User:Rosslessness/Random Rambling/Sandbox13a: Difference between revisions
(→Queens Quarter: Tweak) |
TheBardofOld (talk | contribs) (Figured I'd edit my suburbs out, put the most recent versions on the discussion page.) |
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(19 intermediate revisions by 3 users not shown) | |||
Line 750: | Line 750: | ||
location85=shackle road|location85_color=street| | location85=shackle road|location85_color=street| | ||
location86=borough avenue|location86_color=street| | location86=borough avenue|location86_color=street| | ||
location87=a field | location87=a field|location87_color=field| | ||
location88=Fort Mirada Barracks|location88_color=creedyW| | location88=Fort Mirada Barracks|location88_color=creedyW| | ||
location89=Fort Mirada Training grounds|location89_color=park| | location89=Fort Mirada Training grounds|location89_color=park| | ||
Line 761: | Line 761: | ||
location95=2-cola factory|location95_color=factory| | location95=2-cola factory|location95_color=factory| | ||
location96=The Cove Arms|location96_color=arms| | location96=The Cove Arms|location96_color=arms| | ||
location97=a field | location97=a field|location97_color=field| | ||
location98=Fort Mirada Storehouse|location98_color=perrynSW| | location98=Fort Mirada Storehouse|location98_color=perrynSW| | ||
location99=Fort Mirada Exercise Yard|location99_color=creedyS| | location99=Fort Mirada Exercise Yard|location99_color=creedyS| | ||
Line 780: | Line 780: | ||
--[[User:Jack Kolt|Jack Kolt]] 05:23, 7 February 2010 (UTC) | --[[User:Jack Kolt|Jack Kolt]] 05:23, 7 February 2010 (UTC) | ||
==Wolf-Rock Forest== | |||
{{Template:Nudeburb| | |||
location1=[[woodland]]|location1_color=woodland| | |||
location2=hill|location2_color=field| | |||
location3=hill|location3_color=field| | |||
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location12=hill|location12_color=field| | |||
location13=shack|location13_color=wasteland| | |||
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location25=hermitage|location25_color=church| | |||
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location47=glade|location47_color=field| | |||
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location60=[[woodland]]|location60_color=woodland| | |||
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location62=glade|location62_color=field| | |||
location63=glade|location63_color=field| | |||
location64=[[woodland]]|location64_color=woodland| | |||
location65=[[woodland]]|location65_color=woodland| | |||
location66=[[woodland]]|location66_color=woodland| | |||
location67=[[woodland]]|location67_color=woodland| | |||
location68=[[woodland]]|location68_color=woodland| | |||
location69=[[woodland]]|location69_color=woodland| | |||
location70=[[woodland]]|location70_color=woodland| | |||
location71=[[woodland]]|location71_color=woodland| | |||
location72=[[woodland]]|location72_color=woodland| | |||
location73=[[woodland]]|location73_color=woodland| | |||
location74=[[woodland]]|location74_color=woodland| | |||
location75=[[woodland]]|location75_color=woodland| | |||
location76=[[woodland]]|location76_color=woodland| | |||
location77=[[woodland]]|location77_color=woodland| | |||
location78=[[woodland]]|location78_color=woodland| | |||
location79=[[woodland]]|location79_color=woodland| | |||
location80=[[woodland]]|location80_color=woodland| | |||
location81=[[woodland]]|location81_color=woodland| | |||
location82=[[woodland]]|location82_color=woodland| | |||
location83=[[woodland]]|location83_color=woodland| | |||
location84=[[woodland]]|location84_color=woodland| | |||
location85=[[woodland]]|location85_color=woodland| | |||
location86=[[woodland]]|location86_color=woodland| | |||
location87=forester's lodge|location87_color=warehouse| | |||
location88=[[woodland]]|location88_color=woodland| | |||
location89=[[woodland]]|location89_color=woodland| | |||
location90=[[woodland]]|location90_color=woodland| | |||
