Fort Creedy: Difference between revisions

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=Barricade Policy=
=Barricade Policy=
Gatehouse barricades: '''VSB at all times'''<br>
Gatehouse barricades: '''EHB at all times'''<br>
Armory: '''VSB at all times'''<br>
Armory: '''VSB at all times'''<br>
Barracks, Infirmary, Storehouses and Vehicle Depot: '''EHB at all times'''
Barracks, Infirmary, Storehouses and Vehicle Depot: '''EHB at all times'''

Revision as of 19:25, 22 November 2009

Mall-in zombie hands-small.jpg

[78,47] - [80,49] (bic) (statuses) (update)
Fort Creedy
Permanently ruined, efforts to reclaim are immediately repelled
Dislycan (talk) 18:32, 16 August 2024 (UTC)
Fort Creedy

Peppardville [78,47] – [80,49] Pitneybank

the Kitchingman Monument
(Peppardville)
Raikes Bank
(Peppardville)
Sebright Drive Railway Station
(Peppardville)
Gumm Alley
(Pitneybank)
Norgan Library
(Pitneybank)
the Canning Motel
(Peppardville)
Fort Creedy Infirmary Fort Creedy Storehouse Fort Creedy Barracks a junkyard
(Pitneybank)
Tennear Bank
(Peppardville)
Fort Creedy Barracks Fort Creedy Armoury Fort Creedy Gatehouse Ebdon Drive
(Pitneybank)
St. Benedict's Hospital
(Peppardville)
Fort Creedy Exercise Yard Fort Creedy Training Ground Fort Creedy Vehicle Depot the Hunter Building
(Pitneybank)
a junkyard
(Edgecombe)
Club Noake
(Edgecombe)
a warehouse
(Edgecombe)
Hamlen Auto Repair
(Pegton)
Promel Towers
(Pegton)

Basic Info:

  • There are only two armouries on the entire Malton Map, so it is a high profile location for both zombies and survivors alike.
  • An Armoury is a Dark building.
  • Difficult to defend because it cannot be freerun into.
  • Tagging an armoury earns 2 XP.
  • Empty "Fort" blocks are open land and cannot be barricaded. However, as the military has repaired the breached walls of the fort complex and rebuilt the gatehouse, they can no longer be accessed from adjacent areas - you must enter the fort complex by way of the gatehouse.
Known groups of the fort:

Fort Creedy is a fort split between the suburbs of Peppardville and Pitneybank, located in the eastern region of Malton.

  • Radio Transmitters: The recognized radio frequency is 26.70. (See discussion.)
  1. A cemetery [81, 45] is run by the CDF.
  2. A cemetery [82, 51]


Barricade Policy

Gatehouse barricades: EHB at all times
Armory: VSB at all times
Barracks, Infirmary, Storehouses and Vehicle Depot: EHB at all times

Recent News

October 2009

21st November, 2009 The RRF is here. PKers killing people left and right. Mob of zombies behind fort.

19th November, 2009 The RRF is coming in from Peppardville and the M.O.B will most likely be coming down from Spracklingbank later on.

19th November, 2009 Gatehouse VHB, 1 zombie outside.

18th November, 2009 More and more break ins, and with news of the RRF moving in to Peppardville ( http://wiki.urbandead.com/index.php/Peppardville ) it doesn’t look too good.

6th November, 2009 Safe, powered, couple Gkers and Pkers. Few break ins.

10th October, 2009 Three flares were fired from inside the fort. Seen from inside The Vallis Plaza Fire Station. (13 blocks SE) --Splice (Scout)

12th October, 2009 F0RT T1MMY SAFE JUST SUM Z3DZ OUTS1D3 & SUM N00BZ 1NS1D3 T1MMY TH3 TR3NCH13 07:34, 12 October 2009 (BST)

5th October, 2009 Still up and safe, one mrh cow inside. John Ibans 14:18, 5 October 2009 (BST)

Archives

Old news moved to the archives, 2006 to 2008 here with 2009 and beyond located right here.

Fort Movement Rules

CreedyFR.jpg CreedyOM.jpg

Status

Recent Fort Status

Barricade Level Armoury:VSB, Gatehouse: VHB, Storehouse: VSB, Infirmary: VSB, W Barracks: VSB, NE Barracks: VSB, Vehicle depot: VSB
Outside Graffiti Somebody has spraypainted hey zeds! how's everything today? share and enjoy! onto a wall.
Humans Outside 0
Zombies Outside Armoury: 0, Gatehouse: 1, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: (numbers approximates only)
Bodies Outside over a hundred outside Gatehouse.
Inside Graffiti F0RT T1MMY R00LZ!!!
Humans Inside Armoury: Over a hundred, Gatehouse: over fifty, Storehouse: over fifty, Infirmary: over fifty, W Barracks: over twenty, NE Barracks: over ten, Vehicle depot: over ten (numbers approximates only)
Zombies Inside Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: (numbers approximates only)
Bodies Inside None.
Comments Zombies attacking.

Latest Fort Status

Number of standing zombies and current barricade levels

(When updating the status please do not forget to leave your signature below)

Infirmary
Inside: human controlled
Outside: none
Storehouse
Inside: human controlled
Outside: none
Barracks
Inside: human controlled
Outside: none
Barracks
Inside: human controlled
Outside: none
Armoury
Inside: human controlled
Outside: none
Gatehouse
Inside: human controlled
Outside: 1 zombie, 101 bodies, 0 humans
Exercise Yard

Outside: none

Training Ground

Outside: none

Vehicle Depot
Inside: human controlled
Outside: none

Key to Barricade Levels:

No Barricades
LoB to QSB
VSB
HB/VHB
EHB

--con , 19th November 2009 (BST)

History

First Ruining of Fort Creedy

Feel free to complete the page if you have anything to add. But I think I summarized the battle fairly well, and fairly NPOV.  Nalikill  TALK  E!  W!  M!  USAI  02:00, 2 January 2008 (UTC)

Second Ruining of Fort Creedy

see also Creedystock.


If you support the survivors defending or reclaiming Fort Creedy, put {{FortCreedy}} on your user or group page.


Smallaofc.PNG Survivors Defending Fort Creedy Supporter
This user or group is a supporter of the Survivors defending or reclaiming Fort Creedy.


If you support the zombies attacking or controlling Fort Creedy, put {{DeadFortCreedy}} in your user or group page.


ZombieHand.gif Zombies Of Fort Creedy Supporter
This user or group is a supporter of the Zombies attacking or controlling Fort Creedy.


Fortress.jpg AoFC
This user, group, building, or area is part of the Alliance of Fort Creedy.
McZeds.png McZeds™
This location has a McZeds™ restaurant.
Now Open! Serving you 24 hours every day through the apocalypse.