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group_goals=In Soviet Russia, zombies fear YOU!|
group_goals=In Soviet Russia, zombies fear YOU!|
group_recruit=Anyone, if you ready to conform to our rules.|
group_recruit=Anyone, if you ready to conform to our rules.|
group_contact=Use the [http://fforum.kochegarov.com/index.php?showtopic=23404 Fallout.ru forum], obviously in russian. Also you can use the IRC - '''server''' irc://irc.forestnet.org, '''channel''' #urbandead|
group_contact=Use the [http://fforum.kochegarov.com/index.php?showtopic=23404 Fallout.ru forum], obviously in Russian. Also you can use the IRC - '''server''' irc://irc.forestnet.org, '''channel''' #urbandead|
}}
}}


[[Image:Stalker.png|left|260px]]
[[Image:Stalker.png|left|260px]]
''— In Soviet Russia friends are red and enemies are green?''
''— In Soviet Russia friends are red and enemies are '''dead'''!''


''— In Soviet Russia friends are red and enemies are '''dead'''.''


Greetings, comrade!


Greetings, comrade!
Before you start asking us any suspicious questions, let me tell you something, my friend. The word 'stalker' in our title does not mean that we are continuously walking behind some random zombies. By our definition, a stalker is an artifact hunter, a firearms and a survival expert, well armed and equipped. But most importantly - a stalker is a 'lone wolf' of the wasteland, who works only (and rarely) with other stalkers. USSR is an exception from this rule - we are urban stalkers and we are united.


Before you start asking us any suspicious questions, let me tell you something, my friend. The word 'stalker' in our title does not mean that we are continiously walking behind some random zombies. By our definition, a stalker is an artifact hunter, a firearms and a survival expert. But most importantely - a stalker is a 'lone wolf' of the wasteland, who works only (and rarely) with other stalkers. USSR is an exception from the rule - we are urban stalkers and we are united.
We don't like zombies, 'cause they make our work more difficult. But even more we hate humans, who act like zombies. We fight them with any means possible, even when other humans disagree with our methods.


== Announcements ==
== Announcements ==
'''Comrads! Our radio frequency is changes due to we are in other part of Malton now. To make better coordinating with local survivor forces our frequency is 26.08 MHz now. Change your radio to 26.08 NOW and try to listen if some local radio transmittor will works. Any suggestions to that?''' --[[User:Freakazoit|Freakazoitt]] 20:47, 7 May 2009 (BST)
'''Comrades! Our radio frequency is changes due to we are in other part of Malton now. To make better coordinating with local survivor forces our frequency is 26.08 MHz now. Change your radio to 26.08 NOW and try to listen if some local radio transmitter will works. Any suggestions to that?''' --[[User:Freakazoit|Freakazoitt]] 20:47, 7 May 2009 (BST)


==History==
==History==


The first member of the future USSR, Rudie McLean, was and still is one of our oldest and most respected stalkers, has originally found his way into the Malton in search of adventure and precious artifacts. Two weeks later, he was joined by another stalker, Mike "Madman" Calwert. The new team found a temporary place to stay at the [[Grimshaw Road Police Department]], the base of operations of the [[RAF|Roftwood Assault Force]]. In October 2006, when [[Roftwood]] was overrun by the zombies, Rudie and Mike were one of the last defenders of the [[Joyner Boulevard Police Department]]. Trying to stop the incoming zombie horde, they have met a terrible fate. Eventually, after recovering, they took a part in the defence of the [[Nichols Mall]], but were overpowered once again. The team had to escape and find their salvation back in the suburb of [[Roftwood]]. Then, while spending nights and days barricading the [[Hildebrand Mall]], Mike Calwert has come to an idea of creating an alliance of the stalkers, uniting those survivors who will choose to fight the incoming zombie hordes no matter what. And thus, the USSR was born.
The first member of the future USSR, Rudie McLean, was and still is one of our oldest and most respected stalkers, has originally found his way into the Malton in search of adventure and precious artifacts. Two weeks later, he was joined by another stalker, Mike "Madman" Calwert. The new team found a temporary place to stay at the [[Grimshaw Road Police Department]], the base of operations of the [[RAF|Roftwood Assault Force]]. In October 2006, when [[Roftwood]] was overrun by the zombies, Rudie and Mike were one of the last defenders of the [[Joyner Boulevard Police Department]]. Trying to stop the incoming zombie horde, they have met a terrible fate. Eventually, after recovering, they took a part in the defense of the [[Nichols Mall]], but were overpowered once again. The team had to escape and find their salvation back in the suburb of [[Roftwood]]. Then, while spending nights and days barricading the [[Hildebrand Mall]], Mike Calwert has come to an idea of creating an alliance of the stalkers, uniting those survivors who will choose to fight the incoming zombie hordes no matter what. And thus, the USSR was born.


