attack. Depend on the electric towers? -- ZEDU medic T MEMS 06:29, 24 November 2007 (UTC)
  19. Kill - as boxy and zedu said. nice idea though just needs to be improved --Wasted wallaby 18:06, 26 November 2007 (UTC)
  20. Kill - Pyre, I believe some subways are regulated via computers. Anyway, as Boxy, and AP cost needs fixing - traveling one hundred blocks for thirty AP is not going to cut it. Glenstone 04:34, 27 November 2007 (UTC)


Spam/Dupe Votes

  1. Spam - why would the subway be powered? And why teleport 100 squares for only 20AP? And why fuck with the established tactical landscape? Anyway, subway tunnels and the underworld present better gameplay, in my opinion. --Funt Solo QT Scotland flag.JPG 11:27, 11 November 2007 (UTC)
  2. Spam - As Funt. --The Hierophant 18:34, 11 November 2007 (UTC)
  3. WTFCENTAURS! -As some other people. --AlexanderRM 19:03, 11 November 2007 (UTC)
  4. Spam - 20 AP to move 100 blocks is overpowered. Also, buildings are placed near the edges and away from each other for a reason. Also, No Subways Ever.--Karekmaps?! 19:07, 11 November 2007 (UTC)
  5. I have seen better suggestions like this...and many failed. Although there should be one in Reviewed...I think... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:03, 11 November 2007 (UTC)
  6. Spam - As everyone else. --WanYao 21:11, 11 November 2007 (UTC)