Suggestion:20071215 Make groups function like mmo guilds

From The Urban Dead Wiki
Jump to navigationJump to search
Nospam.gif Spam!
This suggestion was voted as spam and closed for voting, with 2 keep, 7 kill, and 4 spam votes.


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20071215 Make groups function like mmo guilds

Bob Snarkies 04:56, 15 December 2007 (UTC)

Suggestion type
Group organizational

Suggestion scope
All organizations.

Suggestion description

To clarify: Make membership to groups a matter of inclusion at the discretion of the group leader/upper level officers. This would cut down on the malicious impersonators/name smearers, which many feel is outright exploitation and a gaping flaw in game mechanics.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. keep I like the idea, but how, exactly, would this work? ~A`Blue`JellyTME*V*I*L*? 05:15, 15 December 2007 (UTC)
    PS: Boxy, I wanted to fix it! =`C
  2. Keep - Yes, definitely, but you need to explain how it would work. Would there be a password function? And what about those already signed up with a certain group? And what about those people who make up group names for Roleplaying purposes? --Private Mark 05:52, 15 December 2007 (UTC)


Kill Votes

  1. Incomplete - Implementation? --Druuuuu OcTRR 05:55, 15 December 2007 (UTC)
  2. Kill - Hell no. It's a zombie apocalypse, not being able to trust strangers adds to the flavour and danger of Malton -- boxy talki 06:00 15 December 2007 (BST)
  3. kill - I like it as it is. This might make the game more clique-ish. Plus.. what would be the mechanism for leadership to approve new members? Would that require meta-gaming? Not all groups have a wiki page or want to put that much effort into it. Shoot 1st 06:02, 15 December 2007 (UTC)
  4. weak-kill - a little to complcated --Bring The Pain!Anti Gorefest5Fight The Pain!TMW!B! 06:39, 15 December 2007 (UTC)
  5. Kill- Boxy makes a compelling argument. -- BKM 09:32, 15 December 2007 (UTC)
  6. Kill - Because in real life, no one can stop you from saying that you belong to some group. --Midianian|T|T:S|C:RCS| 09:34, 15 December 2007 (UTC)
  7. 'Kill - as boxy and Midianian --~~~~ [talk] 11:38, 15 December 2007 (UTC)

Spam/Dupe Votes

  1. Spam - I think this is a JP dupe from way back, but damned if I'm searching Peer Rejected for it. You can't stop someone wearing your gang colours. You can kill them if you catch them, though! --Funt Solo QT Scotland flag.JPG 10:16, 15 December 2007 (UTC)
  2. Spam - Several reasons. Heres one that was brought up last time this was suggested (Im not searching rejected either). By doing this, you force kevan to go to a hideous amount of trouble to track down the group leaders for every group ever made in order to award them the leader rank in their group. Anything less with this kind of implimentation would allow those on at the time to snatch leadership of a group by "registering" it before anyone else. For example, if i was on at the time of the update, i could snatch all the DEM group names up with my various half idle alts despite the fact i have nothing to do with them. Some trenchie could steal control of the RRF. Its just impossible to impliment in an established game. Maybe if there was another repeat intance, but even then, it would still run afoul of the first come first served epic greif potential.
    And if groups changed their names because stuff like this happens to them, then its a massive pile of work the wiki sysops such as myself have to go to in order to fix everything up here on this end, with the unending page moves, and the mountains of links to change (Given how large the wiki is now, id say the number of links needing to be changed would be in the hundreds of thousands, if not millions). There isnt a snowballs chance in hell of that getting done.
    But wait, im not done. The fact of the matter is that this suggestion is doomed from the outset. It will never, ever, be implimented. Not even if this passes with 900,000 keep votes. The problems involved in this suggestion are entirely unsolvable with a developed community attached to the game. Any attempt to do so involves literally thousands of hours work on the part of kevan in preperation using a knowledge base with more holes in it than the USA's rationale for invading Iraq, or it will require tens of thousands of hours of work from us here on the wiki to fix the inevitable crapstorm. Dont say people wont greif other groups if its just slapped on like a patch. As the countless drama shitstorms that have swept this wiki will attest, there is always a horde of hormonal kids in their early teens who think causing problems for everyone is not only cool but funny. This wont work, and never will. Not with this game. It needs to be part of the code from the launch or not at all. --The Grimch U! E! WAT! 11:14, 15 December 2007 (UTC)
  3. Spam - Screws established groups, screws zombies who have abilities dependent on being able to easily change group names.--Karekmaps?! 13:43, 15 December 2007 (UTC)
  4. Spam – Plenty of reasons above. Pick one you like and add +1. ᚱᛁᚹᛖᚾ 13:45, 15 December 2007 (UTC)