==Rules==
==Rules==
Line 38: Line 38:
*3. Keep up the generally accepted rules of conduct in Malton.
*3. Keep up the generally accepted rules of conduct in Malton.
*4. Obey coordinator's orders.
*4. Obey coordinator's orders.
*5. Use tactics described in [[The Mall Defence Manifesto]].
*5. Use tactics described in [[The Mall Defense Manifesto]].
*6. Obtain Free Running and Construction skills as fast as possible.
*6. Obtain Free Running and Construction skills as fast as possible.
*7. Cooperate with each other and the main survivors groups.
*7. Cooperate with each other and the main survivors groups.
Line 47: Line 47:
'''Desired (but not obligatory):'''
'''Desired (but not obligatory):'''


*1. Speak russian :)
*1. Speak Russian.
*2. Help out any other survivors, as long as they are not Z-spies or PKers.
*2. Help other survivors, as long as they are not Z-spies or PKers.
*3. Don't be an [[trenchcoater]].
*3. Don't be an [[trenchcoater]].


Line 56: Line 56:
*2. Destruction of the generators and radio transmitters, except situations when it's needed for disguise.
*2. Destruction of the generators and radio transmitters, except situations when it's needed for disguise.
** 2.1 If destruction of the generator is REALLY needed, don't forget to cite your reasons before.
** 2.1 If destruction of the generator is REALLY needed, don't forget to cite your reasons before.
*3. Retuning the radio transmitters to any other frequenciy, except for this [[Radio_map|suburb's official frequency]] in public places (e.g. malls and hospitals).
*3. Retuning the radio transmitters to any other frequency, except for this [[Radio_map|suburb's official frequency]] in public places (e.g. malls and hospitals).
** 3.1 If you really need to broadcast something: retune - broadcast - retune back.
** 3.1 If you really need to broadcast something: retune - broadcast - retune back.
*4. Attacking survivors, independently of your status (zombie or survivor) (see Note 2).
*4. Attacking survivors, independently of your status (zombie or survivor) (see Note 2).
*5. Attacking zombies on a Revive Point and Sacred Ground (cemetries, churches).
*5. Attacking zombies on a Revive Point and Sacred Ground (cemeteries, churches).
*6. Healing/reviving a person before you have checked theirs skills.
*6. Healing/reviving a person before you have checked theirs skills.
*7. Healing/reviving a person who has more zombie skills than the survivor skills.
*7. Healing/reviving a person who has more zombie skills than the survivor skills.
Line 73: Line 73:
**1.2 Survivors with Infectious Bite and Feeding Drag.
**1.2 Survivors with Infectious Bite and Feeding Drag.
**1.3 Combat-revivers.  
**1.3 Combat-revivers.  
**1.4 GKers.
 
*2. Kill-on-sight:
*2. Kill-on-sight:
**2.1 Survivors, whose number of zombie-skills exceeds number of survivor-skills by five.
**2.1 GKers.
**2.1 Survivors with Brain Rot.
**2.2 Survivors, whose number of zombie-skills exceeds number of survivor-skills by five.
**2.2 Reported PKers with KOS rating.
**2.3 Survivors with Brain Rot.
**2.3 Any members of PKer or zombie-spy groups.
**2.4 Reported PKers with KOS rating.
**2.4 Survivors that PKed any of USSR Members with any reasons.
**2.5 Any members of PKer or zombie-spy groups.
*3. Any exceptions of this rules must be ordered by Co-ordinator himself.
**2.6 Survivors that PKed any of USSR Members with any reasons.
*3. Any exceptions of this rules must be ordered by Coordinator himself.


