Developing Suggestions: Difference between revisions

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I like it, the mechanic could need a tune up. Most older players will see this as unfair on newbies but suggesting they get rest to lvl 0 would upset them even more. --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] 21:16, 22 February 2010 (UTC)
I like it, the mechanic could need a tune up. Most older players will see this as unfair on newbies but suggesting they get rest to lvl 0 would upset them even more. --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] 21:16, 22 February 2010 (UTC)


Thumbs up from me. Always found it odd that gaining levels becomes ''easier'' as you level up. --[[User:Karloth_vois|Karloth Vois]] <sup>[[¯\(°_o)/¯]]</sup> 23:36, 22 February 2010 (UTC)
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Revision as of 23:36, 22 February 2010

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Developing Suggestions

This section is for presenting and reviewing suggestions which have not yet been submitted and are still being worked on.

Nothing on this page will be archived.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.


Please Read Before Posting

  • Be sure to check The Frequently Suggested List and the Suggestions Dos and Do Nots before you post your idea. You can read about many ideas that have been suggested already, which users should be aware of before posting what could be a dupe: a duplicate of an existing suggestion. These include Machine Guns and Sniper Rifles.
  • Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
  • If you decide not to take your suggestion to voting, please remove it from this page to avoid clutter.
  • It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.
  • After new game updates, users are requested to allow time for the game and community to adjust to these changes before suggesting alterations.

How To Make a Suggestion

Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change, etc. Basically: What is it? and Is it new, or a change?
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past two days should be given a warning notice. This can be done by adding {{SDW|date}} at the top of the discussion section, where date is the day the suggestion will be removed.
  • Suggestions with no new discussion in the past week may be removed.
  • If you are adding a comment to a suggestion that has the warning template please remove the {{SDW|date}} at the top of the discussion section to show that there is still ongoing discussion.

This page is prone to breaking when the page gets too long, so sometimes suggestions still under discussion will be moved to the Overflow page, so the discussion can continue.


Please add new suggestions to the top of the list


Suggestions

Ravenous Rage

Timestamp: Kamikazie-Bunny 21:14, 22 February 2010 (UTC)
Type: Rage Attack
Scope: Hungry Hungry Hippos Zombies!
Description: Hungry Hungry Hippos Zombies!

The Hungry Hungry Hippos Zombies are meant to be consuming balls brainz yet appear to prefer to paw their prey rather than munch on their tasty tasty balls brains.

Zombies who have not successfully bit a survivor within the last 250AP automatically become "Hungry Hungry Hippos Zombies", when these zombies attack a survivor they go into a ravenous rage, any attempts to attack the survivor instantly become bite attacks as the Hungry Hungry Hippos Zombie attempts to eat the survivors Balls brainzs, "Hungry Hungry Hippos Zombie" mode ends/resets when the zombie lands a successfully bite attack.

Discussion (Ravenous Rage)

Super nerf on newbie zombies.--Yonnua Koponen Talk ! Contribs 21:34, 22 February 2010 (UTC)

This is a joke right? Cookies and Cream 22:10, 22 February 2010 (UTC)


Highly Theoretical XP Reform

Timestamp: OnlyKillingZombiesIsRacist 20:40, 22 February 2010 (UTC)
Type: Levelling Structure
Scope: Survivors and Zombies
Description: Getting started in Urban Dead as fresh, never-been-dead (or freshly dead) meat is hard; you grind away for XP, you scrounge for vital supplies or a decent-sized horde, and you either stick it out until you have a few skills and the gameplay becomes fun in and of itself or you quit without seeing what UD really has to offer. Waxing lyrical about how much you love building new characters or pointing to meta-gaming are not solutions to this problem, gentlemen. The fact is, counter-intuitively, as you advance through Urban Dead gameplay becomes easier, not harder, irrespective of tactics or skill. My highly theoretical part-remedy is skills that would cost a character 100XP would cost 25XP x Level, skills costing 75XP would cost 20XP x Level, and skills costing 150XP would cost 35XP x Level. Character level would need to be considered seperate between zombie and survivor skills for this purpose, and starting skills do not count towards your Level.

(Obviously, this may need to be first implemented in a new city to prevent inevitable whining over XP refunding or other ways of implementing this in Malton.)

Therefore, a starting Level 1 NecroTech Lab Assistant pays 20XP for his second science skill, or 25XP for his first Civillian skill, or 35XP for his first Military skill. A Level 5 NecroTech Lab Assistant pays 100XP for a new science skill, or 125XP for a new Civillian skill, or 175XP for a new Military skill. A Level 20 NecroTech Lab Assistant pays 400XP for a new science skill, or 500XP for a new Civillian skill, or 700XP for a new Military skill.

You get the picture. This garners a sense of fun and payoff for hard work and fast advancement at lower levels, a longer and more rewarding 'campaign' towards becoming an omni-badass jack-of-all-trades or superzombie, and greater specialisation between characters as the impetus is on getting vital XP-gaining skills in areas of gameplay you wish to work in before they become expensive.

I appreciate this is far from perfect, and welcome all suggestions.

