Mad Craskers
Mad Craskers
The Mad Craskers keep a close watch on SE Heytown with regular patrols, helping to maintain barricades, healing wounded survivors, maintaining a revive point at Mester Square and of course killing zombies.
Operations
Current News
I do have something to address though. We need to have more cooperation than what we currently have. If three people can be as effective as to get most of the town up and running in one night then imagine what we could do if we all worked together. A thread was posted on the forum trying to coordinate a group assault and hardly no one offered any help. Even a mass e-mail asking for help (which i admit wasn't that effective due to my dumbass forgetting to tell what IRC we were using) was largely ignored by almost everyone but maybe two Craskers. There was no excuse in not offering to help our neighborhood in it's time of need. I understand that a lot of you were dead at the time but A LOT of you weren't but simply refused to participate in any group efforts we try to do. With an active forum, a built in chat room, and multiple IRC channels there's no excuse in it. Another point i would like to address is location of our members. For there being so many active Craskers there's not that many in or around Heytown. If we're lucky there might be around 15 in the neighborhood at any given time. Wandering around during slow times is perfectly acceptable but for the last two months things have been rough in Heytown and your help could have really been used. Getting pushed around by a group of ferals and having to beg from help from allies is embarrassing. Now there's no way for me to say this without sounding like an asshole but if you plan on spending most of your time in far away neighborhoods then maybe you should consider going freelance or joining another group. The forum is another thing i've been meaning to address for some time. What do you expect and want out of this place to make you use it more often? I've tried adding new options for us to play with and many different ways to customize the look to suit your tastes. A wide variety of topics have been added as well and a chat room only open to forum members is here for us to play with. Give me your suggestions to fix up this place or ways to change it around so that you would be as active here as we were back in the jconserv days. If no one is going to use this forum i'll move us over to beerhah or we will go to strictly IRC communications. Also, the forum is now set to erase profiles that have been inactive for over 120 days. (you can recreate your profile and it will be relinked to your old one if it gets erased) We need more active members. As soon as most of the neighborhood is safe again i plan on starting a massive recruitment drive. I encourage all of you to invite all unaffiliated and new players to drop by the forum and to join The Mad Craskers. If we can get our numbers back to where they should be then we won't be pushed around as easily as we have been lately. Special assignments. In order to make things run more smoothly special assignments are going to be posted that you can partake in if you choose. They will be simple jobs like raising the barricades in certain buildings to EXB, healing every survivor indoors to max HP, keeping the triangle powered, and doing revives. Another job is going to be keeping a record of the zed in Heytown. A thread is going to be started (which all admin can edit) where we will scan and post (alphabetically) any zed we find in the triangle. This will make clearing buildings a lot easier since we will have their profiles and can gang up on one at a time and save ammo. We need to update and maintain our wiki too.The members list is out of date and the news hasn't been updated in forever. If anyone would like to redesign it feel free to do so (just save the old template first). If you don't know how to or don't want to do it yourself post your suggestions here and someone will do it. Our revive point and barricade plan needs some updating too. Due to the update of making you fall outside when entering a ruined building i don't think it's wise to use Club Swabey as an indoor revive point anymore. The whole reason for doing it was to save AP from having to go outside but now when you fall outdoors you waste just as much AP as if you had just stepped outdoors to begin with. Plus it seems it's just become a haven for rotters and gives any invading horde a place to set up shop and hide and sneak up on us. I say we keep it as a vsb entry point for low level survivors and just use Mester as or revive point. Start telling people in game and give them a week before we change anything and then throw a genny in there and build the cades. I can't think of anything else that needs addressing at the moment but if you can please say so. Good luck, happy zed killing and party hard!! Long live the Mad Craskers!!!
March 25, 2008 The triangle has been overrun. All Craskers should concentrate on reviving fallen comrades, we'll worry about the buildings later. Stock up on revive needles and first aid kits. All Craskers (or allies) who need poked make sure to let us know where you are swaying at, it's too dangerous to be going outside randomly looking for people who need poked. Remember that it takes 10 AP to revive someone so plan accordingly before you head outside.
