Suggestion:20090205 Gas Siphoner: Difference between revisions
Shortround (talk | contribs) No edit summary |
|||
(25 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
<noinclude> | <noinclude> | ||
{{rejected|Survivor Skill}} | |||
{{Suggestion Navigation}} | {{Suggestion Navigation}} | ||
{{TOCright}} | {{TOCright}} | ||
Line 51: | Line 51: | ||
'''Keep Votes''' | '''Keep Votes''' | ||
# '''Author vote''' --{{User:Blake Firedancer/sig}} 12:51, 5 February 2009 (UTC) | # '''Author vote''' --{{User:Blake Firedancer/sig}} 12:51, 5 February 2009 (UTC) | ||
# '''Keep''' Buffs flares and makes fuel more expensive at the same time (there is too much fuel around right now.) I like it. --[[User:Explodey|Explodey]] 16:02, 5 February 2009 (UTC) | |||
# '''Keep''' - Not too bad of a suggestion, despite opinions to the contrary below me, though I find the numbers to need some revision. For example, why would it cost less AP to siphon gas from a car when it costs more to get gas from an auto repair station that was built for said purpose? --[[User:Macampos|Private Mark]] 04:02, 6 February 2009 (UTC) | |||
# '''Keep''' - I agree with Mark, it needs a bit of fixing but overall it sounds great. It kinda reminds me of The Road Warrior. (Mad Max 2) -[[User:Rohndogg1|Rohndogg1]] 16:43, 7 February 2009 (UTC) | |||
# '''Keep''' - It could use some polish but all in all great addition. --[[User:Mkgeeeeze|Mkgeeeeze]] 17:23, 8 February 2009 (GMT) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
# '''not for me''' I see what you are aiming for and the scavenger aspect is bang on for genre but i just don't like the mechanics for the fuel stations. Why should it cost 5AP more to pump gas and how inept would you have to be to pour it all overyourself while using a pump? Not only that but people would want to shoot a flare at the pumps to make them go boom, zombies would want to destroy them or use them as a new suicide method? Stick to the syphoning from vehicles thing and it all makes more sense and avoids a lot of my issues. --[[User:Honestmistake|Honestmistake]] 14:12, 5 February 2009 (UTC) | # '''not for me''' I see what you are aiming for and the scavenger aspect is bang on for genre but i just don't like the mechanics for the fuel stations. Why should it cost 5AP more to pump gas and how inept would you have to be to pour it all overyourself while using a pump? Not only that but people would want to shoot a flare at the pumps to make them go boom, zombies would want to destroy them or use them as a new suicide method? Stick to the syphoning from vehicles thing and it all makes more sense and avoids a lot of my issues. --[[User:Honestmistake|Honestmistake]] 14:12, 5 February 2009 (UTC) | ||
#'''Kill''' - Rumour has it that certain daytime soaps are plotted by means of a random number generator: characters and situations are generated randomly, then a script is written around this. Many daily horoscopes are also generated by means of a computerised RNG. My hypothesis that Blake Firedancer generates Suggestions in a similar manner: every game item, mechanic and concept is plugged in an algorithm that generates various numbers, etc. for game changes. Much like soaps and horoscopes, these ideas are rarely interesting or | #:It's to balance out the fact that pumps are less dangerous and more likely to work. --{{User:Blake Firedancer/sig}} 23:51, 5 February 2009 (UTC) | ||
#'''Kill''' - Rumour has it that certain daytime soaps are plotted by means of a random number generator: characters and situations are generated randomly, then a script is written around this. Many daily horoscopes are also generated by means of a computerised RNG. My hypothesis that Blake Firedancer generates Suggestions in a similar manner: every game item, mechanic and concept is plugged in an algorithm that generates various numbers, etc. for game changes. Much like soaps and horoscopes, these ideas are rarely interesting or worth incorporating into one's day. --[[User:WanYao|WanYao]] 14:18, 5 February 2009 (UTC) | |||
