Suggestions/3rd-Jun-2006
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Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Radios Only Heard Via Receivers
Timestamp: | 01:59, 3 June 2006 (BST) |
Type: | Skill |
Scope: | Radios |
Description: | It's my understanding that you can hear radio broadcasts sent over a transmitter. This makes it impossible to avoid hearing broadcasts even if you choose not to carry a radio. Therefore I suggest transmitters be changed to only send messages. To listen in you'd need a radio receiver in your inventory. That way people can choose whether to hear radio broadcasts or not. |
Votes
- Keep Author vote. Hey, I'm willing to put up with the spam. I even have two radios, one set to Caiger 27.35 and Channel 4 News 27.04. But you shouldn't have to hear it if you don't want to. --Jon Pyre 01:59, 3 June 2006 (BST)
- Keep - For the love of all that's holy, make it so. --Ember MBR 02:06, 3 June 2006 (BST)
- Keep - By the Hammer of Thor, a fan! I know, I know, you can't see how good we look over a radio, but we've got to do what we can during a zombie apocalypse! Seriously, though, people can't see how good we look with all the spam around, either- and for the love of Odin, add "the voice sounds like so and so" when you've got the player in your contacts list! Radios are such a good thing, but they've got to be smoothed out. --Ron Burgundy 02:11, 3 June 2006 (BST)
- Keep - If Channel 4 News thinks limitations are needed on radios, then "By the Hammer of Thor", they are needed! --McArrowni 02:16, 3 June 2006 (BST)
- Keep - Sounds like a great idea. --Jimbo Bob ASS•U! 02:33, 3 June 2006 (BST)
- Kill - I like getting the transmitter messages. If a person doesn't want to hear the messages, they can sleep in a building without a transmitter. --Toejam 02:57, 3 June 2006 (BST)
- Re But a lot of people don't. Besides, you as a radio listener would be helped by this as well. This change would stop people from smashing transmitters around them meaning more messages you could receive just as well on your handheld radio. --Jon Pyre 03:04, 3 June 2006 (BST)
- Kill - this would require everybody else to get a handheld. Also I don't like the idea that someone would be able to use my transmitter quitely--Cah51o 03:12, 3 June 2006 (BST)
- Re Anyone who really wants radio messages would want a handheld anyway. Otherwise you risk missing messages if the transmitter/generator is destroyed or the genny runs out of fuel. --Jon Pyre 03:15, 3 June 2006 (BST)
- Keep - Thank you. --A Bothan Spy Mod WTF U! 03:12, 3 June 2006 (BST)
- Keep - Good Idea Jon. --Steel Hammer 03:14, 3 June 2006 (BST)
- Keep Man you seem to be on a radio-limiting streak, but it makes sense so why not. -- HamsterNinja 04:24, 3 June 2006 (BST)
- Re Don't get me wrong. Radios = cool. I just want to fix them. --Jon Pyre 04:27, 3 June 2006 (BST)
- Keep - It makes sense. --Abi79 AB 06:05, 3 June 2006 (BST)
- Keep - The spam can be annoying, it would be nice not to be forced into it --Teksura 07:42, 3 June 2006 (BST)
- Keep - Better than having a message consisting of "vaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavagina" covering half the screen when you log on. -- Krazy Monkey W! 07:46, 3 June 2006 (BST)
- Keep - I haven't seen transmitter yet, and I thought it's already like that --EnForcer32 08:00, 3 June 2006 (BST)
- Keep - This would make more sense. also, an "off" option should appear along with the frequencies in the reciever's drop-down box. --Raystanwick 09:17, 3 June 2006 (BST)
- Kill - Transmitters are in fact used to send and receive, people could need their radios to listen other important freqs such as PK channel. It could be an idea to choose if you want to be near the transmitter or get a little far. --Tito Pulo 09:17, 3 June 2006 (BST)
- Keep The current radio chatter is driving me crazy when I log on!!! --HerrStefantheGreat 12:59, 3 June 2006 (BST)
- Keep -- Makes sense, I like it.--Paradox244 16:23, 3 June 2006 (BST)
- Keep -- vaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavaginavagina--Rozozag 20:58, 3 June 2006 (BST)
- Keep Sounds like a good idea... vanis314 05:45, 5 June 2006 (BST)
