Suggestion:20080805 Repairing Ruined Buildings Modification: Difference between revisions

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====Voting Section====
====Voting Section====--{{User:Nubis/sig}} 02:00, 17 August 2008 (BST)
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#'''Change''' - Maybe a flat 35 AP with all buildings. --{{User:A Helpful Little Gnome/Sig}} 00:30, 6 August 2008 (BST)
#'''Change''' - Maybe a flat 35 AP with all buildings. --{{User:A Helpful Little Gnome/Sig}} 00:30, 6 August 2008 (BST)
#'''Kill''' - As Karek and Wan. Herd mentality FTW! (And cut out the ruin suggestions already.) --[[User:JaredV|Jared]]<sup>[[User_talk:JaredV|Talk]] [[South Paynterton Aces|Aces]] [[Columbine Kids|C-Kids]]</sup> 02:05, 6 August 2008 (BST)
#'''Kill''' - As Karek and Wan. Herd mentality FTW! (And cut out the ruin suggestions already.) --[[User:JaredV|Jared]]<sup>[[User_talk:JaredV|Talk]] [[South Paynterton Aces|Aces]] [[Columbine Kids|C-Kids]]</sup> 02:05, 6 August 2008 (BST)
#'''Kill''' I have too much hatred of ruin changes to post it all here.--{{User:Nubis/sig}} 02:00, 17 August 2008 (BST)
'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''



Revision as of 01:00, 17 August 2008


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20080805 Repairing Ruined Buildings Modification

Ioncannon11 12:13, 5 August 2008 (BST)

Suggestion type
Improvement

Suggestion scope
Survivors

Suggestion description
Survivors, brahhzaz, we all know how powerful of an obstacle ruined buildings can be to a survivor. It's time to ease the pressure a little bit, and give the harmanz a little bit less worries. I suggest capping AP usage on a building, not by percentages, but at 35 AP, or 25 AP if it is dark. There would be no partial repairs as this would seriously nerf zombies and pretty much make every ruined building a battle zone to re-ruin and re-unruin. That's just useless, and a waste of time. I don't know how long it takes buildings it to decay, but this is good enough for now as I believe spending 47 AP on a single building is utterly ridiculous. The current ruin system makes it very hard for survivors to repair heavily ruined areas. Yes, brahhzaz, I know the survivors need to wisen up and get more organized. But this is a serious obstacle to survivors. The current system makes it extremely difficult for small groups of survivors to have any effect, and the entire survivor faction is dependent on small groups and bands of players, who are probably up to 75% of all survivor players. So, this suggestion effectively cripples the efficiency of 75% of survivors. Need any more be said?


====Voting Section====--– Nubis NWO 02:00, 17 August 2008 (BST)

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep/Change - perhaps not your exact numbers, but the 50+ AP to fix is simply unfair on any single survivor player, and that needs to be addressed, because the game should not be broken for any single player, survivor or zombie. --Funt Solo QT Scotland flag.JPG 17:49, 6 August 2008 (BST)
  2. Keep Author keep. Thanks, Funt, that's where I agree with ya. All these guys never been to my neck of the woods where it's hell to patch shit up. Did I mention what a nice flag that is in your sig...Yep, I like it a lot. Hey, to the first guy who voted kill, do you know how those small bands of survivors operate? 1 building a day to repair is torture, and getting more done is frequently impossible. The 47 AP decay penalty doesn't even leave room to barricade, get to a safehouse over 3 AP away, or watch cade levels in case of a break-in. Ioncannon11 20:17, 7 August 2008 (BST)
  3. Keep - There shouldn't even be an OPTION to spend over 30 AP. EVER. Takes the fun away from the game... --BoboTalkClown 00:24, 11 August 2008 (BST)
  4. Keep - why not--Airborne88Zzz1.JPGT|Z.Quiz|PSS 20:10, 14 August 2008 (BST)