December 22, 2007 In light of the total absence of zombies in SE Heytown and the surrounding areas, the Raving Craskers - a special branch of the Craskers set aside in order to do outrageous things with the living and the dead while under the influence of something nasty, cause loud, obnoxious parties to be held, and shoot zombies who are inside places they oughtn't be all across Malton - have been called to duty. Applications are Voluntary. Volunteering is Mandatory. Join this travelling booze bottle right here. Or you may wake up next to Tsalagi without any clothes on, reeking of cocktail sauce and wearing a novelty jockstrap on your head.}}
September 03, 2007 A motion to turn Club Swabey from an infamous night club into an infamous night club and REVIVE POINT has been approved unanimously. Club Swabey is still one of SE Heytown's best places to grab a pint of stout, ale, or *shudder* lager from the tap, however the house specials list now includes revivification syringes for the zombie population that desires it. Brain rotting zombies are tolerated so long as they don't force everyone else in the club to dance to Michael Jackson's "Thriller". For up-to-date status on the Mad Craskers and SE Heytown in general, point your web browser to The Crasker Forum.
August 9th, 2007 It feels good to be home. After a couple weeks of participation in the Battle of SantLUEville, the majority of the Mad Craskers are starting to slowly trickle home with their well-won battle ribbon as the tip of the meatshielding spear in the The Hall Building and The Dewes Building. I just hope none of the new kids drink all the beer before I get home.-- Auguste RodinTalk/Mad Craskers/Heytown 01:33, 9 August 2007 (BST)
Radio Communication
The Mad Craskers maintain an evening radio show on WRFC 26.07: Radio Free Craske and broadcasts helpful survivor information, building statuses, news, commentary, and some "light listening". Please set personal radios and transmitters inside the Craske Triangle to this frequency. Our DJs keep the spirits high and the records spinning. Revive Location
The Mad Craskers maintain Mester Square (77, 35) as our revive location. Our dedicated team of revive specialists check the square often and will have you back on your feet and breathing in no time.
Recruitment
By joining the Mad Craskers you’ll be part of a group which looks out for one another and the support of the entire group. You can sign up on our forums here.
In keeping with the basic rules of Urbandead, the Mad Craskers will not allow the use of more than one character within it’s group. We ask that if you join our group to keep all other alts at least a full suburb away from Heytown.
Members
Not a member of the Mad CraskersThe following are NOT recognized as members of the Mad Craskers even if their profile states otherwise.
Grahzny Vecks Virtua Ultimo Mo Fo's Turbo Allstars Unlimited
Do you have what it takes?Do you have the skills needed to defend the Craske Museum against hordes of zombies? Test your skills. Warning; this is highly addicting. Good thing no one pays attention to me at work as I couldn’t pull myself away for the better part of a day. Have fun. ...P Jack. The Last Stand. This is good, just keep hitting the left mouse button, the zeds come on strong and fast. ...Auguste Rodin. Zombie Survival. It's almost like the real thing--you simple cannot pump enough shots into these zeds. ...Auguste Rodin. Zombie Eric. Zombie killing skills in a first-person shooter. ...Auguste Rodin. Endless Zombie Rampage Protect your base from a relentless hoard of zombies until daybreak. ...Tsalagi Boxhead:The Room Shoot through a never ending onslaught of box zombies in 5 different levels with 8 different weapons that upgrade. ...Tsalagi Zombie Horde III A great zombie survival game with a storyline ...Tsalagi Autumn War Command your troops as they battle hordes of zombies ...Tsalagi Deanimator Inspired by H.P. Lovecraft's short stories. Kill zombies before they reach you. ...Tsalagi Project ValidusGain skills and experience as you fight to survive in a city filled to the brim with walking dead. ...Tsalagi Zombie GrinderA fast paced zombie shooter with music to make your ears bleed. ...Tsalagi Is your home protected?If you do not have this product in your home, get one NOW! Know your enemyThe complete resource for surviving an encounter with the undead. Humor
'Tsalagi's rousing infomercials:' Policies
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