- Keep - Roger roger --Burgan 14:57, 5 June 2006 (BST)
- Keep - Makes sense, and an added bonus of less spam when I log in. --Zementh 12:20, 7 June 2006 (BST)
Make Broadcasting Require a Skill
Timestamp: | 02:58, 3 June 2006 (BST) |
Type: | Skill |
Scope: | Survivors |
Description: | People seem to be too carefree in their use of transmitters. This morning when I logged in I encountered several pages of meaningless text, including a few insults at random alleged PKers, and of course STREETS IS WATCHIN'. I suggest making sending a message out require a civilian skill named Broadcasting. This way people sending the messages out will either be advanced players with xp to spare (and hopefully less prone to spamming due to their experience) or new players that considered radio broadcasting important enough to acquire the skill before they max out their skill tree (and hopefully with important messages to match). A single skill isn't much of a barrier but it might make spam a little less prevalent. Besides, operating machinery like this requiring a skill just makes sense. |
Votes
- Keep Author vote. Doesn't really hurt radio usage because if you want the skill you can easily earn the xp in two or three days. But just this little qualifier may help reduce spam somewhat. --Jon Pyre 02:58, 3 June 2006 (BST)
- Keep - Beautifully simple. --A Bothan Spy Mod WTF U! 03:04, 3 June 2006 (BST)
- Re I even have flavor text: "The military has stopped sending out their announcement of the new open airwaves, as well as their introductory instructions on how to operate transmitters. Players might find an increased need to rely on their own experience when using radio equipment."--Jon Pyre 03:10, 3 June 2006 (BST)
- Kill - give it time. --Cah51o 03:14, 3 June 2006 (BST)
- Keep - Whether the spam'll die down on it's own or not, this skill just makes sense. Besides, I could use something to spend my 2000+ XP on. --Jimbo Bob ASS•U! 03:15, 3 June 2006 (BST)
- Keep - Again Thank you.. Applause.. Applause.. --Steel Hammer 03:17, 3 June 2006 (BST) Well the point is moot.. Kevan just added this skill to the tree. --Steel Hammer 06:53, 3 June 2006 (BST)
- Keep - I just finished the skill tree today, and this would be something to go for next. That and it makes sense. Crazy Hand 03:21, 3 June 2006 (BST)
- Keep - Ahyup yup. This would really help. Screw giving it time, it's obvious we need this.--'STER-Talk-Mod 03:24, 3 June 2006 (BST)
- Keep -Seyla.--LCpl Mendoza 03:53, 3 June 2006 (BST)
- Keep Why not. -- HamsterNinja 04:23, 3 June 2006 (BST)
- Keep - same thought occurred to me earlier, in a slightly different form (I'd also leave some 'public' frequencies open for new players to use); it'll go live in a while. --Kevan 04:31, 3 June 2006 (BST)
- Keep- Spammers with 2000 EXP can just buy the Skill and contiune the spamming. It won't reduce it by a whole lot. I would vote Kill to protest this, but you acknowledge it and hope people with true experience will be able to aquire this skill and not spam. Plus, Kevan voted Keep, and I must jump on the bandwagon of Kevan.--ShadowScope 05:15, 3 June 2006 (BST)
- KILL! - Kill it! Kill it NOW! - Zizanie13 06:15, 3 June 2006 (BST)
- Keep
/WTFCentaurs- Why the hell am I voting on this? –Xoid 06:58, 3 June 2006 (BST)Important (non-mod) Note: - It's been implemented. This further proves that Jon is actually Keven. Side Note: Bob if you cross this out I'll stab you with a fork. - Velkrin 06:59, 3 June 2006 (BST)- Non-author Re struck. What, did someone say something to me? --Bob Hammero 09:39, 3 June 2006 (BST)
Not-a-Re In point of fact, everyone in Urban Dead is actually Kevan. Everyone, that is, except you, the person reading this. That's right, the entire game and its entire community are just a massive attempt to deceive you put on by none other than GOD. --Ron Burgundy 07:10, 3 June 2006 (BST)If it's "Not-a-Re", then it's still an invalid vote. (Haha.) –Xoid 07:16, 3 June 2006 (BST)Re: That's it, everyone over to the talk page. Active Suggestions section. - Velkrin 07:31, 3 June 2006 (BST)Non-author Re. :D --A Bothan Spy Mod WTF U! 07:56, 3 June 2006 (BST)