IF YOU AGREE TO FOLLOW ALL OF THESE RULES AND WISH TO JOIN THE USSR, PLEASE CONTACT THE CO-ORDINATOR AT OUR [http://fforum.kochegarov.com/index.php?showtopic=16700 FORUM].
IF YOU AGREE TO FOLLOW ALL OF THESE RULES AND WISH TO JOIN THE USSR, PLEASE CONTACT THE COORDINATOR AT OUR [http://fforum.kochegarov.com/index.php?showtopic=16700 FORUM].


==Tactics==
==Tactics==
All USSR members are expected to do REAL job, not waste AP killing sleeping zambahz. See [[The Mall Defence Manifesto]].
All USSR members are expected to do REAL job, not waste AP killing sleeping zambahz. See [[The Mall Defense Manifesto]].


'''When you are defending Mall or any other building your actions are''' (even if there's zambahz inside):
'''When you are defending Mall or any other building your actions are''' (even if there's zambahz inside):
Line 105: Line 106:
**2.5. Follow coordinator's current orders.</span>
**2.5. Follow coordinator's current orders.</span>


*3.<span style="color:green;">'''Green'''(Low Threat)
*3.<span style="color:green;">'''Green''' (Low Threat)
**3.1. Same as previous.
**3.1. Same as previous.
**3.2. Do whatever you want. It's expected that you'll try to gain as may EXP as possible.
**3.2. Do whatever you want. It's expected that you'll try to gain as may EXP as possible.
Line 115: Line 116:
*3. Always leave at least 1 syringe.
*3. Always leave at least 1 syringe.
*4. USSR members are not allowed to leave Mall during siege to hunt for zombies - this is the most useless waste of AP! Better look for wounded and heal them.
*4. USSR members are not allowed to leave Mall during siege to hunt for zombies - this is the most useless waste of AP! Better look for wounded and heal them.
*5. All USSR members must sleep inside Mall section, which is under attack, providing defence for other survivors. Exception is searching for resources in powered Mall sections.
*5. All USSR members must sleep inside Mall section, which is under attack, providing defense for other survivors. Exception is searching for resources in powered Mall sections.


'''Revivification policy'''
'''Revivification policy'''
Line 129: Line 130:
'''DATE:''' December 18, 2006 - February 3, 2007
'''DATE:''' December 18, 2006 - February 3, 2007


First official USSR mission started with [[Hildebrand Mall]] defence. Than, thanks to the assistance from the [[LCD]], the [[Nichols Mall]] were reclaimed and with a moderate success remained zombie-free for a long period of time. Such actions have forced the [[RRF]] zombie hordes([[Gore Corps]] and presumably, [[Red Guards]]) to regroup and concentrate their attack on this specific mall, leaving other strategic points weakened. After the second strike attack on the mall, it was reclaimed and successfully rebuilt. Both units were relocated to the [[Tynte Mall]], cleaning up the zombie mess and fortifying the barricades. The operation went exactly as it was planned, with the complete disposal up of the zombie elements. As of completion of the operation, [[Survivor Security Zone]] stands mostly free and populated. USSR is leaving the mall to provide assistance to the groups outside of the [[SSZ]]. Good job, comrades!
First official USSR mission started with [[Hildebrand Mall]] defense. Than, thanks to the assistance from the [[LCD]], the [[Nichols Mall]] were reclaimed and with a moderate success remained zombie-free for a long period of time. Such actions have forced the [[RRF]] zombie hordes([[Gore Corps]] and presumably, [[Red Guards]]) to regroup and concentrate their attack on this specific mall, leaving other strategic points weakened. After the second strike attack on the mall, it was reclaimed and successfully rebuilt. Both units were relocated to the [[Tynte Mall]], cleaning up the zombie mess and fortifying the barricades. The operation went exactly as it was planned, with the complete disposal up of the zombie elements. As of completion of the operation, [[Survivor Security Zone]] stands mostly free and populated. USSR is leaving the mall to provide assistance to the groups outside of the [[SSZ]]. Good job, comrades!