Discussion (Highly Theoretical XP Reform)

Not terrible. I'd perhaps bump it to say (level+1) multiplied by X XP. --RosslessnessWant a Location Image? 20:59, 22 February 2010 (UTC)

I like it, the mechanic could need a tune up. Most older players will see this as unfair on newbies but suggesting they get rest to lvl 0 would upset them even more. --Kamikazie-Bunny 21:16, 22 February 2010 (UTC)

Thumbs up from me. Always found it odd that gaining levels becomes easier as you level up. --Karloth Vois ¯\(°_o)/¯ 23:36, 22 February 2010 (UTC)


Blood Splatters for Attackers

Timestamp: Enigma179 13:32, 20 February 2010 (UTC)
Type: Flavour/Gameplay (if you care about getting blood on your suit)
Scope: Survivors and Zombies
Description: Simply enough, nowadays if you get shot or clawed or whatever your clothes get covered with super-stylish bloodstains, and you may crack your shades... why not give those bloodstains (no cracked shades, no-one's blood pressure is THAT high...) to the bastard who shot/stabbed/axed/set-you-on-fire/clawed you? Works exactly the same as current clothing damage system except that it applies to the guy who did the attacking too, and he can't get "tattered" "cracked" etc. descriptions from it. I mean, it makes perfect sense, giving someone a faceful of buckshot will get some blood on ya... not to mention axeing (is that a word?) him...

Oh yeah, and please tell me if there's a dupe you've seen, because I'm still rather new, and this seemed too obvious to NOT have occured before...

Discussion (Blood Splatters for Attackers)

I think that'd work out.. probably better if the description included wether the stains were from attacking or being attacked, if you attacked more than you have been attacked, it reads: "a blood-smeared pair of glasses, a torn and blood-flecked black short-sleeved shirt, a black jacket, a bloodstained pair of black trousers and a blood-flecked pair of black boots from attacking zombies" otherwise, if you have been attacked more than you have attacked, "a blood-smeared pair of glasses, a torn and blood-flecked black short-sleeved shirt, a black jacket, a bloodstained pair of black trousers and a blood-flecked pair of black boots" would make sense.. Gold-star.jpgstar 14:39, 20 February 2010 (UTC)

I totally thought of this a while back but forgot to suggest it. IIRC, as far as people can tell this is already how blood stains work for zombies. And, actually, memory from my Monroevillain, I'm pretty sure killing people can make your clothes bloodstained. If not, then I strongly support this or something like it. ᚱᛁᚹᛖᚾ 15:08, 20 February 2010 (UTC)

agreed (in addtion to what I added ;) )Gold-star.jpgstar 15:31, 20 February 2010 (UTC)

I like this. I don't think it's necessary to add the source, though, just the stains themselves. The sun shone, having no alternative, on the nothing new 18:57, 20 February 2010 (UTC)

I enter a mall. I shoot someone across the food court at the limit of my effective range. How much blood is going to fly 25 feet through the air and land on me again? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 00:27, 21 February 2010 (UTC)

