Suggestion:20071023 Deathly Crawl
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This suggestion has finished voting and has been moved to Peer Rejected. |
20071023 Deathly Crawl
Jon Pyre 17:09, 23 October 2007 (BST)
Suggestion type
Skill
Suggestion scope
Zombies
Suggestion description
This is an idea for a zombie skill, subskill of Lurching Gait.
Since I don't want to expose myself to headshot multiple times in one day I avoid standing up to check out nearby buildings until my full AP regenerates and then spend in all in one go. This contrasts with my survivor character, who I'll often spend a few AP with at a time.
Deathly Crawl would give a dead zombie a button and drop down menu on their screen, next to "Stand". The drop down menu would list each direction.
By clicking the button they can move one space while still a body (and thus invulnerable). This gets the rid of the button, once they've moved their only option is to stand up.
So the entirety of this skill is: When a body a zombie can move one space before standing up if they so choose.
I know this might seem minor but it uses. For instance:
- Hearing a groan from next door and wanting to check whether the barricades are still down before standing.
- Trying to assault two buildings at once and checking the cade strength of the building you didn't die in front of before deciding to stand.
- Seeing a survivor in front of a building next door and wanting to check if the cades are down and they were dragged out if you don't have enough AP to kill a survivor but want to enter the building.
While I know this technically is an invulnerable action (normally frowned upon here), it's only one single action, and just a move action. I don't think that's overpowering or unreasonable. And I despite only being useable one time, each time you die, I think it's worth 100xp after you've taken care of the more important zombie skills, mainly because xp becomes infinite and worthless after a point. Heck, I'd pay 5,000xp for this skill.
The move costs 1AP. If you were headshot you still have to spend 6AP standing after the move.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep A small scouting utility. Nothing game changing but it would be nice to have. Besides, zombies slowly crawling on the ground after getting shot is thematic. --Jon Pyre 19:56, 23 October 2007 (BST)
- Keep - Oh no! The zombie gets to move one square without having to stand up! This is going to break the game! C'mon, people! Beer and wine have more of an effect on gameplay than this! --Reaper with no name TJ! 19:07, 23 October 2007 (BST)
- Keep/change - I'd make this a subskill of ankle grab instead. Studoku 21:22, 23 October 2007 (BST)
- Keep - Because it's a good Idea--Rictor Stilwell 02:35, 24 October 2007 (BST)
- Keep/Change - Sorry... Err, no actually I'm not sorry at all to the nay-sayers... I like this suggestion, it's a great idea. And it's balanced, i.e. not an uber-ninja skill, because it can only be used to move ONE SQUARE. Period. No more. Making certain kill objections totally off-base. However, it needs a different name IMO. And I echo Reaper with on name & Studoku's comments. --WanYao 04:11, 24 October 2007 (BST)
- Keep Only if I can use it as I'm revivifying, too. ~A`Blue`JellyTME*V*I*L*? 04:01, 29 October 2007 (UTC)
- Keep- As Studoku. The kill voters have good points, but I don't think this would be particularly overpowered. This can prove to be very useful. --Darth LumisT! A! E! FU! U 19:40, 3 November 2007 (UTC)
- No such thing as a free lurch -apologies, I had to. Screw it, I like this. --Karloth Vois RR 17:35, 4 November 2007 (UTC)
Kill Votes
- Kill - no risk-free actions. Even if they were to cost 5000XP. --Pavluk A! E! 17:22, 23 October 2007 (BST)
- Kill - No stealthing, no ninjas, no super-secret-combos. Also, as Pavluk above --Ryiis 17:27, 23 October 2007 (BST)
- Change - Crawling is harder then actually walking. I'd vote keep if it cost ATLEAST 2 AP for the move. Antitribu 17:41, 23 October 2007 (BST)
- Change - Change: No invulnerability, and, that it should be at least 2APs-- Savant Chit-Chat 17:59, 23 October 2007 (BST)
- Kill - Not realistic - if you're moving, people can and will mess with you. --Pgunn 18:13, 23 October 2007 (BST)
- Kill Pavluk got it in one I'm afraid.--SeventythreeTalk 18:17, 23 October 2007 (BST)
- Kill - Lol? Sockem 18:40, 23 October 2007 (BST)
- Kill - Being dead is the safest part of this game. Don't buff it.-- AHLGTG THE END IS NIGH! 18:54, 23 October 2007 (BST)
- Kill - Useless.--Karekmaps?! 20:59, 23 October 2007 (BST)
- Kill - It sucks. And someone better strike out Sockem's vote, as mine get stricken for even when they are justified. :).-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 00:05, 24 October 2007 (BST)
- Kill - While good in theory, there are slight problems with this move... most of which are listed above. However, when put into perspective, wouldn't crawling on the ground only give a survivor a higher chance of shooting and killing the zombie? That, and this reminds me of Resident Evil where when a crawling zombie bites someone's foot, the player simply kicks it and kills the zombie instantly. In otherwords: Needs revision. --Private Mark 04:20, 24 October 2007 (BST)