===Operation: At World's End===
===Operation: At World's End===
'''DATE:''' April 1, 2009 — April 16, 2009
'''DATE:''' April 1, 2009 — April 16, 2009
[[Image:Ak_woman.jpg|thumb|Woman from USSR with AK-47 hiding in [[Dulston]] ruines during April 2009 operation]]  
[[Image:Ak_woman.jpg|thumb|Woman from USSR with AK-47 hiding in [[Dulston]] ruins during April 2009 operation]]  
After a period of inactivity and independent endeavours, USSR is back in action as a single unit. We have decided to leave the SSZ and move out to one of the more distant Malton suburbs - [[Dulston]]. Our scouts did not let us down - our arrival to the [[Treweeke Mall]] has coincided with a spike in the rotter's activity in this region. Many will remember the  fierce battle at [[Spicer Row Police Department]] on April 5th, when after a backstabbing attack by a enemy revived z-spy Olivia Turnoc, zombies broke into the station and massacred the survivors. The stalkers were the last line of defense: after an exhausting confrontation with the PKs, our veteran stalkers HmH, Bercov, Nickolai Zinoviev, .223FMJ and Rudie McLean, as well as many others, have fought a glorious battle against the zombie till the very end. Many remember [[User:Freakazoit|Freakazoit]]'s inspiring speeches from an emergency radio station at the [[Parrott Towers]], [[FOXHOUND]] HQ in Dulston, that was finally lost on April 9th. Bringing the supporting words of encouragement to the Dulton survivors — the station has became the beacon of hope that attracted a 100+ horde of zombies. The bodies were piling up outside of the building and the rivers of blood were flowing in the streets.  
After a period of inactivity and independent endeavors, USSR is back in action as a single unit. We have decided to leave the SSZ and move out to one of the more distant Malton suburbs - [[Dulston]]. Our scouts did not let us down - our arrival to the [[Treweeke Mall]] has coincided with a spike in the rotter's activity in this region. Many will remember the  fierce battle at [[Spicer Row Police Department]] on April 5th, when after a backstabbing attack by a enemy revived z-spy Olivia Turnoc, zombies broke into the station and massacred the survivors. The stalkers were the last line of defense: after an exhausting confrontation with the PKs, our veteran stalkers HmH, Bercov, Nickolai Zinoviev, .223FMJ and Rudie McLean, as well as many others, have fought a glorious battle against the zombie till the very end. Many remember [[User:Freakazoit|Freakazoit]]'s inspiring speeches from an emergency radio station at the [[Parrott Towers]], [[FOXHOUND]] HQ in Dulston, that was finally lost on April 9th. Bringing the supporting words of encouragement to the Dulton survivors — the station has became the beacon of hope that attracted a 100+ horde of zombies. The bodies were piling up outside of the building and the rivers of blood were flowing in the streets.  
With the appearance of the death cultist groups — such as [[The End]] and [[Amish Liberation Front]], Mall defense was becoming harder with each day. The turning point came on April 15th, when the zombie horde, mostly consisting of our long-standing capitalist rivals, the [[RRF]], have broken through the last barricades. Exhausted by PK-hunting, death cultist opposition and barricade building, destruction of the last NecroTech building([[the Whitlock Building]]) has forced the USSR to withdraw back to the [[Pegrum Place Police Dept]], that unfortunately fell a few hours after the Mall did. Despite the fact that USSR has fought hard to stop the zombie insurrection, defending the key resource buildings, reviving survivors and hunting PKs, Dulston was eventually taken over and ransacked by a superior zed force. It was a good run, comrades.
With the appearance of the death cultist groups — such as [[The End]] and [[Amish Liberation Front]], Mall defense was becoming harder with each day. The turning point came on April 15th, when the zombie horde, mostly consisting of our long-standing capitalist rivals, the [[RRF]], have broken through the last barricades. Exhausted by PK-hunting, death cultist opposition and barricade building, destruction of the last NecroTech building([[the Whitlock Building]]) has forced the USSR to withdraw back to the [[Pegrum Place Police Dept]], that unfortunately fell a few hours after the Mall did. Despite the fact that USSR has fought hard to stop the zombie insurrection, defending the key resource buildings, reviving survivors and hunting PKs, Dulston was eventually taken over and ransacked by a superior zed force. It was a good run, comrades.


