Suggestion:20090625 Scent Trail Alteration
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This suggestion has finished voting and has been moved to Peer Reviewed. |
20090625 Scent Trail Alteration
Bob Boberton TF / DW 02:52, 25 June 2009 (BST)
Suggestion type
Skill change
Suggestion scope
Zombies with Scent Trail
Suggestion description
Currently Scent Trail only triggers when someone attacks a zombie. With this proposed change, a zombie remembers the scent of its last target and can track them if they move. A message such as "PLAYERNAME fled. (Now XN / XS, XW / XE) (Time)" would now be displayed if the last attacked target of a zombie moves away before they are killed.
This only allows a zombie to track one target - the person who last interacted with the zombie. For example, if another player logs in after a zombie attacks a target and attacks that zombie, the new attacker would then be the focus of the Scent Trail. If the target or zombie dies before they log in again, the Scent Trail would be lost as normal.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Authorial vote. --Bob Boberton TF / DW 02:56, 25 June 2009 (BST)
- keep - but I would prefer it as a separate skill (blood taste?) that would allow a second victim to be tracked. --Honestmistake 08:50, 25 June 2009 (BST)
- keep - I like it but it would make more sense as another skill like Honestmistake said.-Legion8 10:15, 25 June 2009 (BST)
- keep - I like this. --Rolfero 10:23, 25 June 2009 (BST)
- Keep - I think it's fine as just a change to the already existing Scent Trail, rather than being a new Skill.--T | BALLS! | 10:53 25 June 2009 |
- Keep - I think it's fine as is. No need for an extra skill. - User:Whitehouse 12:23, 25 June 2009 (BST)
- Keep - Perfectly reasonable as it is presented. --WanYao 14:56, 25 June 2009 (BST)
- Keep - That's cool. It's actually a little surprising scent trail doesn't already work like this. --GANG Giles Sednik CAPD 15:44, 25 June 2009 (BST)
- Keep - Yarp. Um yubnub. Gerflickees. Per Zermber Lurd, Worthorse, Wao Yow, Gerles Saidnuke.--Necrofeelinya 22:37, 25 June 2009 (BST)
- Keep - Makes sense.--SirArgo Talk 22:49, 25 June 2009 (BST)
- Keep - It's nice to see a good suggestion that makes sense. --Fujiko Mine 01:47, 26 June 2009 (BST)
- One more can't hurt.--Pesatyel 03:33, 26 June 2009 (BST)
- Keep - Where'd my harman chew-toy go? *takes a sniff* --Blake Firedancer T E RNL? P.I.S.I.T. 08:45, 27 June 2009 (BST)
- Keep - No reason not to keep it. --Maverick Talk - OBR 404 13:58, 27 June 2009 (BST)
- Keep - sounds good, don't see why not.--Zagert 16:35, 29 June 2009 (BST)
- Keep - would greatly help --Brian Eetar DTD|CFT|GMG 22:34, 1 July 2009 (BST)
- #KeepChaplain Drakon Macar 00:44, 1 July 2009 (BST) was here! Unjustified vote struck. --Bob Boberton TF / DW 02:48, 1 July 2009 (BST)
- Keep - It looks OK. Nemesis645 17:52, 4 July 2009 (BST)
- Keep - As Honestmistake. --Zekkuzu 15:49, 5 July 2009 (GMT -3)
- Keep - The suggestion looks good to me. --TCAPD(╯°□°)╯ ┻━┻ 22:25, 5 July 2009 (BST)
- Keep - As everyone else. --Truezombieboy 10:54, 8 July 2009 (BST)
Kill Votes
Spam/Dupe Votes