User:Dr Cory Bjornson/Concepts
The list
(Of this guy)
Concepts, Projects, Suggestions, And the lot. (Some Quickly jotted down.)
As for clarity and other things, Who knows. I was probably half asleep when I wrote this.
Suggestions:
Matches
A say 40% chance to burn you for 1 Damage. A say 20% chance to catch your clothing on fire.
Can Light Fuel soaked enemies. (With a chance you catch you on fire as well?)
Can be used with a Spray paint can to make a pseudo flamethrower.
Maybe a 'bomb' made out of a Fuel Can?
Perhaps sabotage the generator?
Kill the occupants? Or burn/injure them? (Of course you, the saboteur)
I'd hate that.
Oh and "Molotov Cocktail Tutorial - Combine a bottle of wine with matches for the Molotov Cocktail.".
Plus, Of course, A chance to fail.
Bikes
Transportation.
1 AP to get on and off.
x AP to Peddle for x Blocks.
Doesn't consume Fuel. (Obviously)
Can Break, Can be repaired.
Can be attacked, Along with rider? Or does attacking the bike include the rider?
A chance to be knocked or fall off, due to debris and the fact, you have no idea how to ride a bike.
Or have to stop.
Acquire by searching in a warehouse, perhaps Outside?
Take into buildings? Hold in Inventory?
(Probably useless, Just a thought)
Power Grid
In each Suburb there would be a power substation (Not created a new, but) added in or outside of a location (block).
In it would to be working, Generator-esque.
And it (Or something) would have to be powered itself to power the complex electronic systems that regulate the power flow. (If not in perfect repair, Problems would occur; They could anyway)
And various extraneous things would need to be in working condition for the 'power grid' systems to be functioning properly.
And the 'Regulator' 'thing' would direct power to one or two other suburbs. It would require maintenance to keep operating/working.
Maybe power levels.(?)
Of course, the generators at the Power Stations would have to be fueled. And on, And Working.
Think Nexus War, Perhaps Hell Rising?
NecroNet
Access a NecroNet terminal, Where's the "net"?
You can connect to any other powered NecroTech building. (Within scanning range so it's not overpowered?)
You get a number of all the zombies within scanning range of that building, No a list or anything. (Less server load/Not overpowered)
You can connect another 'hop' to another powered building.
If the power is cut to that first building, The connection is severed at least back to the building you're in. Or you log off? Retry, Fiddle with it, Give up in frustration and log off?
o(Building you're in)-o(Powered NT)-o(Another)-o(Current)
o(Building you're in)-o(Powered NT)-o(Power is cut)-o(Current) Connection is severed
o(Building you're in)-o(Connection is severed/lost back to this building)
Obviously, Each hop there's a chance to fail to connect, Or for something to go wrong in between, Errors in scanning,Or if the generator in a building in between in damaged, The chance increases.
With a limit.
Plus you could see you status of NT buildings (Power only) within scanning range, Or a certain range.
Zombie DNA Mutation
Either over time or a button with some limit and AP usage, Zombies can 'mutate'(Revert/Change/return) back to being unscanned, Therefore they won't show up on NecroNet scans until rescanned/cataloged, And it helps new NecroNet Scientists, And gives the older ones something to do.
Antiquated Rifle
Likely Bolt Action. I need to comb/dig through old Suggestions..
Bottle/Bag/Sack of Gun Powder?
Arms(Pubs), Museums, Mansions?
The Mechanical Hound
A roving Mechanical Hound?
Fahrenheit 451.
It would also be armed with Revivification Serum.
List
Combine and update the following:
The Underworld (Mostly this, Though read the other one and combine them in your mind; With or without the Padlocks, No seeing the location above you.)
Refine:
Portable Necrotech Lab (Perhaps; At first I liked this Idea, I still do, But now I don't know whether I'd really want it ingame)
(I still want my Scary Zombies.)
<a href="http://wiki.urbandead.com/index.php?title=Talk:Suggestions&oldid=1233714">lawl</a>
Groups
The Monolith
MCI
Or Malton Communication(s) Initiative. (OMC & MalTel)
FCC
Maintainers of the Radio (page), And perhaps Stopping Real Gamer.
(With Triangulation.)
Concepts
The 100th Campaign
The Visit, Restore, And Catalog every suburb in Malton. (More)
S.H.R.O.K.
A Revival Procedure.
Scan
Heal
Revive
Or
Kill
Dohz DEM
What would happen to UD if DEM disappeared?
A social experiment.
Chaos?
What about ACC, USAI, DHPD, The Fortress?
But mostly 'Dohz' DEM.
Projects
Group Acronym Redirects
My perhaps vain attempt to create redirects for the acronyms of groups.
"(Under my perhaps useless attempt to create redirects for the acronyms of some groups)"
Done(By me):
FoD - Flowers of Disease (FOD)
MU - Malton Underground (mu)
Others:
ELT - The Electric Light Torchestra
"Oh, And to complain or comment, or something of that sort, Do so at my talk page."
Back story
For my characters; Maybe a Journal.
Fail
A template to monitor that there is less corruption on my dead hard drive.
The Current level:
Drama Levels | |
No drama around? Are we still in the Urban Dead Wiki ? | |
There is little drama. Slow mondays ? | |
Situation normal. There is some drama, but no one is going to die. | |
Misconbitration! Drama all around the wiki! | |
Drama levels not seen since Wikigate! | |
update |
Swiers said: |
Nice to see that the Dead are a pro-survivor group. I'm sure when The Big Prick Moves in, the burb will bounce back in no time, given their help. Or, in other words, common sense says this is bullshit, and the edit was a bad faith attempt expand the boundaries of the edit war that the page had been locked for. Making an edit you don;t actually believe to be true just to show that the lack of a rule against such edits is allowing somebody else to do the same is NOT good faith. ☢ 05:19, 4 July 2008 (BST) |
As of 23:15, 5 July 2008 (BST).