Line 194: Line 195:


===Passive/ MIA Members===
===Passive/ MIA Members===
In Soviet Russia there are only active members.
In Soviet Russia there are only active members.
In Soviet Russia members don't miss their action.


== Allied Groups ==
== Allied Groups ==

Revision as of 22:13, 26 May 2009

Urban Stalkers of Soviet Russia
Urbansurvivorsround3.png
Abbreviation: USSR
Group Numbers: 30+
Leadership: Mike Madman Calwert
Goals: In Soviet Russia, zombies fear YOU!
Recruitment Policy: Anyone, if you ready to conform to our rules.
Contact: Use the Fallout.ru forum, obviously in Russian. Also you can use the IRC - server irc://irc.forestnet.org, channel #urbandead
Stalker.png

— In Soviet Russia friends are red and enemies are dead!


Greetings, comrade!

Before you start asking us any suspicious questions, let me tell you something, my friend. The word 'stalker' in our title does not mean that we are continuously walking behind some random zombies. By our definition, a stalker is an artifact hunter, a firearms and a survival expert, well armed and equipped. But most importantly - a stalker is a 'lone wolf' of the wasteland, who works only (and rarely) with other stalkers. USSR is an exception from this rule - we are urban stalkers and we are united.

We don't like zombies, 'cause they make our work more difficult. But even more we hate humans, who act like zombies. We fight them with any means possible, even when other humans disagree with our methods.

Announcements

Comrades! Our radio frequency is changes due to we are in other part of Malton now. To make better coordinating with local survivor forces our frequency is 26.08 MHz now. Change your radio to 26.08 NOW and try to listen if some local radio transmitter will works. Any suggestions to that? --Freakazoitt 20:47, 7 May 2009 (BST)

History

The first member of the future USSR, Rudie McLean, was and still is one of our oldest and most respected stalkers, has originally found his way into the Malton in search of adventure and precious artifacts. Two weeks later, he was joined by another stalker, Mike "Madman" Calwert. The new team found a temporary place to stay at the Grimshaw Road Police Department, the base of operations of the Roftwood Assault Force. In October 2006, when Roftwood was overrun by the zombies, Rudie and Mike were one of the last defenders of the Joyner Boulevard Police Department. Trying to stop the incoming zombie horde, they have met a terrible fate. Eventually, after recovering, they took a part in the defense of the Nichols Mall, but were overpowered once again. The team had to escape and find their salvation back in the suburb of Roftwood. Then, while spending nights and days barricading the Hildebrand Mall, Mike Calwert has come to an idea of creating an alliance of the stalkers, uniting those survivors who will choose to fight the incoming zombie hordes no matter what. And thus, the USSR was born.

Rules

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: (NE Malton) 26.08 MHz
Transmitter Coordinates: Pescodside

Required:

  • 1. Be a survivor.
  • 2. Destroy zombie forces of Malton.
  • 3. Keep up the generally accepted rules of conduct in Malton.
  • 4. Obey coordinator's orders.
  • 5. Use tactics described in The Mall Defense Manifesto.
  • 6. Obtain Free Running and Construction skills as fast as possible.
  • 7. Cooperate with each other and the main survivors groups.
  • 8. Assist members of the USSR.
  • 9. Follow the policy of having as little zombie skills as possible.
    • 9.1 Yes, you read it right. NO ZOMBIE SKILLS, unless absolutely necessary. Got it? You are a human, not a zombie, after all.

Desired (but not obligatory):

  • 1. Speak Russian.
  • 2. Help other survivors, as long as they are not Z-spies or PKers.
  • 3. Don't be an trenchcoater.

Prohibited:

  • 1. Destruction of the barricades, except for lowering their levels to VS on the Entry Points.
  • 2. Destruction of the generators and radio transmitters, except situations when it's needed for disguise.
    • 2.1 If destruction of the generator is REALLY needed, don't forget to cite your reasons before.
  • 3. Retuning the radio transmitters to any other frequency, except for this suburb's official frequency in public places (e.g. malls and hospitals).
    • 3.1 If you really need to broadcast something: retune - broadcast - retune back.
  • 4. Attacking survivors, independently of your status (zombie or survivor) (see Note 2).
  • 5. Attacking zombies on a Revive Point and Sacred Ground (cemeteries, churches).
  • 6. Healing/reviving a person before you have checked theirs skills.
  • 7. Healing/reviving a person who has more zombie skills than the survivor skills.
  • 8. Healing/reviving a person with large number of zombie skills (except of friendlies and allies)
  • 9. Zerging! Multiple characters allowed, but not in same area.