Big deal. Just make it apply to melee weapons.--Pesatyel 00:41, 21 February 2010 (UTC)
I enter a mall. I hit someone in the head with a baseball bat. Anatomy 101, how much blood splatter does a fractured skull cause? How much will end up on me? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 00:55, 21 February 2010 (UTC)
Given you are filthy PKer scum I would guess that you smear it all over when you are done with your killing spree :) --Honestmistake 01:07, 21 February 2010 (UTC)
You can apologise for that. I don't run a single PKer. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 01:09, 21 February 2010 (UTC)
You enter the mall and smash some poor soul over the head with a baseball bat as a friendly greeting? Of course you don't.... you do it to try and kill the poor sap and as that poor sap is a players character it makes you a PKer. --Honestmistake 12:31, 21 February 2010 (UTC)
Wait... you're part of the Philosiphe Knights... how are you NOT a Pker? Enigma179 23:02, 21 February 2010 (UTC)
Your two publicly-listed characters are now on my list of people to kill for ignorance. Educate yourself. While some of us may educate individuals at the tip of the our proverbial sword, others choose to use the pen, which is far mightier when wielded correctly. Aichon 23:17, 21 February 2010 (UTC)
Oh shit I knew I should of kept my mouth shut Enigma179 00:24, 22 February 2010 (UTC)
If someone bashes me on the head with said baseball bat, how the hell did I get blood on my shoes? If I'm wearing a sweater and someone shoots my knees, how the hell did my t-shirt get all bloody? You can't argue realistic blood splatters under the current system. And if you hit someone on the head with a baseball bat hard enough, and enough times (as you would need to get more then one home run to score, if you know what I mean) they will have some very large cuts on their head, from which at least some blood will get on you. Same with pretty much every blunt attack weapon in the game. Hell, they might have gotten a splinter from it and that got on ya... And for ranged weapons, it's more fun to give them a birdshot sandwich at close range when you can see their reaction... and what if they ran towards you for some obscure reason? Enigma179 07:18, 21 February 2010 (UTC)
You got blood on your shoes from the loss of muscle control when you died, your bladder emptied taking the blood in your urine from your internal injuries to your feet and shoes. I don't have to argue blood splatter under the current system, all I have to do is point out the false logic in this suggestion which is the advocated change for the game. The fact I can kill someone with blunt force trauma to the abdomen causing massive internal bleeding but no external blood at all demonstrates the rather large hole in this idea. That's before we get into the notion of 'splatter', the venous system doesn't 'spurt' blood, and precise or lucky strikes or cuts can easily result in death with no trauma to the arterial system or with enough inertial force to cause the spray of bodily parts or fluids. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 07:30, 21 February 2010 (UTC)
As technically awesome as your shoe description sounds, I don't think many people think of that as a reason for their shoes being bloody upon being hit with a baseball bat. I think that most people would have the first impression of "Oh this guy obviously was whacked in the kneecaps one too many times". Yes, blood does not splatter, and if it does, it does so because of the physics behind bullets 'n things, but this is a ZOMBIE game, you must remember. I know that the rules say that you can't have unreasonable out-of-genre or fantasy suggestions, but in a virtual world where zombies have taken over (or not, seeing as survivors always outnumber them), who cares about the physics of the circulatory system? Enigma179 07:36, 21 February 2010 (UTC)
A lot of people think that their soul will go and live forever with a man who was nailed to a tree, doesn't make it so. Just because people don't immediately think of reality doesn't make it go away. But to quote you, in a virtual world where zombies have taken over, who cares about where the blood from an attack goes? See how mine is just as valid as yours but means Kevan has to code less? Also, you said this: "why not give those bloodstains (no cracked shades, no-one's blood pressure is THAT high...) to the bastard who shot/stabbed/axed/set-you-on-fire/clawed you?" Why not? Well, because it seems like some pathetic attempt at a karma system where 'good' 'upstanding' people who don't kill others are nice and clean and 'bad' 'evil' people who kill others are dirty and messy. In short, this strikes me as nothing more than an attempt to make PKers change their outfits more often because you don't like being killed. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 08:46, 21 February 2010 (UTC)
That's a good point, but it shouldnt just apply to PK's, as anyone that attacks anything will be covered in blood from its victim, wether you attack other survivors or zombies, the real culprits will be people who attack NOTHING, with their clean clothes and their...their ironed clothes, and gelled hair and, stupid neat things D:<. Thinking back to shaun of the dead, very little blood was actually recoiled back onto him. --Gold-star.jpgstar 09:01, 21 February 2010 (UTC)
Iscariot, PKers can do whatever they like. I don't care... of course, I care a bit when my dedicated survival character dies and I have to go and get revived, but I'm not a trenchie, I don't hunt them down and KOS... in fact for the most part they can kill all they like. I don't post suggestions to penalize their AP or XP or whatever for killing fellow humans. And your karma idea, to be quite frank, is utter bullshit. One can easily get out of bloodied clothes by going into a hotel, just one of many low profile hideouts for PKers. And most PKers I've seen don't give a crap about how much blood they've got on them. Hell, with this implemented it could be a kind of badge of honour. Not to mention that one can get their clothes just as badly bloodied up by being shot at. If I were suggesting a karma blood splatter, I would also propose removing blood from people who got shot at. So take your head out of your ass and stop making assumptions. Please. And yes, you would get just as much blood from attacking those on the opposing side.Enigma179 10:09, 21 February 2010 (UTC)
By gum, you really are concerned that something will sneak through suggestions that isn't quite to your vision. Also, this isn't hitting someone once with a baseball bat, in order to kill someone in this game, you generally need to use multiple shots. One of the most common weapons? A FIRE AXE. If you're going to be a pedant, at least do it right. --Karloth Vois ¯\(°_o)/¯ 17:54, 21 February 2010 (UTC)
Alright, I think that after this discussion talk times out and gets removed, I'll put it up for actual review, because after checking all of the pages listing various previous suggestions, I found nothing close to this. Enigma179 22:55, 21 February 2010 (UTC)

So thus far, the worst think I can think about this idea is that it is serves little purpose besides realism. With your review, make sure you make it clear that it's for realism, so that people don't spaminate it as "pointless, stupid! blah!" and that the chance of a weapon attack splattering your own clothing depends on the weapon. Say, punches and guns, very rare, if never; knives and fire axes, quite likely. Baseball bats and other random blunt weapons, possible. Newspaper, always! Nah, just kidding. --Acidifiers 06:28, 22 February 2010 (UTC)

I dunno, man, those papercuts can be pretty brutal. OnlyKillingZombiesIsRacist 19:54, 22 February 2010 (UTC)

Spraypainting People (and Zombahs!)

Timestamp: Acidifiers 09:58, 20 February 2010 (UTC)
Type: Equipment Change/Improvement
Scope: Survivors and Zombies, Interface, and Spray Cans
Description: While the majority of Urban Dead users rely on guns and sharp weapons for combat, every weapon-like item is usable as a weapon in game. But there are some that skim the list of what can and cannot be weapons, such as fuel cans and beer - not to mention newspapers. But there's another that isn't on the list, and I think is just as deserving as a fuel can, and quite a lot more deserving than the newspaper. That item would be the the spray can.

