Suggestions/22nd-Apr-2007

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Soda

Timestamp: evildemon989 04:27, 22 April 2007 (BST)
Type: New item
Scope: Survivors
Description: I was just thinking and I thought of soda. It would heal 1 HP, like beer or wine. It would say "The caffeine sparked a refreshing taste." It would be found in stadiums, hotels, malls, and cinemas.

Keep Votes
For Votes here

  1. This is really just a minor name change of some of the "Beer" and "Wine" to soda. I don't see why not.--Pesatyel 07:45, 22 April 2007 (BST)
  2. This is very minor and adds some falvor so, yeah.--Jakey07 09:57, 22 April 2007 (BST)
  3. Keep - I would change it slightly so that you get the AP back that you used to drink it (caffeine is a stimulant). --Uncle Bill 14:05, 22 April 2007 (BST)
  4. Keep - I would like to see a new drink item. --ZombieSlay3rSig.pngT 01:32, 23 April 2007 (BST)
  5. Keep - But only if it gets to be Pepsi. Coke tastes like detergent. --Cap'n Silly T/W/P/CAussieflag.JPG 10:59, 23 April 2007 (BST)

Kill Votes

  1. Change No. If it was distinctly different from beer/wine in any way (say, you could dump it on someone... lol) then i would probably vote keep. Mattiator 04:27, 22 April 2007 (BST)
  2. Kill - Theres nothing bad about this, but then again theres nothing particularly good about it either. - JedazΣT MC ΞD GIS S! 09:02, 22 April 2007 (GMT)
  3. Kill WE allready have several identical blunt weapons. Should we have several, identical beverages as well? - BzAli 10:12, 22 April 2007 (BST)
  4. Kill - It's just not useful. If this were up for humorous suggestion voting though, I might vote more favorably, just because the image of a bloodthirsty psycho PK that refuses to drink alcohol amuses me. --Mold 10:53, 22 April 2007 (BST)
  5. Kill The only way i'd vote this a keep is if somehow you got to shake up the botles and drop them off tall buildings to annoy people, cos thats just fun.--Seventythree 12:55, 22 April 2007 (BST)
  6. Kill - Meh -- boxy T L ZS Nuts2U DA 13:21, 22 April 2007 (BST)
  7. Not really that useful. I mean, there's not a lot of people using beer and wine in the game to heal themselves cause FAKs works better. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:30, 22 April 2007 (BST)
  8. Kill - Toughen up and drink some alcohol. --Ducis DuxSlothTalk 01:00, 23 April 2007 (BST)
  9. Kill - More identical items is not better, it's just more noise in the system. If it were interesting flavor, maybe, but soda on top of beer & wine? Boring. -- Rasi 20:12, 22 April 2007 (EST)
  10. Change - Please detail how to handle the obesity epidemics that's going to follow. Do obese humans become obese zombies? Do obeze humans/zombies spend 10AP to force themselves through a door? Do obese humans/zombies get to jump out of a window and instakill innocent bystanders? Inquiring minds want to know. Bluetigers 03:13, 23 April 2007 (BST)
  11. Kill -Just to make my vote interesting. Dit is onnodig en voegt niets toe. Bonus points to the translator.--Vista 08:06, 23 April 2007 (BST)

Spam/Dupe Votes

  1. spam - I just don't see the point. (You forgot to timestamp your suggestion, btw, and new suggestions go at the bottom of the page.) --Funt Solo Scotland flag.JPG 10:31, 22 April 2007 (BST)

Monthly Weather

Original time=•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:46, 22 April 2007 (BST)|

Removed by author for revisions, and when I say revisions, I mean a lot of revisions... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:11, 24 April 2007 (BST)


Toolkit

Moved to suggestions for revision of some pretty major parts--Seventythree 00:35, 23 April 2007 (BST)


Slight Change To Free Running

Timestamp: Modernplague 4:42 PM, 22 April 2007 (EST)
Type: Change in Free Running
Scope: Survivors with Free Running
Description: Okay, currently, this skill does not allow you to step outside at all when changing squares. This slows down XP gain by scientists using DNA scanners, wich means that they will be most affected by purchasing this skill. However, with this change, going inside automatically will be optional, because you can turn it on or off in your profile in much the same way you can choose to ignore items during searches. When off, you can still have the benifits of Free Running, you will just end up outside instead of inside. It will cost one AP to move with it turned off, and to move inside a building up to VSB, it will still cost one AP; however, if the building is above VSB, it will cost two AP. This is so balance can still be maintained, so please do not say it's overpowered.

Keep Votes

  1. Keep -Author vote.--Modernplague 5:07 PM, 22 April 2007 (EST)

Kill Votes

  1. -You know you're supposed to add new suggestions to the bottom of the page? In anycase, this very slightly nerfs free running to over VS+2(1 ap to 2 ap)... and I'm pretty sure some people will complain about that. --Storyteller 00:00, 23 April 2007 (BST)
  2. Kill Um, this seems a little bit silly to me, and slightly unnesicary.--Seventythree 00:19, 23 April 2007 (BST)
  3. Kill - Same as Funt, but less spammy. --ZombieSlay3rSig.pngT 01:36, 23 April 2007 (BST)
  4. Kill - Totally nerfs free running. Good idea though about turning it on and off. I agree with Funt. Maybe move to talk:suggestions for some alteration? --Ducis DuxSlothTalk 02:02, 23 April 2007 (BST)
  5. Kill - Seems like turning free running on/off all the time would get annoying, especially if you forgot to turn it back on and ended up stuck outside. Is there a reason you think it needs to be changed? (Other than to go outside more easily?) --Uncle Bill 04:27, 23 April 2007 (BST)
  6. Kill -It's a (small) problem but there have been better solutions to it.--Vista 08:37, 23 April 2007 (BST)
  7. Kill - i don't see the point at all. thou shalt not enter high cades. if you are going outside - mind to care for the entry point first. --Duke Garland 08:40, 23 April 2007 (BST)
  8. Kill - This is a clunky interface solution (switching a profile preference on and off) to an annoying but minor problem, and the nerf to Free Running is pretty unnecessary. I could see arguing for a Free Running cost increase separately, but that is the huge change here and it reads like an afterthought. --Rasi 07:47, 23 April 2007 (EST)
  9. Kill - Attempts to disguise a nerf to free running by placing the most important change at the end of the suggestion, and claiming that it is to maintain balance. --Saluton 14:37, 23 April 2007 (BST)
  10. Kill Almost missed the free running nerf at the end. --Jon Pyre 06:43, 24 April 2007 (BST)
  11. Kill -You took the words right out of my mouth, JP. Also, it could be argued that makeing free-running cost double AP on heavily berricaded buildings is "the only point is realism and it's not even realistic."--AlexanderRM 01:58, 25 April 2007 (BST)

Spam/Dupe Votes

  1. spam - I was with you right up until you nerfed Free Running by doubling the AP cost. How about no? --Funt Solo Scotland flag.JPG 00:35, 23 April 2007 (BST)