- Kill - Invulnerablility is a bad idea, even if it is only one move. --Sonofagun18 05:43, 24 October 2007 (BST)
- Changeplz - As above, have something like: You see a zombie dragging itself. Make it attackable, too. Glenstone 05:54, 24 October 2007 (BST)
- Kill - i don't like it --~~~~ [talk] 07:59, 24 October 2007 (BST)
- Interesting limitations. But, as other said, should be at LEAST 2 AP to move. Also the zombie should automatically stand too. It seems too easy to do sneak attacks this way. Have a fellow zombie kill you, then crawl to the next square where some survivors are (or to a traffic area) then wait for someone to appear and then stand, all for 2 AP. That's not to say normal zombie couldn't "ambush" the same way, but this presents a significant tactical alteration.--Pesatyel 12:10, 24 October 2007 (BST)
- Kill Too good, a must have. Obvious by the statment "I'd pay 5,000 xp for this" A single move for you, what about the other several hundred thousand zeds. Rocky Ford 15:42, 24 October 2007 (BST)
- Kill You're talking about a skill that allows you to do a normal action without fear of being attacked? A survivor can crack off 1-3 shots at you in the time it would take to stand up and move one space - assuming they're shotgun blasts with 65% chance of hitting, you're only down to 30HP and fully functional. I think a mindless zombie can afford to take those hits.--Actingupagain 17:24, 24 October 2007 (BST)
- Kill-- while I don't agree with many of the votes in this section, I would say that this skill definately should require more AP to use. --Liam Degen 18:56, 24 October 2007 (BST)
- Kill-- Yeah! Zombies need a bigger advantage than they already have! Down with the guys who already down! --Roger Thirnell 00:03, 25 October 2007 (BST)
- Kill- Yet another pointless skill. First of all, if it costs 1AP to do this move, and standing still costs the same, then why not stand up and then move, since it costs the exact same as what you are suggesting. Why does a zombie need one invulnerable, not to mention for all practical purposes, invisible move(invisible in the sense that unless someone is in one of the two squares the zombie moves without anyones knowledge)? Okay, I see that your only defense of the usefulness of the skill is: it is a way to spend XP and it's only one move. First a skill is never justified only as a way to spend that extra XP that might be sitting around. While it may only be one move it is still ridiculous, there is no reason to be able to move while invulnerable to attack. I mean who is going to be diligent enough to watch your corpse in case you get up, and if you notice someone standing within range(which is the only way they could watch you) why would you need that single move? And what does it matter if you get back up, it's not like dying is going to be some horrible catastrophe, because according to your post it would seem a zombie would already have Ankle Grab and at worse another 6AP is required to get up maybe even one if you aren't headshot. And lastly what is a single move going to solve? Would you just not stand up if the two locations are not reasonably attackable, um... so what is going to be the point if you decide to not stand up, will you ever stand up again? If so I obviously am failing to follow your logic because there are usually several buildings close together and two locations definitely do not mean that all locations are the same way. And it is only usable once per death, so there really is no reason in having it.-- BKM 18:28, 29 October 2007 (UTC)
- Kill- Zombies are already powerful enough. There is no justification for this skill, besides making zombies more powerful. -- AfroFireman 04:33, 6 November 2007 (UTC)
Spam/Dupe Votes
- Spam - No zombie would ever stand up until they'd need to attack. --Midianian|T|T:S|C:RCS| 19:04, 23 October 2007 (BST)
- Spam - Next they'll use their mega-ninja-backflip to land on the roof and go in through the skylight. Nalikill TALK E! W! M! USAI 21:23, 23 October 2007 (BST)
- Spam -If you don't want to expose your character to multiple headshots... don't stand up. Just only log in once per day. --AlexanderRM 01:47, 24 October 2007 (BST)
- Spam - If a corspe is moving on the ground,then it is equal to a zombie,cause they are moving corspe all-the-same.That mean a SPAM from me..--Perne 02:56, 24 October 2007 (BST)
- Ninja zombies attack! - Duh... -- John RubinT! ZG 08:54, 24 October 2007 (BST)
- Ninja Spam - invulnerable, risk-free, cost-free scout zombies? Uhrm...no. --Funt Solo 09:53, 24 October 2007 (BST)
- Spamageddon! - Invisible invincible scout zombies. This would be fucking nasty in the grubby talons of a zombie horde. Once again, you demonstrate that the only way you get suggestions into peer reviewed is by accident. --The Grimch U! E! WAT! 10:36, 24 October 2007 (BST)
- Spam - Pffft, as above -- boxy • talk • 15:38 24 October 2007 (BST)
- idbehold, "i" Survivors need to be able to see active zombies, no hiding, no free movement/lunches etc... I'm not sure if this is useless and unneeded, or horribly overpowered, but it sure is incredibly asinine. --Slightly Lions 10:22, 25 October 2007 (BST)