Suggestion:20101019 Manhandle: Difference between revisions
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{{User:Rosslessness/Sig}} 11:04, 19 October 2010 (BST) | {{User:Rosslessness/Sig}} 11:04, 19 October 2010 (BST) | ||
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#'''Keep''' - Bandwagoning. --[[User:Armpit Odor|<span style="color:red"><sup>A</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>R</sup><span style="color:green"><sub>D</sub><span style="color:red"><sup>M</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>P</sup><span style="color:green"><sub>R</sub><span style="color:red"><sup>I</sup><span style="color:green"><sub> ! </sub><span style="color:red"><sup>T</sup></span></span></span></span></span></span></span></span></span></span></span>]] 21:38, 19 October 2010 (BST) | #'''Keep''' - Bandwagoning. --[[User:Armpit Odor|<span style="color:red"><sup>A</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>R</sup><span style="color:green"><sub>D</sub><span style="color:red"><sup>M</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>P</sup><span style="color:green"><sub>R</sub><span style="color:red"><sup>I</sup><span style="color:green"><sub> ! </sub><span style="color:red"><sup>T</sup></span></span></span></span></span></span></span></span></span></span></span>]] 21:38, 19 October 2010 (BST) | ||
#Come to think of it zombies can actually already do seven (or eight for that matter) points of damage in two AP so my worry was unfounded. - [[User:Whitehouse]] 22:21, 19 October 2010 (BST) | #Come to think of it zombies can actually already do seven (or eight for that matter) points of damage in two AP so my worry was unfounded. - [[User:Whitehouse]] 22:21, 19 October 2010 (BST) | ||
#Like it, but it should only be for ruins, unlike what DDR says. :P --{{User:Yonnua Koponen/signature}} 22:26, 19 October 2010 (BST) | |||
#'''Keep''' maybe extra damage for ruined building but there should be a little damage taken from being drug out of a build maybe 1-2 hp loss from an un-ruined building. As said above it shouldn't be fatal.{{User:Mazu/sig}} 22:47, 19 October 2010 (BST) | |||
#'''Keep''' - As Thad and Mazu. Make it non-fatal, 4 damage in ruins, 2 damage otherwise. --{{User:TripleU/Sig}} 23:32, 19 October 2010 (BST) | |||
#'''keep''' I would prefer the damage to be potentially fatal but that's not enough to warrant a kill. --[[User:Honestmistake|Honestmistake]] 08:20, 20 October 2010 (BST) | |||
#'''Keep''' - Rollin', rollin', rollin', keep 'em street treats rollin', RAW-HIIIDE! --{{User:Spiderzed/Sandbox/Sig}} 16:21, 20 October 2010 (BST) | |||
#'''Keep''' - I'm Senator Ted Bundy and I approve of this suggestion! [[User:Spud|Spud]] 02:20, 21 October 2010 (BST) | |||
#Why not? --{{User:Axe Hack/Sig}} 18:46, 23 October 2010 (BST) | |||
#'''Keep/Change''' - 100% guarantee of damage is uncool, I think there should be a chance factor, because Zombies aren't gong to be smart enough to drag them onto deris every time... {{User:Dezonus/sig}} 23:49, 24 October 2010 (BST) | |||
#'''Keep''' - I like it, but the RNG should be involved somehow, like 0-4 HP damage. --[[User:Kurt Kreti|Kurt Kreti]] 13:46, 31 October 2010 (UTC) | |||
#'''Keep''' [[User:RinKou|RinKou]] 05:20, 1 November 2010 (UTC) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
:<s>I don't like it because it means a zombie can kill in a situation where it couldn't previously. - [[User:Whitehouse]] 21:35, 19 October 2010 (BST)</s> | |||
::<s>''The damage cannot be fatal'', so that is a wrong assumption ;) --[[Image:Umbrella-White.png|14px]][[User:MisterGame|<span style= "color: maroon; background-color: white">'''''Thadeous Oakley''''']][[Image:Umbrella-White.png|14px]]</span> 21:37, 19 October 2010 (BST) </s> <small>non author reply struck </small> | |||
#'''Weak Kill''' - It's a 100% hit attack. I don't like the idea of anything that hits 100% of the time causing any damage. Sure, a human that gets dragged is all but doomed. But, it's that 1% of the time they might have gotten away. I can't tell you how many times I've been attacking a human and run out of A.P. before finishing them off. Sometimes I'll find out they were killed by another zombie. Sometimes I never find out. --[[User:Keepster33|keepster33]] 14:55, 20 October 2010 (BST) | |||
#'''Kill''' - Cool, more zed buffs. Let's actually give the survivors a fighting chance in a siege first, k? What's more, newbies will have their arses ''handed'' to them if this goes through - selective zacks will hit them first, and hit them hardest. --{{User:Medico/sig}} 10:12, 23 October 2010 (BST) | |||
#:If there's more than one survivor in a ruined building, am I really going to drag the level one newb when I could target the guy with construction? --{{User:Rosslessness/Sig}} 11:30, 23 October 2010 (BST) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' | ||
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Latest revision as of 17:36, 2 November 2010
Closed | |
This suggestion has finished voting and has been moved to Peer Reviewed. |
20101019 Manhandle
RosslessnessWant a Location Image? 11:04, 19 October 2010 (BST)
Suggestion type
Skill tweak.
