Suggestion:20070601 Inhuman Anatomy

From The Urban Dead Wiki
Jump to navigationJump to search


Stop hand.png Closed
This suggestion has finished voting and has been moved to Undecided Suggestions.


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20070601 Inhuman Anatomy

Seb_Wiers Imagine 02:43, 1 June 2007 (BST)

Suggestion type
Skill

Suggestion scope
Zombies

Suggestion description
Introduction: With all the talk of degrading flak jackets (in itself not unrealistic or an awful idea) it seems good to offer a variation on the theme that is more fitting for zombies.

Description / Game Function: This is a zombie skill. It would be a "root skill", with no prerequisite.
Zombies with this skill don't really have vulnerable anatomic points like humans do- they are just sacks of animated meat, after all. As such, bullets can sometimes pass right through them without causing any harm. When struck by a shotgun or pistol, there is a 30% chance that the zombie will suffer greatly reduced damage; in those cases, they take only 4 points from a shotgun, or 2 points from a pistol. When this occurs, the shooter would receive a message (as they normally do when attacking and causing damage) that noted that thier attack had less than its normal effect "due to the zombie's inhuman anatomy".
Because a Flak Jacket works by distributing the impact of a bullet over a wide area (and stopping it from entering or passing through the body) a zombie wearing a flak jacket gains no benefit from this skill- they always take full (flack jacket affected) damage as normal.

Summmary: A flavorful alternative to flak jackets for zombies- the zombie can use one or the other, but not both. The average damage taken by a zombie using this skill is (very slightly) higher than what would be suffered when wearing a flak jacket (average 8.2 damage per hit for shotgun, 4.1 damage per hit for pistol) and it provides no protection against flare guns. On the other hand, it is arguably easier to get than a flak jacket, and adds a larger element of chance to gun combat against zombies.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep/Change - it slightly raises average of damage, so this cannot be bad. However i still think it shouldn't be so easy to buy skill. Flak jackets aren't so easy to find --Duke GarlandTLCD SSZ 08:03, 1 June 2007 (BST)
    After some thought, I'd say the flak is actually the (slightly) easier of the two to get. Spend 100 AP searching as a survivor in a half-intelligent fashion, and you are bound to find a flak jacket (and a nice assortment of weaponry, too). However, there is less assurance you can earn 100 XP per 100 AP spent as a zombie, and you gain nothing else for those efforts. --Seb_Wiers Imagine 11:23, 1 June 2007 (BST)
  2. Keep - Author's vote. --Seb_Wiers Imagine 11:23, 1 June 2007 (BST)
  3. Keep - The benefit of a flak jacket (sort of) without requiring zeds to get revived, search, and then die again. It creates an alternative to that sort of "out of genre" flip flop that most zombies probably do at least once, AND unlike this suggestion, it doesn't nerf survivor flak jackets at the same time. --Uncle Bill 12:04, 1 June 2007 (BST)
  4. Keep - Excellent idea. - BzAli 17:37, 1 June 2007 (BST)
  5. Keep - Great idea. It would help balance the zed human ration and finally make this a zed survival game again. --Poodle of doom 19:03, 1 June 2007 (BST)
  6. Keep If my Brain Rotted zombie is gonna get nerfed by a degrading flak jacket I want something to replace it. Besides, zombies are nearly invulerable in the movies anyway. --Secruss 19:53, 1 June 2007 (BST)
  7. Keep - I approve of this idea. Tougher Zombies are just what the doctor ordered...--Charley C. 22:10, 1 June 2007 (BST)
  8. Keep - Sounds good. It makes sense that zombies would have this ability. --Sonofagun18 07:51, 2 June 2007 (BST)
  9. Keep A little bit of flavor to fix an out-of-character mechanic. My one concern is that since a flak jacket is easier to get and provides better protection, most zombies will opt for that instead. --Magentaine 16:06, 2 June 2007 (BST)
  10. Keep - I like the idea of a zombie "flak jacket". But I also like the idea of ShadowScope's worn out flak idea. Honestly, a flak jacket can't take that many hits. And I still have the flak jacket I found back when I started my first survivor in October. Wouldn't the constant zombie attacks and PK attacks have worn it out by now? A dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 17:52, 2 June 2007 (BST)
  11. Keep - A good idea to make zombies less reliant in picking survivor stuff, as it should be. --Nikitis 23:29, 2 June 2007 (BST)
  12. keep - I think this is a good idea, except it may be too easy for zombies to acquire. Maybe a level prerequisite like on headshot? --Mayor Fitting 05:26, 3 June 2007 (BST)
  13. Keep - I like it, but... first, I'd only like to see the incompatibility with flak jackets IF the changes occurred to flak jackets. If flak jackets remain unchanged, perhaps allow the bonuses to stack, but with a smaller benefit than it would give without a jacket. Second, it should definitely require a pre-requisite. I would suggest putting it under Brain Rot, since those are the only zombies who might not be able to find a flak jacket. If not Brain Rot, then a level prerequisite would be good. It's more fun to have rewards for achieving high levels.Grim Rictus 10:03, 5 June 2007 (BST)
    Not bad ideas. Brain Rot as a pre-req would allow the amusing name of "Body Rot". But it already effectively has a level pre-req; a player would be unlikely to buy this before 7th level. Its much less useful to a zombie than Vigor, Grasp, Rend, Memories, Lurch, and Ankle Grab. And that's assuming they don't want to pick up any survivor skills (crossover or otherwise). I'd personally also go for Diagnoses and maybe Body Building before this one. --Seb_Wiers Imagine 12:30, 5 June 2007 (BST)
  14. Keep - a realism and diversity enhancing version of the flack jacket.-- Vista  +1  19:53, 5 June 2007 (BST)
  15. Keep - I like it, yup yup. --Ashadoa REDRUM small.jpgRR 14:05, 12 June 2007 (BST)
  16. Keep/Change - I like the idea of a zombie flack jacket so they don't need to be revived to get it.--karek 16:52, 13 June 2007 (BST)
  17. Keep nothing new to say, but a good idea all around.--Afterdeath 20:44, 23 June 2007 (BST)

