Mad Craskers: Difference between revisions

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The Mad Craskers maintain an evening radio show on [[WRFC_26.07|WRFC 26.07: Radio Free Craske]] and broadcasts helpful survivor information, building statuses, news, commentary, and some "light listening". Please set personal radios and transmitters inside the Craske Triangle to this frequency.  Our DJs keep the spirits high and the records spinning.
The Mad Craskers maintain an evening radio show on [[WRFC_26.06|WRFC 26.06: Radio Free Craske]] and broadcasts helpful survivor information, building statuses, news, commentary, and some "light listening". Please set personal radios and transmitters inside the Craske Triangle to this frequency.  Our DJs keep the spirits high and the records spinning.
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Revision as of 22:05, 15 September 2008

Mad Craskers
Craskers.jpg
Abbreviation: Mad Craskers
Group Numbers: 30+
Leadership: It was Lt Gunn’s idea.
Goals: To defend the Craske Museum and surrounding area of Heytown
Recruitment Policy: Currently recruiting new members. See #Recruitment
Contact: Contact us through our forum.

Mad Craskers

Mad Craskers Background and Goals


The Mad Craskers were formed by a small group of survivors in September of 2006. They adopted their name from the Craske Museum where they were holed up. Their numbers have steadily grown but their goal remains true; the protection of SE Heytown and its survivor population from unwanted ravaging zombie attacks.

The Mad Craskers keep a close watch on SE Heytown with regular patrols, helping to maintain barricades, healing wounded survivors, maintaining a revive point at Mester Square and of course killing zombies.

Penguin-slap.gif WARNING!
This user or group knows how to lay the smack down.



Operations

Operations


The Mad Craskers' primary goal is to protect the area known as the Craske Triangle, a small grouping of resource buildings surrounding the Craske Museum. The Triangle consists of Goldney PD directly south and the Usher Building and Cornelius General Hospital to the NW and NE respectively.

A further three buildings make up the nucleus of the Craskers’ operational area, the Godson Arms, Nuttycombe Auto Repair and Club Swabey.

The Mad Craskers patrol and maintain additional buildings to the south and west of the Triangle including the Manninge Building, Ostler Towers, a warehouse and the Tudgay Museum.

Please note that with the exception of the Craske Museum, Mester square and Club Swabey the Mad Craskers do not currently update the wiki entries for the above buildings and most may be not up to date.

Current News

Current News from the Mad Craskers


August 29 2008 There's not very much news to post other than good job on protecting the triangle Craskers. Thanks to the mass e-mail system we have instantaneous response to any trouble and have managed to hold off all attacks and to keep the triangle lit and well barricaded. We do need to finalize our vsb entry point decision though. Make sure to go to the forum and vote for what building/buildings you want to use.


August 18, 2008 First off, congrats on the retaking of Usher. With as little as three people we were able to power the building, get rid of the zed, and rebuild the place. We even managed to revive a few Craskers with brain rot as well. With a little help from our allies by the next day most of the Craskers that had fallen in the siege were poked and back inside helping hold down the NT fort. With survivors now able to maintain the barricades and to meatshield retaking buildings should be as simple of a matter as getting people to cooperate and reclaim the rest of the triangle.

I do have something to address though. We need to have more cooperation than what we currently have. If three people can be as effective as to get most of the town up and running in one night then imagine what we could do if we all worked together. A thread was posted on the forum trying to coordinate a group assault and hardly no one offered any help. Even a mass e-mail asking for help (which i admit wasn't that effective due to my dumbass forgetting to tell what IRC we were using) was largely ignored by almost everyone but maybe two Craskers. There was no excuse in not offering to help our neighborhood in it's time of need. I understand that a lot of you were dead at the time but A LOT of you weren't but simply refused to participate in any group efforts we try to do. With an active forum, a built in chat room, and multiple IRC channels there's no excuse in it.

Another point i would like to address is location of our members. For there being so many active Craskers there's not that many in or around Heytown. If we're lucky there might be around 15 in the neighborhood at any given time. Wandering around during slow times is perfectly acceptable but for the last two months things have been rough in Heytown and your help could have really been used. Getting pushed around by a group of ferals and having to beg from help from allies is embarrassing. Now there's no way for me to say this without sounding like an asshole but if you plan on spending most of your time in far away neighborhoods then maybe you should consider going freelance or joining another group.