- Keep - It's nice to know that Kevan does actually watch this place. --Pinpoint 07:09, 3 June 2006 (BST)
- Dupe - of what Kevan did about 3 hours ago. What do we do with this now? Kevan implemented this before the first days of voteing was done. --Teksura 07:45, 3 June 2006 (BST)
- Re It is a curious case. It wasn't a dupe at the time I submitted it. --Jon Pyre 08:02, 3 June 2006 (BST)
- Re True, but an hour later it was in the game. So I'm guessing it was a dupe of an idea Kevan was already working on. I still think it should just get moved to here without any more voteing because its pointless at this point to keep voteing. It would need a note that says that the feature was added about an hour after the suggestion was posted so its unclear if the suggestion had anything to do with it. --Teksura 08:14, 3 June 2006 (BST)
RandomMonkeyness!!!!/Keep - It's already in the game so might as well vote keep. -- Krazy Monkey W! 07:49, 3 June 2006 (BST)- Note - Removed illegal part of vote. What is going on? Isn't WTFCENTAURS funny anymore? I think it is... *sulks* --A Bothan Spy Mod WTF U! 07:55, 3 June 2006 (BST)
- Keep -I don't see how this is a BAD idea. Although, this combined with an AP increase in the cost to broadcast would be the best way to control the situation.--Pesatyel 07:52, 3 June 2006 (BST)
- Re Also my suggestion from yesterday to recognize the voices of contacts would help. --Jon Pyre 08:11, 3 June 2006 (BST)
Kelp - Just so I can be immortalized in the 'implemented' page... Seriously, the AP cost to broadcast should be at least 5, but probably 10 or even more. The spam should die down once the novelty wears off. --Raystanwick 09:22, 3 June 2006 (BST)- Note: - Struck out the illegal vote. ("Kelp", in case you aren't paying attention.) –Xoid 09:26, 3 June 2006 (BST)
- Kill - Nooooooooooooooooooooooooooooooooooooooooooooooooooooooo! --Ember MBR 14:53, 3 June 2006 (BST)
- Spam - Already implemented. Tokakeke 02:50, 4 June 2006 (BST)
- Keep - The person above me is a moron, it was implemented a few hours after the author posted the suggestion. --TheWay(Ned)
- Implemented - Do we still need this here now? --Burgan 14:58, 5 June 2006 (BST)
Radio Tuning
Timestamp: | 09:36, 3 June 2006 (BST) |
Type: | Improvement |
Scope: | Everyone with a radio |
Description: | At the moment, radio tuning appears to require 2 AP: one when clicking on the radio to tune it, and another when clicking the "Tune" button to actually tune it. This suggestion would lower the AP cost to 1 AP when clicking the "Tune" button, making clicking on the radio itself free.
Note added for clarification: this isn't about transmitters, but radios themselves. –Bob Hammero T•W!•U! 18:42, 3 June 2006 (BST) |
Votes
- Author Keep - I think this may actually be a bug, but I still think it should be different. --Bob Hammero 09:37, 3 June 2006 (BST)
- Keep - Ehn't noticed this myself, but I'm assured it's actually the case. Needs a fix. --Jimbo Bob ASS•U! 09:38, 3 June 2006 (BST)
- Keep - If yer right Bob, then this needs to be changed. Using an IP hit on the server is enough of a deterrant to people frivulously "surfing" the airwaves. –Xoid 09:55, 3 June 2006 (BST)
- Keep - Bob is right. It does take two APs to tune a radio. --Abi79 AB 12:37, 3 June 2006 (BST)
- Keep - Seems fair. --John Z. Delorean 13:00, 3 June 2006 (BST)
- Removed vote - I was thinking transmitters, yes. As I haven't used the personal radio yet, I can't comment on the merits of this suggestion. --Ember MBR 19:12, 3 June 2006 (BST)
- Re Are you talking about radio transmitters, or radios? I'm talking about the latter. –Bob Hammero T•W!•U! 18:42, 3 June 2006 (BST)
- Kill - I wish Kevan to RAISE the ammout of AP needed to retune the transmitter, not the other way. --hagnat mod 16:28, 3 June 2006 (BST)
- Re Once again, I'm not talking about transmitters, but the radios themselves. –Bob Hammero T•W!•U! 18:42, 3 June 2006 (BST)
kill - Screw this. Why would you encourage radio tuning. This will screw up the communnication system that is wrecking the game itself. --Changchad WTF•W!•SGP 18:30, 3 June 2006 (BST)
- Keep Retuning the transmitter should be hard. But adjusting a dial on your portable radio shouldn't be as costly. --Jon Pyre 19:14, 3 June 2006 (BST)