location91=roadway|location91_color=factory| | |||
location92=roadway|location92_color=factory| | |||
location93=roadway|location93_color=factory| | |||
location94=roadway|location94_color=factory| | |||
location95=roadway|location95_color=factory| | |||
location96=roadway|location96_color=factory| | |||
location97=roadway|location97_color=factory| | |||
location98=roadway|location98_color=factory| | |||
location99=roadway|location99_color=factory| | |||
location100=roadway|location100_color=factory| | |||
|}} | |||
'''Notes'''<br> | |||
'Slot' 18 <br> | |||
Hermitage= church (no idea what else;/)<br> | |||
Forester's Lodge contains (very low percentage): fuel, axes, radio, shotguns, shells.<br> | |||
Hill allows the use of binoculars.<br> | |||
Shack= Search rates of junkyard. Begins ruined.<br> | |||
Submitted by --[[User:Gargulec|Gargulec]] 12:07, 2 April 2010 (BST) | |||
==The Disintegration of the Persistence of Memory== | |||
{{EXP_Suburbblock|suburb=Disintegration of the Persistence of Memory| | |||
NW_Suburb=[[XXXX#Suburb_Map|NW]]| | |||
N_Suburb=[[XXXX#Suburb_Map|N]]| | |||
NE_Suburb=[[XXXX#Suburb_Map|NE]]| | |||
W_Suburb=[[XXXX#Suburb_Map|W]]| | |||
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location99=[[Pub|Disintegrating Melty Clock]]|location99_color=building| | |||
location100=[[Pub|Disintegrating Melty Clock]]|location100_color=building| | |||
|}} | |||
And with that, I'm off to bed. {{User:Misanthropy/Sig}} 06:27, 17 August 2010 (BST) | |||
:world's greatest manhunt ever.--{{User:Yonnua Koponen/signature2}} 23:47, 20 August 2010 (BST) | |||
==Green Alley District== | |||
{{EXP_Suburbblock|suburb=Green Alley District| | |||
NW_Suburb=[[XXXX#Suburb_Map|NW]]| | |||
N_Suburb=[[XXXX#Suburb_Map|N]]| | |||
NE_Suburb=[[XXXX#Suburb_Map|NE]]| | |||
W_Suburb=[[XXXX#Suburb_Map|W]]| | |||
E_Suburb=[[XXXX#Suburb_Map|E]]| | |||
SW_Suburb=[[XXXX#Suburb_Map|SW]]| | |||
S_Suburb=[[XXXX#Suburb_Map|S]]| | |||
SE_Suburb=[[XXXX#Suburb_Map|SE]]| | |||
location1=[[Wasteland]]|location1_color=Wasteland| | |||
location2=[[Wasteland]]|location2_color=Wasteland| | |||
location3=[[Wasteland]]|location3_color=Wasteland| | |||
location4=[[Wasteland]]|location4_color=Wasteland| | |||
location5=[[ Building|An office Block]]|location5_color=Building| | |||
location6=[[Bank|Time Bank]]|location6_color=Bank| | |||
location7=[[ Building|An office Block]]|location7_color=Building| | |||
location8=[[Hotel|The Pleasant Hotel]]|location8_color=Hotel| | |||
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location11=[[Wasteland]]|location11_color=Wasteland| | |||
location12=[[Necrotech Building|The Masters Building]]|location12_color=Necrotech| | |||
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location15=[[ Building|An office Block]]|location15_color=Building| | |||
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location21=[[Wasteland]]|location21_color=Wasteland| | |||
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location38=[[ Street|Dust Way]]|location38_color= Street | | |||
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location41=[[Wasteland]]|location41_color=Wasteland| | |||
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location43=[[Wasteland]]|location43_color=Wasteland| | |||
location44=[[Wasteland]]|location44_color=Wasteland| | |||
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location48=[[ Street|Dust Way]]|location48_color= Street | | |||
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location51=[[Wasteland]]|location51_color=Wasteland| | |||
location52=[[Wasteland]]|location52_color=Wasteland| | |||
location53=[[Cemetery|Green Alley Cemetery]]|location53_color=Cemetery| | |||
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location57=[[ Street|Dust Way]]|location57_color= Street | | |||
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location61=[[Wasteland]]|location61_color=Wasteland| | |||
location62=[[Wasteland]]|location62_color=Wasteland| | |||