#'''Kill''' - I don't like the idea of high AP costs for this, especially considering that it's done outside (potential for newbies being stranded outside with -10ap). The siphoning from cars is perhaps workable, but leave it as a low chance to succeed (at a slightly better rate than searching for the current full fuel can). Leave the searching in auto repairs as is (although the flavour text could be changed to filling from the pumps <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 00:10 6 February 2009 (BST)</small> | |||
#'''Kill''' - Because Americani'''s'''ations should die in a fire (it's not even Gas you're putting in the tank so why call it that? =/). And while I like the idea, some of the numbers need a serious re-think. As Honest. -- {{User:Krazy_Monkey/sig}} 00:16, 6 February 2009 (UTC) | |||
#'''Kill''' - Because I wanted to point out that "gas" is short for "gasoline," jackass. And it's spelled "Americanization" in the only dialect that still matters in the world. The Empire's dead, get with the times. Also, I don't think this suggestion is necessary. --{{User:William Told/Sig}} 03:30, 6 February 2009 (UTC) | |||
# Gas pumps are alsoore likely to be empty. I don't like having 100% success.--[[User:Pesatyel|Pesatyel]] 04:55, 6 February 2009 (UTC) | |||
#'''Kill''' - I don't really care for the gas pumps from the auto stations, but siphoning the gasoline from cars is workable. Decreasing the success rate and AP usage for taking fuel from the cars appears to be preferred. --{{User:Zombie slay3r/Signature}} 06:49, 6 February 2009 (UTC) | |||
#'''Kill''' - As boxy, Cheese. {{User:Linkthewindow/Sig}} 07:05, 6 February 2009 (UTC) | |||
#'''Kill''' - As Zs. --[[User:Midianian|Midianian]]<small><sup>|[[User talk:Midianian|T]]|[[Developing Suggestions|DS]]|[[:Category:Recently Closed Suggestions|C:RCS]]|</sup></small> 11:54, 6 February 2009 (UTC) | |||
#'''Kill''' i liked where the idea was going until we got to the AP costs vs success rates. completely impractical. --[[User:Deathnut/deathnut|Lt.G Deathnut]]<nowiki> | </nowiki>[[User:deathnut/TheStayPuftMan|TheStayPuftMan]] 19:05, 6 February 2009 (UTC) | |||
#:Yeah, well when people stopped making comments on my idea when it was in Developing Suggestions, I moved it to here, given that the comments beforehand were positive. If you wish to debate the numbers on the Talk page, I will be glad to consider them for future versions. --{{User:Blake Firedancer/sig}} 10:07, 7 February 2009 (UTC) | |||
#'''Kill''' - I don't want to find an empty fuel can... --{{User:Jasonjason/sig}} 21:39, 6 February 2009 (UTC) | |||
#'''Kill''' - As Jasonjason, StayPuft, Boxy, Cheese, and the rest. -- {{User:BlackReaper/sig}} 03:35, 7 February 2009 (UTC) | |||
#'''Kill''' - This needs serious revision to be workable. It's a neat idea but does not work here. Bring it to discussion, maybe? {{User:Extropymine/sig}} 07:13, 11 February 2009 (UTC) | |||
#'''Kill''' - Has potential. As above. Etc. --[[User:Druuuuu/Ocular|Ocular]] <sup style="font-size:70%">[[User:Druuuuu|Dru]][[User talk:Druuuuu|uu]][[Red Rum|uu]]</sup> 04:13, 12 February 2009 (UTC) | |||
# '''Change''' Fine, as long as the AP costs for streets and gas stations are swapped. [[User:ChainReaction01|ChainReaction01]] 03:37, 19 February 2009 (UTC) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' | ||
Line 62: | Line 82: | ||
<br clear=both> | <br clear=both> | ||
---- | ---- | ||
Latest revision as of 14:27, 25 November 2012
Closed | |
This suggestion has finished voting and has been moved to Peer Rejected. |
20090205 Gas Siphoner
Blake Firedancer T E RNL? P.I.S.I.T. 12:47, 5 February 2009 (UTC)
Suggestion type
Skill and Item
Suggestion scope
Survivors
Suggestion description
(NOTE: For language purposes, 'Gas' is used in this suggestion. Use of the words 'Fuel', 'Petrol' or other such words in place of 'Gas' is acceptable, should this be implemented.)