In a nutshell, what I'm proposing is the addition of the spray can to the weapons drop-down menu. So, should you find yourself in possession of a spraycan and your creativity floundering, or you simply wish to preserve the graffiti that is already on the block, you now have the option to spraypaint other people. Whether you're just getting a kick out of turning someone's pants pink, or using the paint to mark out known PKers, GKers, and BKers; likewise, whether you add graffiti to the walls or jot directions to the nearest revive point; how you chose to spend your spraycans is up to you.

You cover the zombie in spraypaint

The effects of a spray can used on a person is obvious: Any part of you in the path of the spraypaint will receive a light dusting of paint, thus coloring the outer layer of whatever you happen to be wearing at the time. Unless, of course, you happen to be naked, in which case you now have a purple skin (don't worry, it wears off). So that while clothing could previously be blood soaked and blood smeared, torn, ripped, and covered in oil, we add paint sprays to the mix. For instance, one could be wearing. "a black balaclava dusted with white", or "a blood-stained white short-sleeved shirt with a streak of black paint". Painted skin would also be displayed under the "wearing" category (yellow paint on the face, green paint on the torso).

Paint color is chosen at random.

Wearing: a fireman's helmet with a dusting of white, a set of rosary beads, a blood-flecked dark blue jacket coated in red spraypaint, a blood-flecked dark brown coat with streaks white, a pair of pale yellow trousers and yellow spraypaint on the face.

There are some exceptions. For instance, attacking the barricades or a generator will simply yield the message "That doesn't seem to work." Zombies who attempt to use the spray can will not be able to; they'll be met with a simple "You don't know how."

The Nitty-Gritty:

  • Spray cans have a 60% hit rate.
  • Each can may be used twice before depleting.
  • The levels of "colored-ness" go as follows:
  1. "...dusted in <color>"
  2. "...streaked with <color>"
  3. "...stained with <color>"
  4. Completely changes the color of the shirt. "A <color> shirt."
  • Spraypaint has a 45% chance of painting the torso and pants, a 20% chance of painting the pants and shoes, and a 35% of painting the head and torso.
  • New paint will simply cover over old paint.
  • A limited about of paint colors, perhaps five.

Discussion (Spraypainting People (and Zombahs!))

Sounds cool, but wait for some random wiki jackass to say 'ZOMG GAMEBREAKING SUGGESTION' and use some excuse that makes them sound like their mothers where on crack during pregnancy--Weed.jpgArthur DentWeed.jpg BIN LADEN IS DEAD!!!!! 10:15, 20 February 2010 (UTC)

Hooray, positives! *wipes sweat off brow*. I'm still not sure about the percentages I put up.--Acidifiers 10:51, 20 February 2010 (UTC)


Do you need a list? Well.. you got one...

  1. A new and unbalanced weapon. You wanna play with big guns? Try HALO 2. Or a bath house.
  2. Pointless griefing tool. You wanna teabag, join the Republican Party.
  3. Dupe. Not sure, but I'd presume it was rightly spaminated.


--WanYao 11:05, 20 February 2010 (UTC)

Quick, to the retaliation station!
  1. A weapon with less than half the damage of the flare gun, but only half a percentage chance greater of hitting.
  2. As stated, useful to mark others with neither harm nor inconvenience coming to those you spraypaint (unless, of course, you absolutely must change out of your paint stained clothing.)
  3. Checked, with utmost tedium, not a dupe.

Now, WanYao, I'm off to sell your mother some more crack. --Acidifiers 11:52, 20 February 2010 (UTC)

No you're not. You're more likely off to troll 4chan or something with the one other un-funny, overdone and totally cliched meme you saw someone use somewhere on the interet. --WanYao 12:06, 20 February 2010 (UTC)

Paint in your eyes would hurt but would it really hurt as much as being shot with a .44 revolver? Given the choice i think a bit of paint in my face is going to be greatly preferable to a knife in the ribs so your 5 damage is waaaaaay to much. Oh, and spray painting people and zombies has definitely come up before... If there is no dupe it must have been here and not made it as far as voting but I would go searching again if you really want to take this further. --Honestmistake 12:11, 20 February 2010 (UTC)

Hurt, not neccesarily, but I couldn't think up a better way to make up for "temporary blindness" besides higher damage. I did originally decide it to be 1 damage. Would that be better? Gunna go dupe checking. Also, Wan, what's 4chan? --Acidifiers 12:22, 20 February 2010 (UTC)
4chan is some lame internet meme i heard someone talk about once...
meanwhile, you can rest assured that this idea has come up many times before, though perhaps it never made off talk:suggestions. this suggestion, however, is very similar. while this one also deals with tagging other character, albeit without inflicting any damage or negative effects in-game. --WanYao 12:36, 20 February 2010 (UTC)
I think you just marked the suggestion above this one as a dupe. Your second link does have some merit though; however, their suggestions makes spray paint as a weapon that lowers hit rates and writes words on you. Would it help if I decreased the hit percentage? If users want to bother people by turning their pants pink, they're going to have to waste quite a few AP searching for Spray Cans. Or instead, should the spray can be a one use attack, with a high hit percentage? --Acidifiers 12:49, 20 February 2010 (UTC)
No, that isn't the suggestion above. Also, the damage is far too high. If you want this suggestion to be redeemable, make it equivalent to the damage it would actually do.--Yonnua Koponen Talk ! Contribs 12:58, 20 February 2010 (UTC)
The first link may not be an exact dupe but its mention has merit because it's a very similar idea with a very similar mechanic: a spray cannister which causes damage. The second link is also not a perfect dupe, but it's only the details which differ: inflicting damage vs. penalising to-hit %ages. But none of these arguments over semantics change the fact that your suggestion is an unbalanced, unnecessary new weapon and a griefing tool. --WanYao 12:59, 20 February 2010 (UTC)
I'm afraid penalizing hit was one of the main things people were complaining about when they voted Kill. Could you tell me why it's unbalanced? @Yonnua Koponen, see my response to Honestmistake. The spray can is mainly a fun item, as it is already for the majority. It's similar to the newspaper or the previously passed Suggestion:20090411 Music! Music! Music!. Perhaps someone should suggest the ability automatically exclude certain weapons from the drop-down list, if they wish to reduce clutter? --Acidifiers 13:16, 20 February 2010 (UTC)
If you want it to be "for fun", make it do zero damage, and let me ignore it.--Yonnua Koponen Talk ! Contribs 14:32, 21 February 2010 (UTC)
Fun, flavor, and realism. But okay, zero damage. Hrumph, I was really looking forward to turning people's eyeballs green. --Acidifiers 06:39, 22 February 2010 (UTC)