Note 1.

  • "Lurching Gait" and "Ankle Grab" and "communication" skills accepted AFTER acquiring of all the survivor skills.

Note 2.

  • 1. No-aid:
    • 1.1 Survivors with many zombie skills.
    • 1.2 Survivors with Infectious Bite and Feeding Drag.
    • 1.3 Combat-revivers.
  • 2. Kill-on-sight:
    • 2.1 GKers.
    • 2.2 Survivors, whose number of zombie-skills exceeds number of survivor-skills by five.
    • 2.3 Survivors with Brain Rot.
    • 2.4 Reported PKers with KOS rating.
    • 2.5 Any members of PKer or zombie-spy groups.
    • 2.6 Survivors that PKed any of USSR Members with any reasons.
  • 3. Any exceptions of this rules must be ordered by Coordinator himself.

IF YOU AGREE TO FOLLOW ALL OF THESE RULES AND WISH TO JOIN THE USSR, PLEASE CONTACT THE COORDINATOR AT OUR FORUM.

Tactics

All USSR members are expected to do REAL job, not waste AP killing sleeping zambahz. See The Mall Defense Manifesto.

When you are defending Mall or any other building your actions are (even if there's zambahz inside):

  • 1.Red (High Threat)
    • 1.1. Heal yourself if infected or low on HP.
    • 1.2. Dump all bodies outside.
    • 1.3. Barricade at least to VSB+2.
    • 1.4. Hold current position, wait for breach attempt. Check UD as often as possible.
    • 1.5. Maintain barricades level at VSB+2. DO NOT WASTE APs ON BARRICADING TO EHB!
    • 1.6. Leave as many APs as possible for further breach attempts.
    • 1.7. DO NOT LEAVE DEFENDED BUILDING, EXCEPT OF HEAVY INJURY OR MAJOR BREACH!
  • 2.Orange (Moderate Threat)
    • 2.1. Heal yourself if infected or low on HP.
    • 2.2. Dump all bodies outside.
    • 2.3. Barricade at least to VSB+2.
    • 2.4. Search for supplies and ammunition, reload your weapons.
    • 2.5. Follow coordinator's current orders.
  • 3.Green (Low Threat)
    • 3.1. Same as previous.
    • 3.2. Do whatever you want. It's expected that you'll try to gain as may EXP as possible.
    • 3.3. You may leave defended building, but don't leave the suburb without order.

Basics of defense

  • 1. NO COMBAT REVIVES!
  • 2. Always leave at least 1 FAK for yourself.
  • 3. Always leave at least 1 syringe.
  • 4. USSR members are not allowed to leave Mall during siege to hunt for zombies - this is the most useless waste of AP! Better look for wounded and heal them.
  • 5. All USSR members must sleep inside Mall section, which is under attack, providing defense for other survivors. Exception is searching for resources in powered Mall sections.

Revivification policy

  • 1. All USSR revivers must have 3 priority levels when making revive.
    • 1.1. First priority are USSR members.
    • 1.2. Second priority are friendly survivors WITH Construction and Lab Experience skills.
    • 1.3. Third priority are friendly survivors WITHOUT Construction and Lab Experience skills.
  • 2. Other survivors must be revived only after DNA Scan and when there are no other high-priority targets left.

USSR Operations

Operation: Zone Siege

DATE: December 18, 2006 - February 3, 2007

First official USSR mission started with Hildebrand Mall defense. Than, thanks to the assistance from the LCD, the Nichols Mall were reclaimed and with a moderate success remained zombie-free for a long period of time. Such actions have forced the RRF zombie hordes(Gore Corps and presumably, Red Guards) to regroup and concentrate their attack on this specific mall, leaving other strategic points weakened. After the second strike attack on the mall, it was reclaimed and successfully rebuilt. Both units were relocated to the Tynte Mall, cleaning up the zombie mess and fortifying the barricades. The operation went exactly as it was planned, with the complete disposal up of the zombie elements. As of completion of the operation, Survivor Security Zone stands mostly free and populated. USSR is leaving the mall to provide assistance to the groups outside of the SSZ. Good job, comrades!