This does two things to the game. Firstly, it adds Empty Fuel Cans to the game, with the same stats (Find rates, locations, encumberance, attack accuracy & damage) as a regular fuel can, only you can't use it to fuel up generators or coat people in fuel by hitting them with it.
Secondly, it adds the skill Gas Siphoner to the Civilian skill list, as its own 'skill tree'. This does three things:
- You do not automatically discard fuel cans when they are emptied. Instead, the fuel can in your inventory is replaced by an empty fuel can.
- At gas stations or auto repairs, the survivor can use the external gas pumps to fill up an empty fuel can for a 20AP cost. This must be done outside a powered station, in order to activate the pumps. However, there is a 10% chance of you spilling gas on yourself.
- At carparks or streets, the survivor can siphon gas from abandoned cars. It only costs 15 AP here, but only has a 30% chance of working at either of these locations. Plus, there is a 20% chance of you spilling gas on yourself in the process. To review:
- Gas Station/Auto Repair
- 100% success rate
- 20AP cost
- 10% chance of spilling gas on yourself
- Carpark/Street
- 30% success rate
- 15AP cost
- 25% chance of spilling gas on yourself
In-game messages would read:
- When filling up a gas can from a pump: You operate the gas pump and fill the can.
- When filling up a gas can from a pump (spilling): You operate the gas pump and fill the can, but accidentally spill gas on youself in the process.
- When siphoning gas from a parked car (success): You siphon gas from an abandoned car, filling the can.
- When siphoning gas from a parked car (failure w/ spilling): You go to siphon gas from a car, but end up spilling it all on yourself.
- When siphoning gas from a parked car (success w/ spilling): You siphon gas from an abandoned car, spilling some on yourself in the process.
- When siphoning gas from a parked car (failure): You go to siphon gas from a car, but end up empty-handed.
- When attempting to siphon gas without a fuel can: You need an empty fuel can in order to siphon gas.
- When attempting to use a gas pump without a fuel can: You need an empty fuel can in order to use the pump.
- When fueling a generator with the skill: You fuel the generator, keeping the empty can for refuelling.
- When emptying a can via. swinging: You hit [Target] for 1 damage, spilling the last of the fuel on them. You keep the empty can for refuelling.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author vote --Blake Firedancer T E RNL? P.I.S.I.T. 12:51, 5 February 2009 (UTC)
- Keep Buffs flares and makes fuel more expensive at the same time (there is too much fuel around right now.) I like it. --Explodey 16:02, 5 February 2009 (UTC)
- Keep - Not too bad of a suggestion, despite opinions to the contrary below me, though I find the numbers to need some revision. For example, why would it cost less AP to siphon gas from a car when it costs more to get gas from an auto repair station that was built for said purpose? --Private Mark 04:02, 6 February 2009 (UTC)
- Keep - I agree with Mark, it needs a bit of fixing but overall it sounds great. It kinda reminds me of The Road Warrior. (Mad Max 2) -Rohndogg1 16:43, 7 February 2009 (UTC)
- Keep - It could use some polish but all in all great addition. --Mkgeeeeze 17:23, 8 February 2009 (GMT)
Kill Votes
- not for me I see what you are aiming for and the scavenger aspect is bang on for genre but i just don't like the mechanics for the fuel stations. Why should it cost 5AP more to pump gas and how inept would you have to be to pour it all overyourself while using a pump? Not only that but people would want to shoot a flare at the pumps to make them go boom, zombies would want to destroy them or use them as a new suicide method? Stick to the syphoning from vehicles thing and it all makes more sense and avoids a lot of my issues. --Honestmistake 14:12, 5 February 2009 (UTC)
