Suggestions/26th-Sept-2006
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Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Blood Strength
Removed to the by the author. Has now been replaced by Advanced Digestion. --Funt Solo 10:48, 26 September 2006 (BST).
Surveillance System
Timestamp: | Canuhearmenow Hunt! 21:11, 26 September 2006 (BST) |
Type: | New Item. |
Scope: | Fort Defensibility. |
Description: | This is actually a simple suggestion. In a powered fort one can click a NecroNet-like button called "Check Surviellance" this would show a outside view of only the blocks of Fort and the Armory in the center. This screen is different from NecroNet in that it doesn't show a approximate reading per block, rather it is divided into 4 colors; Blue - 0 BLips in block, Green - 1-10 blips in block, Yellow - 11-20 blips, Orange - 21-30 blips, Red - 31+ blips. Zombies with Memories of Life can use this. This only shows Moving Bodies, corpses, revived and otherwise, don't show up. And if you say elitist think of one other building, MALLS, which is more "Elitist?" A Fort (Relatively serious) or a Mall? ("OMG I ARE 1337!!!") |
Keep Votes
- Keep - Author Vote, I know, I have been suggesting Fort Improvements lately, I am because I believe they are needed.--Canuhearmenow Hunt! 21:11, 26 September 2006 (BST)
- Seems Good I like it, doesn't really hurt zombies in any way.--Grigori 21:37, 26 September 2006 (BST)
- Keep - But I think that the MoL zombies wouldn't / shouldn't get to use it. What would they care? --Funt Solo 21:57, 26 September 2006 (BST)
- Re - Well, the options there, no matter how unlikely.--Canuhearmenow Hunt! 22:09, 26 September 2006 (BST)
- Change Why not make it so you can see everything outside as if you were there instead as long the building is powered...? -Certified=InsaneUG 22:13, 26 September 2006 (BST)
- Re - because that is less realistic, and X-Ray vision, this has color codes instead of exact figures.--Canuhearmenow Hunt! 22:16, 26 September 2006 (BST)
- Keep - I do think forts need to be improved, and Grigori, Seems Good isn't a real vote, so you should probably change that. --Officer Johnieo 22:39, 25 Septmeber 2006 (BST)
- Keep - Good one! Sets the presedence for motion/heat sensors (and with some modification it can sense warm moving bodies and not so warm moving bodies.) Simple enough. --MrAushvitz 00:05, 27 September 2006 (BST)
- I am not writing Keep in front of my comment! This is the Keep section for god's stake! --Axe Hack 03:01, 27 September 2006 (BST)
- OMGICANSAYWHATIWANTCAUSEITSUNDERTHESUBHEADING - I like it. Officer Johnieo, apparently it doesn't matter what we say because it's under the Keep/Kill section. Youronlyfriend 07:33, 27 September 2006 (BST)
- keep Every once in a while there is a idea that makes you ask "Why didn't anyone think of this before?" --CrimsonD 11:26, 27 September 2006 (BST)
- Keep - Looks good, no issue with it. Pillsy Hunt! FC! 20:14, 27 September 2006 (BST)
- Keep - I like it. As for yon kills, forts force you to go outside any time you need anything other than ammo, and this gives more information than binoculars, so I do not see this as overpowered or redundant. --Aitroxan 03:58, 29 September 2006 (BST)
- Keep - makes forts more worth fighting over malls,nt buildings and cop stations should have it as well--Zombie Spray 04:59, 1 October 2006 (BST)
- Keep - sounds great. --Kiltric 23:03, 2 October 2006 (BST)
Kill Votes
- Kill - Go outside. You have to put yourself in danger in this game for benefits.--Gage 22:13, 26 September 2006 (BST)
- Kill Isn't surveillance called "using binoculars"? --Jon Pyre 22:51, 26 September 2006 (BST)
- Kill - Ah, it's good to be back. Yeah, binoculars or some such. Bentley Foss 06:09, 27 September 2006 (BST)
- Kill - The binoculars do this job perfectly fine. So no.--Mr yawn 06:44, 27 September 2006 (BST)
- Kill - Why call it blips? Oh well presuming you can use binoculars for this job then its not needed. --MarieThe Grove 20:38, 27 September 2006 (BST)
- Kill - As Gage. ExplodingFerret 00:45, 28 September 2006 (BST)
- Kill - As Gage. ExplodingFerret 00:45, 28 September 2006 (BST)
- I don't see why zombies with MoL can use this. Other than that, sure "just use Binoculars" I don't think this would be such a bad thing, given there are only TWO forts. Oh, and this doesn't differentiate between the living and the undead?--Pesatyel 06:37, 1 October 2006 (BST)
Spam/Dupe Votes
- Spam - Because spam voting sucks and the only way to change this is to be the arsehole that does it. -Fuster 00:51, 28 September 2006 (BST)
- Note - Invalid vote struck. No Reasoning. --Funt Solo 14:32, 28 September 2006 (BST)
- Spam - Because spam voting sucks and the only way to change this is to be the arsehole that does it. -Fuster 00:51, 28 September 2006 (BST)
Spam/Dupe Votes here