User:Dr Cory Bjornson/Concepts: Difference between revisions

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===Some Ideas===
===Some Ideas===
CCTV Cameras (In PR)
Lifts? In Towers? Preposterous. However, It could even out 'multiple floor' suggestions.
 
Power systems, Stations (Done and Duped)
 
Lifts? In Towers? Preposterous. However, I could even out 'multiple floor' suggestions.
 
Lantern, Flashlight, Batteries, Candle.. ("Increases search odd when on..", Duped)
 
Construction worker class, <s>Construction skill</s> (Rise my Zerglings! - [[User:Finis Valorum|Luke Skywalker]] (Finis) (and [[SARG]])), Tools - (Relatively sure it's been done.. As in Duped)
 
NecroTech Laptops, PDAs? - (NecroNet Work Station and DNA Extractor)
 
EMT Class - (Relatively sure it's been done..)


==Concepts==
==Concepts==

Revision as of 02:10, 13 October 2008

The list

(Of this guy)


Concepts, Projects, Suggestions, And the lot. (Some Quickly jotted down.)

As for coherency, clarity and other things, Who knows. I was probably half asleep when I wrote this. And Rambling away.

Suggestions:

Fire

In the glorious form of Matches, Or an Igniter.


Say an N% chance to burn you for Y Damage, an X% chance to catch your clothing on fire, Chance or Damage increases if you are fuel soaked?

You can ignite fuel soaked enemies?

Can be utilised with a Spray paint can to create a pseudo flamethrower?

Of course, there is a chance that the match will fail to ignite, period.

Perhaps a "bomb" made out of a Fuel Can?

Sabotage the generator?

Kill the occupants? Or burn/injure them? (Of course, you, the saboteur, would to included in this)

I'd hate that.

"Molotov Cocktail Tutorial - Combine a bottle of wine with matches for the Molotov Cocktail.

Also, Item Combination.

Power Grid

In each Suburb there would be a power substation (Not created a new, but) added in (or possibly outside of) a block.

Operating with the current Generator mechanics, Requiring a whirring generator nearby?

It would require power itself to power the complex electronic systems that regulate the flow of power.

If not in perfect repair, Problems would occur; They would anyway..

And various extraneous things would need to be in working condition for the 'power grid' systems to be functioning properly.

And the 'regulator' would direct power to X other suburbs. It would require maintenance to keep operating.

Of course, the generators at the Power Stations would have to be fueled and operational.

Or maybe just display the power level throughout Malton, As 73?

NecroNet

Access a NecroNet terminal, Where's the "net"?

You can connect to any other powered NecroTech building. (Within scanning range.?)

You get a readout of all the zombies within scanning range of that building, just a number? (Less server load/overpowered)

You can connect another 'hop' to another powered building??

If the power is cut to that first building, The connection is severed at least back to the building you're in. Or you log off? Retry, Fiddle with it, Give up in frustration and log off?

o(Building you're in)-o(Powered NT)-o(Another)-o(Current)

o(Building you're in)-o(Powered NT)-o(Power is cut)-o(Current)
Connection is severed

o(Building you're in)-o(Connection is severed/lost back to this building)

Obviously, Each hop there's a chance to fail to connect, Errors in scanning.

If the generator in a building is damaged, The chance increases.

And/or, you could see the power status of NT facilities within scanning range, Or a certain range. (Amazing)

DNA Mutation

Either over time (Passively) or with a button (limited), Zombies can 'mutate'(Revert/Change/return) back to being unscanned.

Therefore they won't show up on NecroNet scans until cataloged again.

It could also help young NecroTech scientists.

Antiquated Rifle

Bolt Action..?

A Bottle, or Bag, or a Sack, or a Pouch of Gun Powder?

Probable locations to find such a thing would be the following: Arms(Pubs), Museums, Mansions?

I tried to come up with some that wouldn't interfere with current find rates.

I need to comb/dig through old Suggestions for similar things...

The Mechanical Hound

A roving Mechanical Hound?

Fahrenheit 451.

It may also be armed with Revivification Serum, Next to its Procaine and Morphine..

"The Mechanical Hound Slept but did not sleep, lived but did not live in its gently humming, gently vibrating, softly illuminated kennel back in a dark corner of the firehouse. The dim light of one in the morning, the moonlight from the open sky framed through the great window, touched here and there on the brass and copper and the steel of the faintly trembling beast. Light flickered on bits of ruby glass and on sensitive capillary hairs in the nylon-brushed nostrils of the creature that quivered gently, gently, its eight spidered legs under it on rubber-padded paws."

"..and set the ticking combinations of the olfactory system of the hound .."

- Ray Bradbury

..And I'm tired of typing.

Rotted Bran

A brain rotted zombie can be revived in a living, Breathing Harman. In a powered NecroTech Building a scientist, With all (Possible a new) NecroTech skills has the option to attempt to preform black magicks, Surgery, And something else. This prompts said Zombie with a few buttons, Resist or allow the operation to proceed. This will remove Brain rot, At least temporarily. (Perhaps refund the 100 Experience Points, If that is, the operation succeeds)

Or perhaps after said person with Rot has been revived?

Does this go against the entire point of Rot?

Skills:

And perhaps the advent of a new skill?

Items:

Multiple of the above?

A harpoon

Yeah, Why not.

Can I be thrown and retrieved? Or does that make it a projectile weapon?

Pick Axe

Something that's been floating around in my churning mind..

(Probably one for Tselita.)

List

Yum

Here have a rat

Fallback

The Malton Wall

Free Calling and Charges

NecroNet Accessing Device

Triangulation

Refine

Necrotech Panic

Portable NecroNet Workstation

Miscellaneous

Olde

lol..-LOL.

(I still want my Scary Zombies.) Are they scary?

Subterranean

Combine and update the following:

The Underworld (Mostly this, Though read the other one and combine them in your mind; With or without the Padlocks, No seeing the location above you.)

Subway Tunnels

= Subterranean

Oh, I found some new stuff.

Searching..

Find certain suggestions, then add a link to them.

  • Some warehouses would contain canister on the wall that buffs Zombies.

Some Ideas

Lifts? In Towers? Preposterous. However, It could even out 'multiple floor' suggestions.

Concepts

The 100th Campaign

The Visit, Restore, And Catalog every suburb in Malton? Just an old idea.

S.H.R.O.K.

My typical Revival Procedure. Start by scanning the target Zombie, If you plan to revive it, proceed to heal it with a First Aid Kit, If you have one, Then finish be reviving said Zombie/specimen.. Or you could kill the Zombie, In my case, Only if its Bran is too rotted..

Scan

Heal

Revive

Or

Kill

Dohz DEM

What would occur if DEM disappeared?

Nothing? Chaos?

A social experiment.

What about some others? Like, ACC, USAI, DHPD, The Fortress?

But mostly 'Dohz' DEM.

Projects

The Hunt

For him. (That's two links there.)