Suggestion scope
Zombies with Feeding Drag.
Suggestion description
If a survivor is dragged from a ruined building, they lose 4hp, as the zombie drags them through shattered glass and broken barricades. This damage cannot be fatal, as per freerunning into a ruined building.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep --Aeon17x 11:13, 19 October 2010 (BST)
- Keep - make nice --Karloth Vois ¯\(°_o)/¯ 11:59, 19 October 2010 (BST)
- Keep - should make it for all feeding drag, not just ruined buildings. -- LEMON #1 12:15, 19 October 2010 (BST)
- Keep - Implement Mansack and Manhandle now!--GANG Giles Sednik CAPD 13:47, 19 October 2010 (BST)
- Keep Bandwagon. Plus I'm the author, so I approve of this change. --RosslessnessWant a Location Image? 14:29, 19 October 2010 (BST)
- Peek .ylluf siht troppus I 15:50, 19 October 2010 (BST)
- Keep - Finbarr Saunders approves. Fnarr fnarr. ~~ Chief Seagull ~~ talk 16:02, 19 October 2010 (BST)
- Keep - Ouch! John Ibans 18:06, 19 October 2010 (BST)
- Keep - Liked it even before the 2.0 tweaks. Simple is good, though. --~ 18:09, 19 October 2010 (BST)
- Keep - As per my comments on DS. —Aichon— 21:30, 19 October 2010 (BST)
- Keep - As Aichon.--Thadeous Oakley 21:35, 19 October 2010 (BST)
- Keep - Bandwagoning. --AORDMOPRI ! T 21:38, 19 October 2010 (BST)
- Come to think of it zombies can actually already do seven (or eight for that matter) points of damage in two AP so my worry was unfounded. - User:Whitehouse 22:21, 19 October 2010 (BST)
- Like it, but it should only be for ruins, unlike what DDR says. :P --Yonnua Koponen Talk ! Contribs 22:26, 19 October 2010 (BST)
- Keep maybe extra damage for ruined building but there should be a little damage taken from being drug out of a build maybe 1-2 hp loss from an un-ruined building. As said above it shouldn't be fatal. 22:47, 19 October 2010 (BST)
- Keep - As Thad and Mazu. Make it non-fatal, 4 damage in ruins, 2 damage otherwise. --VVV RPMBG 23:32, 19 October 2010 (BST)
- keep I would prefer the damage to be potentially fatal but that's not enough to warrant a kill. --Honestmistake 08:20, 20 October 2010 (BST)
- Keep - Rollin', rollin', rollin', keep 'em street treats rollin', RAW-HIIIDE! -- Spiderzed▋ 16:21, 20 October 2010 (BST)
- Keep - I'm Senator Ted Bundy and I approve of this suggestion! Spud 02:20, 21 October 2010 (BST)
- Why not? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:46, 23 October 2010 (BST)
- Keep/Change - 100% guarantee of damage is uncool, I think there should be a chance factor, because Zombies aren't gong to be smart enough to drag them onto deris every time... -Dezonus- (talk) 23:49, 24 October 2010 (BST)
- Keep - I like it, but the RNG should be involved somehow, like 0-4 HP damage. --Kurt Kreti 13:46, 31 October 2010 (UTC)
- Keep RinKou 05:20, 1 November 2010 (UTC)
Kill Votes
I don't like it because it means a zombie can kill in a situation where it couldn't previously. - User:Whitehouse 21:35, 19 October 2010 (BST)The damage cannot be fatal, so that is a wrong assumption ;) --Thadeous Oakley 21:37, 19 October 2010 (BST)non author reply struck
- Weak Kill - It's a 100% hit attack. I don't like the idea of anything that hits 100% of the time causing any damage. Sure, a human that gets dragged is all but doomed. But, it's that 1% of the time they might have gotten away. I can't tell you how many times I've been attacking a human and run out of A.P. before finishing them off. Sometimes I'll find out they were killed by another zombie. Sometimes I never find out. --keepster33 14:55, 20 October 2010 (BST)
- Kill - Cool, more zed buffs. Let's actually give the survivors a fighting chance in a siege first, k? What's more, newbies will have their arses handed to them if this goes through - selective zacks will hit them first, and hit them hardest. --• LtZurSee slapped your nose with a newspaper for a heal from CORAM (0 seconds ago) 10:12, 23 October 2010 (BST)
Spam/Dupe Votes