Operation: At World's End

DATE: April 1, 2009 — April 16, 2009

Woman from USSR with AK-47 hiding in Dulston ruins during April 2009 operation

After a period of inactivity and independent endeavors, USSR is back in action as a single unit. We have decided to leave the SSZ and move out to one of the more distant Malton suburbs - Dulston. Our scouts did not let us down - our arrival to the Treweeke Mall has coincided with a spike in the rotter's activity in this region. Many will remember the fierce battle at Spicer Row Police Department on April 5th, when after a backstabbing attack by a enemy revived z-spy Olivia Turnoc, zombies broke into the station and massacred the survivors. The stalkers were the last line of defense: after an exhausting confrontation with the PKs, our veteran stalkers HmH, Bercov, Nickolai Zinoviev, .223FMJ and Rudie McLean, as well as many others, have fought a glorious battle against the zombie till the very end. Many remember Freakazoit's inspiring speeches from an emergency radio station at the Parrott Towers, FOXHOUND HQ in Dulston, that was finally lost on April 9th. Bringing the supporting words of encouragement to the Dulton survivors — the station has became the beacon of hope that attracted a 100+ horde of zombies. The bodies were piling up outside of the building and the rivers of blood were flowing in the streets. With the appearance of the death cultist groups — such as The End and Amish Liberation Front, Mall defense was becoming harder with each day. The turning point came on April 15th, when the zombie horde, mostly consisting of our long-standing capitalist rivals, the RRF, have broken through the last barricades. Exhausted by PK-hunting, death cultist opposition and barricade building, destruction of the last NecroTech building(the Whitlock Building) has forced the USSR to withdraw back to the Pegrum Place Police Dept, that unfortunately fell a few hours after the Mall did. Despite the fact that USSR has fought hard to stop the zombie insurrection, defending the key resource buildings, reviving survivors and hunting PKs, Dulston was eventually taken over and ransacked by a superior zed force. It was a good run, comrades.

USSR Members

Active Members

One of our veteran stalkers, on top of the roof of the Summer Building

Topol squad

Dub squad

Jyasen squad

Ryabina squad

On vacation

Plyusch squad

They're our kites. You don't know when they will strike ;)

Passive/ MIA Members

In Soviet Russia there are only active members.

Allied Groups

The groups that have officialy confirmed their alliance with us.

Friendly Groups

Kill List

These people must be killed on sight.

ALWAYS EXPLAIN YOUR REASONS BEFORE KILLING TO AVOID LISTING AS PK!

ALWAYS MAKE TWO SCREENSHOTS - ONE WITH EXPLANATION, SECOND - WITH DEAD BODY.

PKs

WLC

Known zombie group members and z-spies

The End

The Dead

Red Rum

Ridleybank Resistance Front

Gore Corps

Suspects

Candidates for Kill List

Wiki users pages

CURRENT ALERTNESS LEVEL

GREEN

Misc

450px-Flag of Russia.png Russian
This user is Russian.
Logosmall.png Urban Stalkers of Soviet Russia
This user or group is an ally of the USSR. Urban stalkers of the world, unite!
54315.jpg Umbrella Biohazard Containment Service Ally
This User or group supports The U.B.C.S. in their fight against the undead.
BAR Ally.jpg Burchell Arms Regulars (Allied)
USSR supports the BAR, often literally.
Foxhoundlogo.jpg FOXHOUND Ally
This group is an ally of FOXHOUND and recieves the benefits of their friendship and protection.
Nozombieskills.png No zombie skills!
This user or group follows the policy of having as little zombie skills as possible.
SSZlogo2.jpg Survivor Security Zone
USSR helps to protect the Survivor Security Zone.
Luv goolina.jpg Goolina
USSR fell in LOVE with Goolina!
Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.
Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.