The forum is another thing i've been meaning to address for some time. What do you expect and want out of this place to make you use it more often? I've tried adding new options for us to play with and many different ways to customize the look to suit your tastes. A wide variety of topics have been added as well and a chat room only open to forum members is here for us to play with. Give me your suggestions to fix up this place or ways to change it around so that you would be as active here as we were back in the jconserv days. If no one is going to use this forum i'll move us over to beerhah or we will go to strictly IRC communications. Also, the forum is now set to erase profiles that have been inactive for over 120 days. (you can recreate your profile and it will be relinked to your old one if it gets erased)

We need more active members. As soon as most of the neighborhood is safe again i plan on starting a massive recruitment drive. I encourage all of you to invite all unaffiliated and new players to drop by the forum and to join The Mad Craskers. If we can get our numbers back to where they should be then we won't be pushed around as easily as we have been lately.

Special assignments. In order to make things run more smoothly special assignments are going to be posted that you can partake in if you choose. They will be simple jobs like raising the barricades in certain buildings to EXB, healing every survivor indoors to max HP, keeping the triangle powered, and doing revives. Another job is going to be keeping a record of the zed in Heytown. A thread is going to be started (which all admin can edit) where we will scan and post (alphabetically) any zed we find in the triangle. This will make clearing buildings a lot easier since we will have their profiles and can gang up on one at a time and save ammo.

We need to update and maintain our wiki too.The members list is out of date and the news hasn't been updated in forever. If anyone would like to redesign it feel free to do so (just save the old template first). If you don't know how to or don't want to do it yourself post your suggestions here and someone will do it.

Our revive point and barricade plan needs some updating too. Due to the update of making you fall outside when entering a ruined building i don't think it's wise to use Club Swabey as an indoor revive point anymore. The whole reason for doing it was to save AP from having to go outside but now when you fall outdoors you waste just as much AP as if you had just stepped outdoors to begin with. Plus it seems it's just become a haven for rotters and gives any invading horde a place to set up shop and hide and sneak up on us. I say we keep it as a vsb entry point for low level survivors and just use Mester as or revive point. Start telling people in game and give them a week before we change anything and then throw a genny in there and build the cades.

I can't think of anything else that needs addressing at the moment but if you can please say so. Good luck, happy zed killing and party hard!! Long live the Mad Craskers!!!


July 31, 2008 All is well in the triangle. We're slowly rebuilding and reviving from the last horde that came through Heytown and should have things back to normal in no time. All Craskers who are still dead need to make sure to stand up so you can be poked. Be one the look out for allies in Heytown who need revived as well (HOP, Beavers, Those Dudes, etc).


March 25, 2008 The triangle has been overrun. All Craskers should concentrate on reviving fallen comrades, we'll worry about the buildings later. Stock up on revive needles and first aid kits. All Craskers (or allies) who need poked make sure to let us know where you are swaying at, it's too dangerous to be going outside randomly looking for people who need poked. Remember that it takes 10 AP to revive someone so plan accordingly before you head outside.


December 22, 2007 In light of the total absence of zombies in SE Heytown and the surrounding areas, the Raving Craskers - a special branch of the Craskers set aside in order to do outrageous things with the living and the dead while under the influence of something nasty, cause loud, obnoxious parties to be held, and shoot zombies who are inside places they oughtn't be all across Malton - have been called to duty. Applications are Voluntary. Volunteering is Mandatory. Join this travelling booze bottle right here. Or you may wake up next to Tsalagi without any clothes on, reeking of cocktail sauce and wearing a novelty jockstrap on your head.}}


September 03, 2007 A motion to turn Club Swabey from an infamous night club into an infamous night club and REVIVE POINT has been approved unanimously. Club Swabey is still one of SE Heytown's best places to grab a pint of stout, ale, or *shudder* lager from the tap, however the house specials list now includes revivification syringes for the zombie population that desires it. Brain rotting zombies are tolerated so long as they don't force everyone else in the club to dance to Michael Jackson's "Thriller". For up-to-date status on the Mad Craskers and SE Heytown in general, point your web browser to The Crasker Forum.


August 9th, 2007 It feels good to be home. After a couple weeks of participation in the Battle of SantLUEville, the majority of the Mad Craskers are starting to slowly trickle home with their well-won battle ribbon as the tip of the meatshielding spear in the The Hall Building and The Dewes Building. I just hope none of the new kids drink all the beer before I get home.-- Auguste RodinTalk/Mad Craskers/Heytown 01:33, 9 August 2007 (BST)




Older news may be found in our Mad Crasker/ News Archive


Radio Communication

Radio Free Craske

News, Commentary, and Light Listening, Crasker-Style Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.06 MHz
Transmitter coordinates: anywhere

The Mad Craskers maintain an evening radio show on WRFC 26.06: Radio Free Craske and broadcasts helpful survivor information, building statuses, news, commentary, and some "light listening". Please set personal radios and transmitters inside the Craske Triangle to this frequency. Our DJs keep the spirits high and the records spinning.

Revive Location

Mester Square


Needle.gif

The Mad Craskers maintain Mester Square (77, 35) as our revive location. Our dedicated team of revive specialists check the square often and will have you back on your feet and breathing in no time.