Kill Votes

  1. I like the one suggested by ShadowScope better... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:59, 1 June 2007 (BST)
    If by that you mean "because it includes degrading flak jackets", this is certainly meant to work with any flak degrading system that might be implemented. If you mean you prefer a skill that exactly imitates flak jackets (except for not degrading)... well, that's your perogative. I'd prefer if zombies were less like survivors in mechanics, myself. --Seb_Wiers Imagine 04:39, 1 June 2007 (BST)
    Uh...no. What I meant was I like this suggestion better. Same as this, but a little more different. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 04:44, 1 June 2007 (BST)
  2. Kill AS Axe Hack. --Seventythree 11:53, 1 June 2007 (BST)
  3. Kill Overpowered. --Saluton 14:57, 1 June 2007 (BST)
  4. You know, it could be better to make this sort of skill MORE EFFECTIVE than flak jackets. That way, zombies will be encouraged not to use flak jackets. Still, many may keep it, since the RNG Gods are fickle...--ShadowScope 18:04, 1 June 2007 (BST)
  5. Kill - A bit overpowered. Besides, I don't want to have a "chance" flak jacket. I want one that works all the time and won't nerf my skills. --Hhal 19:24, 1 June 2007 (BST)
  6. Kill - I think the current flak jacket system is fine. --ZombieSlay3rSig.pngT 20:15, 1 June 2007 (BST)
    I'm not proposing any change to the flak jacket. If you want a zombie in a flak jacket, there's nothing in this proposal to stop you from doing so, even if you do buy the skill for the sake of leveling. --Seb_Wiers Imagine 23:29, 1 June 2007 (BST)
  7. Kill - I really don't like the idea of this at all. 30%? --Ducis DuxSlothTalk 01:37, 2 June 2007 (BST)
    That's just the percent that makes the other numbers work. Its common enough that it will be seen to happen on a regular basis, but still rare enough that the damage reduction can be BIG without nerfing guns any more than a flak does. --Seb_Wiers Imagine 02:03, 2 June 2007 (BST)
  8. Kill - I don't like the mechanics of this, but I do recognize that there's a good idea in a balancing skill for zombies that is totally nullified when the zombie is wearing a flak jacket. --Matthew Fahrenheit YRCT+1 02:40, 2 June 2007 (BST)
  9. Kill - It's already hard enough to smack down a zombie. dudemeister 17:13, 3 June 2007 (BST)
    The only cases where this might make it harder to kill zombies is for the very rare zombie who can more easily spend 100 XPs on a new skill than find a flak jacket. Which essentially means only maxed out zombies with brain rot. In most cases, using the skill is actually a more difficult, less effective option for the player than just getting revived and spending the AP to find a flak. But its an option I think many zombie players would prefer. --Seb_Wiers Imagine 17:22, 3 June 2007 (BST)
  10. Kill/Change - Overpowered, makes getting flak jackets void. Resubmit with less chance of the skill functioning and/or less damage reduction and I'll vote keep. --Anotherpongo 17:44, 15 June 2007 (BST)
    Its actually easier (takes fewer AP) to get a flak jacket (30 AP in a powered PD should do) by searching than to earn 100 XP (which should take a lot more than 30 AP). And the skill already is slightly less effective than a flak jacket; the average from pistols and shotguns damage is 5% higher, and it offers no protection from flares. If it were any weaker than that, zombies would likely just stick with using flak jackets. And yes, it does make FJ's more or less redundant for zombies- that is exactly the purpose, to get zombies out of FJ's and using something more flavorful. 18:41, 15 June 2007 (BST)

Spam/Dupe Votes

  1. Uhh... -According to the very begginging, the suggestion is to provide a zombie flak equivilant more "fitting" for them. Now, generally I don't like useing "realism", or even "in genre" as a voting point, however... I almost always do when the only point is being in-genre. Now... haveing a chance of takeing reduced damage really seems like a "centralised" anatomy (like a human) where somethimes you shoot the heart and sometimes you hit the foot. In other words... ZOMBIES WITH INHUMAN ANATOMY WOULD BE MORE HUMAN THAN UD SURVIVORS. One extra note: I would feircely oppose any suggestion with, as the most common example, the word "human" in it, because you will notice if you look for it... the news page never uses the word... human --AlexanderRM 02:09, 13 June 2007 (BST)
    Even zombies call their enemies "harmanz", so its a fine word to use in this context. As to survivors being less vulnerable to bullets- hogwash. Ever heard of hydrostatic shock? Not a problem for a zombie, because their organs don't need to work. Bleeding to death? Can't happen when your heart doesn't beat and your blood is all clotted already. Shock? Yeah, right, maybe when the bullet goes into your brain. --Seb_Wiers Imagine 02:34, 13 June 2007 (BST)