- Keep - Thank you. "Look at the radio dial" should not be considered an action. --Teksura 03:15, 4 June 2006 (BST)
- Keep - I really hope this changes soon. --Legom7 04:04, 4 June 2006 (BST)
- Keep - Seems somewhat fairer - Egglord 11:49, 6 June 2006 (BST)
- Keep - What Egglord said. --Spraycan Willy MalTel 06:16, 7 June 2006 (BST)
- Keep - It doesn't take that much energy to look at the radio. --Zementh 12:22, 7 June 2006 (BST)
Transmitters and Inventory
Withdrawn by author. –Bob Hammero Mod•B'crat•T•A 10:39, 3 June 2006 (BST)
Executions
Spaminated with 7 spam votes/8 total votes. Most voters thought the suggestion was far too overpowered and did not fit with the game. –Bob Hammero Mod•B'crat•T•A 01:25, 4 June 2006 (BST)
Sense Infestation
Spaminated with 7 spam votes/10 total votes. Most voters thought the skill would overpower survivors. –Bob Hammero Mod•B'crat•T•A 01:28, 4 June 2006 (BST)
Brain Rot death rattle
Timestamp: | 22:57, 3 June 2006 (BST) |
Type: | Skill alteration |
Scope: | Revived players with Brain Rot |
Description: | I just had a random thought. Brain Rot zombies can be revived now, sure. But their brains are supposed to be partially decomposed. How are they acting like normal humans? NT serum, aided by the capabilities of a lab, might be able to regenerate brain tissue, but surely they'd lose memories and such? To reflect this and because i think it'd be good flavor, how about human players with Brain Rot talk through the Death Rattle filter from now on. Limiting player's abillities isn't generally a great idea, but I think if you're going to get brain rot and then try to play as a survivor, this kind of little inconenince is pretty much to be expected.--'STER-Talk-ModP! 22:57, 3 June 2006 (BST) |
Votes
- Keep - Author Vote --'STER-Talk-ModP! 22:57, 3 June 2006 (BST)
- Kill - Brain Rot is already a massive handicap to anyone attempting to play as a survivor. Bonus crippling doesn't exactly sound like my idea of fun. --Jimbo Bob ASS•U! 23:04, 3 June 2006 (BST)
Kill - I like the idea of a bit more flavour. But this is just wrong. --Otware 23:17, 3 June 2006 (BST)- Re - Removed dodgy vote...something is truly wrong with this wiki. I don't even know how that got here. --Otware 23:26, 3 June 2006 (BST)
- kill - Does that mean normal zombies can talk properly if they try to induce that NT serum in powerered NT? --Changchad WTF•W!•SGP 23:18, 3 June 2006 (BST)
- Kill -- No--Paradox244 23:28, 3 June 2006 (BST)
- Kill - Sorry, but I think Brain Rot is handicap enough as it is. –Bob Hammero T•W!•P! 23:34, 3 June 2006 (BST)
- Kill - No.. This is the worst suggestion ever. You should get banned simply for suggesting this. This completely screws over Zombie players. -- ZedKilla 23:51, 3 June 2006 (BST)
- Kill - Worst idea since Greedo shooting first. Sonny Corleone WTF 00:04, 4 June 2006 (BST)
KeepKill - Guys, the whole point of Brain Rot is so zombie players can get a get-out-of-revive-free card. It's an OPTIONAL skill so players wishing to be humans DON'T BUY THE SKILL! --Dudefromhell 00:14, 4 June 2006 (BST)- Re - But the revivication of a brain rot zombie implies a wish to be revived. Ok. --~~
- Kill - I like the basic idea behind it. But I vote kill becasue the Death Rattle is overkill for a revived rotter. Perhaps something of a half-death rattle will get a keep from me. But more likely then not, it won't. --Teksura 02:40, 4 June 2006 (BST)
- Kill - Man, it's fun being a revived rotter (and dangerous). This would make it suck badly. --Ember MBR 03:13, 4 June 2006 (BST)
- Kill - Many of my brethren died bringing you this vote. I hope you're pleased with yourself. --A Bothan Spy Mod WTF U! 05:00, 4 June 2006 (BST)
- Kill Why bother letting them get revived at all? If you're going to allow rotters to be revived let them be revived right. --Jon Pyre 05:08, 4 June 2006 (BST)
- Kill -Cyberbob, I had that line first (on the suggestions page) you are a dirty thief! --`mudez U! LCD 05:21, 4 June 2006 (BST)
- Kill -While I like the idea, Death Rattle is WAY to limited to be useful in something like this. Maybe a "half rattle" or something instead?-Pesatyel 04:24, 5 June 2006 (BST)