Kill Votes

  1. Kill - Not needed. All it takes is one of those "small bands" of survivors to coordinate and commit to repairing decayed buildings in their area of choice. Decay penalties are reset to ZERO after the building is repaired... So "repair strafing" runs -- even suicide repair runs -- are CURRENTLY an effective tactic. If survivors went in and cleared and repaired buildings more than once every month or three, then Decay wouldn't even be an issue. And if survivors had been more proactive in the first place, it'd had never have got this bad... All these suggestions to nerf decay are just survivors asking the game engine to make up for their own lack of smart play and pro-activity. Sorry, but that's a no-go. All round. --WanYao 12:31, 5 August 2008 (BST)
    Supplementary comments, addressed to Zombie Lord's vote, below: Creating a construction zerg is a totally absurd "solution" and pretty much a waste of time. You have to level the thing, and get it a toolbox, and you still need to clear buildings, etc. etc., -- which one zerg can't do alone. Same for revivers... Your conspiracy theories just don't stand up any realistic analysis, they're absurd and wouldn't work. No, the revives were being done by dedicated revive groups like COMBAT REVIVE, and The Big Prick -- and the many individuals who dedicated themselves to suicide revive tactics, etc.
    As for the zerging allegations... got any evidence that this any more widespread than the usual zerging that all sides of the game engage in? Or is this another paranoiac symptom of yours? Probably... But.. there was PLENTY of evidence of Goons' (oh and then there's your budddies, Extinction....) "free-thinking" attitude towards multi-abuse and the use of cheatfucker auto-scout tools... Yus yus yus...
    But anyhooo... Not only is your rabid frothing at the mouth, and the attempts to insult me, making you look like an idiot -- your obvious ignorance of UD is doing a good job, too. I mean, I really didn't need to write this "re:", it was already clear enough... But it was fun... :P Have a nice day! And... get your meds dosage checked, looks like something's amiss! --WanYao 19:15, 5 August 2008 (BST)
  2. Kill The decay is so slow that either it's the survivors' fault for not fixing it earlier, or the zombies deserve it because they held a building that long. --Midianian|T|T:S|C:RCS| 12:36, 5 August 2008 (BST)
  3. Kill - I can think of plenty of ways to use the current state with coordination to decent effect, even with the rare 50+AP repair(2+ months with no attempts). Even with zombies inside, actually it's even better with them inside because it means I'm getting more AP reward used in less time. Barricades make this suggestion false, and the fact that they haven't been in the area of the city for 2 or more months says something about it's level of importance to them.--Karekmaps?! 13:02, 5 August 2008 (BST)
  4. Kill - as the Karek meister DANCEDANCEREVOLUTION (TALK | CONTRIBS) 13:42, 5 August 2008 (BST)
  5. Kill - as above Necrodeus T M! 16:11, 5 August 2008 (BST)
  6. I can't believe I'm agreeing with Karek for once. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:11, 5 August 2008 (BST)
  7. Kill - As Karek, but with more swearing and personal insults.  Billy Club Thorton  T!  RR  18:15, 5 August 2008 (BST)
  8. Kill - I don't think 47 AP to repair is ridiculous, its really too easy. Survivors have it too good already on Ruin. We all saw how fast Survivors fell into Zerg cheating during The Dead's attempt to make this a real game again. Everyone and their dog had a Revive Zerg. What retards like Wan Yao don't see is that once Survivors feel threatened enough, they will just go into Zerg mode again, make hundreds of Zergs with Construction and a Toolbox and then fix any building they want with one click, even if the building had 500 AP worth of Repairs needed. With a 1 AP per system, at least they would be forced to use multiple Zergs to do this. The Ruin rules are useless now if they go on another Zerg Party, no matter how long the Ruin goes un-repaired. Decay is so Zerg-broken its not even funny. Your idea is cool, but I don't think goes far enough. Even if zombies held a Decay for 5 years, all it would take is one click to fix it with a properly placed Zerg that could just time out after its job was done. Then they wouldn't care how negative its AP was. 1 AP FOR 1 AP! With failure chances!--Zombie Lord 18:37, 5 August 2008 (BST)
    Seeing as how I was specifically named above, I reserve the right to re: this... Now, Zombie Lord... Creating a construction zerg is a totally absurd "solution" and pretty much a waste of time. You have to level the thing, and get it a toolbox, and you know you still need to clear buildings, etc. etc., which one zerg can't do alone. Same for revive skills... As for the zerging allegations... got any evidence? Yet there was PLENTY of evidence of Goons (oh and then there's your budddies, Extinction....) and their attitude towards multi-abuse and the use of cheatfucker auto-scout tools... Yus yus yus...
    But anyhooo... Not only is your rabid frothing at the mouth, and the attempts to insult me, making you look like an idiot -- your obvious ignorance of UD is doing a good job, too. I mean, I really didn't need to write this "re:", it was already clear enough... But it was fun... :P Have a nice day! And... get your meds dosage checked, looks like something's amiss! --WanYao 19:15, 5 August 2008 (BST)Non-author RE struck. If it involves you, try the user's talk page next time. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 19:18, 5 August 2008 (BST)
  9. Kill - Ruins are fine as is. This makes the third ruin suggestion this month, I believe. --Private Mark 21:16, 5 August 2008 (BST)
  10. K is for Kill - and also for Karek. --Sir Bob Fortune RR 22:05, 5 August 2008 (BST)
  11. Change - Maybe a flat 35 AP with all buildings. --  AHLGTG THE END IS NIGH! 00:30, 6 August 2008 (BST)
  12. Kill - As Karek and Wan. Herd mentality FTW! (And cut out the ruin suggestions already.) --JaredTalk Aces C-Kids 02:05, 6 August 2008 (BST)
  13. Kill I have too much hatred of ruin changes to post it all here.--– Nubis NWO 02:00, 17 August 2008 (BST)

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  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
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