- It's to balance out the fact that pumps are less dangerous and more likely to work. --Blake Firedancer T E RNL? P.I.S.I.T. 23:51, 5 February 2009 (UTC)
- Kill - Rumour has it that certain daytime soaps are plotted by means of a random number generator: characters and situations are generated randomly, then a script is written around this. Many daily horoscopes are also generated by means of a computerised RNG. My hypothesis that Blake Firedancer generates Suggestions in a similar manner: every game item, mechanic and concept is plugged in an algorithm that generates various numbers, etc. for game changes. Much like soaps and horoscopes, these ideas are rarely interesting or worth incorporating into one's day. --WanYao 14:18, 5 February 2009 (UTC)
- Kill - I don't like the idea of high AP costs for this, especially considering that it's done outside (potential for newbies being stranded outside with -10ap). The siphoning from cars is perhaps workable, but leave it as a low chance to succeed (at a slightly better rate than searching for the current full fuel can). Leave the searching in auto repairs as is (although the flavour text could be changed to filling from the pumps -- boxy talk • teh rulz 00:10 6 February 2009 (BST)
- Kill - Because Americanisations should die in a fire (it's not even Gas you're putting in the tank so why call it that? =/). And while I like the idea, some of the numbers need a serious re-think. As Honest. -- Cheese 00:16, 6 February 2009 (UTC)
- Kill - Because I wanted to point out that "gas" is short for "gasoline," jackass. And it's spelled "Americanization" in the only dialect that still matters in the world. The Empire's dead, get with the times. Also, I don't think this suggestion is necessary. --William Told and Co. ಠ_ಠ ಠ_ಠ ಠ_ಠ 03:30, 6 February 2009 (UTC)
- Gas pumps are alsoore likely to be empty. I don't like having 100% success.--Pesatyel 04:55, 6 February 2009 (UTC)
- Kill - I don't really care for the gas pumps from the auto stations, but siphoning the gasoline from cars is workable. Decreasing the success rate and AP usage for taking fuel from the cars appears to be preferred. --ZsL 06:49, 6 February 2009 (UTC)
- Kill - As boxy, Cheese. Linkthewindow Talk 07:05, 6 February 2009 (UTC)
- Kill - As Zs. --Midianian|T|DS|C:RCS| 11:54, 6 February 2009 (UTC)
- Kill i liked where the idea was going until we got to the AP costs vs success rates. completely impractical. --Lt.G Deathnut | TheStayPuftMan 19:05, 6 February 2009 (UTC)
- Yeah, well when people stopped making comments on my idea when it was in Developing Suggestions, I moved it to here, given that the comments beforehand were positive. If you wish to debate the numbers on the Talk page, I will be glad to consider them for future versions. --Blake Firedancer T E RNL? P.I.S.I.T. 10:07, 7 February 2009 (UTC)
- Kill - I don't want to find an empty fuel can... --dgw 21:39, 6 February 2009 (UTC)
- Kill - As Jasonjason, StayPuft, Boxy, Cheese, and the rest. -- THELORDGUNSLINGER 03:35, 7 February 2009 (UTC)
- Kill - This needs serious revision to be workable. It's a neat idea but does not work here. Bring it to discussion, maybe? ~ extropymine Talk | NW | 4Corners 07:13, 11 February 2009 (UTC)
- Kill - Has potential. As above. Etc. --Ocular Druuuuu 04:13, 12 February 2009 (UTC)
- Change Fine, as long as the AP costs for streets and gas stations are swapped. ChainReaction01 03:37, 19 February 2009 (UTC)
Spam/Dupe Votes