Suggestion:20100921 Zombies Feeding from a corpse infect the corpse

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20100921 Zombies Feeding from a corpse infect the corpse

Spud 23:06, 21 September 2010 (BST)


Suggestion type
Zombie Skill Extension (to Digestion tree).


Suggestion scope
Both human and zombie corpses.


Suggestion description
Basically this applies Bite logic to Feeding from corpses; the corpse gets infected when the zombie (with Infectious Bite) chows down on them. You can already carry an infection while dead, so this won't change much, it just seems like a logical addition to me.

It would come with messages approopriate to both the victim and the feeding zombie, such as "You have passed your infection to the corpse you just snacked from" and "The zombie that just took a bite out of you also gave you a nice infection, enjoy." except properly written to fit in with the game, I've had a few beers.

Feed could use the help, as it is it just gives you 4 health for 1ap - most zombies would rather wait for ?rise and save a lot of AP. This change would give Feed more of a reason to exist in UD.

This change would work much like syringes on a queue of zombies, it would only affect the freshest corpse. If two uninfected bodies were buried under one infected corpse they would be left alone, for fairness and to fit in with the current game mechanics. The guy on top is fair game.

Edit/Update 30th Sept: If the corpse receiving the bite is revivifying, they will not be infected, inkeeping with the zombie spitting out the revivifying flesh and generally having a hard time with the cocktail of chemicals swimming around the corpse's soon to be flowing bloodstream. The corpse may already be infected however, and I see no need to tell the zombie that - even the standard bite fail message will probably be adequate in this situation.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Why not? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:17, 21 September 2010 (BST)
  2. Sex Yes! - Balanced, realistic, and simple. I applaud your competence. Also, this can infect every corpse, but it would be a waste to infect any more than the first. --VVV RPMBG 23:36, 21 September 2010 (BST)
  3. Keep - The fact that it can only infect the top corpse keeps it from being an outright replacement for Bite, while giving the ability to feed on corpses a welcome boost. Aichon 23:45, 21 September 2010 (BST)
  4. Keep - it won't have a big effect (being limited to one body and hard to target, not to speak of how inefficient eating bodies is usually), but it definitively makes sense. -- Spiderzed 23:56, 21 September 2010 (BST)
  5. Keep - Like it. It works with both flavour and the general need for small buffs. Nothing to be done! 00:02, 22 September 2010 (BST)
  6. Keep - I'm liking the idea that people might sacrifice themselves so that their friends' corpses won't become infected. Also, I love that you got tipsy and said to yourself: "Hmm, I've had a few beers, what should I do? I know! I'll post an intuitive AND coherent suggestion to the correct area of the urban dead wiki, and then acknowledge feedback before sending it to voting!" Let's replace Welcome newbie with a bottle of beer.--Yonnua Koponen Talk ! Contribs 00:06, 22 September 2010 (BST)
  7. Keep - I like. It's a small enough buff. Would make death cultists happy above all I think. --~Vsig.png 03:38, 22 September 2010 (BST)
  8. Keep Developing Suggestions wins again. --RosslessnessWant a Location Image? 16:27, 22 September 2010 (BST)
  9. Keep - Gives a buff to feeding on corpses, isn't overpowered, and makes sense flavour-wise. --KyleStyle 20:58, 22 September 2010 (BST)
  10. Keep - Makes sense. --AORDMOPRI ! T 21:01, 22 September 2010 (BST)
  11. Keep - I don't see why not. --V darkstar 21:52, 23 September 2010 (BST)
  12. Keep Reasonable, realistic, usable, and a good idea. John Ibans 00:28, 24 September 2010 (BST)
  13. Keep - Wow, something to do with utilizing dead bodies that ISN'T a terrible idea (*cough*Cyborgs*cough*. Nice flavor and a unique little boost, though it really isn't something I'd use particularly often. Perhaps as a way to infect hiding paratroopers. Mattiator 06:18, 25 September 2010 (BST)
  14. Nom nom nom keep: - it just makes sense. Even though they have no bloodstream, there's no reason a corpse couldn't get infected. Chief Seagull squawk 08:29, 25 September 2010 (BST)
  15. Keep - Yeah, I'd be happy with this. --Papa Moloch 19:58, 27 September 2010 (BST)
  16. Fuck Yeah - Bite 'em when they're down! ᚱᛁᚹᛖᚾ 07:44, 28 September 2010 (BST)
  17. Keep""" - Yes! Only adjust it so that it would only infect no-reviving corpses.----Scout talk!!!!! 13:20, 29 September 2010 (BST)
    It will work that way, I should probably edit the description to be a bit clearer :) Spud 18:10, 30 September 2010 (BST)