location63=[[Wasteland]]|location63_color=Wasteland| | |||
location64=[[Wasteland]]|location64_color=Wasteland| | |||
location65=[[ Building|An office Block]]|location65_color=Building| | |||
location66=[[ Building|An office Block]]|location66_color=Building| | |||
location67=[[ Building|An office Block]]|location67_color=Building| | |||
location68=[[ Building|An office Block]]|location68_color=Building| | |||
location69=[[ Building|An office Block]]|location69_color=Building| | |||
location70=[[Wasteland]]|location70_color=Wasteland| | |||
location71=[[Street|Green Alley]]|location71_color=Street| | |||
location72=[[Street|Green Alley]]|location72_color=Street| | |||
location73=[[Street|Green Alley]]|location73_color=Street| | |||
location74=[[Street|Green Alley]]|location74_color=Street| | |||
location75=[[Wasteland]]|location75_color=Wasteland| | |||
location76=[[Wasteland]]|location76_color=Wasteland| | |||
location77=[[Wasteland]]|location77_color=Wasteland| | |||
location78=[[Wasteland]]|location78_color=Wasteland| | |||
location79=[[Wasteland]]|location79_color=Wasteland| | |||
location80=[[Wasteland]]|location80_color=Wasteland| | |||
location81=[[Street|Green Alley]]|location81_color=Street| | |||
location82=[[ Power Station|Green Alley Nuclear Facility]]|location82_color=Power Station| | |||
location83=[[ Power Station|Green Alley Nuclear Facility]]|location83_color=Power Station| | |||
location84=[[Street|Green Alley Overpass]]|location84_color=Carpark| | |||
location85=[[Street|Highway]]|location85_color= Road| | |||
location86=[[ Street|Highway]]|location86_color= Road | | |||
location87=[[ Street|Highway]]|location87_color= Road | | |||
location88=[[ Street|Highway]]|location88_color= Road | | |||
location89=[[ Street|Highway]]|location89_color= Road | | |||
location90=[[ Street|Highway]]|location90_color= Road | | |||
location91=[[Street|Green Alley]]|location91_color=Street| | |||
location92=[[ Power Station|Green Alley Nuclear Facility]]|location92_color=Power Station| | |||
location93=[[ Power Station|Green Alley Nuclear Facility]]|location93_color=Power Station| | |||
location94=[[Street|Green Alley]]|location94_color=Street| | |||
location95=[[Wasteland]]|location95_color=Wasteland| | |||
location96=[[Wasteland]]|location96_color=Wasteland| | |||
location97=[[Wasteland]]|location97_color=Wasteland| | |||
location98=[[Wasteland]]|location98_color=Wasteland| | |||
location99=[[Wasteland]]|location99_color=Wasteland| | |||
location100=[[Wasteland]]|location100_color=Wasteland| | |||
|}} | |||
'''Notes''' | |||
* All Buildings: "An office Block", "Time Bank", "The Pleasant Hotel", "The Masters Building" decay at the standard rate, regardless of whether they are ruined or not. If unruined, they will ransack at a rate of 1 level per day, and if the building becomes ruined with survivors inside, they will be informed of this, but stay inside at the current barricade rate. | |||
* "Green Alley Nuclear Facility" is treated as a [[Power station]], but is constantly ruined. | |||
* All "Office Buildings" are treated as standard non-NT buildings. "The Masters Building" is a multi-block NT facility and functions as four NT buildings which you can move between freely (including when a zombie or without free running). | |||
* Located at square 91. | |||
--{{User:Yonnua Koponen/signature}} 16:26, 24 October 2010 (BST) |
Latest revision as of 04:08, 22 April 2012
Oatlands
The Malton Suburb of Oatlands | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes
Submitted by User:Lailai
Queens Quarter
Union Bank
The Malton Suburb of Union Bank | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes
Submitted by --TripleU 04:16, 16 February 2010 (UTC)
Nintendo Land
The Malton Suburb of Nintendo Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes
Submitted by --The Shoemaker Talk Red Faction 14:41, 11 February 2010 (UTC)
Park fence squares act the same as a border.