I say just randomly apply a random colour to their clothes, a similar system to blood splatter ie. "A red t-shirt with a dusting of black" to "A red t-shirt with a black spot" to "A red t-shirt covered with black stains" to "A black t-shirt". Chances of affecting various clothes would differ with same percentages as bloodstains. I don't think that it should do any damage personally, but that's just me. And it ain't griefing, otherwise shooting people and getting "blood on my suit!" would constitute griefing as well... and whacking people with newspapers goes right out... hell why would you shoot someone? Enigma179 13:28, 20 February 2010 (UTC)

  • AWESOME. Though I'd say take out the damage; not because it's overpowered, just to make it a bit simpler. --Karloth Vois ¯\(°_o)/¯ 14:03, 20 February 2010 (UTC)

Wan let you off light. This is stupid. Very stupid. Republican level stupid. It's also a multi-dupe. Go ahead and put it up for voting, right now. We'll all save our time arguing here when it dies quicker that way. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 01:03, 21 February 2010 (UTC)

Goodness Gracious Iscariot, you only need state the rationality behind your opinion to turn a random insult into usable, valuable critique! I haven't learn't a thing about my suggestion; "It's stupid, very stupid, and very very stupid, and it's worthless garbage" tells me absolutely nothing! Iscariot, how exactly do you expect me to respond to that? Do you expect me to simply say "Yes, I'm so sorry for making this worthless garbage; I should never have tried"? The second you launch a friggin unprovoked attack like that, you launch people into self-defense. Why do you say, "Wan let you off light"? Are you to say that if someone does something you do not agree with, they deserve to be punished? You are not infallible. Why be blatantly derogatory, Iscariot, when you can simply say "This is what's not good. This is why. I suggest you delete this." And before you say anything, just place in the first few lines:

"Spray Paint Can Attack is stupid because _______ . Please delete.", and fill in the blanks with evidence, not flames. --Acidifiers 08:34, 21 February 2010 (UTC)

Spray Paint Can Attack is stupid and you know it, that's why you stealthily changed the suggestion without leaving the former proposal, rendering the comments already added looking nonsensical. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 08:57, 21 February 2010 (UTC)

Tisk tisk, you don't follow me Iscariot! - "Spray Paint Can Attack is stupid because ______ . Please delete. "

And, see, now that was advice! "When implementing improvements discussed in Talk, make a New (developing) Suggestion as opposed to editing the old one" I don't think it would be very stealthy of me to delete half my suggestion and expect nobody to notice. --Acidifiers 09:06, 21 February 2010 (UTC)

Did you notice the 'make a new one' part of the thing you just quoted? You've tagged a new one onto the discussion of the old one. Perhaps you're unaware that altering text that makes responses to it look unfounded or nonsensical gets ruled vandalism on this wiki and has got people banned for impersonation. Now go put it all back so people coming to the party late can see the great stupidity of the original 'idea' you had. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 09:27, 21 February 2010 (UTC)
Iscariot, could you please clarify your response? What do you mean "tagged a new one into the discussion of the old one". New and old what, the "tagging" of what, and could you define "tagging"? I don't think I'd be banned for impersonation, since this conversation provides a decent explanation - but, just in case, could you advise me on how and where I might retrieve my original suggestion as not to hide it from people "coming to the party late"? Also, by singling out only my "original" idea as stupid, does that mean you now view the edited version as acceptable?