  • We do not advocate random or combat revives. Please “scan it before you stick it.” (ed: I thought it was "You got to lick it, before you stick it,")



Revive.gif Revivification Requests
Undead? Want to breathe again?
Make a Revivification Request!


Recruitment

Join the Mad Craskers


Craskerposter V2 flat resize.jpg
Mad crasker recruit V2 copy.gif


Are you interested in joining the Mad Caskers? Good, we’re seeking all like-minded individuals who wish to protect SE Heytown. Characters of all levels and UD experience are welcome.

By joining the Mad Craskers you’ll be part of a group which looks out for one another and the support of the entire group.

You can sign up on our forums here.


Use of Alts.

In keeping with the basic rules of Urbandead, the Mad Craskers will not allow the use of more than one character within it’s group. We ask that if you join our group to keep all other alts at least a full suburb away from Heytown.



Members

Meet the Mad Craskers


Want to meet the Mad, the Cracked and the mostly drunk members of the Mad Craskers? A full list of our membership can be found here. Mad_Craskers/Members



Allies and other groups we’ve partied with


Craske Building International Playboys

The Dribbling Beavers

Five Critics

Grahzny Vecks

Headshot Therapists

Malhalla

Night Ravers

Tiny Calves

Virtua Ultimo Mo Fo's Turbo Allstars Unlimited

Holy Order of the Pint

FortressMAIN.jpg Friend and Partner
The Fortress officially recognizes this UD group as a Friend and Partner.





Do you have what it takes?

Do you have the skills needed to defend the Craske Museum against hordes of zombies?

Test your skills. Warning; this is highly addicting. Good thing no one pays attention to me at work as I couldn’t pull myself away for the better part of a day. Have fun. ...P Jack.

The Last Stand. This is good, just keep hitting the left mouse button, the zeds come on strong and fast. ...Auguste Rodin.

Zombie Survival. It's almost like the real thing--you simple cannot pump enough shots into these zeds. ...Auguste Rodin.

Zombie Eric. Zombie killing skills in a first-person shooter. ...Auguste Rodin.

Endless Zombie Rampage Protect your base from a relentless hoard of zombies until daybreak. ...Tsalagi

Boxhead:The Room Shoot through a never ending onslaught of box zombies in 5 different levels with 8 different weapons that upgrade. ...Tsalagi

Zombie Horde III A great zombie survival game with a storyline ...Tsalagi

Autumn War Command your troops as they battle hordes of zombies ...Tsalagi

Deanimator Inspired by H.P. Lovecraft's short stories. Kill zombies before they reach you. ...Tsalagi

Project ValidusGain skills and experience as you fight to survive in a city filled to the brim with walking dead. ...Tsalagi

Zombie GrinderA fast paced zombie shooter with music to make your ears bleed. ...Tsalagi

Is your home protected?

If you do not have this product in your home, get one NOW!

Zombie Alert

Know your enemy

The complete resource for surviving an encounter with the undead.


The Crasker Prayer

Honor the beer gods

Our lager, which art in barrels, hallowed be thy drink. Thy will be drunk, (I will be drunk), at home as in the tavern. Give us this day our foamy head, and forgive us our spillage, as we forgive those who spill against us. And lead us not in to incarceration, and deliver us from hangovers. For thine is the beer, the bitters and the lager, forever and ever.

Amen.


Humor

Crasker Humor

'Tsalagi's rousing infomercials:'
"Tired of waking up with half your brain gone? Fed up with those pesky neighbors kids chewing on your leg while you sleep? Relax, we have just the thing for you!!! Introducing Mad Craskers™ brand zed away!!"
"Just pump your official Mad Craskers™ lead projectiles into those pesky zed and they'll be gone in no time!! Order now and we'll throw in Leonor's daily radio broadcast absolutely free!!!"
"*Not responsible for hangovers, ass branding, or any other type of molestation you may experience while using Mad Craskers™ brand products."
"Do not operate motor vehicles or heavy machinery while using under the influence of Mad Craskers. Please act responsibly(not really we won't tell)."


Policies

Policies


Mad Crasker Flagbox

MadCraskers small.jpg Mad Craskers
This user camps out at the Craske Museum and defends SE Heytown from wandering hordes and feral zombies.
  put {{Mad Crasker}}
   or {{Mad Crasker|User=Username}}
  to use this template


Fine Arts1.jpg Fine Art of Malton Supporter
This user or group supports the Fine Art of Malton movement & acknowledges that all museums are PK ceasefire zones, heal points, and are to be a barricading priority.


Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.


Bsfa98.JPG War On Sheep
This user or group is sick of survivors acting like lame sheep. Zombies are supposed to be the herd creatures, not the living!


Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.



Zombie right5.jpg