Yoshi's petting is an outside area.
People and zombies have to search to find each other in the obstacle course.
Gates can be barricaded, to bar access as in a fort.
Koopa's Casino is a multi-block building.
The 4D theater is a multi-block building, similar to the big brother house. Only the ticketing area has doors and can be barricaded.
The arcade and bunker building types are two completely new building types.You can find portable pinball machines in the arcade, amongst other stupid joke weapons. In the bunker, you can find weapons with the search rates of a gunstore in a mall.
Rammlied Ruins
The Malton Suburb of Rammlied Ruins | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes
Sehnsucht Mansion, Haifisch Abbey and Kruspe Tavern are mulit block structures.
All buildings except the hut act as Ruined Abbys
Submitted by --TCAPD(╯°□°)╯ ┻━┻ 00:00, 22 March 2010 (UTC)
New Town
The Malton Suburb of New Town | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes
-"Gun Stores" are like gun stores in the mall, with the exception of finding a taser gun, (3% find, 2 dam, holds 5 charges, 70% hit, no skills availible.) and flak jackets (3%)
-"Antique Stores" are mostly flavour, holding old time-y clothes for your character.
-"Airports" have A limited amount of civilian clothes, and have airport-specific uniforms.
-New Town Police department now also hold flare guns and taser guns. (flare: 2% taser: 6%)
-The Gate can be opened with a key you can search from the antique store (1%) Once opened, it cannot be closed.
--Jack Kolt 05:23, 7 February 2010 (UTC)
Wolf-Rock Forest
woodland | hill | hill | woodland | woodland | woodland | woodland | woodland | woodland | woodland |
woodland | hill | shack | woodland | woodland | woodland | woodland | woodland | woodland | woodland |
woodland | woodland | woodland | woodland | hermitage | glade | glade | glade | woodland | woodland |
woodland | woodland | woodland | woodland | woodland | glade | glade | woodland | woodland | woodland |
woodland | woodland | woodland | woodland | woodland | woodland | glade | woodland | woodland | woodland |
woodland | woodland | glade | woodland | woodland | woodland | woodland | woodland | woodland | woodland |
woodland | glade | glade | woodland | woodland | woodland | woodland | woodland | woodland | woodland |
woodland | woodland | woodland | woodland | woodland | woodland | woodland | woodland | woodland | woodland |
woodland | woodland | woodland | woodland | woodland | woodland | forester's lodge | woodland | woodland | woodland |
roadway | roadway | roadway | roadway | roadway | roadway | roadway | roadway | roadway | roadway |
Notes
'Slot' 18
Hermitage= church (no idea what else;/)
Forester's Lodge contains (very low percentage): fuel, axes, radio, shotguns, shells.
Hill allows the use of binoculars.
Shack= Search rates of junkyard. Begins ruined.
Submitted by --Gargulec 12:07, 2 April 2010 (BST)
The Disintegration of the Persistence of Memory
The Malton Suburb of Disintegration of the Persistence of Memory | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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And with that, I'm off to bed. 06:27, 17 August 2010 (BST)
- world's greatest manhunt ever.--User:Yonnua Koponen/signature2 23:47, 20 August 2010 (BST)
Green Alley District
The Malton Suburb of Green Alley District | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes
- All Buildings: "An office Block", "Time Bank", "The Pleasant Hotel", "The Masters Building" decay at the standard rate, regardless of whether they are ruined or not. If unruined, they will ransack at a rate of 1 level per day, and if the building becomes ruined with survivors inside, they will be informed of this, but stay inside at the current barricade rate.
- "Green Alley Nuclear Facility" is treated as a Power station, but is constantly ruined.
- All "Office Buildings" are treated as standard non-NT buildings. "The Masters Building" is a multi-block NT facility and functions as four NT buildings which you can move between freely (including when a zombie or without free running).
- Located at square 91.
--Yonnua Koponen Talk ! Contribs 16:26, 24 October 2010 (BST)