Iscariot, you still haven't explained yourself! You claim that the stupidity of the suggestion is obvious, but it is not as of yet obvious to anyone else until you tell me! Just plain tell me why! Just finish the Complete the Sentence, afore I'm forced to use even more exclamation marks! As long as you provide a logical explanation, you win! (Well, we've both won, as I now know exactly what to do to improve my suggestion) Once more, Iscariot: "I think the Spray Paint Can Attack is stupid because _______. Please delete it!" Just fill in the blank with a logical reason; it's that simple! Just fill the blank with a good reason! --Acidifiers 05:30, 22 February 2010 (UTC)

FILL THE BLANK DAMN YOU --Gold-star.jpgstar 14:27, 21 February 2010 (UTC)

Cut the hit chance down to 30% and make them run out as they normally (random percentile chance improved by your tagging skill) and I'll vote keep. Especially if it overwrites blood stains, the white mask (The iconic symbol of my order) gets to be red after the first few bounty hunters... It would be very nice to make them white again. -Devorac 02:27, 22 February 2010 (UTC)

Ah, that's a good idea. And, plus a practical use! Okay, overwrites blood stains too. Though, should I really keep editing the original, as he said, or should I make a new proposal? I'll fix it in a .txt document in the meantime. Also, I'll be changing one more thing. In order to avoid clothing like, "a red shirt stained with white and streaked with green and black and blue and dusted with orange and purple", or "dark blue jeans stained with white" turning into "dark blue jeans dusted with yellow" with just one spray (doest make sense for the white paint to simply, "disappear") I'll have to remove "dusted with". Your clothes can only be stained with 1 color, and streaked with 1. The most complicated thing you can now be wearing would now be "A dark blue shirt stained with yellow and streaked with black". Get sprayed with a new colored paint, only the "streaked with" changes. Get sprayed twice with that paint, and you're now only paint stained. That is, if I want to keep the colored paint. Wording subject to change. Still revising. --Acidifiers 05:30, 22 February 2010 (UTC)
Make a new proposal incorporating all of the updates you have gotten from discussion, consider it a rough draft for the actual suggestion room. After people flame that, revise it again put it back for one last flame dunk in the DS room, and then if there are no horrific gaping flaws that people want to change you run it through the actual system. Then you pray. (Or whatever)-Devorac 10:20, 22 February 2010 (UTC)

Mutations

Timestamp: Zombehman 14:26, 15 February 2010 (UTC)
Type: Zombie Feature
Scope: Zombie Strategy flavoring
Description: This idea is a way of giving the zombies a new way of working things. Essentially, this allows zombies to mutate into different forms. Before you kill this, let me elaborate. By mutating different attributes and forms, it allows zombie players a little customisation and strategy. For example, a muatation that makes the hands change to scythe-like claws. (not exactly that, just an example off the top of my head.) You could have the Mutation skill as a purchasable skill, and the more levels you buy, the more mutations you gain axcess to. They would be ballanced with detriments. For example, the scythes would do more damage then the hand attack would, but due to their larger size and weight, cost double the AP to use. Please note two things. One: I am somewhat new to Urban Dead. Two: This is but a concept. This could be reworked if it has a chance.--Zombehman 14:26, 15 February 2010 (UTC)

Discussion (Mutations)

You want to become Alex Mercer? -Devorac 02:59, 16 February 2010 (UTC)

By gum, I would love me some zombie mutations. New chap! I think this is a fairly commonly suggested thing, but go on, you may invent new awesomeness. :D --Karloth Vois ¯\(°_o)/¯ 04:14, 16 February 2010 (UTC)

This is a scythe. You want these sticking out of the end of your fingers? Let's be clear, at the end of the fingers you currently have you want six feet of wood tipped with a steel blade? And you expect your fingers to ever move again? Not to mention that they wouldn't be mounted in a way to be effective at cutting. So what you want is nail extensions for zombies that do nothing but reduce their combat effectiveness? Inspired.... -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 05:04, 16 February 2010 (UTC)

Okay this is a terrible idea... And scythes? You mean claws I assume? I am almost certain this has been sugested in the past. This would as above, probably hinder a zombies combat effectiveness. I would love to see something with huge talon like hands try to work a doorknob or rip barricades apart. -Alex1guy 18:49, 16 February 2010 (UTC)

God forbid you have to go to the bathroom, or itch your nose... Still, this suggestion might have some merit after an overhaul... (I believe he meant scything talons, not scythes on his hands.) -Devorac 09:08, 16 February 2010 (UTC)
I believe they know what he meant but prefer to be pedantic for their own amusement. As for saving this perhaps if such a mutation added 1 damage to claws at the expense of reducing their effectiveness at barricade attacks? TBH tho I think it is dead in the water as a concept ... just a bit too resident evil for my liking. --Honestmistake 20:34, 16 February 2010 (UTC)

Yeah, scything talons was what I meant. You couldn't actually tack tool scythes to your fingers. I don't know, as I said, I'm new, and at least to me, the Zombie class seems a little bland. I'm probably wrong. Bite me. And as for the rest of you... shudda up. If you don't like it, say so, but don't be sarcastic. I will expand it more before I go anywhere with it. Oh, and for you people who can't read, the scything talons were just a slight example, not something that would actually work. It was just to explain how the system would work. Calm down. —The preceding unsigned comment was added by Zombehman (talkcontribs) at an unknown time.