Kill Votes

  1. kill - stop it griefers, I'm just trying to lie here  :( -- LEMON #1 23:38, 21 September 2010 (BST)
  2. Not needed. User:Whitehouse 00:19, 22 September 2010 (BST)
    Kill In theory, it's ok, but lets look at it this way. "Ohh hey, there's a revive point there with tons of healing survivor bodies! I could simply bite into one for 1 AP, and if I'm lucky I'll have auto-infected a survivor!" On a small scale, I like it, but if this was implemented, a majority of people will simply chow into the corpses if they spot in the text that one smells funny. Multiply that to basically every suburb, and how many survivors will get infected when they stand up, even if its only the top corpse? (and since corpses get up, doing this every couple hours makes it even more likely to infect.) Gat 02:00, 22 September 2010 (BST)
    That's kind of irrelevant, considering you can't bite a reviving corpse.--Yonnua Koponen Talk ! Contribs 16:23, 22 September 2010 (BST) Non-author RE
    ^This. And even if you could bite reviving corpses, in suburbs with well-oiled RPs lit hospitals are usually also no rarity, making infections hardly a threat. -- Spiderzed 16:40, 22 September 2010 (BST) Non-author RE
    The flavor text suggests that the zombie does bite, it just spits the flesh back out since the revivification chemicals burn their mouth. Although there's the chance that zombies observe proper eating manners and tear the flesh off with their claws before putting it into their mouth, instead of directly biting into it... --Aeon17x 16:42, 22 September 2010 (BST) Non-author RE
    What it sounds like it is implying that the zombie can infect a revivifying corpse. If its simply flavor text, then I wouldn't mind, but the way the suggestion is worded says that it would infect revivifying people, at least that's the impression reading this gave me. I'm sticking with that conclusion until the author says otherwise. --Gat 00:30, 23 September 2010 (BST)
    The revivifying corpse could already be carrying an infection, so it's not like letting this infect them would be a major downer. However, inkeeping with the zombie spitting out the burning tasting flesh thing I'd rather say that no, this wouldn't let you infect a revivifying corpse. Spud 12:12, 23 September 2010 (BST)
    In that case I don't mind it, consider my vote withdraw ^^ --Gat 23:19, 23 September 2010 (BST)
  3. Kill Id rather not have to instant FAK myself once i stood up.--TheWritingWriter 20:33, 23 September 2010 (BST)
  4. Kill I was thinking about suggesting the same idea a week ago, and then remembered that bite/digestion is already fairly powerful. 1 AP has a 10-40% accuracy, takes 4 HP away from Victim, Gives 4 HP to Zed, can infect, and allows feeding on corpses. I think infecting reviving corpses would just make the revive process that much more frustrating. Damien falcon 22:08, 23 September 2010 (BST)
  5. Kill - If the player managed to not already be infected, then he's lucky. Infections suck when being revived, I feel this is overpowered. Red Eyes-Dezonus-Red Eyes (talk) 08:28, 27 September 2010 (BST)
  6. Kill death (temporary though it is) is the only respite for the immortal Maltoner's regardless of whether survivor or undead. It's the only time everyone has one certainty, that they can't be attacked till they stand up. This suggestion while not neccassarily attacking while their dead, still has the end result of disturbing the dead and therefore, is basicly... wrong to UD. --Tabbitha Duo 21:34, 27 September 2010 (BST)
  7. Kill - No being infected when you stand up is a pain. Plus when you're dead your blood isn't flowing. So infection cannot spread throughout your body. --DiSm ~ T 21:06, 28 September 2010 (BST)

Spam/Dupe Votes