I was attempting to be encouraging, to help new folks survive the horror that this page can sometimes be. Still, I would blatantly vote yes on giving zombies Freddy Krueger hands. --Karloth Vois ¯\(°_o)/¯ 04:16, 17 February 2010 (UTC)
Look Zombehman, the people on this page will chew any moderately complex suggestion up. Then they will spit it out, jump up and down on it, burn it, then hand it back with a sarcastic remark... Often for no good reason. Endure it, and you can get a suggestion through, if you let it get to you though you'll just end up looking a fool. "Discussing is an exchange of knowledge, argument is an exchange of ignorance." Take this suggestion off the page, rework until you have a clear idea of what you want, then bring it back. Bringing it to the DS room and saying "Imma be having an idea, lookie!" is a bad move. Have your idea ready to roll and then bring it here to get flamed, that way you can see where people like what you have. -Devorac 06:44, 17 February 2010 (UTC)

The problem with something like this is that a) Skills should be straight upgrades (brainrot is special) and b) You gotta remember that this is a game where zombies can turn themselves back into humans... so extensive mutation is pretty much out of the question. Enigma179 08:24, 18 February 2010 (UTC)

Not necessarily. Previous discussions involving revive have focused on the fact that zombies could be described as shot and/or chopped to pieces. Yet when one is revived, they are "whole". I do agree though that accessive mutations would be out of the question, but then those would be mocked, laughed at and ridiculed. The problem with THIS suggestion is that it is too vague. He wants mutations (plural) yet barely describes one. How much damage do the claws do? It would have to be significant if ALL future claw attacks cost 2 AP to use.--Pesatyel 00:22, 19 February 2010 (UTC)

Teenage Mutant Ninja Zambahz??? No, thank you. --WanYao 11:08, 20 February 2010 (UTC)


Smoking

Timestamp: Mishimagoodness 17:50, 15 February 2010 (UTC)
Type: Item
Scope: Roleplaying applications only
Description: Very simple. Create a new item. People IRL smoke, and it is an activity (or a vice) enjoyed by many. If I was in a safehouse and zombies were at my door I would need a smoke too. This item has the same rules as beer, found in the same places and at the same rates. Heals 1HP for 1AP, does not cure infections. This would have ZERO effect to any players around the person using the item. Cigs cannot be used as a melee weapon. As with all items zombies cannot use them. If this is the wrong place to post developing suggestions please correct me.--Mishimagoodness 17:50, 15 February 2010 (UTC)

Discussion (Smoking)

And why would this heal people? The sun shone, having no alternative, on the nothing new 17:52, 15 February 2010 (UTC)

So, you want an item with the exact effects of beer, found in the exact places as beer, with different flavour text. Sounds like you want wine.--Yonnua Koponen Talk ! Contribs 18:04, 15 February 2010 (UTC)


Why would they heal you? If anything they should hurt you. --Johnny Yossarian 18:08, 15 February 2010 (UTC) To that I would say how does beer and wine heal you? The effects are not written in stone. I figure using up an AP no little benefit would be enough. --Mishimagoodness 22:32, 15 February 2010 (UTC)

We've had both cigarettes and cigars suggested before (and it sounds like cigarettes were suggested a few times even before then). Yours has different effects, yes, but they make no sense in-genre. If anything, it should damage you but calm your nerves. Unfortunately, we don't have NP (Nerve Points) in the game, so I don't see how you can make it work in a sensible fashion. Aichon 19:00, 15 February 2010 (UTC)

I thought about something like that but the only thing in game that would be affected by nerves would be what, hit percentages? I don't think my suggestion should modify . I envision them merely as roleplaying aids. Some people have a crucifix even though they give no tangible benefit. I figured if beer should have an effect (let's face it. you may want a beer but it won't help you survive in a landscape swarming with zombies and murderers) then so should these. Would it be better if they took an AP to use but had no effect at all? I don't think any item which only wasted an AP and caused you to be harmed would have anybody carry one in the first place. Thank you for ideas and criticism.--Mishimagoodness 22:32, 15 February 2010 (UTC)

You think to survivor-centrific. An item that causes oneself sufficient harm would be a handy thing for any death-cultist's arsenal. Free-run into the mall, gulp the purple kool-aid and get out the claws! (Of course, being of sole use to cultists would also make it highly unlikely that this passes voting.) --Spiderzed 23:30, 15 February 2010 (UTC)
If this is purely a RPing item as you say, the AP cost shouldn't matter. Don't let it heal or hurt. Just give the option to spend an AP that gives some sort of flavor text like Johnny Yossarian lights a cigarette. Smoke wafts through the air. --Johnny Yossarian 02:21, 16 February 2010 (UTC)

Only if zombies get a new item: Blackened Lungs --Karloth Vois ¯\(°_o)/¯ 04:12, 16 February 2010 (UTC)

All this discussion is pointless. And not for the usual reasons of dupeness. It's pointless for the very simple reason that Kevan will never implement any form of smoking into the game. Ever.

Smoking in the UK has been under a concerted campaign to make it morally illegal for quite some time now, anything that could be considered 'pro' smoking (such as adding smoking to your browser game that can be accessed by school children) is going to give the game a whole load of negative publicity (regardless of the fact that smoking is still legal to a very limited extent, makes the smoker look cooler than a non-smoker and does considerably less damage to people and society than the other major legal, and socially acceptable, drug) from a whole load of morons.

Kevan isn't Jorm. He doesn't rely on his game winning respect for doing new things, for being ground breaking, he relies on the stack-em-high-sell-em-cheap approach to this game, namely traffic. It looks good on Kevan's resume that he coded a game in his spare time that's still running five years later and has over a million registered accounts and he's not going to put that golden piece of positive career spin in jeopardy because some of us want a new flavour item in it. End of discussion. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 05:12, 16 February 2010 (UTC)

It would look good on a resume! Cookies and Cream 13:39, 16 February 2010 (UTC)

Hooray another pointless item to dilute search rates! Instead of finding a weapon or a med-kit! I find a pack of cigarettes! What do I do? I throw it away and block the item on my searh list because using precious AP blowing smoke at other survivors is a complete waste of time! --Alex1guy 18:56, 16 February 2010 (UTC)

Uh... This wouldn't dilute weapon find rates, or FAK find rates. The only useful items this would dilute would reside in auto-shops, still I don't my fuel find rates diluted. -Devorac 09:14, 16 February 2010 (UTC)

Smoking is bad. So no.--Umbrella-White.pngThadeous OakleyUmbrella-White.png 22:01, 18 February 2010 (UTC)

If it's a purely RP thing then role play it. The game engine does not exist to play nanny to every person's unique role-playing fetish object. There are semi-professionals with whom you can "consult" for such things.... --WanYao 11:12, 20 February 2010 (UTC)


Crippling Swipe

Timestamp: MikeLemmer 21:54, 13 February 2010 (UTC)
Type: Zombie Skill
Scope: Zombie's Hand Attack
Description: Crippling Swipe will be a new zombie skill under Rend Flesh. When a zombie with this skill hits a survivor with a Hand Attack, the survivor is Crippled: it now costs him 2 AP instead of 1 to move to another block (like zombies without Lurching Gait).

Cripping can be cured by a FAK. One FAK can cure both Infection & Crippling. Anyone (survivor or zombie) with the Diagnosis skill can tell when a survivor is Crippled; their HP will show up as brown. If someone is Crippled & Infected and you can detect both of them, their HP will show up as black.

The purpose of this is to let experienced zombies make it harder for survivors to flee a break-in, making it more likely they will stand there and get slaughtered or get caught in a bad locale with little AP. With Hand Attacks' higher accuracy & lower damage, it will also be easier to affect multiple survivors and harder for survivors to choose whether to spend a FAK curing it. (Do I spend a FAK to heal 2 HP & a Cripple on the off-chance he wants to leave this block?)

Other modifications I'm debating adding include:

  • 1. Crippled prevents survivors from Free Running until cured. (Might be too powerful, but the ability to temporarily nullify a vital survivor skill could make for interesting changes in strategy.)
  • 2. Requires Surgery instead of Diagnosis to detect. (Increases Surgery's usefulness instead of Diagnosis's; the latter is already one of the Top 3 Survivor Skills in my opinion.)

Discussion (Crippling Swipe)

Nerfs walking. Also widens the class divide between poor zombies and rich zombies.--Yonnua Koponen Talk ! Contribs 22:00, 13 February 2010 (UTC)

Class warfare! Peasants' revolt! The sun shone, having no alternative, on the nothing new 22:51, 13 February 2010 (UTC)
TO THE PITCHFORKS --Karloth Vois ¯\(°_o)/¯ 04:13, 16 February 2010 (UTC)

It doesn't alter the survivor's ability to escape a break-in at all, movement allows you to go into negative AP, so you can escape even if you only have 1AP next door into that nice EHB building. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 22:24, 13 February 2010 (UTC)

You must also consider that claw attacks compete with bite attacks, and confering special conditions is all bite attacks have going for them on high levels, as the average damage of maxed claws is way higher. (And even the infection effect is negligible, as infection with its slow damage and easy cureability isn't really threatening unless FAKs are very scarce in the area, in which case the area is anyway doomed. And don't bring up digestion - it's really more a gimmick that occassionally slows getting dumped by a single gunshot, than anything to go purposefully for.) --Spiderzed 23:16, 13 February 2010 (UTC)

If this hampered a wounded survivors chance of free-running (say 50% fail rate) then it would be interesting. Sadly it would also have trenchies screaming :( --Honestmistake 00:18, 14 February 2010 (UTC)

Doesn't do jack to stop survivors from running. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:33, 14 February 2010 (UTC)

Don't make it a Skill. Just make it so that any Survivor that is Wounded moves for 2 AP and has a 50% chance to fail a free-running attempt(falling to the ground outside), and any Survivor that is Dying moves for 3 and cannot free-run at all.-- | T | BALLS! | 04:04 14 February 2010(UTC)

Usually when a survivor dies in a break in, it is because they were asleep when it happened, in addition most competent survivors have at least one FAK on hand at all times. The break in itself would probably not have too much more survivor death than before, but the crippled survivors could become easy street candy if free running was disabled, especially sine the surrounding area would likely be paranoid and caded up to EHB. However, without disabling free running, it would be fairly ineffective as a survivor would free run into a neighboring building (as has been said before, in sarcastic fashion) -- Uberursathis bear wants honey 22:56, 19 February 2010 (UTC)


Suggestions up for voting

Glancing Blow moved to Suggestion talk:20100218 Glancing Blow

Suggestion:20100206 Ladders